All pastes #917896 Raw Edit

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#917896 ·published 2008-02-25 19:35 UTC
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Application Log
Start: Mon Feb 25 19:32:59 2008

_____________________________________________________

    ###    Initialization    ###

numTextureCoords                      = 8
numTextures                           = 8
numTextureUnits                       = 4
glGet(GL_MAX_TEXTURE_UNITS_ARB)       = 4
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 32
Setting video mode
wglSwapIntervalEXT(0);
Enabling separate specular lighting.

Setting initial rendering state.

Done setting initial state.
Operating System: Windows 6.0 build 6000 Platform 2 
Processor Architecture: 2 x 32-bit Intel processor

GL Vendor:      NVIDIA Corporation
GL Renderer:    GeForce 8600 GT/PCI/SSE2
GL Version:     2.1.2
Driver version: Unknown (Can't find driver)

GL extensions: "GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control "

_____________________________________________________

    ###    Video Status    ###

Capability    Minimum   Desired   Received  Ok?
-------------------------------------------------
* RENDER DEVICE 
Depth         16 bits   16 bits   24 bits   ok
Stencil        8 bits    8 bits    8 bits   ok
Alpha                              0 bits   ok
Red                                8 bits   ok
Green                              8 bits   ok
Blue                               8 bits   ok
FSAA                       0     0    ok
Width                  800 pixels           ok
Height                 600 pixels           ok
Mode                   Windowed             ok

Done initializing RenderDevice.

_____________________________________________________

    ###    Network Startup    ###

Starting WinSock networking.

Network:
  localhost = Mashup (192.168.0.3)
  WinSock 2.0
  Status: Running
  Loaded winsock specification version 2 (514 is the highest available)
  0 sockets available
  Largest UDP datagram packet size is 0 bytes

System { 

    OS { 

        Name = "Windows 6.0 build 6000 Platform 2 "

    } 

    

    CPU { 

        Vendor = "GenuineIntel"

        Architecture = "2 x 32-bit Intel processor"

        hasCPUID = Yes 

        hasMMX = Yes 

        hasSSE = Yes 

        hasSSE2 = Yes 

        has3DNow = Yes 

        hasRDTSC = Yes 

    } 

    

    G3D { 

        Link version = 70000 

        Compile version = "G3D 7.00"

    } 

    

    GPU { 

        Chipset = "GeForce 8600 GT/PCI/SSE2"

        Vendor = "NVIDIA Corporation"

        Driver = "Unknown (Can't find driver)"

        OpenGL version = "2.1.2"

        Textures = 8 

        Texture coordinates = 8 

        Texture units = 4 

    } 

    

    Window { 

        API = "Win32"

        Version = "1.1"

        

        In focus = Yes 

        Centered = Yes 

        Framed = Yes 

        Visible = Yes 

        Resizable = No 

        Full screen = No 

        Top = 199 

        Left = 237 

        Width = 800 

        Height = 600 

        Refresh rate = 85 

        

        Alpha bits = 0 

        Red bits = 8 

        Green bits = 8 

        Blue bits = 8 

        Depth bits = 16 

        Stencil bits = 8 

        Asynchronous = Yes 

        Stereo = No 

        FSAA samples = 0 

    } 

    

    Network { 

    } 

    

    

    } 



WARNING: Could not find 'console-small.fnt' so 'data/font/console-small.fnt' was substituted.

WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted.

WARNING: Could not find 'osx.skn' so 'data/gui/osx.skn' was substituted.

WARNING: Could not find 'arial.fnt' so 'data/font/arial.fnt' was substituted.

WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted.

WARNING: Could not find 'greek.fnt' so 'data/font/greek.fnt' was substituted.

WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted.

WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted.

WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted.

WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted.
[Scene] Loading scene...

[Scene] Loading terrain...

_____________________________________________________

    ###    Files Used    ###

images\terrain\grassb512.bmp
data/font/greek.fnt
images\terrain\grassa512.bmp
data/font/icon.fnt
images\terrain\dirt512.bmp
images\terrain\rock512.bmp
data/font/arial.fnt
shaders/terrainblend.frag
data/gui/osx.skn
terrain.bmp
images\terrain\sand512.bmp
data/font/console-small.fnt
shaders/terrainblend.vert

_____________________________________________________

    ###    Network Cleanup    ###

Network cleaned up.
Shutting down RenderDevice.
Restoring gamma.
Error setting gamma ramp! (Possibly LCD monitor)
Freeing all VAR memory
Deleting window.
_____________________________________________________

    ###    Shutdown    ###

Closing log file