struct PlayerInfo
{
int nDBID;
User *pUser;
wchar_t wszName[14];
unsigned int nObjectID;
int nRank;
int nCharges;
int nNewX;
int nNewY;
int nNewZ;
int nSummonerDBID;
bool bCanBeSummoned;
};
class Player
{
public:
Player();
static Player *In();
User *GetPlayerByName(wchar_t wszName[14]);
User *GetPlayerByDBID(int nDBID);
User *GetPlayerByObjID(unsigned int nObjectID);
void AddPlayer(User *pUser);
void DelPlayer(User *pUser);
bool PlayerExists(User *pUser);
std::map <int, PlayerInfo> MPlayerInfo;
std::map <int, PlayerInfo>::iterator Iter;
~Player() { };
};