rendered paste body {
char *memory;
glBufferData (GL_PIXEL_UNPACK_BUFFER_ARB, 640 * 480 * 4, NULL, GL_STREAM_DRAW);
memory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
memcpy (memory, rgbpage, 640 * 480 * 4);
glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER_ARB);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 640, 480,
GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBegin (GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex2f(640.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex2f(640.0f, 480.0f);
glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, 480.0f);
glEnd ();
}