rendered paste bodyBuildfile: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build.xml
clean:
init:
[mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build
[mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\classes
[mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\dist
[mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\dist\login
[mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\dist\gameserver
version:
[exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified
compile:
[javac] Compiling 1281 source files to D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\classes
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:80: cannot find symbol
[javac] symbol : class SelfAnalysis
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] private SelfAnalysis _selfAnalysis = new SelfAnalysis();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:81: cannot find symbol
[javac] symbol : class TargetAnalysis
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] private TargetAnalysis _mostHatedAnalysis = new TargetAnalysis();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:82: cannot find symbol
[javac] symbol : class TargetAnalysis
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] private TargetAnalysis _secondMostHatedAnalysis = new TargetAnalysis();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:283: cannot find symbol
[javac] symbol : variable ss
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if ((template.ss > 0 || template.bss > 0) && template.ssRate > 0)
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:283: cannot find symbol
[javac] symbol : variable bss
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if ((template.ss > 0 || template.bss > 0) && template.ssRate > 0)
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:283: cannot find symbol
[javac] symbol : variable ssRate
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if ((template.ss > 0 || template.bss > 0) && template.ssRate > 0)
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:2311: cannot find symbol
[javac] symbol : variable ssRate
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (this.getTemplate().ssRate == 0) return false;
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:2321: cannot find symbol
[javac] symbol : variable ssRate
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (this.getTemplate().ssRate < Rnd.get(100))
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:2339: cannot find symbol
[javac] symbol : variable ssRate
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (this.getTemplate().ssRate < Rnd.get(100))
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:44: cannot find symbol
[javac] symbol : variable ss
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (_owner.getTemplate().ss > 0) this.addItem("Reset", 1835, _owner.getTemplate().ss, null, null);
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:44: cannot find symbol
[javac] symbol : variable ss
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (_owner.getTemplate().ss > 0) this.addItem("Reset", 1835, _owner.getTemplate().ss, null, null);
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:45: cannot find symbol
[javac] symbol : variable bss
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (_owner.getTemplate().bss > 0) this.addItem("Reset", 3947, _owner.getTemplate().bss, null, null);
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:45: cannot find symbol
[javac] symbol : variable bss
[javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate
[javac] if (_owner.getTemplate().bss > 0) this.addItem("Reset", 3947, _owner.getTemplate().bss, null, null);
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:80: cannot find symbol
[javac] symbol : class SelfAnalysis
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] private SelfAnalysis _selfAnalysis = new SelfAnalysis();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:81: cannot find symbol
[javac] symbol : class TargetAnalysis
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] private TargetAnalysis _mostHatedAnalysis = new TargetAnalysis();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:82: cannot find symbol
[javac] symbol : class TargetAnalysis
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] private TargetAnalysis _secondMostHatedAnalysis = new TargetAnalysis();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:331: operator + cannot be applied to SelfAnalysis.lastBuffTick,int
[javac] if (_selfAnalysis.lastBuffTick+100 < GameTimeController.getGameTicks())
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:331: operator < cannot be applied to <nulltype>,int
[javac] if (_selfAnalysis.lastBuffTick+100 < GameTimeController.getGameTicks())
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:761: operator + cannot be applied to int,TargetAnalysis.character.getTemplate.collisionRadius
[javac] int combinedCollision = _actor.getTemplate().collisionRadius + _mostHatedAnalysis.character.getTemplate().collisionRadius;
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:761: incompatible types
[javac] found : <nulltype>
[javac] required: int
[javac] int combinedCollision = _actor.getTemplate().collisionRadius + _mostHatedAnalysis.character.getTemplate().collisionRadius;
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:830: operator + cannot be applied to SelfAnalysis.lastDebuffTick,int
[javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks())
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:830: operator < cannot be applied to <nulltype>,int
[javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks())
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1081: operator + cannot be applied to SelfAnalysis.lastDebuffTick,int
[javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks())
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1081: operator < cannot be applied to <nulltype>,int
[javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks())
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1159: hated is already defined in thinkAttack()
[javac] L2Character hated;
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1183: cannot find symbol
[javac] symbol : variable skills
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] for (L2Skill sk : skills)
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1207: cannot find symbol
[javac] symbol : class L2Effect
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] L2Effect[] effects = _actor.getAllEffects();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1210: cannot find symbol
[javac] symbol : class L2Effect
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] L2Effect effect = effects[i];
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1242: cannot find symbol
[javac] symbol : variable skills
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] for (L2Skill sk : skills)
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1247: cannot find symbol
[javac] symbol : class L2PenaltyMonsterInstance
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] || (_actor instanceof L2PenaltyMonsterInstance && Rnd.nextInt(100) <= 20)))
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1262: cannot find symbol
[javac] symbol : class L2Effect
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] L2Effect[] effects = _actor.getAllEffects();
[javac] ^
[javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1265: cannot find symbol
[javac] symbol : class L2Effect
[javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI
[javac] L2Effect effect = effects[i];
[javac] ^
[javac] 32 errors
BUILD FAILED
D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build.xml:65: Compile failed; see the compiler error output for details.
Total time: 7 seconds