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public cpp v1 · immutableNxD6JointDesc& NxaD6JointDescription::ConvertToNative(){ NxD6JointDesc d6Desc; //JointDescription Stuff d6Desc.actor[0] = Actor[0]->nxActor; d6Desc.actor[1] = Actor[1]->nxActor; d6Desc.flags = (NxU32)Flags;// Set lots of other stuff here. return d6Desc;}NxaJoint^ NxaD6JointDescription::CreateJoint(NxScene* scenePtr){ NxD6JointDesc& d6Desc = ConvertToNative(); NxJoint* jointPtr = scenePtr->createJoint(d6Desc return NxaJoint::CreateFromPointer(jointPtr);}