rendered paste bodypublic Carcrash(playerid,vehicleid)
{
for(new i=0; i<MAX_PLAYERS; i++) {
vehicleid = GetPlayerVehicleID(playerid);
new Float:vehealth, Float:health;
if(IsPlayerInAnyVehicle(playerid)) {
GetPlayerHealth(playerid,health);
GetVehicleHealth(GetPlayerVehicleID(playerid),vehealth);
if(vehealth <= vehiclehealth) {
if(Carcrash1[startnumber][playerid] == 0) {
SetPlayerHealth(playerid,health-Healthyoulose);
SendClientMessage(playerid, COLOR_GREEN, "Du bist mit etwas zusammengestoßen und hast Health verloren.");
Carcrash1[startnumber][playerid] = 1;
Carcrash1[startnumber+1][playerid] = 0;
vehiclehealth = vehiclehealth - 100.0;
startnumber = startnumber + 1;
}
}
}
else {
Carcrash1[0][playerid] = 0;
for(new o=1;o<9;o++) Carcrash1[o][playerid] = 1;
vehiclehealth = 900;
startnumber = 0; }
}
return 1;
}