All pastes #9162 Raw Edit

Mine!

public text v1 · immutable
#9162 ·published 2005-04-09 07:37 UTC
rendered paste body
--
-- C2 Skill Trees
--
-- Warsmith - Class ID - 57
--

INSERT INTO `skill_trees` VALUES (57,7035,1,'Summon Big Boom',240000,58,6797);
INSERT INTO `skill_trees` VALUES (57,7035,2,'Summon Big Boom',440000,62,6798);
INSERT INTO `skill_trees` VALUES (57,7035,3,'Summon Big Boom',880000,66,6799);
INSERT INTO `skill_trees` VALUES (57,7035,4,'Summon Big Boom',1000000,70,6800);
INSERT INTO `skill_trees` VALUES (57,7035,5,'Summon Big Boom',2600000,74,6801);
INSERT INTO `skill_trees` VALUES (57,7037,1,'Summon Wild Hog Canon',800000,58,6802);
INSERT INTO `skill_trees` VALUES (57,205,30,'Blunt Mastery',180000,60,6803);
INSERT INTO `skill_trees` VALUES (57,205,31,'Blunt Mastery',180000,60,6804);
INSERT INTO `skill_trees` VALUES (57,205,32,'Blunt Mastery',220000,62,6805);
INSERT INTO `skill_trees` VALUES (57,205,33,'Blunt Mastery',220000,62,6806);
INSERT INTO `skill_trees` VALUES (57,205,34,'Blunt Mastery',300000,64,6807);
INSERT INTO `skill_trees` VALUES (57,205,35,'Blunt Mastery',300000,64,6808);
INSERT INTO `skill_trees` VALUES (57,205,36,'Blunt Mastery',440000,66,6809);
INSERT INTO `skill_trees` VALUES (57,205,37,'Blunt Mastery',440000,66,6810);
INSERT INTO `skill_trees` VALUES (57,205,38,'Blunt Mastery',490000,68,6811);
INSERT INTO `skill_trees` VALUES (57,205,39,'Blunt Mastery',490000,68,6812);
INSERT INTO `skill_trees` VALUES (57,205,40,'Blunt Mastery',520000,70,6813);
INSERT INTO `skill_trees` VALUES (57,205,41,'Blunt Mastery',520000,70,6814);
INSERT INTO `skill_trees` VALUES (57,205,42,'Blunt Mastery',940000,72,6815);
INSERT INTO `skill_trees` VALUES (57,205,43,'Blunt Mastery',940000,72,6816);
INSERT INTO `skill_trees` VALUES (57,205,44,'Blunt Mastery',1300000,74,6817);
INSERT INTO `skill_trees` VALUES (57,205,45,'Blunt Mastery',1300000,74,6818);
INSERT INTO `skill_trees` VALUES (57,248,4,'Crystallize',370000,60,6819);
INSERT INTO `skill_trees` VALUES (57,248,5,'Crystallize',1000000,70,6820);
INSERT INTO `skill_trees` VALUES (57,231,35,'Heavy Armor Mastery',180000,60,6821);
INSERT INTO `skill_trees` VALUES (57,231,36,'Heavy Armor Mastery',180000,60,6822);
INSERT INTO `skill_trees` VALUES (57,231,37,'Heavy Armor Mastery',220000,62,6823);
INSERT INTO `skill_trees` VALUES (57,231,38,'Heavy Armor Mastery',220000,62,6824);
INSERT INTO `skill_trees` VALUES (57,231,39,'Heavy Armor Mastery',300000,64,6825);
INSERT INTO `skill_trees` VALUES (57,231,40,'Heavy Armor Mastery',300000,64,6826);
INSERT INTO `skill_trees` VALUES (57,231,41,'Heavy Armor Mastery',440000,66,6827);
INSERT INTO `skill_trees` VALUES (57,231,42,'Heavy Armor Mastery',440000,66,6828);
INSERT INTO `skill_trees` VALUES (57,231,43,'Heavy Armor Mastery',490000,68,6829);
INSERT INTO `skill_trees` VALUES (57,231,44,'Heavy Armor Mastery',490000,68,6830);
INSERT INTO `skill_trees` VALUES (57,231,45,'Heavy Armor Mastery',520000,70,6831);
INSERT INTO `skill_trees` VALUES (57,231,46,'Heavy Armor Mastery',520000,70,6832);
INSERT INTO `skill_trees` VALUES (57,231,47,'Heavy Armor Mastery',940000,72,6833);
INSERT INTO `skill_trees` VALUES (57,231,48,'Heavy Armor Mastery',940000,72,6834);
INSERT INTO `skill_trees` VALUES (57,231,49,'Heavy Armor Mastery',1300000,74,6835);
INSERT INTO `skill_trees` VALUES (57,231,50,'Heavy Armor Mastery',1300000,74,6836);
INSERT INTO `skill_trees` VALUES (57,227,35,'Light Armor Mastery',180000,60,6837);
INSERT INTO `skill_trees` VALUES (57,227,36,'Light Armor Mastery',180000,60,6838);
INSERT INTO `skill_trees` VALUES (57,227,37,'Light Armor Mastery',220000,62,6839);
INSERT INTO `skill_trees` VALUES (57,227,38,'Light Armor Mastery',220000,62,6840);
INSERT INTO `skill_trees` VALUES (57,227,39,'Light Armor Mastery',300000,64,6841);
INSERT INTO `skill_trees` VALUES (57,227,40,'Light Armor Mastery',300000,64,6842);
INSERT INTO `skill_trees` VALUES (57,227,41,'Light Armor Mastery',440000,66,6843);
INSERT INTO `skill_trees` VALUES (57,227,42,'Light Armor Mastery',440000,66,6844);
INSERT INTO `skill_trees` VALUES (57,227,43,'Light Armor Mastery',490000,68,6845);
INSERT INTO `skill_trees` VALUES (57,227,44,'Light Armor Mastery',490000,68,6846);
INSERT INTO `skill_trees` VALUES (57,227,45,'Light Armor Mastery',520000,70,6847);
INSERT INTO `skill_trees` VALUES (57,227,46,'Light Armor Mastery',520000,70,6848);
INSERT INTO `skill_trees` VALUES (57,227,47,'Light Armor Mastery',940000,72,6849);
INSERT INTO `skill_trees` VALUES (57,227,48,'Light Armor Mastery',940000,72,6850);
INSERT INTO `skill_trees` VALUES (57,227,49,'Light Armor Mastery',1300000,74,6851);
INSERT INTO `skill_trees` VALUES (57,227,50,'Light Armor Mastery',1300000,74,6852);
INSERT INTO `skill_trees` VALUES (57,216,30,'Polearm Mastery',180000,60,6853);
INSERT INTO `skill_trees` VALUES (57,216,31,'Polearm Mastery',180000,60,6854);
INSERT INTO `skill_trees` VALUES (57,216,32,'Polearm Mastery',220000,62,6855);
INSERT INTO `skill_trees` VALUES (57,216,33,'Polearm Mastery',220000,62,6856);
INSERT INTO `skill_trees` VALUES (57,216,34,'Polearm Mastery',300000,64,6857);
INSERT INTO `skill_trees` VALUES (57,216,35,'Polearm Mastery',300000,64,6858);
INSERT INTO `skill_trees` VALUES (57,216,36,'Polearm Mastery',440000,66,6859);
INSERT INTO `skill_trees` VALUES (57,216,37,'Polearm Mastery',440000,66,6860);
INSERT INTO `skill_trees` VALUES (57,216,38,'Polearm Mastery',490000,68,6861);
INSERT INTO `skill_trees` VALUES (57,216,39,'Polearm Mastery',490000,68,6862);
INSERT INTO `skill_trees` VALUES (57,216,40,'Polearm Mastery',520000,70,6863);
INSERT INTO `skill_trees` VALUES (57,216,41,'Polearm Mastery',520000,70,6864);
INSERT INTO `skill_trees` VALUES (57,216,42,'Polearm Mastery',940000,72,6865);
INSERT INTO `skill_trees` VALUES (57,216,43,'Polearm Mastery',940000,72,6866);
INSERT INTO `skill_trees` VALUES (57,216,44,'Polearm Mastery',1300000,74,6867);
INSERT INTO `skill_trees` VALUES (57,216,45,'Polearm Mastery',1300000,74,6868);
INSERT INTO `skill_trees` VALUES (57,260,22,'Hammer Crush',180000,60,6869);
INSERT INTO `skill_trees` VALUES (57,260,23,'Hammer Crush',180000,60,6870);
INSERT INTO `skill_trees` VALUES (57,260,24,'Hammer Crush',220000,62,6871);
INSERT INTO `skill_trees` VALUES (57,260,25,'Hammer Crush',220000,62,6872);
INSERT INTO `skill_trees` VALUES (57,260,26,'Hammer Crush',300000,64,6873);
INSERT INTO `skill_trees` VALUES (57,260,27,'Hammer Crush',300000,64,6874);
INSERT INTO `skill_trees` VALUES (57,260,28,'Hammer Crush',440000,66,6875);
INSERT INTO `skill_trees` VALUES (57,260,29,'Hammer Crush',440000,66,6876);
INSERT INTO `skill_trees` VALUES (57,260,30,'Hammer Crush',490000,68,6877);
INSERT INTO `skill_trees` VALUES (57,260,31,'Hammer Crush',490000,68,6878);
INSERT INTO `skill_trees` VALUES (57,260,32,'Hammer Crush',520000,70,6879);
INSERT INTO `skill_trees` VALUES (57,260,33,'Hammer Crush',520000,70,6880);
INSERT INTO `skill_trees` VALUES (57,260,34,'Hammer Crush',940000,72,6881);
INSERT INTO `skill_trees` VALUES (57,260,35,'Hammer Crush',940000,72,6882);
INSERT INTO `skill_trees` VALUES (57,260,36,'Hammer Crush',1300000,74,6883);
INSERT INTO `skill_trees` VALUES (57,260,37,'Hammer Crush',1300000,74,6884);
INSERT INTO `skill_trees` VALUES (57,25,6,'Summon Mechanical Golem',370000,60,6885);
INSERT INTO `skill_trees` VALUES (57,25,7,'Summon Mechanical Golem',600000,64,6886);
INSERT INTO `skill_trees` VALUES (57,25,8,'Summon Mechanical Golem',970000,68,6887);
INSERT INTO `skill_trees` VALUES (57,25,9,'Summon Mechanical Golem',1800000,72,6888);
INSERT INTO `skill_trees` VALUES (57,36,22,'Whirlwind',180000,60,6889);
INSERT INTO `skill_trees` VALUES (57,36,23,'Whirlwind',180000,60,6890);
INSERT INTO `skill_trees` VALUES (57,36,24,'Whirlwind',220000,62,6891);
INSERT INTO `skill_trees` VALUES (57,36,25,'Whirlwind',220000,62,6892);
INSERT INTO `skill_trees` VALUES (57,36,26,'Whirlwind',300000,64,6893);
INSERT INTO `skill_trees` VALUES (57,36,27,'Whirlwind',300000,64,6894);
INSERT INTO `skill_trees` VALUES (57,36,28,'Whirlwind',440000,66,6895);
INSERT INTO `skill_trees` VALUES (57,36,29,'Whirlwind',440000,66,6896);
INSERT INTO `skill_trees` VALUES (57,36,30,'Whirlwind',490000,68,6897);
INSERT INTO `skill_trees` VALUES (57,36,31,'Whirlwind',490000,68,6898);
INSERT INTO `skill_trees` VALUES (57,36,32,'Whirlwind',520000,70,6899);
INSERT INTO `skill_trees` VALUES (57,36,33,'Whirlwind',520000,70,6900);
INSERT INTO `skill_trees` VALUES (57,36,34,'Whirlwind',940000,72,6901);
INSERT INTO `skill_trees` VALUES (57,36,35,'Whirlwind',940000,72,6902);
INSERT INTO `skill_trees` VALUES (57,36,36,'Whirlwind',1300000,74,6903);
INSERT INTO `skill_trees` VALUES (57,36,37,'Whirlwind',1300000,74,6904);
INSERT INTO `skill_trees` VALUES (57,211,7,'Boost HP',440000,62,6905);
INSERT INTO `skill_trees` VALUES (57,211,8,'Boost HP',880000,66,6906);
INSERT INTO `skill_trees` VALUES (57,211,9,'Boost HP',1000000,70,6907);
INSERT INTO `skill_trees` VALUES (57,211,10,'Boost HP',2600000,74,6908);
INSERT INTO `skill_trees` VALUES (57,172,8,'Create Item',440000,62,6909);
INSERT INTO `skill_trees` VALUES (57,148,7,'Vital Force',600000,64,6910);
INSERT INTO `skill_trees` VALUES (57,148,8,'Vital Force',1800000,72,6911);
INSERT INTO `skill_trees` VALUES (57,212,7,'Fast HP Recovery',970000,68,6912);
INSERT INTO `skill_trees` VALUES (57,212,8,'Fast HP Recovery',2600000,74,6913);


--
-- Scavenger - Class ID - 54
--

INSERT INTO `skill_trees` VALUES (54,7036,1,'Spoil Festival',13000,28,6914);
INSERT INTO `skill_trees` VALUES (54,7036,2,'Spoil Festival',35000,36,6915);


--
-- Bounty Hunter - Class ID - 55
--

INSERT INTO `skill_trees` VALUES (55,7036,3,'Spoil Festival',46000,43,6916);
INSERT INTO `skill_trees` VALUES (55,7036,4,'Spoil Festival',120000,49,6917);
INSERT INTO `skill_trees` VALUES (55,7036,5,'Spoil Festival',250000,55,6918);
INSERT INTO `skill_trees` VALUES (55,7036,6,'Spoil Festival',500000,62,6919);
INSERT INTO `skill_trees` VALUES (55,7036,7,'Spoil Festival',880000,66,6920);
INSERT INTO `skill_trees` VALUES (55,7036,8,'Spoil Festival',1200000,70,6921);
INSERT INTO `skill_trees` VALUES (55,7036,9,'Spoil Festival',2600000,74,6922);
INSERT INTO `skill_trees` VALUES (55,205,30,'Blunt Mastery',210000,60,6923);
INSERT INTO `skill_trees` VALUES (55,205,31,'Blunt Mastery',210000,60,6924);
INSERT INTO `skill_trees` VALUES (55,205,32,'Blunt Mastery',250000,62,6925);
INSERT INTO `skill_trees` VALUES (55,205,33,'Blunt Mastery',250000,62,6926);
INSERT INTO `skill_trees` VALUES (55,205,34,'Blunt Mastery',300000,64,6927);
INSERT INTO `skill_trees` VALUES (55,205,35,'Blunt Mastery',300000,64,6928);
INSERT INTO `skill_trees` VALUES (55,205,36,'Blunt Mastery',440000,66,6929);
INSERT INTO `skill_trees` VALUES (55,205,37,'Blunt Mastery',440000,66,6930);
INSERT INTO `skill_trees` VALUES (55,205,38,'Blunt Mastery',490000,68,6931);
INSERT INTO `skill_trees` VALUES (55,205,39,'Blunt Mastery',490000,68,6932);
INSERT INTO `skill_trees` VALUES (55,205,40,'Blunt Mastery',580000,70,6933);
INSERT INTO `skill_trees` VALUES (55,205,41,'Blunt Mastery',580000,70,6934);
INSERT INTO `skill_trees` VALUES (55,205,42,'Blunt Mastery',940000,72,6935);
INSERT INTO `skill_trees` VALUES (55,205,43,'Blunt Mastery',940000,72,6936);
INSERT INTO `skill_trees` VALUES (55,205,44,'Blunt Mastery',1300000,74,6937);
INSERT INTO `skill_trees` VALUES (55,205,45,'Blunt Mastery',1300000,74,6938);
INSERT INTO `skill_trees` VALUES (55,231,35,'Heavy Armor Mastery',210000,60,6939);
INSERT INTO `skill_trees` VALUES (55,231,36,'Heavy Armor Mastery',210000,60,6940);
INSERT INTO `skill_trees` VALUES (55,231,37,'Heavy Armor Mastery',250000,62,6941);
INSERT INTO `skill_trees` VALUES (55,231,38,'Heavy Armor Mastery',250000,62,6942);
INSERT INTO `skill_trees` VALUES (55,231,39,'Heavy Armor Mastery',300000,64,6943);
INSERT INTO `skill_trees` VALUES (55,231,40,'Heavy Armor Mastery',300000,64,6944);
INSERT INTO `skill_trees` VALUES (55,231,41,'Heavy Armor Mastery',440000,66,6945);
INSERT INTO `skill_trees` VALUES (55,231,42,'Heavy Armor Mastery',440000,66,6946);
INSERT INTO `skill_trees` VALUES (55,231,43,'Heavy Armor Mastery',490000,68,6947);
INSERT INTO `skill_trees` VALUES (55,231,44,'Heavy Armor Mastery',490000,68,6948);
INSERT INTO `skill_trees` VALUES (55,231,45,'Heavy Armor Mastery',580000,70,6949);
INSERT INTO `skill_trees` VALUES (55,231,46,'Heavy Armor Mastery',580000,70,6950);
INSERT INTO `skill_trees` VALUES (55,231,47,'Heavy Armor Mastery',940000,72,6951);
INSERT INTO `skill_trees` VALUES (55,231,48,'Heavy Armor Mastery',940000,72,6952);
INSERT INTO `skill_trees` VALUES (55,231,49,'Heavy Armor Mastery',1300000,74,6953);
INSERT INTO `skill_trees` VALUES (55,231,50,'Heavy Armor Mastery',1300000,74,6954);
INSERT INTO `skill_trees` VALUES (55,227,35,'Light Armor Mastery',210000,60,6955);
INSERT INTO `skill_trees` VALUES (55,227,36,'Light Armor Mastery',210000,60,6956);
INSERT INTO `skill_trees` VALUES (55,227,37,'Light Armor Mastery',250000,62,6957);
INSERT INTO `skill_trees` VALUES (55,227,38,'Light Armor Mastery',250000,62,6958);
INSERT INTO `skill_trees` VALUES (55,227,39,'Light Armor Mastery',300000,64,6959);
INSERT INTO `skill_trees` VALUES (55,227,40,'Light Armor Mastery',300000,64,6960);
INSERT INTO `skill_trees` VALUES (55,227,41,'Light Armor Mastery',440000,66,6961);
INSERT INTO `skill_trees` VALUES (55,227,42,'Light Armor Mastery',440000,66,6962);
INSERT INTO `skill_trees` VALUES (55,227,43,'Light Armor Mastery',490000,68,6963);
INSERT INTO `skill_trees` VALUES (55,227,44,'Light Armor Mastery',490000,68,6964);
INSERT INTO `skill_trees` VALUES (55,227,45,'Light Armor Mastery',580000,70,6965);
INSERT INTO `skill_trees` VALUES (55,227,46,'Light Armor Mastery',580000,70,6966);
INSERT INTO `skill_trees` VALUES (55,227,47,'Light Armor Mastery',940000,72,6967);
INSERT INTO `skill_trees` VALUES (55,227,48,'Light Armor Mastery',940000,72,6968);
INSERT INTO `skill_trees` VALUES (55,227,49,'Light Armor Mastery',1300000,74,6969);
INSERT INTO `skill_trees` VALUES (55,227,50,'Light Armor Mastery',1300000,74,6970);
INSERT INTO `skill_trees` VALUES (55,216,30,'Polearm Mastery',210000,60,6971);
INSERT INTO `skill_trees` VALUES (55,216,31,'Polearm Mastery',210000,60,6972);
INSERT INTO `skill_trees` VALUES (55,216,32,'Polearm Mastery',250000,62,6973);
INSERT INTO `skill_trees` VALUES (55,216,33,'Polearm Mastery',250000,62,6974);
INSERT INTO `skill_trees` VALUES (55,216,34,'Polearm Mastery',300000,64,6975);
INSERT INTO `skill_trees` VALUES (55,216,35,'Polearm Mastery',300000,64,6976);
INSERT INTO `skill_trees` VALUES (55,216,36,'Polearm Mastery',440000,66,6977);
INSERT INTO `skill_trees` VALUES (55,216,37,'Polearm Mastery',440000,66,6978);
INSERT INTO `skill_trees` VALUES (55,216,38,'Polearm Mastery',490000,68,6979);
INSERT INTO `skill_trees` VALUES (55,216,39,'Polearm Mastery',490000,68,6980);
INSERT INTO `skill_trees` VALUES (55,216,40,'Polearm Mastery',580000,70,6981);
INSERT INTO `skill_trees` VALUES (55,216,41,'Polearm Mastery',580000,70,6982);
INSERT INTO `skill_trees` VALUES (55,216,42,'Polearm Mastery',940000,72,6983);
INSERT INTO `skill_trees` VALUES (55,216,43,'Polearm Mastery',940000,72,6984);
INSERT INTO `skill_trees` VALUES (55,216,44,'Polearm Mastery',1300000,74,6985);
INSERT INTO `skill_trees` VALUES (55,216,45,'Polearm Mastery',1300000,74,6986);
INSERT INTO `skill_trees` VALUES (55,260,22,'Hammer Crush',210000,60,6987);
INSERT INTO `skill_trees` VALUES (55,260,23,'Hammer Crush',210000,60,6988);
INSERT INTO `skill_trees` VALUES (55,260,24,'Hammer Crush',250000,62,6989);
INSERT INTO `skill_trees` VALUES (55,260,25,'Hammer Crush',250000,62,6990);
INSERT INTO `skill_trees` VALUES (55,260,26,'Hammer Crush',300000,64,6991);
INSERT INTO `skill_trees` VALUES (55,260,27,'Hammer Crush',300000,64,6992);
INSERT INTO `skill_trees` VALUES (55,260,28,'Hammer Crush',440000,66,6993);
INSERT INTO `skill_trees` VALUES (55,260,29,'Hammer Crush',440000,66,6994);
INSERT INTO `skill_trees` VALUES (55,260,30,'Hammer Crush',490000,68,6995);
INSERT INTO `skill_trees` VALUES (55,260,31,'Hammer Crush',490000,68,6996);
INSERT INTO `skill_trees` VALUES (55,260,32,'Hammer Crush',580000,70,6997);
INSERT INTO `skill_trees` VALUES (55,260,33,'Hammer Crush',580000,70,6998);
INSERT INTO `skill_trees` VALUES (55,260,34,'Hammer Crush',940000,72,6999);
INSERT INTO `skill_trees` VALUES (55,260,35,'Hammer Crush',940000,72,7000);
INSERT INTO `skill_trees` VALUES (55,260,36,'Hammer Crush',1300000,74,7001);
INSERT INTO `skill_trees` VALUES (55,260,37,'Hammer Crush',1300000,74,7002);
INSERT INTO `skill_trees` VALUES (55,254,8,'Spoil',410000,60,7003);
INSERT INTO `skill_trees` VALUES (55,254,9,'Spoil',600000,64,7004);
INSERT INTO `skill_trees` VALUES (55,254,10,'Spoil',970000,68,7005);
INSERT INTO `skill_trees` VALUES (55,254,11,'Spoil',1800000,72,7006);
INSERT INTO `skill_trees` VALUES (55,36,22,'Whirlwind',210000,60,7007);
INSERT INTO `skill_trees` VALUES (55,36,23,'Whirlwind',210000,60,7008);
INSERT INTO `skill_trees` VALUES (55,36,24,'Whirlwind',250000,62,7009);
INSERT INTO `skill_trees` VALUES (55,36,25,'Whirlwind',250000,62,7010);
INSERT INTO `skill_trees` VALUES (55,36,26,'Whirlwind',300000,64,7011);
INSERT INTO `skill_trees` VALUES (55,36,27,'Whirlwind',300000,64,7012);
INSERT INTO `skill_trees` VALUES (55,36,28,'Whirlwind',440000,66,7013);
INSERT INTO `skill_trees` VALUES (55,36,29,'Whirlwind',440000,66,7014);
INSERT INTO `skill_trees` VALUES (55,36,30,'Whirlwind',490000,68,7015);
INSERT INTO `skill_trees` VALUES (55,36,31,'Whirlwind',490000,68,7016);
INSERT INTO `skill_trees` VALUES (55,36,32,'Whirlwind',580000,70,7017);
INSERT INTO `skill_trees` VALUES (55,36,33,'Whirlwind',580000,70,7018);
INSERT INTO `skill_trees` VALUES (55,36,34,'Whirlwind',940000,72,7019);
INSERT INTO `skill_trees` VALUES (55,36,35,'Whirlwind',940000,72,7020);
INSERT INTO `skill_trees` VALUES (55,36,36,'Whirlwind',1300000,74,7021);
INSERT INTO `skill_trees` VALUES (55,36,37,'Whirlwind',1300000,74,7022);
INSERT INTO `skill_trees` VALUES (55,211,7,'Boost HP',500000,62,7023);
INSERT INTO `skill_trees` VALUES (55,211,8,'Boost HP',880000,66,7024);
INSERT INTO `skill_trees` VALUES (55,211,9,'Boost HP',1200000,70,7025);
INSERT INTO `skill_trees` VALUES (55,211,10,'Boost HP',2600000,74,7026);
INSERT INTO `skill_trees` VALUES (55,148,7,'Vital Force',600000,64,7027);
INSERT INTO `skill_trees` VALUES (55,148,8,'Vital Force',1800000,72,7028);
INSERT INTO `skill_trees` VALUES (55,212,7,'Fast HP Recovery',970000,68,7029);
INSERT INTO `skill_trees` VALUES (55,212,8,'Fast HP Recovery',2600000,74,7030);


--
-- Orc Fighter - Class ID - 44
--

INSERT INTO `skill_trees` VALUES (44,7042,1,'Iron Body',4000,15,7031);


--
-- Orc Raider - Class ID - 45
--

INSERT INTO `skill_trees` VALUES (45,7043,1,'Two-Handed Weapon Mastery',3400,20,7032);
INSERT INTO `skill_trees` VALUES (45,7043,2,'Two-Handed Weapon Mastery',5300,24,7033);
INSERT INTO `skill_trees` VALUES (45,7043,3,'Two-Handed Weapon Mastery',11000,28,7034);
INSERT INTO `skill_trees` VALUES (45,7043,4,'Two-Handed Weapon Mastery',17000,32,7035);
INSERT INTO `skill_trees` VALUES (45,7043,5,'Two-Handed Weapon Mastery',17000,36,7036);
INSERT INTO `skill_trees` VALUES (45,5001,1,'Vicious Stance',3400,20,7037);
INSERT INTO `skill_trees` VALUES (45,5001,2,'Vicious Stance',5300,24,7038);
INSERT INTO `skill_trees` VALUES (45,5001,3,'Vicious Stance',11000,28,7039);
INSERT INTO `skill_trees` VALUES (45,5001,4,'Vicious Stance',17000,32,7040);
INSERT INTO `skill_trees` VALUES (45,5001,5,'Vicious Stance',17000,36,7041);
INSERT INTO `skill_trees` VALUES (45,287,1,'Lionheart',17000,36,7042);


--
-- Destroyer - Class ID - 46
--

INSERT INTO `skill_trees` VALUES (46,7043,6,'Two-Handed Weapon Mastery',33000,40,7043);
INSERT INTO `skill_trees` VALUES (46,7043,7,'Two-Handed Weapon Mastery',38000,43,7044);
INSERT INTO `skill_trees` VALUES (46,7043,8,'Two-Handed Weapon Mastery',50000,46,7045);
INSERT INTO `skill_trees` VALUES (46,7043,9,'Two-Handed Weapon Mastery',82000,49,7046);
INSERT INTO `skill_trees` VALUES (46,7043,10,'Two-Handed Weapon Mastery',120000,52,7047);
INSERT INTO `skill_trees` VALUES (46,7043,11,'Two-Handed Weapon Mastery',180000,55,7048);
INSERT INTO `skill_trees` VALUES (46,7043,12,'Two-Handed Weapon Mastery',200000,58,7049);
INSERT INTO `skill_trees` VALUES (46,7043,13,'Two-Handed Weapon Mastery',240000,60,7050);
INSERT INTO `skill_trees` VALUES (46,7043,14,'Two-Handed Weapon Mastery',310000,62,7051);
INSERT INTO `skill_trees` VALUES (46,7043,15,'Two-Handed Weapon Mastery',400000,64,7052);
INSERT INTO `skill_trees` VALUES (46,7043,16,'Two-Handed Weapon Mastery',580000,66,7053);
INSERT INTO `skill_trees` VALUES (46,7043,17,'Two-Handed Weapon Mastery',650000,68,7054);
INSERT INTO `skill_trees` VALUES (46,7043,18,'Two-Handed Weapon Mastery',720000,70,7055);
INSERT INTO `skill_trees` VALUES (46,7043,19,'Two-Handed Weapon Mastery',1300000,72,7056);
INSERT INTO `skill_trees` VALUES (46,7043,20,'Two-Handed Weapon Mastery',1800000,74,7057);
INSERT INTO `skill_trees` VALUES (46,5001,6,'Vicious Stance',33000,40,7058);
INSERT INTO `skill_trees` VALUES (46,5001,7,'Vicious Stance',38000,43,7059);
INSERT INTO `skill_trees` VALUES (46,5001,8,'Vicious Stance',50000,46,7060);
INSERT INTO `skill_trees` VALUES (46,5001,9,'Vicious Stance',82000,49,7061);
INSERT INTO `skill_trees` VALUES (46,5001,10,'Vicious Stance',120000,52,7062);
INSERT INTO `skill_trees` VALUES (46,5001,11,'Vicious Stance',180000,55,7063);
INSERT INTO `skill_trees` VALUES (46,5001,12,'Vicious Stance',200000,58,7064);
INSERT INTO `skill_trees` VALUES (46,5001,13,'Vicious Stance',240000,60,7065);
INSERT INTO `skill_trees` VALUES (46,5001,14,'Vicious Stance',310000,62,7066);
INSERT INTO `skill_trees` VALUES (46,5001,15,'Vicious Stance',400000,64,7067);
INSERT INTO `skill_trees` VALUES (46,5001,16,'Vicious Stance',580000,66,7068);
INSERT INTO `skill_trees` VALUES (46,5001,17,'Vicious Stance',650000,68,7069);
INSERT INTO `skill_trees` VALUES (46,5001,18,'Vicious Stance',720000,70,7070);
INSERT INTO `skill_trees` VALUES (46,5001,19,'Vicious Stance',1300000,72,7071);
INSERT INTO `skill_trees` VALUES (46,5001,20,'Vicious Stance',1800000,74,7072);
INSERT INTO `skill_trees` VALUES (46,287,2,'Lionheart',82000,49,7073);
INSERT INTO `skill_trees` VALUES (46,287,3,'Lionheart',310000,62,7074);
INSERT INTO `skill_trees` VALUES (46,227,35,'Light Armor Mastery',120000,60,7075);
INSERT INTO `skill_trees` VALUES (46,227,36,'Light Armor Mastery',120000,60,7076);
INSERT INTO `skill_trees` VALUES (46,227,37,'Light Armor Mastery',150000,62,7077);
INSERT INTO `skill_trees` VALUES (46,227,38,'Light Armor Mastery',150000,62,7078);
INSERT INTO `skill_trees` VALUES (46,227,39,'Light Armor Mastery',200000,64,7079);
INSERT INTO `skill_trees` VALUES (46,227,40,'Light Armor Mastery',200000,64,7080);
INSERT INTO `skill_trees` VALUES (46,227,41,'Light Armor Mastery',290000,66,7081);
INSERT INTO `skill_trees` VALUES (46,227,42,'Light Armor Mastery',290000,66,7082);
INSERT INTO `skill_trees` VALUES (46,227,43,'Light Armor Mastery',330000,68,7083);
INSERT INTO `skill_trees` VALUES (46,227,44,'Light Armor Mastery',330000,68,7084);
INSERT INTO `skill_trees` VALUES (46,227,45,'Light Armor Mastery',360000,70,7085);
INSERT INTO `skill_trees` VALUES (46,227,46,'Light Armor Mastery',360000,70,7086);
INSERT INTO `skill_trees` VALUES (46,227,47,'Light Armor Mastery',630000,72,7087);
INSERT INTO `skill_trees` VALUES (46,227,48,'Light Armor Mastery',630000,72,7088);
INSERT INTO `skill_trees` VALUES (46,227,49,'Light Armor Mastery',880000,74,7089);
INSERT INTO `skill_trees` VALUES (46,227,50,'Light Armor Mastery',880000,74,7090);
INSERT INTO `skill_trees` VALUES (46,231,35,'Heavy Armor Mastery',120000,60,7091);
INSERT INTO `skill_trees` VALUES (46,231,36,'Heavy Armor Mastery',120000,60,7092);
INSERT INTO `skill_trees` VALUES (46,231,37,'Heavy Armor Mastery',150000,62,7093);
INSERT INTO `skill_trees` VALUES (46,231,38,'Heavy Armor Mastery',150000,62,7094);
INSERT INTO `skill_trees` VALUES (46,231,39,'Heavy Armor Mastery',200000,64,7095);
INSERT INTO `skill_trees` VALUES (46,231,40,'Heavy Armor Mastery',200000,64,7096);
INSERT INTO `skill_trees` VALUES (46,231,41,'Heavy Armor Mastery',290000,66,7097);
INSERT INTO `skill_trees` VALUES (46,231,42,'Heavy Armor Mastery',290000,66,7098);
INSERT INTO `skill_trees` VALUES (46,231,43,'Heavy Armor Mastery',330000,68,7099);
INSERT INTO `skill_trees` VALUES (46,231,44,'Heavy Armor Mastery',330000,68,7100);
INSERT INTO `skill_trees` VALUES (46,231,45,'Heavy Armor Mastery',360000,70,7101);
INSERT INTO `skill_trees` VALUES (46,231,46,'Heavy Armor Mastery',360000,70,7102);
INSERT INTO `skill_trees` VALUES (46,231,47,'Heavy Armor Mastery',630000,72,7103);
INSERT INTO `skill_trees` VALUES (46,231,48,'Heavy Armor Mastery',630000,72,7104);
INSERT INTO `skill_trees` VALUES (46,231,49,'Heavy Armor Mastery',880000,74,7105);
INSERT INTO `skill_trees` VALUES (46,231,50,'Heavy Armor Mastery',880000,74,7106);
INSERT INTO `skill_trees` VALUES (46,216,30,'Polearm Mastery',120000,60,7107);
INSERT INTO `skill_trees` VALUES (46,216,31,'Polearm Mastery',120000,60,7108);
INSERT INTO `skill_trees` VALUES (46,216,32,'Polearm Mastery',150000,62,7109);
INSERT INTO `skill_trees` VALUES (46,216,33,'Polearm Mastery',150000,62,7110);
INSERT INTO `skill_trees` VALUES (46,216,34,'Polearm Mastery',200000,64,7111);
INSERT INTO `skill_trees` VALUES (46,216,35,'Polearm Mastery',200000,64,7112);
INSERT INTO `skill_trees` VALUES (46,216,36,'Polearm Mastery',290000,66,7113);
INSERT INTO `skill_trees` VALUES (46,216,37,'Polearm Mastery',290000,66,7114);
INSERT INTO `skill_trees` VALUES (46,216,38,'Polearm Mastery',330000,68,7115);
INSERT INTO `skill_trees` VALUES (46,216,39,'Polearm Mastery',330000,68,7116);
INSERT INTO `skill_trees` VALUES (46,216,40,'Polearm Mastery',360000,70,7117);
INSERT INTO `skill_trees` VALUES (46,216,41,'Polearm Mastery',360000,70,7118);
INSERT INTO `skill_trees` VALUES (46,216,42,'Polearm Mastery',630000,72,7119);
INSERT INTO `skill_trees` VALUES (46,216,43,'Polearm Mastery',630000,72,7120);
INSERT INTO `skill_trees` VALUES (46,216,44,'Polearm Mastery',880000,74,7121);
INSERT INTO `skill_trees` VALUES (46,216,45,'Polearm Mastery',880000,74,7122);
INSERT INTO `skill_trees` VALUES (46,257,30,'Sword Blunt Mastery',120000,60,7123);
INSERT INTO `skill_trees` VALUES (46,257,31,'Sword Blunt Mastery',120000,60,7124);
INSERT INTO `skill_trees` VALUES (46,257,32,'Sword Blunt Mastery',150000,62,7125);
INSERT INTO `skill_trees` VALUES (46,257,33,'Sword Blunt Mastery',150000,62,7126);
INSERT INTO `skill_trees` VALUES (46,257,34,'Sword Blunt Mastery',200000,64,7127);
INSERT INTO `skill_trees` VALUES (46,257,35,'Sword Blunt Mastery',200000,64,7128);
INSERT INTO `skill_trees` VALUES (46,257,36,'Sword Blunt Mastery',290000,66,7129);
INSERT INTO `skill_trees` VALUES (46,257,37,'Sword Blunt Mastery',290000,66,7130);
INSERT INTO `skill_trees` VALUES (46,257,38,'Sword Blunt Mastery',330000,68,7131);
INSERT INTO `skill_trees` VALUES (46,257,39,'Sword Blunt Mastery',330000,68,7132);
INSERT INTO `skill_trees` VALUES (46,257,40,'Sword Blunt Mastery',360000,70,7133);
INSERT INTO `skill_trees` VALUES (46,257,41,'Sword Blunt Mastery',360000,70,7134);
INSERT INTO `skill_trees` VALUES (46,257,42,'Sword Blunt Mastery',630000,72,7135);
INSERT INTO `skill_trees` VALUES (46,257,43,'Sword Blunt Mastery',630000,72,7136);
INSERT INTO `skill_trees` VALUES (46,257,44,'Sword Blunt Mastery',880000,74,7137);
INSERT INTO `skill_trees` VALUES (46,257,45,'Sword Blunt Mastery',880000,74,7138);
INSERT INTO `skill_trees` VALUES (46,36,22,'Whirlwind',120000,60,7139);
INSERT INTO `skill_trees` VALUES (46,36,23,'Whirlwind',120000,60,7140);
INSERT INTO `skill_trees` VALUES (46,36,24,'Whirlwind',150000,62,7141);
INSERT INTO `skill_trees` VALUES (46,36,25,'Whirlwind',150000,62,7142);
INSERT INTO `skill_trees` VALUES (46,36,26,'Whirlwind',200000,64,7143);
INSERT INTO `skill_trees` VALUES (46,36,27,'Whirlwind',200000,64,7144);
INSERT INTO `skill_trees` VALUES (46,36,28,'Whirlwind',290000,66,7145);
INSERT INTO `skill_trees` VALUES (46,36,29,'Whirlwind',290000,66,7146);
INSERT INTO `skill_trees` VALUES (46,36,30,'Whirlwind',330000,68,7147);
INSERT INTO `skill_trees` VALUES (46,36,31,'Whirlwind',330000,68,7148);
INSERT INTO `skill_trees` VALUES (46,36,32,'Whirlwind',360000,70,7149);
INSERT INTO `skill_trees` VALUES (46,36,33,'Whirlwind',360000,70,7150);
INSERT INTO `skill_trees` VALUES (46,36,34,'Whirlwind',630000,72,7151);
INSERT INTO `skill_trees` VALUES (46,36,35,'Whirlwind',630000,72,7152);
INSERT INTO `skill_trees` VALUES (46,36,36,'Whirlwind',880000,74,7153);
INSERT INTO `skill_trees` VALUES (46,36,37,'Whirlwind',880000,74,7154);
INSERT INTO `skill_trees` VALUES (46,260,22,'Hammer Crush',120000,60,7155);
INSERT INTO `skill_trees` VALUES (46,260,23,'Hammer Crush',120000,60,7156);
INSERT INTO `skill_trees` VALUES (46,260,24,'Hammer Crush',150000,62,7157);
INSERT INTO `skill_trees` VALUES (46,260,25,'Hammer Crush',150000,62,7158);
INSERT INTO `skill_trees` VALUES (46,260,26,'Hammer Crush',200000,64,7159);
INSERT INTO `skill_trees` VALUES (46,260,27,'Hammer Crush',200000,64,7160);
INSERT INTO `skill_trees` VALUES (46,260,28,'Hammer Crush',290000,66,7161);
INSERT INTO `skill_trees` VALUES (46,260,29,'Hammer Crush',290000,66,7162);
INSERT INTO `skill_trees` VALUES (46,260,30,'Hammer Crush',330000,68,7163);
INSERT INTO `skill_trees` VALUES (46,260,31,'Hammer Crush',330000,68,7164);
INSERT INTO `skill_trees` VALUES (46,260,32,'Hammer Crush',360000,70,7165);
INSERT INTO `skill_trees` VALUES (46,260,33,'Hammer Crush',360000,70,7166);
INSERT INTO `skill_trees` VALUES (46,260,34,'Hammer Crush',630000,72,7167);
INSERT INTO `skill_trees` VALUES (46,260,35,'Hammer Crush',630000,72,7168);
INSERT INTO `skill_trees` VALUES (46,260,36,'Hammer Crush',880000,74,7169);
INSERT INTO `skill_trees` VALUES (46,260,37,'Hammer Crush',880000,74,7170);
INSERT INTO `skill_trees` VALUES (46,190,22,'Fatal Strike',120000,60,7171);
INSERT INTO `skill_trees` VALUES (46,190,23,'Fatal Strike',120000,60,7172);
INSERT INTO `skill_trees` VALUES (46,190,24,'Fatal Strike',150000,62,7173);
INSERT INTO `skill_trees` VALUES (46,190,25,'Fatal Strike',150000,62,7174);
INSERT INTO `skill_trees` VALUES (46,190,26,'Fatal Strike',200000,64,7175);
INSERT INTO `skill_trees` VALUES (46,190,27,'Fatal Strike',200000,64,7176);
INSERT INTO `skill_trees` VALUES (46,190,28,'Fatal Strike',290000,66,7177);
INSERT INTO `skill_trees` VALUES (46,190,29,'Fatal Strike',290000,66,7178);
INSERT INTO `skill_trees` VALUES (46,190,30,'Fatal Strike',330000,68,7179);
INSERT INTO `skill_trees` VALUES (46,190,31,'Fatal Strike',330000,68,7180);
INSERT INTO `skill_trees` VALUES (46,190,32,'Fatal Strike',360000,70,7181);
INSERT INTO `skill_trees` VALUES (46,190,33,'Fatal Strike',360000,70,7182);
INSERT INTO `skill_trees` VALUES (46,190,34,'Fatal Strike',630000,72,7183);
INSERT INTO `skill_trees` VALUES (46,190,35,'Fatal Strike',630000,72,7184);
INSERT INTO `skill_trees` VALUES (46,190,36,'Fatal Strike',880000,74,7185);
INSERT INTO `skill_trees` VALUES (46,190,37,'Fatal Strike',880000,74,7186);
INSERT INTO `skill_trees` VALUES (46,121,5,'Battle Roar',400000,64,7187);
INSERT INTO `skill_trees` VALUES (46,121,6,'Battle Roar',720000,70,7188);
INSERT INTO `skill_trees` VALUES (46,211,7,'Boost HP',310000,62,7189);
INSERT INTO `skill_trees` VALUES (46,211,8,'Boost HP',580000,66,7190);
INSERT INTO `skill_trees` VALUES (46,211,9,'Boost HP',720000,70,7191);
INSERT INTO `skill_trees` VALUES (46,211,10,'Boost HP',1800000,74,7192);
INSERT INTO `skill_trees` VALUES (46,212,7,'Fast HP Recovery',650000,68,7193);
INSERT INTO `skill_trees` VALUES (46,212,8,'Fast HP Recovery',1800000,74,7194);
INSERT INTO `skill_trees` VALUES (46,148,7,'Vital Force',700000,64,7195);
INSERT INTO `skill_trees` VALUES (46,148,8,'Vital Force',1300000,72,7196);

--
-- Tyrant - Class ID - 48
--

INSERT INTO `skill_trees` VALUES (48,298,1,'Totem Spirit Rabbit',400000,62,7197);
INSERT INTO `skill_trees` VALUES (48,292,1,'Totem Spirit Bison',780000,68,7198);
INSERT INTO `skill_trees` VALUES (48,233,32,'Light Armor Mastery',150000,60,7199);
INSERT INTO `skill_trees` VALUES (48,233,33,'Light Armor Mastery',150000,60,7200);
INSERT INTO `skill_trees` VALUES (48,233,34,'Light Armor Mastery',200000,62,7201);
INSERT INTO `skill_trees` VALUES (48,233,35,'Light Armor Mastery',200000,62,7202);
INSERT INTO `skill_trees` VALUES (48,233,36,'Light Armor Mastery',240000,64,7203);
INSERT INTO `skill_trees` VALUES (48,233,37,'Light Armor Mastery',240000,64,7204);
INSERT INTO `skill_trees` VALUES (48,233,38,'Light Armor Mastery',350000,66,7205);
INSERT INTO `skill_trees` VALUES (48,233,39,'Light Armor Mastery',350000,66,7206);
INSERT INTO `skill_trees` VALUES (48,233,40,'Light Armor Mastery',390000,68,7207);
INSERT INTO `skill_trees` VALUES (48,233,41,'Light Armor Mastery',390000,68,7208);
INSERT INTO `skill_trees` VALUES (48,233,42,'Light Armor Mastery',520000,70,7209);
INSERT INTO `skill_trees` VALUES (48,233,43,'Light Armor Mastery',520000,70,7210);
INSERT INTO `skill_trees` VALUES (48,233,44,'Light Armor Mastery',680000,72,7211);
INSERT INTO `skill_trees` VALUES (48,233,45,'Light Armor Mastery',680000,72,7212);
INSERT INTO `skill_trees` VALUES (48,233,46,'Light Armor Mastery',1300000,74,7213);
INSERT INTO `skill_trees` VALUES (48,233,47,'Light Armor Mastery',1300000,74,7214);
INSERT INTO `skill_trees` VALUES (48,280,22,'Burning Fist',150000,60,7215);
INSERT INTO `skill_trees` VALUES (48,280,23,'Burning Fist',150000,60,7216);
INSERT INTO `skill_trees` VALUES (48,280,24,'Burning Fist',200000,62,7217);
INSERT INTO `skill_trees` VALUES (48,280,25,'Burning Fist',200000,62,7218);
INSERT INTO `skill_trees` VALUES (48,280,26,'Burning Fist',240000,64,7219);
INSERT INTO `skill_trees` VALUES (48,280,27,'Burning Fist',240000,64,7220);
INSERT INTO `skill_trees` VALUES (48,280,28,'Burning Fist',350000,66,7221);
INSERT INTO `skill_trees` VALUES (48,280,29,'Burning Fist',350000,66,7222);
INSERT INTO `skill_trees` VALUES (48,280,30,'Burning Fist',390000,68,7223);
INSERT INTO `skill_trees` VALUES (48,280,31,'Burning Fist',390000,68,7224);
INSERT INTO `skill_trees` VALUES (48,280,32,'Burning Fist',520000,70,7225);
INSERT INTO `skill_trees` VALUES (48,280,33,'Burning Fist',520000,70,7226);
INSERT INTO `skill_trees` VALUES (48,280,34,'Burning Fist',680000,72,7227);
INSERT INTO `skill_trees` VALUES (48,280,35,'Burning Fist',680000,72,7228);
INSERT INTO `skill_trees` VALUES (48,280,36,'Burning Fist',1300000,74,7229);
INSERT INTO `skill_trees` VALUES (48,280,37,'Burning Fist',1300000,74,7230);
INSERT INTO `skill_trees` VALUES (48,281,22,'Soul Breaker',150000,60,7231);
INSERT INTO `skill_trees` VALUES (48,281,23,'Soul Breaker',150000,60,7232);
INSERT INTO `skill_trees` VALUES (48,281,24,'Soul Breaker',200000,62,7233);
INSERT INTO `skill_trees` VALUES (48,281,25,'Soul Breaker',200000,62,7234);
INSERT INTO `skill_trees` VALUES (48,281,26,'Soul Breaker',240000,64,7235);
INSERT INTO `skill_trees` VALUES (48,281,27,'Soul Breaker',240000,64,7236);
INSERT INTO `skill_trees` VALUES (48,281,28,'Soul Breaker',350000,66,7237);
INSERT INTO `skill_trees` VALUES (48,281,29,'Soul Breaker',350000,66,7238);
INSERT INTO `skill_trees` VALUES (48,281,30,'Soul Breaker',390000,68,7239);
INSERT INTO `skill_trees` VALUES (48,281,31,'Soul Breaker',390000,68,7240);
INSERT INTO `skill_trees` VALUES (48,281,32,'Soul Breaker',520000,70,7241);
INSERT INTO `skill_trees` VALUES (48,281,33,'Soul Breaker',520000,70,7242);
INSERT INTO `skill_trees` VALUES (48,281,34,'Soul Breaker',680000,72,7243);
INSERT INTO `skill_trees` VALUES (48,281,35,'Soul Breaker',680000,72,7244);
INSERT INTO `skill_trees` VALUES (48,281,36,'Soul Breaker',1300000,74,7245);
INSERT INTO `skill_trees` VALUES (48,281,37,'Soul Breaker',1300000,74,7246);
INSERT INTO `skill_trees` VALUES (48,17,19,'Force Buster',150000,60,7247);
INSERT INTO `skill_trees` VALUES (48,17,20,'Force Buster',150000,60,7248);
INSERT INTO `skill_trees` VALUES (48,17,21,'Force Buster',200000,62,7249);
INSERT INTO `skill_trees` VALUES (48,17,22,'Force Buster',200000,62,7250);
INSERT INTO `skill_trees` VALUES (48,17,23,'Force Buster',240000,64,7251);
INSERT INTO `skill_trees` VALUES (48,17,24,'Force Buster',240000,64,7252);
INSERT INTO `skill_trees` VALUES (48,17,25,'Force Buster',350000,66,7253);
INSERT INTO `skill_trees` VALUES (48,17,26,'Force Buster',350000,66,7254);
INSERT INTO `skill_trees` VALUES (48,17,27,'Force Buster',390000,68,7255);
INSERT INTO `skill_trees` VALUES (48,17,28,'Force Buster',390000,68,7256);
INSERT INTO `skill_trees` VALUES (48,17,29,'Force Buster',520000,70,7257);
INSERT INTO `skill_trees` VALUES (48,17,30,'Force Buster',520000,70,7258);
INSERT INTO `skill_trees` VALUES (48,17,31,'Force Buster',680000,72,7259);
INSERT INTO `skill_trees` VALUES (48,17,32,'Force Buster',680000,72,7260);
INSERT INTO `skill_trees` VALUES (48,17,33,'Force Buster',1300000,74,7261);
INSERT INTO `skill_trees` VALUES (48,17,34,'Force Buster',1300000,74,7262);
INSERT INTO `skill_trees` VALUES (48,54,34,'Force Blaster',150000,60,7263);
INSERT INTO `skill_trees` VALUES (48,54,35,'Force Blaster',150000,60,7264);
INSERT INTO `skill_trees` VALUES (48,54,36,'Force Blaster',200000,62,7265);
INSERT INTO `skill_trees` VALUES (48,54,37,'Force Blaster',200000,62,7266);
INSERT INTO `skill_trees` VALUES (48,54,38,'Force Blaster',240000,64,7267);
INSERT INTO `skill_trees` VALUES (48,54,39,'Force Blaster',240000,64,7268);
INSERT INTO `skill_trees` VALUES (48,54,40,'Force Blaster',350000,66,7269);
INSERT INTO `skill_trees` VALUES (48,54,41,'Force Blaster',350000,66,7270);
INSERT INTO `skill_trees` VALUES (48,54,42,'Force Blaster',390000,68,7271);
INSERT INTO `skill_trees` VALUES (48,54,43,'Force Blaster',390000,68,7272);
INSERT INTO `skill_trees` VALUES (48,54,44,'Force Blaster',520000,70,7273);
INSERT INTO `skill_trees` VALUES (48,54,45,'Force Blaster',520000,70,7274);
INSERT INTO `skill_trees` VALUES (48,54,46,'Force Blaster',680000,72,7275);
INSERT INTO `skill_trees` VALUES (48,54,47,'Force Blaster',680000,72,7276);
INSERT INTO `skill_trees` VALUES (48,54,48,'Force Blaster',1300000,74,7277);
INSERT INTO `skill_trees` VALUES (48,54,49,'Force Blaster',1300000,74,7278);
INSERT INTO `skill_trees` VALUES (48,35,13,'Force Storm',150000,60,7279);
INSERT INTO `skill_trees` VALUES (48,35,14,'Force Storm',150000,60,7280);
INSERT INTO `skill_trees` VALUES (48,35,15,'Force Storm',200000,62,7281);
INSERT INTO `skill_trees` VALUES (48,35,16,'Force Storm',200000,62,7282);
INSERT INTO `skill_trees` VALUES (48,35,17,'Force Storm',240000,64,7283);
INSERT INTO `skill_trees` VALUES (48,35,18,'Force Storm',240000,64,7284);
INSERT INTO `skill_trees` VALUES (48,35,19,'Force Storm',350000,66,7285);
INSERT INTO `skill_trees` VALUES (48,35,20,'Force Storm',350000,66,7286);
INSERT INTO `skill_trees` VALUES (48,35,21,'Force Storm',390000,68,7287);
INSERT INTO `skill_trees` VALUES (48,35,22,'Force Storm',390000,68,7288);
INSERT INTO `skill_trees` VALUES (48,35,23,'Force Storm',520000,70,7289);
INSERT INTO `skill_trees` VALUES (48,35,24,'Force Storm',520000,70,7290);
INSERT INTO `skill_trees` VALUES (48,35,25,'Force Storm',680000,72,7291);
INSERT INTO `skill_trees` VALUES (48,35,26,'Force Storm',680000,72,7292);
INSERT INTO `skill_trees` VALUES (48,35,27,'Force Storm',1300000,74,7293);
INSERT INTO `skill_trees` VALUES (48,35,28,'Force Storm',1300000,74,7294);
INSERT INTO `skill_trees` VALUES (48,284,25,'Hurricane Assault',150000,60,7295);
INSERT INTO `skill_trees` VALUES (48,284,26,'Hurricane Assault',150000,60,7296);
INSERT INTO `skill_trees` VALUES (48,284,27,'Hurricane Assault',200000,62,7297);
INSERT INTO `skill_trees` VALUES (48,284,28,'Hurricane Assault',200000,62,7298);
INSERT INTO `skill_trees` VALUES (48,284,29,'Hurricane Assault',240000,64,7299);
INSERT INTO `skill_trees` VALUES (48,284,30,'Hurricane Assault',240000,64,7300);
INSERT INTO `skill_trees` VALUES (48,284,31,'Hurricane Assault',350000,66,7301);
INSERT INTO `skill_trees` VALUES (48,284,32,'Hurricane Assault',350000,66,7302);
INSERT INTO `skill_trees` VALUES (48,284,33,'Hurricane Assault',390000,68,7303);
INSERT INTO `skill_trees` VALUES (48,284,34,'Hurricane Assault',390000,68,7304);
INSERT INTO `skill_trees` VALUES (48,284,35,'Hurricane Assault',520000,70,7305);
INSERT INTO `skill_trees` VALUES (48,284,36,'Hurricane Assault',520000,70,7306);
INSERT INTO `skill_trees` VALUES (48,284,37,'Hurricane Assault',680000,72,7307);
INSERT INTO `skill_trees` VALUES (48,284,38,'Hurricane Assault',680000,72,7308);
INSERT INTO `skill_trees` VALUES (48,284,39,'Hurricane Assault',1300000,74,7309);
INSERT INTO `skill_trees` VALUES (48,284,40,'Hurricane Assault',1300000,74,7310);
INSERT INTO `skill_trees` VALUES (48,210,30,'Fist Mastery',150000,60,7311);
INSERT INTO `skill_trees` VALUES (48,210,31,'Fist Mastery',150000,60,7312);
INSERT INTO `skill_trees` VALUES (48,210,32,'Fist Mastery',200000,62,7313);
INSERT INTO `skill_trees` VALUES (48,210,33,'Fist Mastery',200000,62,7314);
INSERT INTO `skill_trees` VALUES (48,210,34,'Fist Mastery',240000,64,7315);
INSERT INTO `skill_trees` VALUES (48,210,35,'Fist Mastery',240000,64,7316);
INSERT INTO `skill_trees` VALUES (48,210,36,'Fist Mastery',350000,66,7317);
INSERT INTO `skill_trees` VALUES (48,210,37,'Fist Mastery',350000,66,7318);
INSERT INTO `skill_trees` VALUES (48,210,38,'Fist Mastery',390000,68,7319);
INSERT INTO `skill_trees` VALUES (48,210,39,'Fist Mastery',390000,68,7320);
INSERT INTO `skill_trees` VALUES (48,210,40,'Fist Mastery',520000,70,7321);
INSERT INTO `skill_trees` VALUES (48,210,41,'Fist Mastery',520000,70,7322);
INSERT INTO `skill_trees` VALUES (48,210,42,'Fist Mastery',680000,72,7323);
INSERT INTO `skill_trees` VALUES (48,210,43,'Fist Mastery',680000,72,7324);
INSERT INTO `skill_trees` VALUES (48,210,44,'Fist Mastery',1300000,74,7325);
INSERT INTO `skill_trees` VALUES (48,210,45,'Fist Mastery',1300000,74,7326);
INSERT INTO `skill_trees` VALUES (48,95,13,'Cripple',290000,60,7327);
INSERT INTO `skill_trees` VALUES (48,95,14,'Cripple',400000,62,7328);
INSERT INTO `skill_trees` VALUES (48,95,15,'Cripple',480000,64,7329);
INSERT INTO `skill_trees` VALUES (48,95,16,'Cripple',700000,66,7330);
INSERT INTO `skill_trees` VALUES (48,95,17,'Cripple',780000,68,7331);
INSERT INTO `skill_trees` VALUES (48,95,18,'Cripple',1000000,70,7332);
INSERT INTO `skill_trees` VALUES (48,95,19,'Cripple',1400000,72,7333);
INSERT INTO `skill_trees` VALUES (48,95,20,'Cripple',2600000,74,7334);
INSERT INTO `skill_trees` VALUES (48,50,5,'Focus Force',290000,60,7335);
INSERT INTO `skill_trees` VALUES (48,50,6,'Focus Force',700000,66,7336);
INSERT INTO `skill_trees` VALUES (48,50,7,'Focus Force',1400000,72,7337);
INSERT INTO `skill_trees` VALUES (48,81,2,'Punch of Doom',480000,64,7338);
INSERT INTO `skill_trees` VALUES (48,81,3,'Punch of Doom',1400000,72,7339);