All pastes #916006 Raw Edit

Stuff

public text v1 · immutable
#916006 ·published 2008-02-24 07:30 UTC
rendered paste body
############################################
#Tool To show and test my animations       #
#Written By Derek Mcdonald		   #
############################################
#Released under the following liscense:	   #
#					   #	
#	i dont give a shit what you do.    #
############################################
import pygame, os, sys
from pygame.locals import*
from pgu import gui

#clock to keep track of shit
pygame.time.Clock()

#screen crap
screen = pygame.display.set_mode((640,480))


#def to control animation when play button is pressed
def Play(self):
	print "Play"
	#frame counter variable
	CurrentFrame = 0
	#variable for delay between frames
	global FPS
	FPS = 30
	Frame = ["Frame1.png","Frame2.png","Frame3.png","Frame4.png","Frame5.png"]
	#loop variable to control the animation loop
	global AnimationLoop
	AnimationLoop = 1
	#number of frames to import, set to three by defualt
	NumberOfFrames = 3
	
	#AnimationLoop
	while AnimationLoop == 1:
		#refreshes entire display
		pygame.display.flip()
	
		#Change Frame to next frame and checks to see if its the last frame, if so reset the frames
		CurrentFrame = CurrentFrame + 1
		if CurrentFrame == NumberOfFrames:
			CurrentFrame = 0
	
		#whats a given time
		pygame.time.delay(FPS)
	
		#load our frames to memory
		FrameData = os.path.join ("Frames",Frame[CurrentFrame])
		DrawFrame = pygame.image.load(FrameData)
	
		#Draw The Frame
		screen.blit (DrawFrame, (320,240))
###########################################################
#defs for other buttons to controll stop rewind exit etc etc
def Faster(self):
	FPS = FPS - 10
def Slower(self):
	FPS = FPS + 10
def Stop(self):
	AnimationLoop = 0
def Exit(self):
	exit()
		
##########################################################3
#gui elements and gui setup
app = gui.Desktop()
app.connect(gui.QUIT,app.quit,None)

main = gui.Container(width=640, height=480) #, background=(220, 220, 220) )

#play button
PlayButton = gui.Button("Play", width = 50)
main.add(PlayButton,10,450)
#is the play button clicked?
PlayButton.connect(gui.CLICK,Play,None)

#Speed Up Animation button
FastButton = gui.Button("Faster", width = 75)
main.add(FastButton,75,450)
FastButton.connect(gui.CLICK,Faster,None)

#Slow down animation button
SlowButton = gui.Button("Slow", width = 50)
main.add(SlowButton,165,450)
SlowButton.connect(gui.CLICK,Slower,None)

#Stop button to stop the animation
StopButton = gui.Button("Stop", width = 50)
main.add(StopButton,230,450)
StopButton.connect(gui.CLICK,Stop,None)

#Exit button
ExitButton = gui.Button("Exit", width = 50)
main.add(ExitButton,570,10)
ExitButton.connect(gui.CLICK,Exit,None)

app.run(main)
###############################################################