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public text v1 · immutablefunction ENT:Use(ply)
if self.Entity:GetNetworkedBool("stale",false)==true then return end
if ply:Health()<100 and ply~=self.Spawner then
ply:SetHealth(math.Clamp(ply:Health()+2),0,100)
self.DispensedHealth=self.DispensedHealth+2
if self.DispensedHealth>100 then
self.Entity:SetNetworkedBool("stale",true)
end
end
end