All pastes #915649 Raw Edit

warsow crash

public text v1 · immutable
#915649 ·published 2008-02-23 23:17 UTC
rendered paste body
Added pk3 file ./basewsw/billboard.pk3 (14 files)
Added pk3 file ./basewsw/data0.pk3 (749 files)
Added pk3 file ./basewsw/data0_pure.pk3 (893 files)
Added pk3 file ./basewsw/data1.pk3 (121 files)
Added pk3 file ./basewsw/data1_pure.pk3 (28 files)
Added pk3 file ./basewsw/editortextures.pk3 (17 files)
Added pk3 file ./basewsw/map_wamphi.pk3 (26 files)
Added pk3 file ./basewsw/map_wca1.pk3 (14 files)
Added pk3 file ./basewsw/map_wca2.pk3 (6 files)
Added pk3 file ./basewsw/map_wca4.pk3 (6 files)
Added pk3 file ./basewsw/map_wctf1.pk3 (6 files)
Added pk3 file ./basewsw/map_wctf2.pk3 (13 files)
Added pk3 file ./basewsw/map_wctf3.pk3 (4 files)
Added pk3 file ./basewsw/map_wctf5.pk3 (6 files)
Added pk3 file ./basewsw/map_wda1.pk3 (23 files)
Added pk3 file ./basewsw/map_wda2.pk3 (8 files)
Added pk3 file ./basewsw/map_wda3.pk3 (31 files)
Added pk3 file ./basewsw/map_wda4.pk3 (13 files)
Added pk3 file ./basewsw/map_wda5.pk3 (22 files)
Added pk3 file ./basewsw/map_wda6.pk3 (21 files)
Added pk3 file ./basewsw/map_wdm1.pk3 (14 files)
Added pk3 file ./basewsw/map_wdm10.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm10a.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm11.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm14.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm15.pk3 (14 files)
Added pk3 file ./basewsw/map_wdm17.pk3 (9 files)
Added pk3 file ./basewsw/map_wdm19.pk3 (25 files)
Added pk3 file ./basewsw/map_wdm2.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm3.pk3 (14 files)
Added pk3 file ./basewsw/map_wdm4.pk3 (14 files)
Added pk3 file ./basewsw/map_wdm5.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm6.pk3 (6 files)
Added pk3 file ./basewsw/map_wdm7.pk3 (45 files)
Added pk3 file ./basewsw/map_wdm8.pk3 (70 files)
Added pk3 file ./basewsw/map_wdm9.pk3 (6 files)
Added pk3 file ./basewsw/map_wtest13.pk3 (66 files)
Added pk3 file ./basewsw/map_wtest18.pk3 (11 files)
Added pk3 file ./basewsw/modules_04.pk3 (15 files)
Added pk3 file ./basewsw/modules_041.pk3 (15 files)
Added pk3 file ./basewsw/tex_blx_pure.pk3 (320 files)
Added pk3 file ./basewsw/tex_blxbis_pure.pk3 (80 files)
Added pk3 file ./basewsw/tex_chaoswsw_pure.pk3 (76 files)
Added pk3 file ./basewsw/tex_ecel_pure.pk3 (109 files)
Added pk3 file ./basewsw/tex_exwsw_pure.pk3 (139 files)
Added pk3 file ./basewsw/tex_factory_pure.pk3 (56 files)
Added pk3 file ./basewsw/tex_hazelh_pure.pk3 (89 files)
Added pk3 file ./basewsw/tex_hexagons_pure.pk3 (26 files)
Added pk3 file ./basewsw/tex_refly_pure.pk3 (8 files)
Added pk3 file ./basewsw/tex_russus_pure.pk3 (16 files)
Added pk3 file ./basewsw/tex_supersymmetry_ctf_pure.pk3 (8 files)
Added pk3 file ./basewsw/tex_supersymmetry_pure.pk3 (9 files)
Added pk3 file ./basewsw/tex_terrain_pure.pk3 (6 files)
Using /root/.warsow for writing
Executing: default.cfg
Executing: config.cfg
Couldn't execute: autoexec.cfg
fs_basepath is write protected.
fs_usehomedir is write protected.
Hostname: DeepThought
IP: 127.0.1.1
Game running at 62 fps. Server transmit at 20 pps
FS_FOpenFile: /root/.warsow/basewsw/mapcache.txt
Console initialized.
------- sound initialization -------
Loading sound module: qf
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "alsa"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 940
Channels: 2

Format we actually got:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 940
Channels: 2

WARNING: sdlmixsamps wasn't a power of two (7520), so we made it one (4096).
Starting SDL audio callback...
SDL audio initialized.
Sound sampling rate: 44100
Initialization of qf succesful
------------------------------------

----- R_Init -----
Using libGL.so.1 for OpenGL...Display initialization
..XFree86-VidMode Extension Version 2.2
..XFree86-Xinerama Extension Version 1.1
..Got colorbits 24, depthbits 24, stencilbits 8
800x600 -> 1280x800: 200
800x600 -> 1024x768: 168
800x600 -> 800x600: 0
800x600 selected
...setting fullscreen mode 4:

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 7600/PCI/SSE2
GL_VERSION: 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GLW_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
GL_MAX_3D_TEXTURE_SIZE: 512

mode: 4, fullscreen, 
CDS: enabled
picmip: 0
texturemode: GL_LINEAR_MIPMAP_LINEAR
vertical sync: disabled
multitexture: enabled
compiled_vertex_array: enabled
vertex_buffer_object: disabled
texture3D: enabled
draw_range_elements: enabled
occlusion_query: enabled
texture_env_add: enabled
texture_env_combine: enabled
texture_compression: disabled
texture_edge_clamp: enabled
texture_filter_anisotropic: disabled
texture_cube_map: enabled
bgra: enabled
depth_texture: enabled
shadow: enabled
generate_mipmap: enabled
texture_non_power_of_two: enabled
vertex_shader: enabled
fragment_shader: enabled
shader_objects: enabled
shading_language_100: enabled
GLSL: enabled
GLSL_branching: enabled
GLSL_no_half_types: disabled
swap_control: enabled
----- finished R_Init -----
Unknown command "menu_main"
Opening UDP/IP socket: *:0

Initializing Shaders:
...loading 'scripts/adv1.shader'
PackFile: ./basewsw/map_wtest18.pk3 : scripts/adv1.shader
...loading 'scripts/amphi.shader'
PackFile: ./basewsw/map_wamphi.pk3 : scripts/amphi.shader
...loading 'scripts/billboard.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/billboard.shader
...loading 'scripts/blx.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx.shader
...loading 'scripts/blx_ca.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_ca.shader
...loading 'scripts/blx_dm4.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_dm4.shader
...loading 'scripts/blx_grey.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_grey.shader
...loading 'scripts/blx_houses.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_houses.shader
...loading 'scripts/blx_tech2.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_tech2.shader
...loading 'scripts/blx_wt3.shader'
PackFile: ./basewsw/data1_pure.pk3 : scripts/blx_wt3.shader
...loading 'scripts/blxbis.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/blxbis.shader
...loading 'scripts/bobot.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/bobot.shader
...loading 'scripts/budndumby.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/budndumby.shader
...loading 'scripts/common.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/common.shader
...loading 'scripts/cubemapwater.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/cubemapwater.shader
...loading 'scripts/ecel.shader'
PackFile: ./basewsw/map_wtest13.pk3 : scripts/ecel.shader
...loading 'scripts/effects.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/effects.shader
...loading 'scripts/evil8_base.shader'
PackFile: ./basewsw/map_wtest13.pk3 : scripts/evil8_base.shader
...loading 'scripts/extra.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/extra.shader
...loading 'scripts/exwsw.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/exwsw.shader
...loading 'scripts/factory.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/factory.shader
...loading 'scripts/gfx.shader'
PackFile: ./basewsw/data1_pure.pk3 : scripts/gfx.shader
...loading 'scripts/hazelh.shader'
PackFile: ./basewsw/data1_pure.pk3 : scripts/hazelh.shader
...loading 'scripts/headicons.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/headicons.shader
...loading 'scripts/house1.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/house1.shader
...loading 'scripts/house3.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/house3.shader
...loading 'scripts/house4.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/house4.shader
...loading 'scripts/hud.shader'
PackFile: ./basewsw/data0.pk3 : scripts/hud.shader
...loading 'scripts/jumppad1.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/jumppad1.shader
...loading 'scripts/models.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/models.shader
...loading 'scripts/monada.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/monada.shader
...loading 'scripts/nateleaf.shader'
PackFile: ./basewsw/map_wdm7.pk3 : scripts/nateleaf.shader
...loading 'scripts/nateshad.shader'
PackFile: ./basewsw/map_wdm7.pk3 : scripts/nateshad.shader
...loading 'scripts/padpork.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/padpork.shader
...loading 'scripts/polybeams.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/polybeams.shader
...loading 'scripts/respawnindicators.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/respawnindicators.shader
...loading 'scripts/russus.shader'
PackFile: ./basewsw/data1_pure.pk3 : scripts/russus.shader
...loading 'scripts/silverclaw.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/silverclaw.shader
...loading 'scripts/sockter.shader'
PackFile: ./basewsw/map_wtest13.pk3 : scripts/sockter.shader
...loading 'scripts/solidfake_credits.shader'
PackFile: ./basewsw/map_wda1.pk3 : scripts/solidfake_credits.shader
...loading 'scripts/solidfake_lights.shader'
PackFile: ./basewsw/map_wda1.pk3 : scripts/solidfake_lights.shader
...loading 'scripts/starsky.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/starsky.shader
...loading 'scripts/supersymmetry.shader'
PackFile: ./basewsw/data1_pure.pk3 : scripts/supersymmetry.shader
...loading 'scripts/team0ups.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/team0ups.shader
...loading 'scripts/telestecki.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/telestecki.shader
...loading 'scripts/ui.shader'
PackFile: ./basewsw/data0.pk3 : scripts/ui.shader
...loading 'scripts/viciious.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/viciious.shader
...loading 'scripts/wctf2.shader'
PackFile: ./basewsw/map_wctf2.pk3 : scripts/wctf2.shader
...loading 'scripts/wda3.shader'
PackFile: ./basewsw/map_wda3.pk3 : scripts/wda3.shader
...loading 'scripts/wda5.shader'
PackFile: ./basewsw/map_wda5.pk3 : scripts/wda5.shader
...loading 'scripts/wda6.shader'
PackFile: ./basewsw/map_wda6.pk3 : scripts/wda6.shader
...loading 'scripts/wdm1.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/wdm1.shader
...loading 'scripts/wdm19.shader'
PackFile: ./basewsw/map_wdm19.pk3 : scripts/wdm19.shader
...loading 'scripts/wdm4.shader'
PackFile: ./basewsw/map_wdm4.pk3 : scripts/wdm4.shader
...loading 'scripts/wdm6.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/wdm6.shader
...loading 'scripts/wdm7.shader'
PackFile: ./basewsw/map_wdm7.pk3 : scripts/wdm7.shader
...loading 'scripts/wdm8.shader'
PackFile: ./basewsw/map_wdm8.pk3 : scripts/wdm8.shader
...loading 'scripts/wdm9.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/wdm9.shader
...loading 'scripts/web.shader'
PackFile: ./basewsw/map_wdm7.pk3 : scripts/web.shader
...loading 'scripts/world.shader'
PackFile: ./basewsw/data0_pure.pk3 : scripts/world.shader
--------------------------------------

PackFile: ./basewsw/data0.pk3 : gfx/ui/white.tga
Loading shader gfx/ui/console from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/logo.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_10.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_10.wfd
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_12.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_12.wfd
PackFile: ./basewsw/data0.pk3 : fonts/virtue_16.tga
PackFile: ./basewsw/data0.pk3 : fonts/virtue_16.wfd
PackFile: ./basewsw/modules_041.pk3 : ui_i386.so
PackFile: ./basewsw/data0.pk3 : sounds/menu/ok.ogg
PackFile: ./basewsw/data0.pk3 : sounds/menu/mouseover.ogg
PackFile: ./basewsw/data0.pk3 : sounds/menu/back.ogg
Loading shader gfx/ui/menubackfx from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/back1.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/back2.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/bandes2.tga
Loading shader gfx/ui/logo512 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/logo512.tga
Loading shader gfx/ui/cursor from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/cursor.tga
Checking for Warsow update.
Downloading warsow_last_version.txt from http://update.warsow.net/warsow_last_version.txt
Your Warsow version is up-to-date.
====== Warsow Initialized ======
Loading shader gfx/ui/videoback from cache...
PackFile: ./basewsw/data0.pk3 : video/backsequence.roq
PackFile: ./basewsw/data0.pk3 : gfx/ui/screenlines.tga
PackFile: ./basewsw/data0.pk3 : sounds/music/menu_2.ogg
PackFile: ./basewsw/data0.pk3 : sounds/menu/ok.ogg
PackFile: ./basewsw/data0.pk3 : sounds/menu/mouseover.ogg
PackFile: ./basewsw/data0.pk3 : gfx/ui/arrow_down.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/scrollbar_1.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/scrollbar_2.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/scrollbar_3.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/scrollbar_4.tga
quering dpmaster.deathmask.net...64.22.107.125:27950
quering ghdigital.com...69.59.212.88:27950
quering excalibur.nvg.ntnu.no...193.71.238.73:27950
64.22.107.125:27950: getserversResponse
69.90.119.176:44400
85.177.203.245:44400
81.161.164.131:44400
85.234.148.28:1337
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70.45.41.96:61639
193.84.20.132:44430
89.149.207.201:25990
91.121.22.206:44411
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85.236.100.11:44600
88.198.62.217:44444
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88.149.151.202:44401
88.149.151.202:44402
84.183.94.53:44400
213.239.200.94:44400
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130.238.19.29:44400
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81.166.125.42:27931
219.119.52.62:44500
193.138.205.188:44402
194.116.82.4:44450
77.39.8.126:12767
89.163.148.67:44408
79.133.33.44:1337
193.71.238.73:27950: getserversResponse
63.251.20.136:44400
83.50.209.171:44400
85.177.203.245:44400
88.198.62.217:44444
193.69.8.154:44400
85.234.148.28:1337
63.251.20.30:44400
70.45.41.96:61639
84.183.94.53:44400
81.166.125.42:27931
219.119.52.62:44500
193.84.20.132:44430
89.149.207.201:25990
91.121.194.159:80
213.239.200.94:44400
79.133.33.44:1337
217.234.251.105:44400
88.191.19.21:44400
213.114.96.36:44400
85.25.150.57:44400
85.236.100.20:44400: info
\\n\\^8Multiplay.co.uk^0 ::^1 Clan Arena #1\\m\\    wca1\\u\\ 8/14\\g\\   ca\\s\\1\\mm\\1\\EOT
69.59.212.88:27950: getserversResponse
69.90.119.176:44400
85.177.203.245:44400
81.161.164.131:44400
85.234.148.28:1337
80.80.104.166:44400
63.251.20.30:44400
85.236.100.20:44400
70.45.41.96:61639
193.84.20.132:44430
89.149.207.201:25990
91.121.22.206:44411
91.121.194.159:80
213.251.185.114:44400
88.191.19.21:44400
213.114.96.36:44400
85.25.150.57:44400
85.236.100.11:44600
88.198.62.217:44444
88.149.151.202:44404
85.114.132.53:44400
88.149.151.202:44401
88.149.151.202:44402
84.183.94.53:44400
213.239.200.94:44400
217.234.251.105:44400
63.251.20.136:44400
193.160.156.188:44401
130.238.19.29:44400
83.50.209.171:44400
193.69.8.154:44400
81.166.125.42:27931
219.119.52.62:44500
193.138.205.188:44402
194.116.82.4:44450
77.39.8.126:12767
89.163.148.67:44408
79.133.33.44:1337
Server 84.183.94.53:44400 timed out
81.161.164.131:44400: info
\\n\\Heimdal Warsow CA\\m\\    wca1\\u\\ 4/16\\g\\   ca\\s\\1\\p\\1\\b\\ 4\\mm\\1\\EOT
219.119.52.62:44500: info
\\n\\TEC: #2 Beginner's TEAM DM\\m\\    wdm7\\u\\ 1/ 8\\g\\  tdm\\s\\0\\b\\ 1\\mm\\1\\EOT
213.239.200.94:44400: info
\\n\\^1Team-!nfinity - ^7stats at http://team-infinity.ath.cx\\m\\   wdm11\\u\\ 8/12\\g\\   dm\\s\\1\\mm\\1\\EOT
213.251.185.114:44400: info
\\n\\^2Q^7uake^2.^7Fr - Warsow server\\m\\   wdm11\\u\\ 2/16\\g\\   dm\\s\\1\\mm\\1\\EOT
81.166.125.42:27931: info
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Connecting to 213.239.200.94:44400...
213.239.200.94:44400: challenge 28437
213.239.200.94:44400: client_connect
Serverdata packet received.
PackFile: ./basewsw/map_wtest18.pk3 : scripts/adv1.shader
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Loading shader gfx/ui/console from cache...
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PackFile: ./basewsw/modules_041.pk3 : ui_i386.so
Loading shader gfx/ui/menubackfx from cache...
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PackFile: ./basewsw/data0.pk3 : gfx/ui/back2.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/bandes2.tga
Loading shader gfx/ui/logo512 from cache...
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Loading shader gfx/ui/cursor from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/cursor.tga
^7
=====================================
^7wdm11

PackFile: ./basewsw/map_wdm11.pk3 : levelshots/wdm11.jpg
PackFile: ./basewsw/data0.pk3 : gfx/ui/loadscreen_logo.tga
Asking to download: models/objects/projectile/electrobolt/proj_instabolt.md3
Server refused download request: File not found
Asking to download: sounds/weapon/instagun_strong.wav
Server refused download request: File not found
Asking to download: sounds/announcer/score/team3_leads01.wav
Server refused download request: File not found
Asking to download: sounds/announcer/score/team3_leads02.wav
Server refused download request: File not found
Asking to download: sounds/announcer/score/team4_leads01.wav
Server refused download request: File not found
Asking to download: sounds/announcer/score/team4_leads02.wav
Server refused download request: File not found
PackFile: ./basewsw/map_wdm11.pk3 : maps/wdm11.bsp
Building PHS...
Average clusters visible / hearable / total: 269 / 838 / 1207
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Packing 4 lightmap(s) -> 2x2 : 1024x1024
Packed 4 lightmap blocks into 1 texture(s)
Loading shader textures/exwsw/gloss_eXmetalFloor02 from cache...
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Loading shader textures/exwsw/gloss_eX_q2_01 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_baseboard_02 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_01 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_support_03 from cache...
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Loading shader textures/wdm7/light_tile from cache...
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Loading shader textures/exwsw/gloss_eX_deswall_01 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_simple_01 from cache...
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Loading shader textures/exwsw/gloss_eX_wall_panels_08 from cache...
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Loading shader textures/blxbis/glass from cache...
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Loading shader textures/exwsw/gloss_eX_q2_01e from cache...
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Loading shader textures/format/lightstrip_yellow from cache...
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Loading shader textures/exwsw/gloss_eX_mtl_bigplate_04b from cache...
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Loading shader textures/blx_wtest3/blx_wt3_rock3-grey from cache...
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Loading shader textures/exwsw/gloss_eXmetalrib01 from cache...
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Loading shader textures/Factory/elec_floor from cache...
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^3WARNING: shader textures/wtest7/light_tile has a stage with no image: textures/wtest7/light_tile.
Loading shader textures/format/lightstrip_red from cache...
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Loading shader textures/world/lava from cache...
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Loading shader textures/exwsw/gloss_eX_trim_vert_01 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_simple03 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_psimple_04 from cache...
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Loading shader textures/exwsw/gloss_eX_trim_baseboard from cache...
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Loading shader textures/exwsw/gloss_eX_trim_baseboard_03 from cache...
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Loading shader textures/exwsw/gloss_eX_rplates_01 from cache...
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Loading shader textures/exwsw/gloss_eX_mtl_panel_03b from cache...
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Loading shader textures/exwsw/gloss_eX_mtl_panel_03 from cache...
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Loading shader textures/blx_wtest3/blx_wt3_rock3-switch from cache...
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Loading shader textures/blx_wtest3/lava from cache...
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Loading shader textures/blx_wtest3/blx_wt3_light from cache...
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^3WARNING: shader textures/blx_wtest3/blx_wt3_light has a stage with no image: textures/blx_wtest3/blx_wt3_norm.tga.
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Loading shader textures/blx/new_sky from cache...
PackFile: ./basewsw/tex_blx_pure.pk3 : textures/blx/new_sky.tga
PackFile: ./basewsw/tex_chaoswsw_pure.pk3 : textures/cha0s_ws/ch_sky_night_front.jpg
Loading shader textures/blx/blx_ecel_bounce from cache...
PackFile: ./basewsw/tex_blx_pure.pk3 : textures/blx/blx_ecel_bounce.tga
PackFile: ./basewsw/tex_blx_pure.pk3 : textures/blx/blx_ecel_bounce_blend.tga
PackFile: ./basewsw/tex_blx_pure.pk3 : textures/blx/blx_ecel_bounce_small.jpg
Loading shader textures/blx/blx_spacer from cache...
PackFile: ./basewsw/tex_blx_pure.pk3 : textures/blx/blx_spacer.tga
PackFile: ./basewsw/tex_blx_pure.pk3 : textures/blx/blx_spacer_alpha.jpg
^3WARNING: bad leaf 2206 bounds:
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^3cluster: 0
^3surfaces: 0
^3brushes: 1
^3WARNING: bad leaf 2207 bounds:
^3mins: 0 0 0
^3maxs: 0 0 0
^3cluster: 0
^3surfaces: 0
^3brushes: 1
^3WARNING: bad leaf 2208 bounds:
^3mins: 0 0 0
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^3cluster: 0
^3surfaces: 0
^3brushes: 1
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade.md3
Loading shader models/v_weapons/gunblade/gunblade.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/gunblade.jpg
PackFile: ./basewsw/data0_pure.pk3 : env/cell_px.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cell_nx.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cell_py.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cell_ny.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cell_pz.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cell_nz.tga
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_3.md3
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/ammobox/ammobox.md3
Loading shader models/items/ammo/ammobox/ammobox.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/ammobox/ammobox.tga
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/ammobox/ammobox_color.tga
FS_FOpenFile: can't find models/items/ammo/ammobox/ammobox_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/ammobox/ammobox_icon.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/ammobox/null.tga
FS_FOpenFile: can't find models/items/ammo/ammobox/ammobox_icon_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/gunblade/proj_gunbladeblast.md3
Loading shader models/objects/projectile/gunblade/proj_gunblade.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/gunblade/proj_gunblade.jpg
FS_FOpenFile: can't find models/objects/projectile/gunblade/proj_gunbladeblast_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun.md3
Loading shader models/v_weapons/riotgun/riotgun.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/riotgun.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun_3.md3
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher.md3
Loading shader models/v_weapons/glauncher/glauncher.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/glauncher.tga
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher_3.md3
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/glauncher/grenadestrong.md3
Loading shader models/objects/projectile/glauncher/grenade.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/glauncher/grenade.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/glauncher/grenade_pulse.jpg
Loading shader models/objects/projectile/glauncher/grenadegradstrong.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/glauncher/grenadegradstrong.tga
FS_FOpenFile: can't find models/objects/projectile/glauncher/grenadestrong_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/glauncher/grenadeweak.md3
Loading shader models/objects/projectile/glauncher/grenadegradweak.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/glauncher/grenadegradweak.tga
FS_FOpenFile: can't find models/objects/projectile/glauncher/grenadeweak_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher.md3
Loading shader models/v_weapons/rlauncher/rlauncher.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/rlauncher.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher_3.md3
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/rlauncher/rocket_weak.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/rlauncher/rocket.jpg
Loading shader models/objects/projectile/rlauncher/rocket_weak.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/rlauncher/rocket_weak.tga
FS_FOpenFile: can't find models/objects/projectile/rlauncher/rocket_weak_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/rlauncher/rocket_strong.md3
Loading shader models/objects/projectile/rlauncher/rocket_strong.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/rlauncher/rocket_strong.tga
FS_FOpenFile: can't find models/objects/projectile/rlauncher/rocket_strong_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun.md3
Loading shader models/v_weapons/plasmagun/plasmagun.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/plasmagun.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun_3.md3
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/plasmagun/proj_plasmagun.md3
Loading shader models/objects/projectile/plasmagun/plnew.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/plasmagun/plnew.tga
FS_FOpenFile: can't find models/objects/projectile/plasmagun/proj_plasmagun_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun.md3
Loading shader models/v_weapons/lasergun/lasergun.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/lasergun.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun_3.md3
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt.md3
Loading shader models/v_weapons/electrobolt/electrobolt.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/electrobolt.tga
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt_3.md3
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/projectile/electrobolt/proj_electrobolt.md3
^3WARNING: shader models/objects/projectile/electrobolt/electro has a stage with no image: models/objects/projectile/electrobolt/electro.
FS_FOpenFile: can't find models/objects/projectile/electrobolt/proj_electrobolt_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/v_instagun.md3
Loading shader models/v_weapons/instagun/instagun from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/instagun.tga
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_1.md3
FS_FOpenFile: can't find models/objects/projectile/electrobolt/proj_instabolt.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/pack/pack.md3
Loading shader models/items/ammo/pack/ammopack.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/pack/ammopack.tga
PackFile: ./basewsw/data0_pure.pk3 : models/items/ammo/pack/pack_1.md3
FS_FOpenFile: can't find models/items/ammo/pack/pack_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/tris.skm
FS_FOpenFile: can't find models/players/viciious/tris.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/tris.skp
^3WARNING: shader viciious has a stage with no image: viciious.
FS_FOpenFile: can't find models/players/viciious/tris_1.skm
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/animation.cfg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/death.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/fall_0.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/fall_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/fall_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/falldeath.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/gasp.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/drown.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/jump_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/jump_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/pain25.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/pain50.ogg
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PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/wj_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/wj_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/male/dash_1.ogg
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PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/tris.skm
FS_FOpenFile: can't find models/players/monada/tris.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/tris.skp
^3WARNING: shader monada_haut has a stage with no image: monada_haut.
^3WARNING: shader monada_bas has a stage with no image: monada_bas.
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/tris_1.skm
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/tris_2.skm
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/tris_3.skm
FS_FOpenFile: can't find models/players/monada/tris_4.skm
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/animation.cfg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/death.ogg
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PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/fall_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/falldeath.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/gasp.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/drown.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/jump_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/jump_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/pain25.ogg
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PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/wj_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/wj_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/dash_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/female/dash_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/tris.skm
FS_FOpenFile: can't find models/players/silverclaw/tris.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/tris.skp
^3WARNING: shader silverclaw has a stage with no image: silverclaw.
FS_FOpenFile: can't find models/players/silverclaw/tris_1.skm
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/animation.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/tris.skm
FS_FOpenFile: can't find models/players/padpork/tris.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/tris.skp
^3WARNING: shader textport_padpork_head has a stage with no image: textport_padpork_head.
^3WARNING: shader textport_padpork_legs has a stage with no image: textport_padpork_legs.
^3WARNING: shader textport_padpork_torso has a stage with no image: textport_padpork_torso.
FS_FOpenFile: can't find models/players/padpork/tris_1.skm
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/animation.cfg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/death.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/fall_0.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/fall_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/fall_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/falldeath.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/drown.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/jump_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/jump_2.ogg
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PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/pain100.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/wj_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/wj_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/dash_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/padpork/dash_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/tris.skm
FS_FOpenFile: can't find models/players/bobot/tris.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/tris.skp
^3WARNING: shader u_torso_03 has a stage with no image: u_torso_03.
^3WARNING: shader u_legs_04 has a stage with no image: u_legs_04.
^3WARNING: shader u_head_03 has a stage with no image: u_head_03.
FS_FOpenFile: can't find models/players/bobot/tris_1.skm
PackFile: ./basewsw/data1_pure.pk3 : models/players/bobot/animation.cfg
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/death.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/fall_0.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/fall_1.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/fall_2.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/falldeath.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/gasp.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/drown.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/jump_1.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/jump_2.wav
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PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/wj_1.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/wj_2.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/dash_1.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/players/bobot/dash_2.wav
FS_FOpenFile: can't find models/players/budndumby/tris.skm
PackFile: ./basewsw/data0_pure.pk3 : models/respawnindicators/pod_green/pod_green.md3
Loading shader models/respawnindicators/pod_green/pod_green from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/respawnindicators/pod_green/pod_green_dark.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/respawnindicators/pod_green/pod_green_hot.jpg
FS_FOpenFile: can't find models/respawnindicators/pod_green/pod_green_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib1/gib1.md3
PackFile: ./basewsw/data0_pure.pk3 : gfx/black.tga
Loading shader models/objects/gibs/gib1/Gib_Cotes.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib1/gib_cotes.jpg
FS_FOpenFile: can't find models/objects/gibs/gib1/gib1_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ya/ya.md3
Loading shader models/items/armor/ya/ya.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ya/ya.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ya/ya_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ya/ya_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ya/ya_3.md3
FS_FOpenFile: can't find models/items/armor/ya/ya_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/large/large_health.md3
Loading shader models/items/health/large/torus.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/large/torus.tga
Loading shader models/items/health/large/ball.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/large/ball2.jpg
FS_FOpenFile: can't find models/items/health/large/large_health_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ra/ra.md3
Loading shader models/items/armor/ra/ra.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ra/ra.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ra/ra_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ra/ra_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ra/ra_3.md3
FS_FOpenFile: can't find models/items/armor/ra/ra_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ga/ga.md3
Loading shader models/items/armor/ga/ga.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ga/ga.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ga/ga_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ga/ga_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/ga/ga_3.md3
FS_FOpenFile: can't find models/items/armor/ga/ga_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/medium/medium_health.md3
Loading shader models/items/health/medium/torus.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/medium/torus.tga
Loading shader models/items/health/medium/ball.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/medium/ball2.jpg
FS_FOpenFile: can't find models/items/health/medium/medium_health_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/shard/shard.md3
Loading shader models/items/armor/shard/shard.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/armor/shard/shard.tga
FS_FOpenFile: can't find models/items/armor/shard/shard_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/small/small_health.md3
Loading shader models/items/health/small/torus.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/small/torus.tga
Loading shader models/items/health/small/ball.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/small/ball2.jpg
FS_FOpenFile: can't find models/items/health/small/small_health_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/powerups/instant/quad.md3
Loading shader models/powerups/instant/quad from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/powerups/instant/quad.jpg
FS_FOpenFile: can't find models/powerups/instant/quad_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/powerups/instant/quad_light.md3
Loading shader models/powerups/instant/quad_light from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/powerups/instant/quad_light.tga
PackFile: ./basewsw/data0_pure.pk3 : models/powerups/instant/quad_halo.tga
FS_FOpenFile: can't find models/powerups/instant/quad_light_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/mega/mega_health.md3
Loading shader models/items/health/mega/torus.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/mega/torus.tga
Loading shader models/items/health/mega/ball.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/mega/ball3.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/items/health/mega/ball2.jpg
FS_FOpenFile: can't find models/items/health/mega/mega_health_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/rlauncher/hit_rlauncher.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/rlauncher/hit_rlauncher.tga
FS_FOpenFile: can't find models/weapon_hits/rlauncher/hit_rlauncher_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/plasmagun/hit_plasmagun.md3
Loading shader models/weapon_hits/plasmagun/plasmagun_hit.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/plasmagun/plasmagun_hit.tga
FS_FOpenFile: can't find models/weapon_hits/plasmagun/hit_plasmagun_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/effects/dash_burst.md3
Loading shader /gfx/dash/dash_burst_1 from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/dash/dash_burst_1.tga
Loading shader /gfx/dash/dash_burst_2 from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/dash/dash_burst_2.tga
FS_FOpenFile: can't find models/effects/dash_burst_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/bullet/hit_bullet.md3
Loading shader models/weapon_hits/bullet/hit_bullet.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/bullet/hit_bullet.tga
FS_FOpenFile: can't find models/weapon_hits/bullet/hit_bullet_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/gunblade/hit_blast.md3
Loading shader models/weapon_hits/gunblade/hit_blast.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/gunblade/hit_blast.jpg
FS_FOpenFile: can't find models/weapon_hits/gunblade/hit_blast_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/gunblade/hit_blastexp.md3
Loading shader models/weapon_hits/gunblade/hit_blastexp.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/gunblade/hit_blastexp.jpg
FS_FOpenFile: can't find models/weapon_hits/gunblade/hit_blastexp_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/electrobolt/hit_electrobolt.md3
Loading shader models/weapon_hits/electrobolt/hit_electrobolt.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/electrobolt/hit_electrobolt.tga
FS_FOpenFile: can't find models/weapon_hits/electrobolt/hit_electrobolt_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/instagun/hit_instagun.md3
Loading shader models/weapon_hits/instagun/hit_instagun.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/weapon_hits/instagun/hit_instagun.tga
FS_FOpenFile: can't find models/weapon_hits/instagun/hit_instagun_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib2/gib2.md3
Loading shader models/objects/gibs/gib4/Gib_Gigot.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib4/gib_gigot.jpg
FS_FOpenFile: can't find models/objects/gibs/gib2/gib2_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib3/gib3.md3
Loading shader models/objects/gibs/gib3/Gib_Bras.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib3/gib_bras.jpg
FS_FOpenFile: can't find models/objects/gibs/gib3/gib3_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/objects/gibs/gib4/gib4.md3
FS_FOpenFile: can't find models/objects/gibs/gib4/gib4_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/default.skin
Loading shader models/players/viciious/viciious from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/viciious_colorpass.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/viciious.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celldouble_px.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celldouble_nx.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celldouble_py.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celldouble_ny.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celldouble_pz.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celldouble_nz.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/viciious_stripes.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celllight_px.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celllight_nx.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celllight_py.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celllight_ny.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celllight_pz.tga
PackFile: ./basewsw/data0_pure.pk3 : env/celllight_nz.tga
Loading shader models/players/viciious/oeil from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/oeil.tga
Loading shader models/players/viciious/h_chrome from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/chrome.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/h_chrome.tga
Loading shader models/players/viciious/u_chrome from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/chrome.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/viciious/u_chrome.tga
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/generic/generic.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/generic/generic.jpg
FS_FOpenFile: can't find models/v_weapons/generic/generic_1.md3
FS_FOpenFile: can't find models/v_weapons/generic/generic_expansion.md3
FS_FOpenFile: can't find models/v_weapons/generic/generic_expansion.skm
FS_FOpenFile: can't find models/v_weapons/generic/generic_barrel.md3
FS_FOpenFile: can't find models/v_weapons/generic/generic_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/generic/generic_flash.md3
Loading shader models/v_weapons/generic/f_generic.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/generic/f_generic.jpg
FS_FOpenFile: can't find models/v_weapons/generic/generic_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/generic/generic_hand.md3
FS_FOpenFile: can't find models/v_weapons/generic/generic_hand_1.md3
FS_FOpenFile: can't find models/v_weapons/generic/generic_handposition.md3
FS_FOpenFile: can't find models/v_weapons/generic/generic_handposition.skm
FS_FOpenFile: can't find models/v_weapons/generic/generic.cfg
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_expansion.md3
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_expansion.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_barrel.md3
Loading shader models/v_weapons/gunblade/barrel.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/barrel.tga
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_barrel_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_barrel_2.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_barrel_3.md3
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_barrel_4.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_flash.md3
Loading shader models/v_weapons/gunblade/f_gunblade.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/f_gunblade.tga
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/f_gunblade_1.tga
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_hand.md3
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade_handposition.md3
FS_FOpenFile: can't find models/v_weapons/gunblade/v_gunblade_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/gunblade/v_gunblade.cfg
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/shockwave/v_shockwave.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/shockwave/sw_diff.jpg
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_1.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_expansion.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_expansion.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/shockwave/v_shockwave_barrel.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_barrel_1.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_flash.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_flash.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/shockwave/v_shockwave_hand.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_hand_1.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_handposition.md3
FS_FOpenFile: can't find models/v_weapons/shockwave/v_shockwave_handposition.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/shockwave/v_shockwave.cfg
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_expansion.md3
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_expansion.skm
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_barrel.md3
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun_flash.md3
Loading shader models/v_weapons/riotgun/f_riot.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/f_riot.tga
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun_hand.md3
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun_handposition.md3
FS_FOpenFile: can't find models/v_weapons/riotgun/v_riotgun_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/riotgun/v_riotgun.cfg
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_expansion.md3
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_expansion.skm
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_barrel.md3
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher_flash.md3
Loading shader models/v_weapons/glauncher/f_glaunch.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/f_glaunch.jpg
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher_hand.md3
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher_handposition.md3
FS_FOpenFile: can't find models/v_weapons/glauncher/v_glauncher_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/glauncher/v_glauncher.cfg
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_expansion.md3
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_expansion.skm
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_barrel.md3
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher_flash.md3
Loading shader models/v_weapons/rlauncher/f_rlaunch_2.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/f_rlaunch_2.jpg
Loading shader models/v_weapons/rlauncher/f_rlaunch.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/f_rlaunch.jpg
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher_hand.md3
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher_handposition.md3
FS_FOpenFile: can't find models/v_weapons/rlauncher/v_rlauncher_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/rlauncher/v_rlauncher.cfg
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_expansion.md3
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_expansion.skm
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_barrel.md3
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun_flash.md3
Loading shader models/v_weapons/plasmagun/f_plasma.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/f_plasma.jpg
Loading shader models/v_weapons/plasmagun/f_plasma_2.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/f_plasma_2.jpg
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun_hand.md3
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun_handposition.md3
FS_FOpenFile: can't find models/v_weapons/plasmagun/v_plasmagun_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/plasmagun/v_plasmagun.cfg
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_expansion.md3
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_expansion.skm
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_barrel.md3
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun_flash.md3
Loading shader models/v_weapons/lasergun/f_laser.jpg from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/f_laser.jpg
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun_hand.md3
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun_handposition.md3
FS_FOpenFile: can't find models/v_weapons/lasergun/v_lasergun_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/lasergun/v_lasergun.cfg
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_expansion.md3
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_expansion.skm
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_barrel.md3
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_barrel.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt_flash.md3
Loading shader models/v_weapons/electrobolt/f_electro_2.jpg from cache...
^3WARNING: shader models/v_weapons/electrobolt/f_electro_2 has a stage with no image: models/v_weapons/electrobolt/f_electro_2.tga.
Loading shader models/v_weapons/electrobolt/f_electro.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/f_electro.jpg
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt_hand.md3
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt_handposition.md3
FS_FOpenFile: can't find models/v_weapons/electrobolt/v_electrobolt_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/electrobolt/v_electrobolt.cfg
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_expansion.md3
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_expansion.skm
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/v_instagun_barrel.md3
Loading shader models/v_weapons/instagun/instabarrel.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/instabarrel.tga
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_barrel_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/v_instagun_flash.md3
Loading shader models/v_weapons/instagun/f_instag.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/f_instag.jpg
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_flash_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/v_instagun_hand.md3
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_hand_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/v_instagun_handposition.md3
FS_FOpenFile: can't find models/v_weapons/instagun/v_instagun_handposition_1.md3
PackFile: ./basewsw/data0_pure.pk3 : models/v_weapons/instagun/v_instagun.cfg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/weapon_pickup.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/ammo_pickup.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/rocket_fly_weak.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/rocket_fly_strong.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_weak_fly.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_strong_fly.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_strong_hum.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_weak_hum.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_strong_quad_hum.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_weak_quad_hum.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_strong_stop.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_weak_stop.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/world/water_in.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/world/water_out.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/world/underwater.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/world/lava_in.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/world/lava_out.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/hit_water.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/weapon_noammo.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/pleasereadyup.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/readyupalready.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/get_ready_to_fight01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/get_ready_to_fight02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/ready01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/ready02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/1_01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/2_01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/3_01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/1_02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/2_02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/3_02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/fight01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/countdown/fight02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/postmatch/game_over01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/postmatch/game_over02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/timeout/matchresumed01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/timeout/matchresumed02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/timeout/timeout01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/timeout/timeout02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/timeout/timein01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/timeout/timein02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/callvote/vote_called01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/callvote/vote_called02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/callvote/vote_failed01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/callvote/vote_failed02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/callvote/vote_passed01.ogg
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PackFile: ./basewsw/data0.pk3 : sounds/announcer/callvote/vote_now.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/overtime/going_to_overtime.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/overtime/overtime.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/overtime/suddendeath01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/overtime/suddendeath02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/taken_lead01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/taken_lead02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/lost_lead01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/lost_lead02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team_lost_lead01.ogg
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PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/tied_lead01.ogg
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PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team_tied_lead01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team_tied_lead02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team1_leads01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team1_leads02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team2_leads01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/score/team2_leads02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/recovery01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/recovery02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/recovery_team.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/recovery_enemy.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/flag_taken.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/flag_taken_team01.ogg
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PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/flag_taken_enemy_01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/flag_taken_enemy_02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/score01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/score02.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/score_team01.ogg
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PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/score_enemy01.ogg
PackFile: ./basewsw/data0.pk3 : sounds/announcer/ctf/score_enemy02.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/armor_yellow.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/health_50.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/armor_red.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/armor_green.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/health_25.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/armor_shard.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/health_5.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/jumppad.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/quad_pickup.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/quad_fire.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/megahealth.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/chat.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/timer_bip_bip.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/timer_ploink.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/hit_0.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/hit_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/hit_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/hit_3.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/kill.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/hit_team.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/weapon_switch.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/item_spawn.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/quad_spawn.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/shell_spawn.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/misc/tele_in.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/items/shell_hit.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/blade_strike1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/blade_strike2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/blade_strike3.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/blade_hitflsh1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/blade_hitflsh2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/blade_hitflsh3.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/bladegun_strong_fire.wav
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/bladegun_strong_hit_1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/bladegun_strong_hit_2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/bladegun_strong_hit_3.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/riotgun_fire_weak.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/riotgun_fire_strong.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/riotgun_weak_hit.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/riotgun_strong_hit.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/grenlaunch_weak.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/grenlaunch_strong.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/gren_weak_bounce1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/gren_weak_bounce2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/gren_strong_bounce1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/gren_strong_bounce2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/gren_weak_explosion.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/gren_strong_explosion1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/rocket_fire_weak.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/rocket_fire_strong.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/rocket_weak_explosion.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/rocket_strong_explosion.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_weak.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_strong1.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_strong2.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_strong3.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_weak_explosion.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/plasmagun_strong_explosion.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/electrobolt_weak.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/electrobolt_strong.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/instagun_weak.ogg
PackFile: ./basewsw/data1.pk3 : sounds/weapons/instagun_strong.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_strong_fire.ogg
PackFile: ./basewsw/data0_pure.pk3 : sounds/weapons/laser_weak_fire.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needhealth.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needweapon.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needarmor.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/affirmative.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/negative.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/yes.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/no.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/ondefense.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/onoffense.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/oops.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/sorry.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/thanks.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/noproblem.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/yeehaa.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/goodgame.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/defend.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/attack.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needbackup.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/booo.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needdefense.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needoffense.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/needhelp.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/roger.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/armorfree.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/areasecured.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/shutup.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/boomstick.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/gotopowerup.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/gotoquad.ogg
PackFile: ./basewsw/data0.pk3 : sounds/vsay/ok.ogg
Loading shader gfx/hud/icons/weapon/gunblade from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/gunblade.tga
Loading shader gfx/hud/icons/ammo/gunbladeammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/gunbladeammo.tga
Loading shader gfx/hud/icons/weapon/riot from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/riot.tga
Loading shader gfx/hud/icons/ammo/riotammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/riotammo.tga
Loading shader gfx/hud/icons/weapon/grenade from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/grenade.tga
Loading shader gfx/hud/icons/ammo/grenadeammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/grenadeammo.tga
Loading shader gfx/hud/icons/weapon/rocket from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/rocket.tga
Loading shader gfx/hud/icons/ammo/rocketammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/rocketammo.tga
Loading shader gfx/hud/icons/weapon/plasma from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/plasma.tga
Loading shader gfx/hud/icons/ammo/plasmaammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/plasmaammo.tga
Loading shader gfx/hud/icons/weapon/laser from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/laser.tga
Loading shader gfx/hud/icons/ammo/laserammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/laserammo.tga
Loading shader gfx/hud/icons/weapon/electro from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/electro.tga
Loading shader gfx/hud/icons/ammo/electroammo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/electroammo.tga
Loading shader gfx/hud/icons/weapon/instagun from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/instagun.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/instaammo.tga
Loading shader gfx/hud/icons/ammo/pack from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/ammo/pack.tga
Loading shader gfx/hud/icons/armor/ya from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/armor/ya.tga
Loading shader gfx/hud/icons/health/50 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/health/50.tga
Loading shader gfx/hud/icons/armor/ra from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/armor/ra.tga
Loading shader gfx/hud/icons/armor/ga from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/armor/ga.tga
Loading shader gfx/hud/icons/health/25 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/health/25.tga
Loading shader gfx/hud/icons/armor/shard from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/armor/shard.tga
Loading shader gfx/hud/icons/health/5 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/health/5.tga
Loading shader gfx/hud/icons/powerup/quad from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/powerup/quad.tga
Loading shader gfx/hud/icons/health/100 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/health/100.tga
Loading shader particle from cache...
Loading shader gfx/hud/net from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/net.tga
Loading shader gfx/ui/backtile from cache...
Loading shader gfx/hud/select from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/select.tga
Loading shader gfx/2d/bubblechat from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/2d/bubble1a.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/2d/bubble1b.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/2d/bubble2a.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/2d/bubble2b.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/2d/bubble2c.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/2d/bubble2d.tga
Loading shader gfx/decals/shadow from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/shadow.tga
Loading shader gfx/misc/waterBubble from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/waterbubble.tga
Loading shader gfx/misc/smokepuff from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/smokepuff.tga
Loading shader gfx/misc/smokepuff1 from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/cartoon_smokepuff1.tga
Loading shader gfx/misc/smokepuff2 from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/cartoon_smokepuff2.tga
Loading shader gfx/misc/smokepuff3 from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/cartoon_smokepuff3.tga
Loading shader gfx/misc/smokepuff1_dark from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/cartoon_smokepuff1_dark.tga
Loading shader gfx/misc/smokepuff2_dark from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/cartoon_smokepuff2_dark.tga
Loading shader gfx/misc/smokepuff3_dark from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/cartoon_smokepuff3_dark.tga
Loading shader gfx/misc/strong_rocket_fire from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/strong_rocket_fire.tga
Loading shader gfx/misc/weak_rocket_fire from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/weak_rocket_fire.tga
Loading shader TeleporterSmokePuff from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/teleportsmokepuff.tga
Loading shader gfx/grenadetrail_smoke_puf from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/grenadetrail_smoke.tga
Loading shader gfx/misc/bloodtrail_puff from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/bloodtrail_puff.tga
Loading shader gfx/misc/bloodtrailliquid_puff from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/bloodtrailliquid_puff.tga
Loading shader gfx/misc/bloodimpact_puff from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/bloodimpact_puff.tga
Loading shader additiveParticleShine from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/particle_light_32.tga
Loading shader gfx/decals/d_bullet_hit from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_bullet_hit.jpg
Loading shader gfx/decals/d_explode_hit from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_explode_hit_2.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_explode_hit_2_norm.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_explode_hit_2_depth.tga
Loading shader gfx/decals/d_plasma_hit from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_plasma_hit.tga
Loading shader gfx/decals/d_electrobolt_hit from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_electrobolt_hit.tga
Loading shader gfx/decals/d_instagun_hit from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/decals/d_instagun_hit.tga
Loading shader gfx/misc/electro from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/electro.tga
Loading shader gfx/misc/instagun from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/instagun.tga
Loading shader gfx/misc/laserbeam from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/laserbeam.jpg
Loading shader gfx/rocket_explosion from cache...
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo1.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo2.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo3.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo4.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo5.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo6.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo7.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo8.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo2.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo3.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo4.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo5.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo6.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo7.tga
PackFile: ./basewsw/data1_pure.pk3 : gfx/misc/rlexplo8.tga
PackFile: ./basewsw/data0_pure.pk3 : gfx/colors/black.tga
Loading shader gfx/misc/rlexplo_ring from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/misc/rlexplo_ring.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/shockwave.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_gunblade.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_shockwave.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_riot.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_grenade.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_rocket.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_plasma.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_laser.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_electro.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/weapon/nogun_instagun.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_forward_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_back_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_left_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_right_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_fire_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_jump_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_crouch_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_special_on.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_forward_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_back_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_left_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/key_right_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_fire_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_jump_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_crouch_off.tga
PackFile: ./basewsw/data0.pk3 : gfx/hud/keys/act_special_off.tga
Loading shader gfx/hud/0 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/0.tga
Loading shader gfx/hud/1 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/1.tga
Loading shader gfx/hud/2 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/2.tga
Loading shader gfx/hud/3 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/3.tga
Loading shader gfx/hud/4 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/4.tga
Loading shader gfx/hud/5 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/5.tga
Loading shader gfx/hud/6 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/6.tga
Loading shader gfx/hud/7 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/7.tga
Loading shader gfx/hud/8 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/8.tga
Loading shader gfx/hud/9 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/9.tga
Loading shader gfx/hud/minus from cache...
PackFile: ./basewsw/data1.pk3 : gfx/hud/minus.tga
Loading shader gfx/hud/crosshair0 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair0.tga
Loading shader gfx/hud/crosshair1 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair1.tga
Loading shader gfx/hud/crosshair2 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair2.tga
Loading shader gfx/hud/crosshair3 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair3.tga
Loading shader gfx/hud/crosshair4 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair4.tga
Loading shader gfx/hud/crosshair5 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair5.tga
Loading shader gfx/hud/crosshair6 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair6.tga
Loading shader gfx/hud/crosshair7 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair7.tga
Loading shader gfx/hud/crosshair8 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair8.tga
Loading shader gfx/hud/crosshair9 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair9.tga
Loading shader gfx/hud/crosshair10 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair10.tga
Loading shader gfx/hud/crosshair11 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair11.tga
Loading shader gfx/hud/crosshair12 from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/crosshair12.tga
Loading shader gfx/hud/icons/vsay/generic from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/generic.tga
Loading shader gfx/hud/icons/vsay/needhealth from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needhealth.tga
Loading shader gfx/hud/icons/vsay/needweapon from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needweapon.tga
Loading shader gfx/hud/icons/vsay/needarmor from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needarmor.tga
Loading shader gfx/hud/icons/vsay/affirmative from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/affirmative.tga
Loading shader gfx/hud/icons/vsay/negative from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/negative.tga
Loading shader gfx/hud/icons/vsay/yes from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/yes.tga
Loading shader gfx/hud/icons/vsay/no from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/no.tga
Loading shader gfx/hud/icons/vsay/ondefense from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/ondefense.tga
Loading shader gfx/hud/icons/vsay/onoffense from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/onoffense.tga
Loading shader gfx/hud/icons/vsay/oops from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/oops.tga
Loading shader gfx/hud/icons/vsay/sorry from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/sorry.tga
Loading shader gfx/hud/icons/vsay/thanks from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/thanks.tga
Loading shader gfx/hud/icons/vsay/noproblem from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/noproblem.tga
Loading shader gfx/hud/icons/vsay/yeehaa from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/yeehaa.tga
Loading shader gfx/hud/icons/vsay/goodgame from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/goodgame.tga
Loading shader gfx/hud/icons/vsay/defend from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/defend.tga
Loading shader gfx/hud/icons/vsay/attack from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/attack.tga
Loading shader gfx/hud/icons/vsay/needbackup from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needbackup.tga
Loading shader gfx/hud/icons/vsay/booo from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/booo.tga
Loading shader gfx/hud/icons/vsay/needdefense from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needdefense.tga
Loading shader gfx/hud/icons/vsay/needoffense from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needoffense.tga
Loading shader gfx/hud/icons/vsay/needhelp from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/needhelp.tga
Loading shader gfx/hud/icons/vsay/roger from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/roger.tga
Loading shader gfx/hud/icons/vsay/armorfree from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/armorfree.tga
Loading shader gfx/hud/icons/vsay/areasecured from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/areasecured.tga
Loading shader gfx/hud/icons/vsay/shutup from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/shutup.tga
Loading shader gfx/hud/icons/vsay/boomstick from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/boomstick.tga
Loading shader gfx/hud/icons/vsay/gotopowerup from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/gotopowerup.tga
Loading shader gfx/hud/icons/vsay/gotoquad from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/gotoquad.tga
Loading shader gfx/hud/icons/vsay/ok from cache...
PackFile: ./basewsw/data0.pk3 : gfx/hud/icons/vsay/ok.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/default.skin
Loading shader models/players/monada/monada_haut from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_haut_colorpass.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_haut.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_haut_stripes.tga
Loading shader models/players/monada/monada_bas from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_bas_colorpass.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_bas.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_bas_stripes.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/default.skin
Loading shader models/players/silverclaw/silverclaw.tga from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/silverclaw_colorpass.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/silverclaw.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/silverclaw_stripes.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/default.skin
Loading shader models/players/padpork/padpork_head from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_head.tga
Loading shader models/players/padpork/padpork_legs from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_legs_colorpass.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_legs.tga
Loading shader models/players/padpork/padpork_torso from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_torso_colorpass.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_torso.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/default.skin
Loading shader models/players/bobot/bobot_torso from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/u_torso_colorpass.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/u_torso.tga
Loading shader models/players/bobot/bobot_legs from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/u_legs_colorpass.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/u_legs.tga
Loading shader models/players/bobot/bobot_head from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/u_head_colorpass.jpg
PackFile: ./basewsw/data0_pure.pk3 : models/players/bobot/u_head.tga
FS_FOpenFile: can't find models/players/budndumby/default.skin
^3R_SkinFile_Load: Failed to load models/players/budndumby/default
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/fullbright.skin
Loading shader models/players/silverclaw/silverclaw_fb from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/silverclaw_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/silverclaw/silverclaw_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cellbright_px.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cellbright_nx.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cellbright_py.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cellbright_ny.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cellbright_pz.tga
PackFile: ./basewsw/data0_pure.pk3 : env/cellbright_nz.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/fullbright.skin
Loading shader models/players/padpork/padpork_head_fb from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_head_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_head_colorpass_fb.tga
Loading shader models/players/padpork/padpork_legs_fb from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_legs_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_legs_colorpass_fb.tga
Loading shader models/players/padpork/padpork_torso_fb from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_torso_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/padpork/padpork_torso_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/fullbright.skin
Loading shader models/players/monada/monada_haut_fb from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_haut_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_haut_colorpass_fb.tga
Loading shader models/players/monada/monada_bas_fb from cache...
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_bas_colorpass_fb.tga
PackFile: ./basewsw/data0_pure.pk3 : models/players/monada/monada_bas_colorpass_fb.tga
FS_FOpenFile: ./basewsw/huds/default.hud
FS_FOpenFile: ./basewsw/huds/inc/zoom.hud
FS_FOpenFile: ./basewsw/huds/inc/team_info.hud
FS_FOpenFile: ./basewsw/huds/inc/ammo.hud
FS_FOpenFile: ./basewsw/huds/inc/scores.hud
FS_FOpenFile: ./basewsw/huds/inc/race.hud
FS_FOpenFile: ./basewsw/huds/inc/warlord/ctf.hud
FS_FOpenFile: ./basewsw/huds/inc/obituaries.hud
FS_FOpenFile: ./basewsw/huds/inc/powerups.hud
FS_FOpenFile: ./basewsw/huds/inc/picked_up_item.hud
FS_FOpenFile: ./basewsw/huds/inc/chasing.hud
FS_FOpenFile: ./basewsw/huds/inc/health.hud
FS_FOpenFile: ./basewsw/huds/inc/armor.hud
FS_FOpenFile: ./basewsw/huds/inc/frags.hud
FS_FOpenFile: ./basewsw/huds/inc/net.hud
FS_FOpenFile: ./basewsw/huds/inc/pointing.hud
FS_FOpenFile: ./basewsw/huds/inc/help_message.hud
FS_FOpenFile: ./basewsw/huds/inc/fps.hud
FS_FOpenFile: ./basewsw/huds/inc/clock.hud
FS_FOpenFile: ./basewsw/huds/inc/speed.hud
FS_FOpenFile: ./basewsw/huds/inc/weaponlist.hud
FS_FOpenFile: ./basewsw/huds/inc/crosshair.hud
FS_FOpenFile: ./basewsw/huds/inc/keystate.hud
FS_FOpenFile: ./basewsw/huds/inc/awards.hud
FS_FOpenFile: ./basewsw/huds/inc/capture_areas.hud
FS_FOpenFile: ./basewsw/huds/inc/minimap.hud
FS_FOpenFile: ./basewsw/huds/inc/damage_indicator_screen.hud
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_down'
PackFile: ./basewsw/data1.pk3 : gfx/hud/danlin/damage_down.tga
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_left'
PackFile: ./basewsw/data1.pk3 : gfx/hud/danlin/damage_left.tga
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_right'
PackFile: ./basewsw/data1.pk3 : gfx/hud/danlin/damage_right.tga
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_up'
PackFile: ./basewsw/data1.pk3 : gfx/hud/danlin/damage_up.tga
CL_GameModule_Init: 9.31 seconds
^1}MG{Garoth^7 entered the game
FS_FOpenFile: ./basewsw/huds/default.hud
FS_FOpenFile: ./basewsw/huds/inc/zoom.hud
FS_FOpenFile: ./basewsw/huds/inc/team_info.hud
FS_FOpenFile: ./basewsw/huds/inc/ammo.hud
FS_FOpenFile: ./basewsw/huds/inc/scores.hud
FS_FOpenFile: ./basewsw/huds/inc/race.hud
FS_FOpenFile: ./basewsw/huds/inc/warlord/ctf.hud
FS_FOpenFile: ./basewsw/huds/inc/obituaries.hud
FS_FOpenFile: ./basewsw/huds/inc/powerups.hud
FS_FOpenFile: ./basewsw/huds/inc/picked_up_item.hud
FS_FOpenFile: ./basewsw/huds/inc/chasing.hud
FS_FOpenFile: ./basewsw/huds/inc/health.hud
FS_FOpenFile: ./basewsw/huds/inc/armor.hud
FS_FOpenFile: ./basewsw/huds/inc/frags.hud
FS_FOpenFile: ./basewsw/huds/inc/net.hud
FS_FOpenFile: ./basewsw/huds/inc/pointing.hud
FS_FOpenFile: ./basewsw/huds/inc/help_message.hud
FS_FOpenFile: ./basewsw/huds/inc/fps.hud
FS_FOpenFile: ./basewsw/huds/inc/clock.hud
FS_FOpenFile: ./basewsw/huds/inc/speed.hud
FS_FOpenFile: ./basewsw/huds/inc/weaponlist.hud
FS_FOpenFile: ./basewsw/huds/inc/crosshair.hud
FS_FOpenFile: ./basewsw/huds/inc/keystate.hud
FS_FOpenFile: ./basewsw/huds/inc/awards.hud
FS_FOpenFile: ./basewsw/huds/inc/capture_areas.hud
FS_FOpenFile: ./basewsw/huds/inc/minimap.hud
FS_FOpenFile: ./basewsw/huds/inc/damage_indicator_screen.hud
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_down'
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_left'
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_right'
HUD: INFO: Precaching image 'gfx/hud/danlin/damage_up'
PackFile: ./basewsw/data0.pk3 : fonts/virtue_8.tga
PackFile: ./basewsw/data0.pk3 : fonts/virtue_8.wfd
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_9.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_9.wfd
^1}MG{Garoth^7 joined the PLAYERS team.
PackFile: ./basewsw/data0.pk3 : fonts/virtue_12.tga
PackFile: ./basewsw/data0.pk3 : fonts/virtue_12.wfd
PackFile: ./basewsw/data0.pk3 : fonts/virtue_10.tga
PackFile: ./basewsw/data0.pk3 : fonts/virtue_10.wfd
^1}MG{Garoth ^3is on fire!
Loading shader powerups/quad from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/powerups/quad.jpg
^8gorch ^3is raging!
^2Rico^1_J_^2ru^2: ^1:)
^2Rico^1_J_^2ru^2: ^1:)
^2Rico^1_J_^2ru^2: ^1:)
bubu ^3is on fire!
^2Rico^1_J_^2ru^2: sorry
^2Rico^1_J_^2ru^2: sorry
Loading shader powerups/quadWeapon from cache...
PackFile: ./basewsw/data0_pure.pk3 : gfx/powerups/quad.jpg
[T-M-R]Killerlo ^3is on fire!
^2Rico^1_J_^2ru^2: molodec
bubu ^3is on fire!
^2Rico^1_J_^2ru^2: sorry
[T-M-R]Killerlo^2: (v) No problem!
^2Rico^1_J_^2ru^2: ^1:)
^2Rico^1_J_^2ru^2: ^1:)
^8gorch ^3is on fire!
^8gorch ^3is raging!
^4Killer^7 connected
^4Killer^7 entered the game
^4Killer^2: hi
^2Rico^1_J_^2ru^2: ^1:)
^2Rico^1_J_^2ru^2: ^1:)
[T-M-R]Killerlo^2: (v) Roger!
^3flux^7 connected
^3flux^7 entered the game
^3flux^7 joined the PLAYERS team.
Received signal 15, exiting...
PackFile: ./basewsw/map_wtest18.pk3 : scripts/adv1.shader
PackFile: ./basewsw/map_wamphi.pk3 : scripts/amphi.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/billboard.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_ca.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_dm4.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_grey.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_houses.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blx_tech2.shader
PackFile: ./basewsw/data1_pure.pk3 : scripts/blx_wt3.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/blxbis.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/bobot.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/budndumby.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/common.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/cubemapwater.shader
PackFile: ./basewsw/map_wtest13.pk3 : scripts/ecel.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/effects.shader
PackFile: ./basewsw/map_wtest13.pk3 : scripts/evil8_base.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/extra.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/exwsw.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/factory.shader
PackFile: ./basewsw/data1_pure.pk3 : scripts/gfx.shader
PackFile: ./basewsw/data1_pure.pk3 : scripts/hazelh.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/headicons.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/house1.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/house3.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/house4.shader
PackFile: ./basewsw/data0.pk3 : scripts/hud.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/jumppad1.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/models.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/monada.shader
PackFile: ./basewsw/map_wdm7.pk3 : scripts/nateleaf.shader
PackFile: ./basewsw/map_wdm7.pk3 : scripts/nateshad.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/padpork.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/polybeams.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/respawnindicators.shader
PackFile: ./basewsw/data1_pure.pk3 : scripts/russus.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/silverclaw.shader
PackFile: ./basewsw/map_wtest13.pk3 : scripts/sockter.shader
PackFile: ./basewsw/map_wda1.pk3 : scripts/solidfake_credits.shader
PackFile: ./basewsw/map_wda1.pk3 : scripts/solidfake_lights.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/starsky.shader
PackFile: ./basewsw/data1_pure.pk3 : scripts/supersymmetry.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/team0ups.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/telestecki.shader
PackFile: ./basewsw/data0.pk3 : scripts/ui.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/viciious.shader
PackFile: ./basewsw/map_wctf2.pk3 : scripts/wctf2.shader
PackFile: ./basewsw/map_wda3.pk3 : scripts/wda3.shader
PackFile: ./basewsw/map_wda5.pk3 : scripts/wda5.shader
PackFile: ./basewsw/map_wda6.pk3 : scripts/wda6.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/wdm1.shader
PackFile: ./basewsw/map_wdm19.pk3 : scripts/wdm19.shader
PackFile: ./basewsw/map_wdm4.pk3 : scripts/wdm4.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/wdm6.shader
PackFile: ./basewsw/map_wdm7.pk3 : scripts/wdm7.shader
PackFile: ./basewsw/map_wdm8.pk3 : scripts/wdm8.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/wdm9.shader
PackFile: ./basewsw/map_wdm7.pk3 : scripts/web.shader
PackFile: ./basewsw/data0_pure.pk3 : scripts/world.shader
PackFile: ./basewsw/data0.pk3 : gfx/ui/white.tga
Loading shader gfx/ui/console from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/logo.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_10.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_10.wfd
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_12.tga
PackFile: ./basewsw/data0.pk3 : fonts/bitstream_12.wfd
PackFile: ./basewsw/data0.pk3 : fonts/virtue_16.tga
PackFile: ./basewsw/data0.pk3 : fonts/virtue_16.wfd
PackFile: ./basewsw/modules_041.pk3 : ui_i386.so
Loading shader gfx/ui/menubackfx from cache...
PackFile: ./basewsw/data0.pk3 : gfx/ui/back1.tga
PackFile: ./basewsw/data0.pk3 : gfx/ui/back2.tga
PackFile: ./basewsw/data0.pk