All pastes #915452 Raw Edit

Miscellany

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#915452 ·published 2008-02-23 20:23 UTC
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|3-Hump Lacooda|70|AST|Beast/Effect|Earth|3||500|1500|If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.|0|
|4-Starred Ladybug of Doom|88|PSV|Insect/Effect|Wind|3||800|1200|FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.|0|
|7|91|AST|Spell Card|Spell||Continuous|||When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, Gain 700 Life Points.|0|
|7 Colored Fish|8|SDJ|Fish|Water|4||1800|800|A rare rainbow fish that has never been caught by mortal man.|0|
|7 Colored Fish|98|MRD|Fish|Water|4||1800|800|A rare rainbow fish that has never been caught by mortal man.|0|
|7 Completed|4|PSV|Spell Card|Spell||Equip|||A Machine-Type Monster equipped with this card increases its ATK or DEF by 700 points.  You cannot change your choice as long as this card remains face-up on the Field.|0|
|8-Claws Scorpion|24|PGD|Insect/Effect|Dark|2||300|200|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage step calculation only.|0|
|A Cat of Ill Omen|70|PGD|Beast/Effect|Dark|2||500|300|FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.|0|
|A Deal with Dark Ruler|30|DCR|Spell Card|Spell||Quick-Play|||Activate only during a turn in which a monster with 8 or more level on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck.|0|
|A Feint Plan|32|LOD|Trap Card|Trap|||||A player cannot attack face-down monsters during this turn.|0|
|A Hero Emerges|104|IOC|Trap Card|Trap|||||Activate only when your opponent declares an attack. Select 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.|0|
|A Legendary Ocean|78|LOD|Spell Card|Spell||Field|||This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.|0|
|A Man with Wdjat|68|PGD|Spellcaster/Effect|Dark|4||1600|1600|When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.|0|
|A Wingbeat of Giant Dragon|44|LOD|Spell Card|Spell|||||Return 1 face-up Level 5 or higher Dragon-Type monster you control to it's owner's hand and destroy all Spell and Trap Cards.|0|
|Absolute End|50|SOD|Trap Card|Trap|||||Activate only during your opponent’s turn. This turn, attacks from your opponent’s monsters become direct attacks to your Life Points.|0|
|Absorbing Kid from the Sky|72|AST|Fairy/Effect|Light|4||1300|1000|When this card destroys a monster and sends it to the Graveyard as a result of battle, gain Life Points by the Level of the destroyed monster x 300 points.|0|
|Abyss Soldier|1|CMC|Aqua/Effect|Water|4||1800|1300|Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.|0|
|Abyssal Designator|40|SOD|Spell Card|Spell|||||Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.|0|
|Acid Rain|1|DL8|Spell Card|Spell|||||Destroy all face-up Machine-Type monsters on the field.|0|
|Acid Trap Hole|5|DDS|Trap Card|Trap|||||Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.|0|
|Acrobat Monkey|3|DCR|Machine|Earth|3||1000|1800|An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.|0|
|Adhesion Trap Hole|50|MFC|Trap Card|Trap|||||Activate only when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.|0|
|After the Struggle|86|LOD|Spell Card|Spell|||||This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.|0|
|Agido|80|DCR|Fairy/Effect|Earth|4||1500|1300|When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can special Summon a Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.|0|
|Airknight Parshath|62|LOD|Fairy/Effect|Light|5||1900|1400|When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.|0|
|Aitsu|56|MFC|Fairy|Fire|5||100|100|He seems to be very unreliable, but he might have incredible potential.|0|
|Alpha The Magnet Warrior|1|DOR|Rock|Earth|4||1400|1700|Alpha, Beta, and Gamma meld as one to form a powerful monster!|0|
|Altar for Tribute|95|DCR|Trap Card|Trap|||||Select 1 monster on your side of the field and send it to the Graveyard. Gain Life Points by an amount equal to the original ATK of the monster.|0|
|Amazon Archer|32|LON|Warrior/Effect|Earth|4||1400|1000|Tribute 2 monsters on your side of the field to inflict 1200 damage to your opponent.|0|
|Amazoness Archers|96|MFC|Trap Card|Trap|||||This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field become face-up Attack Position (Flip Effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all of these monsters this turn.|0|
|Amazoness Blowpiper|62|MFC|Warrior/Effect|Earth|3||800|1500|Select 1 face-up monster on your opponent's side of the field during each of your Standby Phase, Decrease the ATK of the selected monsters by 500 points until the end of this turn.|0|
|Amazoness Chain Master|2|SP1|Warrior/Effect|Earth|4||1500|1300|When this monster is destroyed by battle and sent to the Graveyard, by paying 1500 Life Points, look at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner)|0|
|Amazoness Fighter|60|MFC|Warrior/Effect|Earth|4||1500|1300|All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.|0|
|Amazoness Paladin|59|MFC|Warrior/Effect|Earth|4||1700|300|Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer".|0|
|Amazoness Spellcaster|84|MFC|Spell Card|Spell|||||Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.|0|
|Amazoness Swords Woman|61|MFC|Warrior/Effect|Earth|4||1500|1600|The opponent takes all Battle Damage to this card's controller that he/she would take from a battle involving this card.|0|
|Amazoness Tiger|63|MFC|Beast/Effect|Earth|4||1100|1500|Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name,, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.|0|
|Ameba|10|MRL|Aqua/Effect|Water|1||300|350|When the control of this face-up card on the field shifts to your opponent, inflict 2000 damage to your opponent. This effect can only be used once as long as this card remains face-up on the field.|0|
|Amphibian Beast|8|LON|Fish|Water|6||2400|2000|On land or in sea, the speeds of this monster are unmatchable.|0|
|Amphibious Bugroth MK-3|81|IOC|Machine/Effect|Water|4||1500|1300|As long as "Umi" remains face-up on the field, this card can attack your opponent directly.|0|
|Amplifier|40|AST|Spell Card|Spell||Equip|||This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.|0|
|An Owl of Luck|73|PGD|Winged Beast/Effect|Wind|2||300|500|FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.|0|
|Ancient Brain|82|MRD|Fiend|Dark|3||1000|700|A fallen fairy that is powerful in the Dark.|0|
|Ancient Elf|37|MRD|Spellcaster|Light|4||1450|1200|This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.|0|
|Ancient Elf|24|SDY|Spellcaster|Light|4||1450|1200|This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.|0|
|Ancient Lamp|1|SP2|Spellcaster/Effect|Wind|3||900|1400|When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.|0|
|Ancient Lizard Warrior|50|MRD|Reptile|Earth|4||1400|1100|Before the dawn of man, this lizard warrior ruled supreme.|0|
|Ancient One of the Deep Forest|18|MRL|Beast|Earth|6||1800|1900|This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.|0|
|Ancient Telescope|39|SDK|Spell Card|Spell|||||See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.|0|
|Andro Sphinx|2|EP1|Beast/Effect|Light|10||3000|2500|You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.|0|
|Ansatsu|16|SDY|Warrior|Earth|5||1700|1200|A silent and deadly warrior specializing in assassinations.|0|
|Ante|34|MFC|Spell Card|Spell|||||Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand.|0|
|Anti Raigeki|2|TP3|Trap Card|Trap|||||When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.|0|
|Anti-Aircraft Flower|76|IOC|Plant/Effect|Earth|3||0|1600|Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 damage to your opponent.|0|
|Anti-Spell|103|MFC|Trap Card|Trap||Counter|||Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.|0|
|Anti-Spell Fragrance|2|PCY|Trap Card|Trap||Continuous|||As long as this card remains face up on the field both players must first set Spell Cards when they use them and cannot activate them until their next turn.|0|
|Apprentice Magician|66|MFC|Spellcaster/Effect|Dark|2||400|800|When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed in Battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position.|0|
|Appropriate|24|PSV|Trap Card|Trap||Continuous|||You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that, each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.|0|
|Aqua Chorus|2|PCK|Trap Card|Trap||Continuous|||If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.|0|
|Aqua Madoor|8|SDP|Spellcaster|Water|4||1200|2000|A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.|0|
|Aqua Madoor|27|LOB|Spellcaster|Water|4||1200|2000|A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.|0|
|Aqua Spirit|68|LON|Aqua/Effect|Water|4||1600|1200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.|0|
|Arcane Archer of the Forest|29|AST|Warrior/Effect|Earth|3||900|1400|This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.|0|
|Archfiend of Gilfer|3|JMP|Fiend/Effect|Dark|6||2200|2500|When this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell Card that decreases the ATK of the equipped monster by 500 points.|0|
|Archfiend Soldier|57|DCR|Fiend|Dark|4||1900|1500|An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.|0|
|Archfiend's Oath|92|DCR|Spell Card|Spell||Continuous|||Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.|0|
|Archfiend's Roar|99|DCR|Trap Card|Trap|||||Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.|0|
|Archlord Zerato|34|AST|Fairy/Effect|Light|8||2800|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.|0|
|Armaill|79|LOB|Warrior|Earth|3||700|1300|A strange warrior who manipulates three deadly blades with both hands and his tail.|0|
|Armed Dragon LV3|13|SOD|Dragon/Effect|Wind|3||1200|900|During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.|0|
|Armed Dragon LV3|5|SD1|Dragon/Effect|Wind|3||1200|900|During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.|0|
|Armed Dragon LV5|6|SD1|Dragon/Effect|Wind|5||2400|1700|Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.|0|
|Armed Dragon LV5|14|SOD|Dragon/Effect|Wind|5||2400|1700|Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.|0|
|Armed Dragon LV7|15|SOD|Dragon/Effect|Wind|7||2800|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster.|0|
|Armed Ninja|106|LOB|Warrior/Effect|Earth|1||300|300|FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|Armed Ninja|18|SDP|Warrior/Effect|Earth|1||300|300|FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|Armor Break|55|AST|Trap Card|Trap||Counter|||Negate the activation of an Equip Spell card and destroy it.|0|
|Armor Exe|75|MFC|Rock/Effect|Light|4||2400|1400|This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.|0|
|Armored Glass|19|PSV|Trap Card|Trap|||||You can activate this card when a monster is equipped with an equip spell card. Negate the effects of all equip spell cards on the Field during the turn this card is activated.|0|
|Armored Lizard|9|SDJ|Reptile|Earth|4||1500|1200|A lizard with a very tough hide and a vicious bite.|0|
|Armored Lizard|5|MRD|Reptile|Earth|4||1500|1200|A lizard with a very tough hide and a vicious bite.|0|
|Armored Starfish|116|LOB|Aqua|Water|4||850|1400|A bluish starfish with a solid hide capable of fending off attacks.|0|
|Armored Zombie|13|MRD|Zombie|Dark|3||1500|0|This warrior blindly swings a deadly blade with devastating force.|0|
|Array of Revealing Light|29|LOD|Spell Card|Spell||Field|||Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).|0|
|Arsenal Bug|7|PGD|Insect/Effect|Earth|3||2000|2000|If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.|0|
|Arsenal Robber|48|DCR|Trap Card|Trap|||||Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.|0|
|Arsenal Summoner|4|DCR|Spellcaster/Effect|Wind|4||1600|1600|Flip: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".|0|
|Astral Barrier|59|RDS|Trap Card|Trap||Continuous|||If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points.|0|
|Asura Priest|71|LOD|Fairy/Spirit/Effect|Light|4||1700|1200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.|0|
|Aswan Apparition|64|AST|Fiend/Effect|Dark|3||500|500|When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.|0|
|A-Team Trap Disposal Unit|33|RDS|Machine/Effect|Fire|2||300|400|This effect may be used during either's players turn. When you opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.|0|
|Atomic Firefly|24|AST|Insect/Effect|Light|1||100|200|When this face-up card on the field attacks or is attacked and it is destroyed by battle, the player who destroyed it takes 1000 points of damage|0|
|Attack And Receive|54|PSV|Trap Card|Trap|||||Activate only when you take damage to your Life Points. Inflict 700 damage to your opponent. Also, inflict 300 damage to your opponent for each "Attack and Receive" card in your Graveyard.|0|
|Autonomous Action Unit|32|MFC|Spell Card|Spell||Equip|||Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard, Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.|0|
|Avatar of The Pot|16|AST|Rock/Effect|Earth|3||1200|1300|Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.|0|
|Axe of Despair|2|MRL|Spell Card|Spell||Equip|||Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster, this card returns to the top of your Deck.|0|
|Axe of Despair|35|SYE|Spell Card|Spell||Equip|||Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster, this card returns to the top of your Deck.|0|
|Axe Raider|92|DB2|Warrior|Earth|4||1700|1150|An axe-wielding monster of tremendous strength and agility.|0|
|Axe Raider|6|TP3|Warrior|Earth|4||1700|1150|An axe-wielding monster of tremendous strength and agility.|0|
|Axe Raider|2|TP1|Warrior|Earth|4||1700|1150|An axe-wielding monster of tremendous strength and agility.|0|
|B. Skull Dragon|6|BPT|Dragon/Fusion|Dark|9||3200|2500|"Summoned Skull" + "Red-Eyes B. Dragon"|0|
|B. Skull Dragon|18|MRD|Dragon/Fusion|Dark|9||3200|2500|"Summoned Skull" + "Red-Eyes B. Dragon"|0|
|B. Skull Dragon|4|TP3|Dragon/Fusion|Dark|9||3200|2500|"Summoned Skull" + "Red-Eyes B. Dragon"|0|
|Baby Dragon|3|SDJ|Dragon|Wind|3||1200|700|Much more than just a child, this dragon is gifted with untapped power|0|
|Baby Dragon|61|MRD|Dragon|Wind|3||1200|700|Much more than just a child, this dragon is gifted with untapped power.|0|
|Back to Square One|44|RDS|Spell Card|Spell|||||Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.|0|
|Backfire|46|AST|Trap Card|Trap||Continuous|||When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.|0|
|Backup Soldier|28|PSV|Trap Card|Trap|||||You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.|0|
|Backup Soldier|47|SYE|Trap Card|Trap|||||You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.|0|
|Bad Reaction to Simochi|93|LOD|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.|0|
|Bait Doll|96|LON|Spell Card|Spell|||||Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck.|0|
|Ballista of Rampart Smashing|46|RDS|Spell Card|Spell||Equip|||If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points.|0|
|Balloon Lizard|72|IOC|Reptile/Effect|Earth|4||500|1900|Put 1 counter on this card during each of your Stanby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card.|0|
|Banisher of the Light|78|MRL|Fairy/Effect|Light|3||100|2000|As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.|0|
|Banner of Courage|89|PGD|Spell Card|Spell||Continuous|||During your Battle Phase, all monsters you control gain 200 ATK.|0|
|Bark of Dark Ruler|10|LOD|Trap Card|Trap|||||You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.|0|
|Baron of the Fiend Sword|36|SDY|Fiend|Dark|4||1550|800|An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.|0|
|Barrel Behind The Door|95|PGD|Trap Card|Trap||Counter|||Activate only when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.|0|
|Barrel Dragon|126|MRD|Machine/Effect|Dark|7||2600|2200|Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the Field. This card can only be used during your turn, once per turn.|0|
|Basic Insect|8|LOB|Insect|Earth|2||500|700|Usually found traveling in swarms, this creature's ideal environment is the forest.|0|
|Battle Footballer|1|DCR|Machine|Fire|4||1000|2100|A cyborg with high defense power. Originally it was invented for a football machine.|0|
|Battle Ox|5|SDK|Beast-Warrior|Earth|4||1700|1000|A monster with tremendous power, it destroys enemies with a swing of its axe.|0|
|Battle Ox|2|SKE|Beast-Warrior|Earth|4||1700|1000|A monster with tremendous power, it destroys enemies with a swing of its axe.|0|
|Battle Steer|64|MRD|Beast-Warrior|Earth|5||1800|1300|A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.|0|
|Battle-Scarred|97|DCR|Trap Card|Trap||Continuous|||Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.|0|
|Bazoo the Soul-Eater|7|TP5|Beast/Effect|Earth|4||1600|900|You can remove up to 3 Monster Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.|0|
|Bazoo the Soul-Eater|64|LON|Beast/Effect|Earth|4||1600|900|You can remove up to 3 Monster Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.|0|
|Bean Soldier|18|TP1|Plant|Earth|4||1400|1300|A plant-warrior that attacks with seeds and sword.|0|
|Beast Fangs|41|LOB|Spell Card|Spell||Equip|||A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Beast Of Talwar|103|PSV|Fiend|Dark|6||2400|2150|Only the master of the sword among fiend-type monsters is permitted to hold the Talwar.|0|
|Beastking of the Swamps|14|TP5|Aqua/Effect|Water|4||1000|1100|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Beastking of the Swamps|14|TP1|Aqua/Effect|Water|4||1000|1100|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Beautiful Headhuntress|11|TP2|Warrior|Earth|4||1600|800|A vicious creature that has decapitated numerous enemy monsters.|0|
|Beaver Warrior|64|LOB|Beast-Warrior|Earth|4||1200|1500|What this creature lacks in size it makes up for in defense when battling in the prairie.|0|
|Beaver Warrior|5|SDY|Beast-Warrior|Earth|4||1200|1500|What this creature lacks in size it makes up for in defense when battling in the prairie.|0|
|Beaver Warrior|6|SYE|Beast-Warrior|Earth|4||1200|1500|What this creature lacks in size it makes up for in defense when battling in the prairie.|0|
|Beckoning Light|53|AST|Trap Card|Trap|||||Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.|0|
|Begone, Knave|107|IOC|Trap Card|Trap||Continuous|||When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.|0|
|Berserk Dragon|19|DCR|Zombie/Effect|Dark|8||3500|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns.|0|
|Berserk Gorilla|13|IOC|Beast/Effect|Earth|4||2000|1000|If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.|0|
|Beta The Magnet Warrior|2|DOR|Rock|Earth|4||1700|1600|Alpha, Beta, and Gamma meld as one to form a powerful monster.|0|
|Bickuribox|93|MRD|Fiend/Fusion|Dark|7||2300|2000|"Crass Clown" + "Dream Clown"|0|
|Big Bang Shot|86|MFC|Spell Card|Spell||Equip|||The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.|0|
|Big Burn|47|IOC|Trap Card|Trap|||||Activate only when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.|0|
|Big Core|30|RDS|Machine/Effect|Dark|6||2300|1100|Put 3 counters on this card when you Normal Summon it. This card is not destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.|0|
|Big Eye|17|MRD|Fiend/Effect|Dark|4||1200|1000|FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.|0|
|Big Eye|18|SDJ|Fiend/Effect|Dark|4||1200|1000|FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.|0|
|Big Koala|4|IOC|Beast|Earth|7||2700|2000|A species of Des Koala. He's meek, but people are afraid of him because he is very powerful.|0|
|Big Shield Gardna|2|TP5|Warrior/Effect|Earth|4||100|2600|Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change it to Attack Position at the end of the Damage Step.|0|
|Big Shield Gardna|5|DB1|Warrior/Effect|Earth|4||100|2600|Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change it to Attack Position at the end of the Damage Step.|0|
|Big Wave Small Wave|46|SOD|Spell Card|Spell|||||Destroy all face-up WATER monsters on your field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.|0|
|Bio-Mage|43|LON|Fairy|Light|3||1150|1000|A mysterious priest created as a result of the latest advances in biotechnology.|0|
|Birdface|5|PGD|Winged Beast/Effect|Wind|4||1600|1600|When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.|0|
|Bite Shoes|80|PSV|Fiend/Effect|Dark|2||500|300|FLIP: Change the battle position of 1 face-up monster on the field.|0|
|Black Illusion Ritual|38|SDP|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.|0|
|Black Illusion Ritual|51|MRL|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.|0|
|Black Luster Ritual|25|SYE|Spell Card|Spell||Ritual|||This card is used to ritual summon "Black Luster Soldier". You must also offer monsters whose level stars are equal to 8 or more as a tribute from the field or your hand.|0|
|Black Luster Soldier|24|SYE|Warrior/Ritual|Earth|8||3000|2500|This monster can only be ritual summoned by using "Black Luster Ritual". You must also offer monsters whose level stars are equal to 8 or more as a tribute from the field or your hand.|0|
|Black Luster Soldier - Envoy of the Beginning|25|IOC|Warrior/Effect|Light|8||3000|2500|This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: -Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn. -If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.|0|
|Black Pendant|25|SDP|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.|0|
|Black Pendant|3|MRL|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.|0|
|Black Tyranno|75|IOC|Dinosaur/Effect|Earth|7||2600|1800|If your opponent control no cards except Defense Position Monster Cards, this card can attack your opponent directly.|0|
|Blackland Fire Dragon|62|MRD|Dragon|Dark|4||1500|800|A dragon that dwells in the depths of Darkness, its vulnerability lies in its poor eyesight.|0|
|Blade Knight|34|DB2|Warrior/Effect|Light|4||1600|1000|If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.|0|
|Blade Knight|2|CT1|Warrior/Effect|Light|4||1600|1000|If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.|0|
|Bladefly|20|TP3|Insect/Effect|Wind|2||600|700|As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.|0|
|Bladefly|118|MRD|Insect/Effect|Wind|2||600|700|As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.|0|
|Blast Held By a Tribute|104|DCR|Trap Card|Trap|||||Activate only when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned, or Set. Destroy all face-up Attack Position monsters on your opponent's sid eof the field and inflict 1000 damage to your opponent.|0|
|Blast Juggler|34|MRD|Machine/Effect|Fire|3||800|900|You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.|0|
|Blast Sphere|19|JUMP|Machine/Effect|Dark|4||1400|1400|If your opponent's monster attacks this face-down Defense Position card, this card becomes and Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn and inflict damage to your opponent equal to the equipped monster's ATK.You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.|0|
|Blast with Chain|88|LOD|Trap Card|Trap|||||After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.|0|
|Blasting the Ruins|48|IOC|Trap Card|Trap|||||Activate only if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponents Life Points.|0|
|Blazing Inpachi|61|IOC|Pyro|Fire|4||1850|0|A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.|0|
|Blessings of the Nile|90|AST|Spell Card|Spell||Continuous|||Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, gain 1000 Life Points.|0|
|Blind Destruction|86|LON|Trap Card|Trap||Continuous|||During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field.|0|
|Blindly Loyal Goblin|22|DCR|Warrior/Effect|Earth|4||1800|1500|As long as this card remains face-up on the field, control of this card cannot switch.|0|
|Block Attack|133|MRD|Spell Card|Spell|||||Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.|0|
|Block Attack|31|SDJ|Spell Card|Spell|||||Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.|0|
|Blowback Dragon|22|AST|Machine/Effect|Dark|6||2300|1200|Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. You can only activate this effect once per turn, during your Main Phase.|0|
|Blue Medicine|8|TP1|Spell Card|Spell|||||Increase both you and your opponents Life Points by 400 points.|0|
|Blue-Eyes Shining Dragon|1|MOV|Dragon/Effect|Light|10||3000|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap and Monster Cards that designate this card.|0|
|Blue-Eyes Toon Dragon|1|DB1|Dragon/Toon/Effect|Light|8||3000|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Blue-Eyes Toon Dragon|20|SDP|Dragon/Toon/Effect|Light|8||3000|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Blue-Eyes Toon Dragon|0|MRL|Dragon/Toon/Effect|Light|8||3000|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Blue-Eyes Ultimate Dragon|5|JMP|Dragon/Fusion|Light|12||4500|3800|"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"|0|
|Blue-Eyes White Dragon|1|SDK|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|1|LOB|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|1|JMP|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|1|PCK|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|1|SKE|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|3|BPT|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|3|DDS|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Eyes White Dragon|6|DB1|Dragon|Light|8||3000|2500|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|0|
|Blue-Winged Crown|122|MRD|Winged Beast|Wind|4||1600|1200|With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.|0|
|Boar Soldier|89|MRL|Beast-Warrior/Effect|Earth|4||2000|500|If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.|0|
|Bokoichi the Freightening Car|3|RDS|Machine|Dark|2||500|500|A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.|0|
|Bombardment Beetle|87|PSV|Insect/Effect|Wind|2||400|900|FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.|0|
|Boneheimer|57|LON|Aqua|Water|3||850|400|This monster wanders the seas, sucking dry any creatures that it may encounter.|0|
|Book of Life|21|SD2|Spell Card|Spell|||||Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.|0|
|Book of Life|8|TP5|Spell Card|Spell|||||Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.|0|
|Book of Life|33|PGD|Spell Card|Spell|||||Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.|0|
|Book of Moon|35|PGD|Spell Card|Spell||Quick-Play|||Flip 1 face-up monster on the field into face-down Defense Position.|0|
|Book of Secret Arts|21|SDY|Spell Card|Spell||Equip|||A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Book of Secret Arts|43|LOB|Spell Card|Spell||Equip|||A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Book of Taiyou|34|PGD|Spell Card|Spell|||||Flip 1 face-down monster on the field into face-up Attack Position.|0|
|Bottom Dweller|39|MRD|Fish|Water|5||1650|1700|This is one sea creature whose wrath is something monsters fear to face.|0|
|Bottomless Shifting Sand|43|PGD|Trap Card|Trap||Continuous|||At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.|0|
|Bottomless Trap Hole|92|LOD|Trap Card|Trap|||||When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).|0|
|Bowganian|29|IOC|Machine/Effect|Dark|3||1300|1000|During Each of your Standby Phases, inflict 600 damage to your opponent.|0|
|Breaker the Magical Warrior|71|MFC|Spellcaster/Effect|Dark|4||1600|1000|When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.|0|
|Bubble Crash|90|LOD|Trap Card|Trap|||||This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.|0|
|Bubonic Vermin|57|PSV|Beast/Effect|Earth|3||900|600|FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.|0|
|Burden of the Mighty|2|WC08|Spell Card|Spell||Continuous|||Each face-up monster your opponent controls loses 100 ATK x its own level.|0|
|Burning Algae|62|IOC|Pyro/Effect|Fire|3||500|1500|When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.|0|
|Burning Beast|16|MFC|Pryo/Union/Effect|Fire|4||1500|1000|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Burning Land|61|PSV|Spell Card|Spell||Continuous|||Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.|0|
|Burning Spear|10|TP1|Spell Card|Spell||Equip|||A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|0|
|Burst Breath|49|LOD|Trap Card|Trap|||||Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.|0|
|Burst Breath|49|SKE|Trap Card|Trap|||||Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.|0|
|Burst Stream of Destruction|38|AST|Spell Card|Spell|||||Activate only when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.|0|
|Buster Blader|50|PSV|Warrior/Effect|Earth|7||2600|2300|Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.|0|
|Buster Blader|8|BPT|Warrior/Effect|Earth|7||2600|2300|Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.|0|
|Buster Blader|2|DL1|Warrior/Effect|Earth|7||2600|2300|Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.|0|
|Buster Rancher|85|PGD|Spell Card|Spell||Equip|||Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.|0|
|Butterfly Dagger - Elma|32|DCR|Spell Card|Spell||Equip|||A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand.|0|
|Byser Shock|103|PGD|Fiend/Effect|Dark|5||800|600|When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.|0|
|Call of the Grave|9|TP4|Trap Card|Trap|||||You can activate this card when your opponent activates 'Monster Reborn'. Negate the effect of 'Monster Reborn'.|0|
|Call of the Grave|5|TP2|Trap Card|Trap|||||You can activate this card when your opponent activates 'Monster Reborn'. Negate the effect of 'Monster Reborn'.|0|
|Call Of The Haunted|12|PSV|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Call Of The Haunted|21|SD1|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Call of the Mummy|22|SD2|Spell Card|Spell||Continuous|||If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card's effect once per turn.|0|
|Call of the Mummy|38|PGD|Spell Card|Spell||Continuous|||If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card's effect once per turn.|0|
|Cannon Soldier|106|MRD|Machine/Effect|Dark|4||1400|1300|Tribute 1 monster to inflict 500 points damage to your opponent.|0|
|Cannonball Spear Shellfish|85|IOC|Aqua/Effect|Water|2||1000|1000|As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.|0|
|Card Destruction|42|SDY|Spell Card|Spell|||||You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.|0|
|Card Destruction|32|SYE|Spell Card|Spell|||||You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.|0|
|Card of Safe Return|18|SD2|Spell Card|Spell||Continuous|||When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.|0|
|Card of Safe Return|29|LON|Spell Card|Spell||Continuous|||When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.|0|
|Card of Sanctity|0|EP1|Spell Card|Spell|||||Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.|0|
|Card Shuffle|80|PGD|Spell Card|Spell||Continuous|||Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.|0|
|Castle of Dark Illusions|73|MRD|Fiend/Effect|Dark|4||920|1930|FLIP: Increases the ATK and DEF of all Zombie-type monsters by 200 points. As long as this card remains face-up on the Field, the ATK and DEF of Zombie-type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.|0|
|Castle Walls|49|SDY|Trap Card|Trap|||||Increase a selected monster's DEF by 500 points during the turn this card is activated.|0|
|Castle Walls|43|SDP|Trap Card|Trap|||||Increase a selected monster's DEF by 500 points during the turn this card is activated.|0|
|Castle Walls|49|SDK|Trap Card|Trap|||||Increase a selected monster's DEF by 500 points during the turn this card is activated.|0|
|Castle Walls|45|SDJ|Trap Card|Trap|||||Increase a selected monster's DEF by 500 points during the turn this card is activated.|0|
|Catapult Turtle|75|MRD|Aqua/Effect|Water|5||1000|2000|Tribute 1 monster. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.|0|
|Cat's Ear Tribe|81|MFC|Beast-Warrior/Effect|Earth|1||200|100|During the Damage Steps of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.|0|
|Cave Dragon|40|LOD|Dragon/Effect|Wind|4||2000|100|If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack.|0|
|CeaseFire|30|PSV|Trap Card|Trap|||||Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.|0|
|CeaseFire|30|SD1|Trap Card|Trap|||||Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.|0|
|Celtic Guardian|9|SDY|Warrior|Earth|4||1400|1200|An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.|0|
|Celtic Guardian|8|SYE|Warrior|Earth|4||1400|1200|An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.|0|
|Celtic Guardian|7|LOB|Warrior|Earth|4||1400|1200|An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.|0|
|Cemetery Bomb|59|SOD|Trap Card|Trap|||||Inflict 100 points of damage to your opponent’s Life Points for each card in his/her Graveyard.|0|
|Ceremonial Bell|92|MRL|Spellcaster/Effect|Light|3||0|1850|As long as this card remains face-up on the field, both players must show their respective hands.|0|
|Cestus of Dagla|90|DCR|Spell Card|Spell||Equip|||This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases it ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, gain Life Points by an equal amount.|0|
|Chain Burst|56|RDS|Trap Card|Trap||Continuous|||Inflict 1000 points of damage to each player who activates a Trap Card.|0|
|Chain Destruction|6|PSV|Trap Card|Trap|||||You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.|0|
|Chain Destruction|4|TP4|Trap Card|Trap|||||You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.|0|
|Chain Disappearance|52|IOC|Trap Card|Trap|||||Activate only when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled.|0|
|Chain Energy|46|MRL|Spell Card|Spell||Continuous|||Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.|0|
|Change of Heart|32|SDY|Spell Card|Spell|||||Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.|0|
|Change of Heart|60|MRD|Spell Card|Spell|||||Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.|0|
|Change of Heart|30|SDJ|Spell Card|Spell|||||Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.|0|
|Change of Heart|30|SDP|Spell Card|Spell|||||Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.|0|
|Change of Heart|32|SKE|Spell Card|Spell|||||Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.|0|
|Change of Heart|30|SYE|Spell Card|Spell|||||Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.|0|
|Chaos Burst|3|GX04|Trap Card|Trap|||||Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent.|0|
|Chaos Command Magician|68|MFC|Spellcaster/Effect|Light|6||2400|1900|Negate the effect of a Monster Card that targets this 1 card.|0|
|Chaos Emperor Dragon - Envoy of the End|0|IOC|Dragon/Effect|Dark|8||3000|2500|This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 damage to your opponent for each card that is sent to the Graveyard by this effect.|0|
|Chaos End|36|IOC|Spell Card|Spell|||||Activate only when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.|0|
|Chaos Greed|38|IOC|Spell Card|Spell|||||Activate only when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.|0|
|Chaos Necromancer|17|IOC|Fiend/Effect|Dark|1||0|0|The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.|0|
|Chaos Sorcerer|23|IOC|Spellcaster/Effect|Dark|6||2300|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.|0|
|Chaosrider Gustaph|18|IOC|Warrior/Effect|Wind|4||1400|1500|You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.|0|
|Charcoal Inpachi|1|SOD|Pyro|Fire|1||100|2100|A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.|0|
|Charm of Shabti|74|PGD|Rock/Effect|Earth|1||100|100|Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.|0|
|Charubin the Fire Knight|15|LOB|Pyro/Fusion|Fire|3||1100|800|"Monster Egg" + "Hinotama Soul"|0|
|Checkmate|89|DCR|Spell Card|Spell|||||Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponent directly.|0|
|Chopman the Desperate Outlaw|10|IOC|Zombie/Effect|Dark|3||1100|500|When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.|0|
|Chorus of Sanctuary|37|MRL|Spell Card|Spell||Field|||Increase the DEF of all Defense Position monsters by 500 points.|0|
|Chosen One|14|LON|Spell Card|Spell|||||Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard|0|
|Claw Reacher|18|SDY|Fiend|Dark|3||1000|800|Stretching arms and razor-sharp claws make this monster a formidable opponent.|0|
|Cliff The Trap Remover|78|MFC|Warrior/Effect|Dark|3||1200|1000|When this card inflicts Battle Damage to your opponent's Life Points, you can select and activates 1 of the following effects - Destroy 1 Spell Card or Trap Card on the field - Send 2 cards from the top of your opponent's Deck to his/her Graveyard.|0|
|Cloning|22|JUMP|Trap Card|Trap|||||Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this token.|0|
|Coach Goblin|15|IOC|Fiend/Effect|Earth|4||1200|1500|As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.|0|
|Cobra Jar|75|PGD|Reptile/Effect|Earth|2||600|300|FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed by battle, inflict 500 damage to your opponent.|0|
|Cobraman Sakuzy|32|PGD|Reptile/Effect|Earth|3||800|1400|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.|0|
|Cockroach Knight|29|TP1|Insect/Effect|Earth|3||800|900|When this card has been sent to the Graveyard, it is returned to the top of your Deck.|0|
|Cocoon of Evolution|11|MRD|Insect/Effect|Earth|3||0|2000|You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".|0|
|Coffin Seller|93|PGD|Trap Card|Trap||Continuous|||Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 damage to your opponent.|0|
|Cold Wave|62|PSV|Spell Card|Spell|||||This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Spell or Trap cards.|0|
|Collected Power|78|LON|Trap Card|Trap|||||Select 1 face-up monster on the field. Equip this monster with all face-up Equip Spell Cards on the field. If the target of the Equip Spell Card is not correct, destroy the Equip Spell Card.|0|
|Combination Attack|30|MFC|Spell Card|Spell||Quick-Play|||During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.|0|
|Command Knight|114|DB2|Warrior/Effect|Fire|4||1200|1900|While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.|0|
|Command Knight|3|CT1|Warrior/Effect|Fire|4||1200|1900|While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.|0|
|Commencement Dance|62|MRL|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.|0|
|Compulsory Evacuation Device|28|SD2|Trap Card|Trap|||||Return 1 monster on the field to its owner's hand.|0|
|Compulsory Evacuation Device|103|IOC|Trap Card|Trap|||||Return 1 monster on the field to its owner's hand.|0|
|Confiscation|38|MRL|Spell Card|Spell|||||Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.|0|
|Continuous Destruction Punch|85|MFC|Spell Card|Spell||Continuous|||When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.|0|
|Contract with Exodia|31|DCR|Spell Card|Spell|||||Activate only when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in you Graveyard. Special Summon 1 "Exodia Necross" from your hand.|0|
|Contract With The Abyss|86|DCR|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|0|
|Contract With The Dark Master|87|DCR|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Dark Master - Zorc". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|Copycat|20|JUMP|Spellcaster/Effect|Light|1||0|0|When this card is Normal Summoned, Flip Summoned, or Special Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.|0|
|Convulsion of Nature|84|LOD|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.|0|
|Corroding Shark|20|TP1|Zombie|Dark|3||1100|700|A zombie shark that can deliver its lethal curse with a spell.|0|
|Cosmo Queen|2|MP1|Spellcaster|Dark|8||2900|2450|Queen of the galaxies and mistress of the stars.|0|
|Cost Down|53|DCR|Spell Card|Spell|||||Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.|0|
|Covering Fire|60|RDS|Trap Card|Trap|||||If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.|0|
|Crab Turtle|69|MRL|Aqua/Ritual|Water|8||2550|2500|This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|Crass Clown|78|MRD|Fiend/Effect|Dark|4||1350|1400|When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the Field to the owner's hand.|0|
|Crawling Dragon|12|MRD|Dragon|Earth|5||1600|1400|This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.|0|
|Crawling Dragon #2|27|TP2|Dinosaur|Earth|4||1600|1200|A powerful dragon with teeth that can grind almost anything to dust.|0|
|Creature Swap|81|LOD|Spell Card|Spell|||||Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions this turn.|0|
|Creature Swap|20|SD2|Spell Card|Spell|||||Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions this turn.|0|
|Creature Swap|81|SD1|Spell Card|Spell|||||Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions this turn.|0|
|Creeping Doom Manta|25|RDS|Fish/Effect|Water|3||1300|1200|When this card is Normal Summoned successfully, no Trap cards can be activated.|0|
|Crimson Ninja|6|IOC|Warrior/Effect|Earth|1||300|300|FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick it up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to it's original position|0|
|Crimson Sentry|33|LON|Warrior/Effect|Fire|4||1500|1200|Tribute this face-up card to return 1 of your monsters destroyed by battle during this turn to the bottom of your Deck.|0|
|Crush Card Virus|4|SJCS|Trap Card|Trap|||||Tribute 1 DARK monster with 1000 or less ATK. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.|0|
|Cure Mermaid|41|LON|Fish/Effect|Water|4||1500|800|As long as this card remains face-up on your side of the field, gain 800 Life Points during each of your Standby Phases.|0|
|Curse of Aging|94|PGD|Trap Card|Trap|||||Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.|0|
|Curse of Anubis|105|AST|Trap Card|Trap|||||All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.|0|
|Curse of Anubis|28|SD1|Trap Card|Trap|||||All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.|0|
|Curse of Darkness|106|IOC|Trap Card|Trap||Continuous|||Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.|0|
|Curse of Dragon|66|LOB|Dragon|Dark|5||2000|1500|A wicked dragon that taps into dark forces to execute a powerful attack.|0|
|Curse of Dragon|8|SDY|Dragon|Dark|5||2000|1500|A wicked dragon that taps into dark forces to execute a powerful attack.|0|
|Curse of Fiend|32|MRL|Spell Card|Spell|||||Changes the battle positions of all Attack Position monsters on the fields to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.|0|
|Curse of Royal|18|TP5|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.|0|
|Curse of Royal|44|PGD|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.|0|
|Curse of the Masked Beast|16|LON|Spell Card|Spell||Ritual|||This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|Cursed Seal of the Forbidden Spell|49|IOC|Trap Card|Trap||Counter|||Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.|0|
|Cyber Falcon|47|PSV|Machine|Wind|4||1400|1200|A jet-powered hawk that travels at the speed of sound.|0|
|Cyber Harpie Lady|1|SP1|Winged Beast/Effect|Wind|4||1800|1300|This card's name is treated as "Harpie Lady"|0|
|Cyber Jar|77|MRL|Rock/Effect|Dark|3||900|900|FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.|0|
|Cyber Raider|11|DCR|Machine/Effect|Dark|4||1400|1000|When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: - Select 1 equipped Equip Spell Card and destroy it. - Select 1 equipped Equip Spell Card and equip it to this card.|0|
|Cyber Saurus|105|MRD|Machine/Fusion|Earth|5||1800|1400|"Blast Juggler" + "Two-Headed King Rex"|0|
|Cyber Soldier of Darkworld|28|TP1|Machine|Dark|4||1400|1200|A mechanical soldier that won't stop attacking until all life readings have been extinguised from its sensors.|0|
|Cyber-Stein|100|DB2|Machine/Effect|Dark|2||700|500|Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.|0|
|Cyber-Stein|1|SJC|Machine/Effect|Dark|2||700|500|Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.|0|
|Cyclon Laser|95|LON|Spell Card|Spell||Equip|||You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|D. Human|30|SDK|Warrior|Earth|4||1300|1100|Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.|0|
|D. Tribe|102|PGD|Trap Card|Trap|||||All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.|0|
|D. Tribe|50|SKE|Trap Card|Trap|||||All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.|0|
|D.D. Assailant|2|DBT|Warrior/Effect|Earth|4||1700|1600|When this card is destroyed by battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.|0|
|D.D. Borderline|40|IOC|Spell Card|Spell||Continuous|||When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.|0|
|D.D. Crazy Beast|19|MFC|Beast/Effect|Earth|3||1400|1400|A monster that this card destroys as a result of battle is removed from play.|0|
|D.D. Designator|39|IOC|Spell Card|Spell|||||Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have that declared card in his/her hand, remove 1 random card in your hand from play.|0|
|D.D. Scout Plane|12|IOC|Machine/Effect|Dark|2||800|1200|If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.|0|
|D.D. Trainer|55|DCR|Fiend|Dark|1||100|2000|A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.|0|
|D.D. Warrior Lady|27|DCR|Warrior/Effect|Light|4||1500|1600|When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.|0|
|Dancing Elf|16|TP2|Fairy|Wind|1||300|250|An elf that dances across the sky with wings of razor-sharp blades.|0|
|Dancing Fairy|38|LON|Fairy/Effect|Wind|4||1700|1000|As long as this card remains in face-up Defense Position on your side of the field, gain 1000 Life Points during each of your Standby Phases.|0|
|Dark Assailant|15|SDK|Zombie|Dark|4||1200|1200|Armed with the Psycho Sword, this sinister assassin rules the bad land.|0|
|Dark Balter the Terrible|2|LOD|Fiend/Fusion/Effect|Dark|5||2000|1200|"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.|0|
|Dark Bat|58|PSV|Winged Beast|Wind|3||1000|1000|Bats from the Netherworld that use their hyper senses to detect their enemies.|0|
|Dark Blade|7|MFC|Warrior|Dark|4||1800|1500|They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.|0|
|Dark Blade|15|SYE|Warrior|Dark|4||1800|1500|They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.|0|
|Dark Blade the Dragon Knight|35|RDS|Warrior/Fusion/Effect|Dark|6||2200|1500|"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.|0|
|Dark Bribe|2|GX04|Trap Card|Trap||Counter|||Negate the activation of and effect of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card.|0|
|Dark Cat with White Tail|83|MFC|Beast/Effect|Earth|2||800|500|FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hand.|0|
|Dark Coffin|47|PGD|Trap Card|Trap|||||When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:  - Discard 1 random card in their hand.  - Select 1 monster on their side of the field and destroy it.|0|
|Dark Core|35|MFC|Spell Card|Spell|||||Discard 1 card from your hand. Remove 1 face-up monster on the field from play.|0|
|Dark Designator|20|TP5|Spell Card|Spell|||||Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.|0|
|Dark Designator|79|PGD|Spell Card|Spell|||||Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.|0|
|Dark Driceratops|73|IOC|Dinosaur/Effect|Earth|6||2400|1500|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Dark Dust Spirit|17|PGD|Zombie/Spirit/Effect|Earth|6||2200|1800|This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.|0|
|Dark Dust Spirit|4|SD2|Zombie/Spirit/Effect|Earth|6||2200|1800|This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.|0|
|Dark Elf|18|TP3|Spellcaster/Effect|Dark|4||2000|800|This card requires a cost of 1000 of your own Life Points to attack.|0|
|Dark Elf|113|MRD|Spellcaster/Effect|Dark|4||2000|800|This card requires a cost of 1000 of your own Life Points to attack.|0|
|Dark Energy|88|LOB|Spell Card|Spell||Equip|||A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Dark Energy|20|SDK|Spell Card|Spell||Equip|||A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Dark Factory of Mass Production|37|SOD|Spell Card|Spell|||||Select 2 Normal Monsters from your Graveyard and add them to your hand.|0|
|Dark Flare Knight|17|DCR|Warrior/Fusion/Effect|Dark|6||2200|800|"Dark Magician" + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 "Mirage Knight" from your hand or Deck.|0|
|Dark Gray|11|LOB|Beast|Earth|3||800|900|Entirely gray, this beast has rarely been seen by mortal eyes.|0|
|Dark Hole|26|SYE|Spell Card|Spell|||||Destroy all monsters on the field.|0|
|Dark Hole|26|SDP|Spell Card|Spell|||||Destroy all monsters on the field.|0|
|Dark Hole|22|SDK|Spell Card|Spell|||||Destroy all monsters on the field.|0|
|Dark Hole|22|SDY|Spell Card|Spell|||||Destroy all monsters on the field.|0|
|Dark Hole|26|SDJ|Spell Card|Spell|||||Destroy all monsters on the field.|0|
|Dark Hole|52|LOB|Spell Card|Spell|||||Destroy all monsters on the field.|0|
|Dark Jeroid|56|PGD|Fiend/Effect|Dark|4||1200|1500|When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points.|0|
|Dark King of the Abyss|20|LOB|Fiend|Dark|3||1200|800|It's said that this King of the Netherworld once had the power to rule over the dark.|0|
|Dark Magic Attack|95|AST|Spell Card|Spell|||||Activate only while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.|0|
|Dark Magician|2|DDS|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician|5|LOB|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician|1|BPT|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician|6|SDY|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician|1|SYE|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician|4|PCY|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician|7|DB1|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Magician Girl|0|MFC|Spellcaster/Effect|Dark|6||2000|1700|Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.|0|
|Dark Magician Girl|4|CT2|Spellcaster/Effect|Dark|6||2000|1700|Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.|0|
|Dark Magician Knight|1|ROD|Warrior/Effect|Dark|7||2500|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.|0|
|Dark Magician of Chaos|65|IOC|Spellcaster/Effect|Dark|8||2800|2600|When this card is Normal Summoned or Special Summoned, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play.|0|
|Dark Master - Zorc|82|DCR|Fiend/Ritual/Effect|Dark|8||2700|1500|This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field.|0|
|Dark Mimic LV1|9|SOD|Fiend/Effect|Dark|1||100|1000|FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Dark Mimic LV3” from your hand or Deck.|0|
|Dark Mimic LV3|10|SOD|Fiend/Effect|Dark|3||1000|1000|If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.|0|
|Dark Mirror Force|54|IOC|Trap Card|Trap|||||You can activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.|0|
|Dark Necrofear|65|LON|Fiend/Effect|Dark|8||2200|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.|0|
|Dark Necrofear|2|DL2|Fiend/Effect|Dark|8||2200|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.|0|
|Dark Paladin|105|MFC|Spellcaster/Fusion/Effect|Dark|8||2900|2400|"Dark Magician" + "Buster Blader" This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.|0|
|Dark Paladin|1|DMG|Spellcaster/Fusion/Effect|Dark|8||2900|2400|"Dark Magician" + "Buster Blader" This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.|0|
|Dark-Piercing Light|87|DB2|Spell Card|Spell|||||Flip all face-down monsters on your opponent's  side of the field face-up.|0|
|Dark-Piercing Light|15|MP1|Spell Card|Spell|||||Flip all face-down monsters on your opponent's  side of the field face-up.|0|
|Dark Room of Nightmare|82|PGD|Spell Card|Spell||Continuous|||Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 damage to your opponent. This card's effect is not applied to the effect of "Dark Room of Nightmare".|0|
|Dark Ruler Ha Des|1|LOD|Fiend/Effect|Dark|6||2450|1600|As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in Battle. This card cannot be Special Summoned from the Graveyard.|0|
|Dark Sage|2|DOD|Spellcaster/Effect|Dark|9||2800|3200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.|0|
|Dark Sage|4|DB1|Spellcaster/Effect|Dark|9||2800|3200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.|0|
|Dark Scorpion - Chick the Yellow|26|DCR|Warrior/Effect|Dark|3||1000|1000|When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: - Return 1 card on the field to its owner's hand. - See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck.|0|
|Dark Scorpion - Gorg the Strong|60|DCR|Warrior/Effect|Dark|5||1800|1500|When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: - Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. - Send 1 card from the top of your opponent's Deck to the Graveyard.|0|
|Dark Scorpion - Meanae The Thorn|61|DCR|Warrior/Effect|Dark|4||1000|1800|When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: - Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. - Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand.|0|
|Dark Scorpion Burglars|28|PGD|Warrior/Effect|Dark|4||1000|1000|When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled.|0|
|Dark Scorpion Combination|98|DCR|Trap Card|Trap|||||Activate only when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent directly) becomes 400 points.|0|
|Dark Snake Syndrome|87|PGD|Spell Card|Spell||Continuous|||Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.|0|
|Dark Spirit of the Silent|79|LON|Trap Card|Trap|||||This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.|0|
|Dark Titan of Terror|14|SDK|Fiend|Dark|4||1300|1100|A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.|0|
|Dark Witch|19|MRL|Fairy|Light|5||1800|1700|A popular creature in mythology that delivers fatal attacks with a sharp spear.|0|
|Dark Zebra|84|MRL|Beast/Effect|Earth|4||1800|400|If this is the only Monster Card in your control during your Standby Phase, it is changed to Defense Position. You cannot change the position of this card during the same turn.|0|
|Darkbishop Archfiend|69|DCR|Fiend/Effect|Water|3||300|1400|The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifcally designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.|0|
|Darkfire Dragon|19|LOB|Dragon/Fusion|Dark|4||1500|1250|"Firegrass" + "Petit Dragon"|0|
|Darkfire Dragon|16|TP3|Dragon/Fusion|Dark|4||1500|1250|Firegrass" + "Petit Dragon|0|
|Darkfire Soldier #1|10|SDJ|Pyro|Fire|4||1700|1150|An explosive expert from a special elite force.|0|
|Darkfire Soldier #1|43|PSV|Pyro|Fire|4||1700|1150|An explosive expert from a special elite force.|0|
|Darkfire Soldier #2|45|PSV|Pyro|Fire|4||1700|1100|A warrior who gained immeasurable power from the heart of a volcano.|0|
|Darkness Approaches|40|MRL|Spell Card|Spell|||||Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.|0|
|Darkworld Thorns|114|LOB|Plant|Earth|3||1200|900|A thorny plant found in the darklands that wraps itself around any unwary traveler.|0|
|Deal of Phantom|84|LON|Trap Card|Trap|||||Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.|0|
|Decayed Commander|10|MFC|Zombie/Effect|Earth|4||1000|1500|When this card is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.|0|
|Dedication through Light and Darkness|95|IOC|Spell Card|Spell||Quick-Play|||Activate only by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.|0|
|Deep Diver|1|WC08|Aqua/Effect|Water|3||1000|1100|If this card is destroyed by battle and sent to the Graveyard, at the end of the Battle Phase select 1 Monster Card from your Deck, and place it on top of your Deck.|0|
|Deepsea Shark|38|MRD|Fish/Fusion|Water|5||1900|1600|"Bottom Dweller" + "Tongyo"|0|
|Deepsea Warrior|79|PSV|Warrior/Effect|Water|5||1600|1800|As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.|0|
|De-Fusion|97|LON|Spell Card|Spell||Quick-Play|||Return 1 Fusion Monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.|0|
|Dekoichi the Battlechanted Locomotive|32|RDS|Machine/Effect|Dark|4||1400|1000|FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card.|0|
|Delinquent Duo|39|MRL|Spell Card|Spell|||||Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.|0|
|Delta Attacker|96|AST|Spell Card|Spell|||||Activate only when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent directly during the turn this card is activated.|0|
|Demotion|29|MFC|Spell Card|Spell||Equip|||Downgrade the monster equipped with this card by 2 Levels.|0|
|Des Counterblow|107|AST|Trap Card|Trap||Continuous|||Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.|0|
|Des Dendle|15|MFC|Plant/Union/Effect|Earth|4||300|2000|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Des Feral Imp|14|DCR|Reptile/Effect|Dark|4||1600|1800|FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.|0|
|Des Kangaroo|5|IOC|Beast/Effect|Dark|4||1500|1700|When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally.|0|
|Des Koala|77|MFC|Beast/Effect|Dark|3||1100|1800|FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.|0|
|Des Lacooda|30|PGD|Zombie/Effect|Earth|3||500|600|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can draw 1 card from your Deck.|0|
|Des Volstgalph|2|SJC|Dragon/Effect|Earth|6||2200|1700|Each time this card destroys an opponent’s monster as a result of battle and sends it to the graveyard, inflict 500 points of damage to your opponent’s life points. Also, each time either player activates a normal or quick-play spell card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent’s turn.)|0|
|Desert Sunlight|106|AST|Trap Card|Trap|||||All monsters on your side of the field are changed to face-up Defense Position.|0|
|Desertapir|68|AST|Beast/Effect|Earth|3||900|300|FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".|0|
|Despair from the Dark|23|DCR|Zombie/Effect|Dark|8||2800|3000|When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.|0|
|Despair from the Dark|7|SD2|Zombie/Effect|Dark|8||2800|3000|When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.|0|
|De-Spell|29|SDJ|Spell Card|Spell|||||Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|De-Spell|35|SDK|Spell Card|Spell|||||Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|De-Spell|29|SDY|Spell Card|Spell|||||Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|De-Spell|29|SDP|Spell Card|Spell|||||Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|De-Spell|28|SKE|Spell Card|Spell|||||Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.|0|
|Desrook Archfiend|70|DCR|Fiend/Effect|Light|3||1100|1800|The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfield".|0|
|Destiny Board|88|LON|Trap Card|Trap||Continuous|||At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.|0|
|Destiny Hero - Disk Commander|3|WC07|Warrior/Effect|Dark|1||300|300|When this card is Special Summoned from the Graveyard, draw 2 cards.|0|
|Destiny Hero - Plasma|3|CT04|Warrior/Effect|Dark|8||1900|600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters you control. Once per turn, select your opponent's monster and equip it to this card (you can only equip 1 moster at a time to this card). This card gains equal to half of the ATK of the equipped monster. While this card is face-up on the field, negate all the effects of face-up effect monsters your opponent controls.|0|
|Destroyer Golem|28|SDK|Rock|Earth|4||1500|1000|A golem with a massive right hand for crushing its victims.|0|
|Destroyer Golem|40|MRD|Rock|Earth|4||1500|1000|A golem with a massive right hand for crushing its victims.|0|
|Destruction Punch|13|TP5|Trap Card|Trap|||||When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.|0|
|Destruction Punch|85|LON|Trap Card|Trap|||||When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.|0|
|Destruction Ring|101|IOC|Trap Card|Trap|||||Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.|0|
|Dharma Cannon|18|TP2|Machine|Dark|2||900|500|A monsterous creature whose body is lined with cannons that never miss their targets.|0|
|Dian Keto the Cure Master|27|SDJ|Spell Card|Spell|||||Increases your Life Points by 1000 points.|0|
|Dian Keto the Cure Master|27|SDP|Spell Card|Spell|||||Increases your Life Points by 1000 points.|0|
|Dian Keto the Cure Master|23|SDY|Spell Card|Spell|||||Increases your Life Points by 1000 points.|0|
|Dian Keto the Cure Master|27|SYE|Spell Card|Spell|||||Increases your Life Points by 1000 points.|0|
|Dice Jar|27|PGD|Rock/Effect|Light|3||200|300|FLIP: Both player roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's results x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.|0|
|Dice Re-Roll|100|DCR|Trap Card|Trap|||||After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.|0|
|Different Dimension Capsule|83|PGD|Spell Card|Spell|||||Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.|0|
|Different Dimension Dragon|15|DCR|Dragon/Effect|Light|5||1200|1500|The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed by battle when this card battles with a monster with an ATK of 1900 or less.|0|
|Different Dimension Gate|44|DCR|Spell Card|Spell||Continuous|||Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.|0|
|Diffusion Wave-Motion|107|MFC|Spell Card|Spell|||||Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.|0|
|Dimensional Prison|3|WC08|Trap Card|Trap|||||Activate only when your opponent declares an attack. Remove from play the attacking monster.|0|
|Dimension Distortion|44|IOC|Spell Card|Spell|||||Activate only when there are no cards in your Graveyard. Select 1 monster that is removed from play, and Special Summon it to your side of the field.|0|
|Dimension Fusion|94|IOC|Spell Card|Spell|||||Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.|0|
|Dimension Jar|23|MFC|Machine/Effect|Dark|2||200|200|FLIP: Both players can remove from play up to 3 cards from their opponent's Graveyard.|0|
|Dimensionhole|69|PSV|Spell Card|Spell|||||Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.|0|
|Disappear|89|LOD|Trap Card|Trap|||||Select 1 card from your opponent's Graveyard and remove it from play.|0|
|Disappear|49|SYE|Trap Card|Trap|||||Select 1 card from your opponent's Graveyard and remove it from play.|0|
|Disarmament|102|MFC|Trap Card|Trap|||||Destroy all Equip Cards on the field.|0|
|Disc Fighter|28|AST|Warrior/Effect|Earth|4||1000|1000|If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.|0|
|Disk Magician|53|MRD|Machine|Dark|4||1350|1000|This monster hides in a saucer and only appears when executing an attack.|0|
|Dissolverock|31|LOB|Rock|Earth|3||900|1000|A monster born in the lava pits, it generates intense heat that can melt away its enemies.|0|
|Disturbance Strategy|98|PGD|Trap Card|Trap|||||Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.|0|
|Divine Wrath|50|RDS|Trap Card|Trap||Counter|||Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.|0|
|DNA Surgery|26|PSV|Trap Card|Trap||Continuous|||When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.|0|
|DNA Transplant|108|IOC|Trap Card|Trap||Continuous|||Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.|0|
|Dokurorider|9|TP2|Zombie/Ritual|Dark|6||1900|1850|This monster is summoned using the Ritual Magic Card "Revival of Dokurorider" You must also offer monsters whose total Level stars equal 6 or more as a tribute from the field or your hand.|0|
|Dokuroyaiba|99|PSV|Fiend|Fire|3||1000|400|A boomerang with brains that will pursue a target to the ends of Earth.|0|
|Doma The Angel of Silence|15|MRD|Fairy|Dark|5||1600|1400|This fairy rules over death, and administers it when necessary.|0|
|Doma The Angel of Silence|15|SDY|Fairy|Dark|5||1600|1400|This fairy rules over death, and administers it when necessary.|0|
|Don Turtle|71|IOC|Reptile/Effect|Water|3||1100|1200|When this card is Normal Summoned of Flip Summoned successfully, you can Special Summon any number of "Don Turtle"(s) from your hand.|0|
|Don Zaloog|29|PGD|Warrior/Effect|Dark|4||1400|1500|When this card inflict Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: - Select 1 Card from your opponent's hand randomly and discard it to the Graveyard. - Send 2 cards from the top of your opponent's deck to the Graveyard.|0|
|Dora of Fate|102|AST|Trap Card|Trap|||||Activate only during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.|0|
|Double Coston|78|AST|Zombie/Effect|Dark|4||1700|1650|If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Double Coston|11|SD2|Zombie/Effect|Dark|4||1700|1650|If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Double Snare|15|LOD|Spell Card|Spell|||||Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.|0|
|Double Spell|106|MFC|Spell Card|Spell|||||Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.|0|
|Dragged Down Into The Grave|84|DCR|Spell Card|Spell|||||You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.|0|
|Dragon Capture Jar|44|SDY|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.|0|
|Dragon Capture Jar|10|TP3|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.|0|
|Dragon Capture Jar|45|LOB|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.|0|
|Dragon Manipulator|26|LOD|Warrior/Effect|Earth|3||700|800|FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.|0|
|Dragon Piper|67|MRD|Pyro/Effect|Fire|3||200|1800|FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.|0|
|Dragon Seeker|101|DB2|Fiend/Effect|Dark|6||2000|2100|When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.|0|
|Dragon Seeker|6|TP4|Fiend/Effect|Dark|6||2000|2100|When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.|0|
|Dragon Seeker|2|TP2|Fiend/Effect|Dark|6||2000|2100|When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.|0|
|Dragon Treasure|92|LOB|Spell Card|Spell||Equip|||A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Dragon Treasure|38|SDJ|Spell Card|Spell||Equip|||A Dragon-Type monster Equipped with this card increases its ATK and DEF by 300 points.|0|
|Dragon Zombie|14|SDY|Zombie|Dark|3||1600|0|A dragon revived by sorcery. Its breath is highly corrosive.|0|
|Dragoness the Wicked Knight|86|LOB|Warrior/Fusion|Wind|3||1200|900|"Armaill" + "One-Eyed Shield Dragon"|0|
|Dragonic Attack|101|LON|Spell Card|Spell||Equip|||This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.|0|
|Dragon's Gunfire|45|LOD|Spell Card|Spell|||||You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: (1) Inflict 800 points of Direct Damage to your opponent's Life Points. (2) Destroy 1 face-up monster with a DEF of 800 points or less.|0|
|Dragon's Rage|48|LOD|Trap Card|Trap||Continuous|||When a Dragon-Type monsters on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Dragon's Rage|24|SD1|Trap Card|Trap||Continuous|||When a Dragon-Type monsters on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Draining Shield|54|AST|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and gain Life Points equal to the monster's ATK.|0|
|Dramatic Rescue|97|MFC|Trap Card|Trap|||||Activate only when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position.|0|
|Dreadscythe Harvester|15|JUMP|Insect/Effect|Wind|8||2300|1600|You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.|0|
|Dream Clown|80|MRD|Warrior/Effect|Earth|3||1200|900|When this card is changed from Attack to Defense Position, 1 opposing monster is automatically destroyed.|0|
|Dream Clown|17|SDP|Warrior/Effect|Earth|3||1200|900|When this card is changed from Attack to Defense Position, 1 opposing monster is automatically destroyed.|0|
|Dreamsprite|73|LON|Plant/Effect|Light|2||300|200|When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.|0|
|Drill Bug|78|PSV|Insect/Effect|Earth|2||1100|200|When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.|0|
|Drillago|26|IOC|Machine/Effect|Dark|4||1600|1100|If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent directly.|0|
|Driving Snow|18|PSV|Trap Card|Trap|||||You can activate this when 1 or more of your Trap cards are destroyed and sent from the Field to the graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap card on the Field.|0|
|Drooling Lizard|115|LOB|Reptile|Earth|3||900|800|A blood-sucking snake in human form that attacks any living being that passes nearby.|0|
|Drop Off|97|LOD|Trap Card|Trap|||||This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.|0|
|Dust Barrier|87|AST|Spell Card|Spell||Continuous|||Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.|0|
|Dust Tornado|11|PSV|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Dust Tornado|45|SKE|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Dust Tornado|21|SD2|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Eagle Eye|22|RDS|Winged Beast/Effect|Wind|3||1300|1200|When this card is Normal Summoned successfully, no Trap cards can be activated.|0|
|Earth Chant|99|IOC|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.|0|
|Earthbound Spirit|55|LON|Fiend|Earth|4||500|2000|A vengeful creature formed by the spirits of fallen warriors, it drags any who dares to approach  it to the deepest bowels of the earth.|0|
|Earthquake|43|AST|Spell Card|Spell|||||Change all face-up monsters to Defense Position.|0|
|Earthshaker|14|PSV|Trap Card|Trap|||||Select 2 monster card attributes. Your opponent then selects 1 monster of the 2 Attributes and destroys all face-up monsters with that same Attribute on the Field.|0|
|Eatgaboon|65|MRL|Trap Card|Trap|||||If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.|0|
|Ectoplasmer|43|SOD|Spell Card|Spell||Continuous|||Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.|0|
|Ekibyo Drakmord|99|LON|Spell Card|Spell||Equip|||A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand.|0|
|Electric Lizard|48|MRD|Thunder/Effect|Earth|3||850|800|A non Zombie-type monster attacking "Electric Lizard" cannot attack on its following turn.|0|
|Electric Snake|8|MRL|Thunder/Effect|Light|3||800|900|When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.|0|
|Electro-Whip|93|LOB|Spell Card|Spell||Equip|||A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Elegant Egotist|24|MRD|Spell Card|Spell|||||Activate only when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.|0|
|Elegant Egotist|17|TP3|Spell Card|Spell|||||Activate only when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.|0|
|Element Dragon|23|SOD|Dragon/Effect|Light|4||1500|1200|This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - FIRE: Increase the ATK of this card by 500 points. - WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row.|0|
|Element Dragon|8|SD1|Dragon/Effect|Light|4||1500|1200|This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - FIRE: Increase the ATK of this card by 500 points. - WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row.|0|
|Element Magician|13|RDS|Spellcaster/Effect|Light|4||1500|1200|This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.              •WATER: Control of this card cannot switch. •WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.|0|
|Element Saurus|14|RDS|Dinosaur/Effect|Dark|4||1500|1200|This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.               •FIRE: Increase this card's ATK by 500 points.                                           •EARTH: Negate the effects of Effect Monsters destroyed by this card.|0|
|Element Soldier|24|SOD|Fiend/Effect|Dark|4||1500|1200|This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - WATER: Control of this card cannot switch. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.|0|
|Elemental Hero Necroshade|1|GX1|Warrior/Effect|Dark|5||1600|1800|While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes. "Elemental Hero" in it's card name without Tributing. You can only use this effect once while this card is in the Graveyard.|0|
|Elemental Hero Ocean|13|JUMP|Warrior/Effect|Water|4||1500|1200|Once per turn, during your Standby Phase, you can return 1 "Elemental Hero" or "Destiny Hero" monster from your side of the field or your Graveyard to its owner's hand.|0|
|Elemental Hero Stratos|12|JUMP|Warrior/Effect|Wind|4||1800|300|When this card is Normal or Special Summoned, you can select and activate 1 of these effects: •Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control (not counting this card). •Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Deck to your hand.|0|
|Elephant Statue of Blessing|73|AST|Rock/Effect|Earth|3||1500|0|When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, gain 2000 Life Points.|0|
|Elephant Statue of Disaster|74|AST|Rock/Effect|Earth|3||1500|0|When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 damage to your opponent.|0|
|Elf's Light|6|TP1|Spell Card|Spell||Equip|||A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|0|
|Emblem of Dragon Destroyer|90|MFC|Spell Card|Spell|||||Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.|0|
|Embodiment of Apophis|3|SP1|Trap Card|Trap||Continuous|||Activate only during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)|0|
|Emergency Provisions|33|LOD|Spell Card|Spell||Quick-Play|||Send Spell or Trap Cards on your side of the field except this card to the Graveyard. Gain Life Points by 1000 points for each card sent to the Graveyard.|0|
|Emes the Infinity|1|DBT|Machine/Effect|Light|7||2500|2000|Each time this card destroys and opponent's Monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.|0|
|Emissary of the Afterlife|76|AST|Fiend/Effect|Dark|4||1600|600|When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.|0|
|Emissary of the Oasis|83|AST|Spellcaster/Effect|Light|3||600|400|As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.|0|
|Empress Judge|46|MRD|Warrior/Fusion|Earth|6||2100|1700|"Queen's Double" + "Hibikime"|0|
|Empress Mantis|40|LON|Insect|Wind|6||2200|1400|Queen of an army of giant mantises whose command moves legions.|0|
|Enchanted Javelin|15|PSV|Trap Card|Trap|||||Gain Life Points by the ATK of 1 attacking monster.|0|
|Enchanted Javelin|49|SDP|Trap Card|Trap|||||Gain Life Points by the ATK of 1 attacking monster.|0|
|Enchanting Fitting Room|93|AST|Spell Card|Spell|||||Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.|0|
|Enchanting Mermaid|84|LOB|Fish|Water|3||1200|900|A beautiful mermaid that lures voyagers to a watery death.|0|
|Enemy Controller|37|AST|Spell Card|Spell||Quick-Play|||Select and activate 1 of these effects: •Change the battle position of 1 face-up monster on your opponent controls. •Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Energy Drain|55|IOC|Trap Card|Trap|||||Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.|0|
|Enervating Mist|53|SOD|Trap Card|Trap||Continuous|||Your opponent's hand size limit becomes 5.|0|
|Enraged Battle Ox|70|IOC|Beast-Warrior/Effect|Earth|4||1700|1000|During battle between attacking Beast, Beast-Warrior or Winged Beast-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.|0|
|Enraged Muka Muka|31|SOD|Rock/Effect|Earth|5||1200|600|Increase the ATK and DEF of this card by 400 points for each card in your hand.|0|
|Eternal Rest|60|MRL|Spell Card|Spell|||||Destroy all monsters equipped with Equip Cards.|0|
|Eternal Rest|39|SDJ|Spell Card|Spell|||||Destroy all monsters equipped with Equip Cards.|0|
|Exarion Universe|2|CT2|Beast-Warrior/Effect|Dark|4||1800|1900|You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated.|0|
|Exchange|1|EDS|Spell Card|Spell|||||Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)|0|
|Exchange|10|DB1|Spell Card|Spell|||||Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)|0|
|Exchange of the Spirit|4|SP1|Trap Card|Trap|||||Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.|0|
|Exhausting Spell|98|MFC|Trap Card|Trap|||||Remove all Spell Counters on both sides of the field.|0|
|Exile of the Wicked|4|TP2|Spell Card|Spell|||||Destroys all face-up Fiend-Type monsters on the field.|0|
|Exile of The Wicked|8|TP4|Spell Card|Spell|||||Destroys all face-up Fiend-Type monsters on the field.|0|
|Exiled Force|23|LOD|Warrior/Effect|Earth|4||1000|1000|You can Tribute this card to destroy 1 monster on the field.|0|
|Exodia Necross|20|DCR|Spellcaster/Effect|Dark|4||1800|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed by battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.|0|
|Exodia the Forbidden One|1|DDS|Spellcaster/Effect|Dark|3||1000|1000|When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.|0|
|Exodia the Forbidden One|124|LOB|Spellcaster/Effect|Dark|3||1000|1000|When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.|0|
|Exploder Dragon|2|WC07|Dragon/Effect|Earth|3||1000|0|When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.|0|
|Fairy Box|24|LON|Trap Card|Trap||Continuous|||Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.|0|
|Fairy Guardian|39|LON|Fairy/Effect|Wind|3||1000|1000|Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.|0|
|Fairy King Truesdale|1|WC4|Plant/Effect|Water|6||2200|1500|As long as this card remains in face-up Defense Position on the field, increase the ATK and DEF of all Plant-Type monsters on your side of the field by 500 points.|0|
|Fairy Meteor Crush|63|PSV|Spell Card|Spell||Equip|||When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent.|0|
|Fairy Meteor Crush|40|SKE|Spell Card|Spell||Equip|||When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent.|0|
|Fairy of the Spring|40|DCR|Spell Card|Spell|||||Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.|0|
|Fairy's Gift|12|MP1|Spellcaster|Light|4||1400|1000|This flying monster is known for delivering happiness to all.|0|
|Fairy's Hand Mirror|41|MRL|Trap Card|Trap|||||Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target.|0|
|Faith Bird|21|TP2|Winged Beast|Wind|4||1500|1100|A long-tailed bird blinds its enemies with mystical light.|0|
|Fake Trap|49|SDJ|Trap Card|Trap|||||Activate only when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).|0|
|Fake Trap|56|MRD|Trap Card|Trap|||||Activate only when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).|0|
|Falling Down|88|DCR|Spell Card|Spell||Equip|||Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.|0|
|Familiar Knight|6|EP1|Warrior/Effect|Dark|3||1200|1400|When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 monster from their hand.|0|
|Fatal Abacus|11|LOD|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points.|0|
|Fear from the Dark|25|DCR|Zombie/Effect|Dark|4||1700|1500|When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.|0|
|Fengsheng Mirror|75|LOD|Spell Card|Spell|||||Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.|0|
|Fenrir|20|IOC|Beast/Effect|Water|4||1400|1200|This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponents monster as a result of battle, your opponent skips his/her next Draw Phase.|0|
|Feral Imp|1|MRD|Fiend|Dark|4||1300|1400|A playful little fiend that lurks in the Dark, waiting to attack an unwary enemy.|0|
|Feral Imp|2|SDY|Fiend|Dark|4||1300|1400|A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.|0|
|Feral Imp|3|SYE|Fiend|Dark|4||1300|1400|A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.|0|
|Fiber Jar|56|LOD|Plant/Effect|Earth|3||500|500|FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.|0|
|Fiend Comedian|98|LOD|Trap Card|Trap|||||Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.|0|
|Fiend Reflection #2|21|LOB|Winged Beast|Light|4||1100|1400|A bird-beast that summons reinforcements with a hand mirror.|0|
|Fiend Scorpion|59|AST|Insect|Earth|2||900|200|A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.|0|
|Fiend Skull Dragon|39|LOD|Dragon/Fusion/Effect|Wind|5||2000|1200|"Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.|0|
|Fiend's Hand Mirror|102|IOC|Trap Card|Trap|||||Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.|0|
|Final Attack Orders|45|DCR|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.|0|
|Final Countdown|91|DCR|Spell Card|Spell|||||Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.|0|
|Final Destiny|35|MRL|Spell Card|Spell|||||Discard 5 cards from your hand. Destroy all cards on the field.|0|
|Final Flame|12|TP3|Spell Card|Spell|||||Inflicts 600 points of Direct Damage to your opponent's Life Points.|0|
|Final Flame|100|LOB|Spell Card|Spell|||||Inflicts 600 points of Direct Damage to your opponent's Life Points.|0|
|Fire Kraken|14|MRL|Aqua|Fire|4||1600|1500|A squid that thrives on fire and heat.|0|
|Fire Princess|34|LON|Pyro/Effect|Fire|4||1300|1500|Each time you increase your Life Points, inflict 500 damage to your opponent.|0|
|Fire Sorcerer|36|LON|Spellcaster/Effect|Fire|4||1000|1500|FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.|0|
|Firegrass|18|LOB|Plant|Earth|2||700|600|A fire-breathing plant found growing near volcanoes.|0|
|Fireyarou|85|LOB|Pyro|Fire|4||1300|1000|A malevolent creature wrapped in flames that attacks enemies with intense fire.|0|
|Fissure|27|SKE|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Fissure|28|SYE|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Fissure|32|SDK|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Fissure|57|LOB|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Fissure|28|SDJ|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Fissure|26|SDY|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Fissure|28|SDP|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Flame Cerebrus|111|MRD|Pyro|Fire|6||2100|1800|Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.|0|
|Flame Champion|41|PSV|Pyro|Fire|5||1900|1300|A warrior protected by a flaming shield that nullifies any attack.|0|
|Flame Dancer|58|LON|Pyro|Fire|2||550|450|This monster moves while swinging its burning rope.|0|
|Flame Ghost|29|LOB|Zombie/Fusion|Dark|3||1000|800|"Skull Servant" + "Dissolverock"|0|
|Flame Manipulator|6|SDJ|Spellcaster|Fire|3||900|1000|This spellcaster attacks enemies with the fire-related spells such as "Sea of Flames" and "Wall of Fire"|0|
|Flame Manipulator|16|LOB|Spellcaster|Fire|3||900|1000|This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".|0|
|Flame Swordsman|24|SDJ|Warrior/Fusion|Fire|5||1800|1600|"Flame Manipulator" + "Masaki the Legendary Swordsman"|0|
|Flame Swordsman|3|LOB|Warrior/Fusion|Fire|5||1800|1600|"Flame Manipulator" + "Masaki the Legendary Swordsman"|0|
|Flash Assailant|82|MRL|Fiend/Effect|Dark|4||2000|2000|Decrease the ATK and DEF of this card by 400 points for each card in your hand.|0|
|Flint|42|RDS|Spell Card|Spell||Equip|||A monster equipped with this card can not change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.|0|
|Flower Wolf|107|LOB|Beast/Fusion|Earth|5||1800|1400|"Silver Fang" + "Darkworld Thorns"|0|
|Flying Fish|7|LON|Fish|Wind|4||800|500|Three wishes are granted to those fortunate enough to see this monster in flight.|0|
|Flying Kamakiri #1|91|MRL|Insect/Effect|Wind|4||1400|900|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Flying Kamakiri #2|48|PSV|Insect|Wind|4||1500|800|A flying mantis that feeds primarily on insects.|0|
|Flying Penguin|11|MP1|Aqua|Water|4||1200|1000|A very rare penguin that takes to the air with ears shaped like wings.|0|
|Follow Wind|98|LOB|Spell Card|Spell||Equip|||A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Forced Requisition|25|PSV|Trap Card|Trap||Continuous|||You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.|0|
|Forest|46|LOB|Spell Card|Spell||Field|||Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.|0|
|Formation Union|49|MFC|Trap Card|Trap|||||Select and activate 1 of the following effects: - Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. - Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.|0|
|Fox Fire|29|RDS|Pyro/Effect|Fire|2||300|200|During the End Phase of a turn when this face-up card was destroyed by battle, Special Summon this card from the graveyard to your side of the field. This card cannot be tributed for a Tribute Summon.|0|
|Freed the Brave Wanderer|14|IOC|Warrior/Effect|Light|4||1700|1200|Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.|0|
|Freed the Matchless General|16|LOD|Warrior/Effect|Earth|5||2300|1700|Negate the effect of a Spell Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during your Draw Phase. Your Deck is then shuffled.|0|
|Freezing Beast|17|MFC|Aqua/Union/Effect|Water|4||1500|1000|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Frenzied Panda|81|LOB|Beast|Earth|4||1200|1000|A savage beast that carries a big bamboo stick for beating down its enemies.|0|
|Frog the Jam|4|MP1|Aqua|Water|2||700|500|A slime with the head of a frog, it attacks by croaking terribly.|0|
|Frontier Wiseman|22|LOD|Spellcaster/Effect|Earth|3||1600|800|As long as this card remains face-up on your side of the field, it negates the effects of Spell Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Spell Card.|0|
|Frontline Base|28|MFC|Spell Card|Spell||Continuous|||Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.|0|
|Frozen Soul|96|DCR|Trap Card|Trap|||||Activate only when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skip his/her next Battle Phase.|0|
|Fruits of Kozaky's Studies|53|RDS|Trap Card|Trap|||||Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.|0|
|Fuhma Shuriken|31|IOC|Spell Card|Spell||Equip|||This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 damage to your opponent.|0|
|Fuh-Rin-Ka-Zan|55|RDS|Trap Card|Trap|||||Activate only when there are at least 1 monster each of WIND, WATER, FIRE, and EARTH Attribute face-up on the field. Select and resolve 1 of the following effects.                     •Destroy all monsters on your opponents side of the field.                          •Destroy all Spell and Trap Cards on your opponent's side of the field.                  •Randomly  discard 2 cards from your opponent's hand.                          •Draw 2 cards.|0|
|Fushi No Tori|72|LOD|Winged Beast/Spirit/Effect|Fire|4||1200|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, gain Life Points by an amount equal to the Battle Damage.|0|
|Fushioh Richie|31|PGD|Zombie/Effect|Dark|7||2600|2900|This card can only be Special Summoned from your hand or your deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic and Trap cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense postion.|0|
|Fusilier Dragon, the Dual-Mode Beast|31|RDS|Machine/Effect|Dark|7||2800|2000|This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card becomes halved.|0|
|Fusion Gate|98|LON|Spell Card|Spell||Field|||As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.|0|
|Fusion Sage|109|DB2|Spell Card|Spell|||||Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.|0|
|Fusion Sage|3|TP6|Spell Card|Spell|||||Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.|0|
|Fusion Sword Murasame Blade|79|LOD|Spell Card|Spell||Equip|||You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.|0|
|Fusion Weapon|47|SOD|Spell Card|Spell||Equip|||This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.|0|
|Fusionist|22|LOB|Beast/Fusion|Earth|3||900|700|"Petit Angel" + "Mystical Sheep #2"|0|
|Gadget Soldier|10|LON|Machine|Fire|6||1800|2000|A rust free machine warrior born to battle.|0|
|Gagagigo|54|DCR|Reptile|Water|4||1850|1000|This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.|0|
|Gaia Power|96|MRL|Spell Card|Spell||Field|||Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.|0|
|Gaia Soul the Combustible Collective|28|RDS|Pyro/Effect|Fire|4||2000|0|You can Tribute up to 2 Pyro-Type monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters × 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.|0|
|Gaia the Dragon Champion|125|LOB|Dragon/Fusion|Wind|7||2600|2100|"Gaia the Fierce Knight" + "Curse of Dragon"|0|
|Gaia the Fierce Knight|6|LOB|Warrior|Earth|7||2300|2100|A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.|0|
|Gaia the Fierce Knight|7|SDY|Warrior|Earth|7||2300|2100|A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.|0|
|Gaia the Fierce Knight|7|SYE|Warrior|Earth|7||2300|2100|A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.|0|
|Gale Lizard|8|IOC|Reptile/Effect|Water|4||1400|700|FLIP: Select 1 Monster Card on your opponent's side of the field and return it to it's owner's hand.|0|
|Gamble|53|PSV|Trap Card|Trap|||||Activate only when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.|0|
|Gamma The Magnet Warrior|3|DOR|Rock|Earth|4||1500|1800|Alpha, Beta, and Gamma meld as one to form a powerful monster.|0|
|Garnecia Elefantis|125|MRD|Beast-Warrior|Earth|7||2400|2000|A monster so heavy that each step rocks the Earth.|0|
|Garoozis|26|TP2|Beast-Warrior|Fire|5||1800|1500|An axe-swinging beast-warrior with the head of a dragon.|0|
|Garuda the Wind Spirit|70|LON|Winged Beast/Effect|Wind|4||1600|1200|This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.|0|
|Gate Guardian|0|MRD|Warrior/Effect|Dark|11||3750|3400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin".|0|
|Gather Your Mind|87|MFC|Spell Card|Spell|||||Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn.|0|
|Gazelle the King of Mythical Beasts|124|MRD|Beast|Earth|4||1500|1200|This monster moves so fast that it looks like an illusion to mortal eyes.|0|
|Gazelle the King of Mythical Beasts|13|SYE|Beast|Earth|4||1500|1200|This monster moves so fast that it looks like an illusion to mortal eyes.|0|
|Gear Golem the Moving Fortress|18|AST|Machine/Effect|Earth|4||800|2200|Pay 800 Life Points. This card can attack your opponent directly this turn.|0|
|Gearfried the Iron Knight|12|SDJ|Warrior/Effect|Earth|4||1800|1600|When an Equip Card is equipped to this card, destroy the Equip Card.|0|
|Gearfried The Iron Knight|12|BPT|Warrior/Effect|Earth|4||1800|1600|When an Equip Card is equipped to this card, destroy the Equip Card.|0|
|Gearfried The Iron Knight|101|PSV|Warrior/Effect|Earth|4||1800|1600|When an Equip Card is equipped to this card, destroy the Equip Card.|0|
|Gemini Elf|0|LON|Spellcaster|Earth|4||1900|900|Elf twins that alternate thier attacks.|0|
|Germ Infection|136|MRD|Spell Card|Spell||Equip|||The ATK of a non Machine-type monster equipped with this card is decreased by 300 points at each of it's Standby Phases.|0|
|Getsu Fuhma|89|IOC|Warrior/Effect|Dark|4||1700|1200|If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.|0|
|Ghost Knight of Jackal|71|AST|Beast-Warrior/Effect|Earth|5||1700|1600|You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.|0|
|Giant Axe Mummy|23|PGD|Zombie/Effect|Earth|5||1700|2000|You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.|0|
|Giant Flea|17|TP1|Insect|Earth|4||1500|1200|A massive flea that feeds on the blood of its enemies.|0|
|Giant Germ|85|MRL|Fiend/Effect|Dark|2||1000|100|When this card is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.|0|
|Giant Orc|12|MFC|Fiend/Effect|Dark|4||2200|0|If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.|0|
|Giant Rat|11|TP4|Beast/Effect|Earth|4||1400|1450|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Giant Rat|79|MRL|Beast/Effect|Earth|4||1400|1450|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Giant Rat|20|SYE|Beast/Effect|Earth|4||1400|1450|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Giant Red Seasnake|7|TP4|Aqua|Water|4||1800|800|A sea-dwelling snake that attacks passing enemies with its sharp teeth.|0|
|Giant Red Seasnake|3|TP2|Aqua|Water|4||1800|800|A sea-dwelling snake that attacks passing enemies with its sharp teeth.|0|
|Giant Soldier of Stone|7|SDP|Rock|Earth|3||1300|2000|A giant warrior made of stone. A punch from this creature has earth-shaking results.|0|
|Giant Soldier of Stone|13|SDY|Rock|Earth|3||1300|2000|A giant warrior made of stone. A punch from this creature has earth-shaking results.|0|
|Giant Soldier of Stone|10|SYE|Rock|Earth|3||1300|2000|A giant warrior made of stone. A punch from this creature has earth-shaking results.|0|
|Giant Soldier of Stone|68|LOB|Rock|Earth|3||1300|2000|A giant warrior made of stone. A punch from this creature has earth-shaking results.|0|
|Giant Trunade|15|SD2|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to the respective owners' hands.|0|
|Giant Trunade|32|SDJ|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to the respective owners' hands.|0|
|Giant Trunade|48|MRL|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to their owners' hands.|0|
|Giant Turtle Who Feeds on Flames|22|MRL|Aqua|Water|5||1400|1800|A crimson-shelled tortoise that feeds on flames.|0|
|Gift of the Mystical Elf|9|PSV|Trap Card|Trap|||||Gain 300 Life Points for each monster on the field.|0|
|Gift of the Mystical Elf|44|SKE|Trap Card|Trap|||||Gain 300 Life Points for each monster on the field.|0|
|Giga Gagagigo|56|IOC|Reptile|Water|5||2450|1500|In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.|0|
|Gigantes|21|IOC|Rock/Effect|Earth|4||1900|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.|0|
|Giga-Tech Wolf|96|MRD|Machine|Fire|4||1200|1400|An iron wolf with razor-sharp fangs that can penetrate any armor.|0|
|Gigobyte|56|AST|Reptile|Water|1||350|300|He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....|0|
|Gilasaurus|71|LON|Dinosaur/Effect|Earth|3||1400|400|You can Special this card from your hand. If you do, your opponent can Special Summon 1 monster from their Graveyard.|0|
|Gilford the Lightning|1|CT2|Warrior/Effect|Light|8||2800|1400|You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls.|0|
|Giltia the D. Knight|94|MRD|Warrior/Fusion|Light|5||1850|1500|"Guardian of the Labyrinth" + "Protector of the Throne"|0|
|Girochin Kuwagata|85|PSV|Insect|Wind|4||1700|1000|Despite its small size, this monster has powerful jaws that can rip metal to shreds.|0|
|Goblin Attack Force|94|PSV|Warrior/Effect|Earth|4||2300|0|If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|0|
|Goblin Calligrapher|4|SOD|Fiend|Dark|1||400|400|A Goblin who devotes himself to mastering perfect calligraphy of the word “False”. He gives his all to each stroke.|0|
|Goblin Fan|3|TFK|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated.|0|
|Goblin King|31|AST|Fiend/Effect|Dark|1||0|0|This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.|0|
|Goblin of Greed|65|DCR|Fiend/Effect|Earth|4||1000|1800|As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.|0|
|Goblin Thief|45|AST|Spell Card|Spell|||||Infict 500 damage to your opponent and gain 500 Life Points.|0|
|Goblin's Secret Remedy|99|LOB|Spell Card|Spell|||||Gain 600 Life Points.|0|
|Goblin's Secret Remedy|11|TP3|Spell Card|Spell|||||Gain 600 Life Points.|0|
|Goddess of Whim|3|MP1|Fairy/Effect|Light|3||950|700|Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.|0|
|Goddess with the Third Eye|97|DB2|Fairy/Effect|Light|4||1200|1000|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Goddess with the Third Eye|10|TP5|Fairy/Effect|Light|4||1200|1000|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Goddess with the Third Eye|13|TP1|Fairy/Effect|Light|4||1200|1000|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Gogiga Gagagigo|1|AST|Reptile|Water|8||2950|2800|His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....|0|
|Gold Sarcophagus|5|SJCS|Spell Card|Spell|||||Select and remove from play 1 card in your Deck. During your second Standby Phase after this card’s activation, add the removed card to your hand.|0|
|Gora Turtle|14|PGD|Aqua/Effect|Water|3||1100|1100|As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.|0|
|Gora Turtle of Illusion|66|IOC|Aqua/Effect|Water|4||1200|1400|Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target.|0|
|Gorgon's Eye|58|SOD|Trap Card|Trap|||||Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.|0|
|Graceful Charity|40|SDP|Spell Card|Spell|||||Draw 3 cards from your deck, then discard any 2 cards from your hand.|0|
|Graceful Dice|2|EDS|Spell Card|Spell||Quick-Play|||Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activiation are excluded.|0|
|Gradius|89|PSV|Machine|Light|4||1200|800|A high-performance jet fighter with power capsules for variable attack capabilities.|0|
|Gradius' Option|60|LOD|Machine/Effect|Light|1||?|?|This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.|0|
|Granadora|30|IOC|Reptile/Effect|Water|4||1900|700|When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, gain 1000 Life Points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.|0|
|Grand Tiki Elder|11|LON|Fiend|Dark|4||1500|800|A masked monster that weilds the most deadly of curses.|0|
|Grave Protector|77|AST|Fiend/Effect|Dark|4||0|2000|As long as this card remains face-up on the field, monsters that are destroyed by battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.|0|
|Gravedigger Ghoul|65|LOB|Spell Card|Spell|||||Select up to 2 Monster Card(s) from your opponent's Graveyard. Remove the selected card(s) from play.|0|
|Gravekeeper's Assailant|67|PGD|Spellcaster/Effect|Dark|4||1500|1500|You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.|0|
|Gravekeeper's Cannonholder|66|PGD|Spellcaster/Effect|Dark|4||1400|1200|Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 damage to your opponent. You cannot Tribute "Gravekeeper's Cannonholder" for this effect.|0|
|Gravekeeper's Chief|65|PGD|Spellcaster/Effect|Dark|5||1900|1200|You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.|0|
|Gravekeeper's Curse|60|PGD|Spellcaster/Effect|Dark|3||800|800|When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 damage to your opponent.|0|
|Gravekeeper's Guard|61|PGD|Spellcaster/Effect|Dark|4||1000|1900|FLIP: Return 1 monster on your opponent's side of the field to its owner's hand.|0|
|Gravekeeper's Servant|31|MRL|Spell Card|Spell||Continuous|||Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.|0|
|Gravekeeper's Spear Soldier|62|PGD|Spellcaster/Effect|Dark|4||1500|1000|When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Gravekeeper's Spy|59|PGD|Spellcaster/Effect|Dark|4||1200|2000|FLIP: Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck.|0|
|Gravekeeper's Vassal|63|PGD|Spellcaster/Effect|Dark|3||700|500|The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.|0|
|Gravekeeper's Watcher|64|PGD|Spellcaster/Effect|Dark|4||1000|1000|When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and the effect of the card and destroy it.|0|
|Graverobber|8|PSV|Trap Card|Trap|||||Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.|0|
|Graverobber's Retribution|83|LON|Trap Card|Trap||Continuous|||During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.|0|
|Gravity Axe - Grarl|34|DCR|Spell Card|Spell||Equip|||A monster equipped with this card increases it ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position.|0|
|Gravity Bind|18|TP4|Trap Card|Trap||Continuous|||All Level 4 or higher monsters on the field cannot attack.|0|
|Gravity Bind|73|PSV|Trap Card|Trap||Continuous|||All Level 4 or higher monsters on the field cannot attack.|0|
|Gray Wing|41|LOD|Dragon/Effect|Wind|3||1300|700|Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.|0|
|Great Angus|55|MFC|Beast|Fire|4||1800|600|A very violent beast, it is always berserk. People say that they have never seen it silent.|0|
|Great Dezard|20|PGD|Spellcaster/Effect|Dark|6||1900|2300|When this monster destroys the following number of monsters in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that specifically designate this card as a target and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or Deck by offering this card as a Tribute during your Main Phase.|0|
|Great Long Nose|68|LOD|Beast-Warrior/Spirit/Effect|Dark|5||1900|1700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.|0|
|Great Maju Garzett|63|DCR|Fiend/Effect|Dark|6||0|0|The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.|0|
|Great Moth|70|MRD|Insect/Effect|Earth|8||2600|2500|This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" is equipped with "Cocoon of Evolution".|0|
|Great Phantom Thief|24|MFC|Spellcaster/Effect|Earth|3||1000|1000|Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.|0|
|Great White|11|SDY|Fish|Water|4||1600|800|A giant white shark with razor-sharp teeth.|0|
|Great White|9|SYE|Fish|Water|4||1600|800|A giant white shark with razor-sharp teeth.|0|
|Greed|55|SOD|Trap Card|Trap||Continuous|||Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.|0|
|Green Baboon, Defender of the Forest|14|JUMP|Beast/Effect|Earth|7||2600|1800|When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.|0|
|Green Phantom King|34|LOB|Plant|Earth|3||500|1600|This youthful king of the forests lives in a green world, abundant with trees and wildlife.|0|
|Greenkappa|2|HL1|Warrior/Effect|Dark|3||650|900|FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.|0|
|Gren Maju Da Eiza|24|IOC|Fiend/Effect|Fire|3||?|?|The ATK and the DEF of this card becomes the number of your cards removed from play x 400 points.|0|
|Griggle|16|MRL|Plant/Effect|Earth|1||350|300|When the control of this face-up card on the field shifts to your opponent, gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.|0|
|Ground Attacker Bugroth|22|MRD|Machine|Earth|4||1500|1000|A surface battle robot that was once used for sea warfare.|0|
|Ground Collapse|70|PSV|Spell Card|Spell||Continuous|||Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.|0|
|Gryphon Wing|50|SDP|Trap Card|Trap|||||When your opponent activates "Harpie's Feather Duster", all of your opponents Spell and Trap cards are destroyed in place of your own|0|
|Gryphon's Feather Duster|91|IOC|Spell Card|Spell|||||Destroy all Spell and Trap Cards on your side of the field. gain Life points by the number of destroyed cards x 500 points.|0|
|Guardian Angel Joan|87|IOC|Fairy/Effect|Light|7||2800|2000|When this card destroy a monster by battle and sends it to the Graveyard gain Life Points equal to the original ATK of the destroyed monster.|0|
|Guardian Baou|8|DCR|Fiend/Effect|Dark|4||800|400|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monsters is destroyed and sent to the Graveyard in battle by this monster, increase th eATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this monster in battle.|0|
|Guardian Ceal|6|DCR|Pyro/Effect|Fire|4||1700|1400|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.|0|
|Guardian Elma|5|DCR|Fairy/Effect|Wind|3||1300|1200|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.|0|
|Guardian Grarl|7|DCR|Dinosaur/Effect|Earth|5||2500|1000|This card can only be Normaled Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute.|0|
|Guardian Kay'est|9|DCR|Sea Serpent/Effect|Water|4||1000|1800|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters.|0|
|Guardian of the Labyrinth|83|MRD|Warrior|Earth|4||1000|1200|A monster that guards the entrance to the Netherworld.|0|
|Guardian of the Throne Room|13|MRL|Machine|Light|4||1650|1600|A robot guard built to protect throne rooms, it is armed with homing missiles.|0|
|Guardian Sphinx|25|PGD|Rock/Effect|Earth|5||1700|2400|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.|0|
|Guardian Tryce|10|DCR|Thunder/Effect|Light|5||1900|1700|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute from this card.|0|
|Gust|17|PSV|Trap Card|Trap|||||You can activate this card when 1 or more of your Spell cards are destroyed and sent from the Field to the graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap card on the Field.|0|
|Gust Fan|11|TP1|Spell Card|Spell||Equip|||A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|0|
|Gyaku-Gire Panda|21|DCR|Beast/Effect|Earth|3||800|1600|The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Gyakutenno Megami|11|SDK|Fairy|Light|6||1800|2000|This fairy uses her mystical power to protect the weak and provide spiritual support.|0|
|Hade-Hane|32|SOD|Beast/Effect|Earth|5||900|1000|FLIP: You can return up to 3 monsters on the field to the owner’s hand.|0|
|Hallowed Life Barrier|60|SOD|Trap Card|Trap|||||Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.|0|
|Hamburger Recipe|63|MRL|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.|0|
|Hammer Shot|38|SOD|Spell Card|Spell|||||Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)|0|
|Hane-Hane|19|SKE|Beast/Effect|Earth|2||450|500|FLIP: Select 1 monster on the field and return it to its owner's hand.|0|
|Hane-Hane|46|SDK|Beast/Effect|Earth|2||450|500|FLIP: Select 1 monster on the field and return it to its owner's hand.|0|
|Hane-Hane|110|LOB|Beast/Effect|Earth|2||450|500|FLIP: Select 1 monster on the field and return it to its owner's hand.|0|
|Hane-Hane|10|SDP|Beast/Effect|Earth|2||450|500|FLIP: Select 1 monster on the field and return it to its owner's hand.|0|
|Hard Armor|74|LOB|Warrior|Earth|3||300|1200|A living suit of armor that attacks enemies with a bone-jarring tackle.|0|
|Harpie Girl|4|RDS|Winged Beast|Wind|2||500|500|A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.|0|
|Harpie Lady|8|MRD|Winged Beast|Wind|4||1300|1400|This human-shaped animal with wings is beautiful to watch but deadly in battle.|0|
|Harpie Lady 1|17|RDS|Winged Beast/Effect|Wind|4||1300|1400|This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points.|0|
|Harpie Lady 2|18|RDS|Winged Beast/Effect|Wind|4||1300|1400|This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle.|0|
|Harpie Lady 3|19|RDS|Winged Beast/Effect|Wind|4||1300|1400|This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.|0|
|Harpie Lady Sisters|9|MRD|Winged Beast/Effect|Wind|6||1950|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".|0|
|Harpie's Brother|49|PSV|Winged Beast|Wind|4||1800|600|With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.|0|
|Harpie's Brother|11|SDJ|Winged Beast|Wind|4||1800|600|With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.|0|
|Harpie's Feather Duster|3|SDD|Spell Card|Spell|||||Destroy all of your opponent's Spell and Trap Cards on the field.|0|
|Harpies' Hunting Ground|38|RDS|Spell Card|Spell||Field|||When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.|0|
|Harpie's Pet Dragon|2|FMR|Dragon/Effect|Wind|7||2000|2500|Increases the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field.|0|
|Hayabusa Knight|19|TP4|Warrior/Effect|Earth|3||1000|700|This card can attack twice during the same Battle Phase.|0|
|Hayabusa Knight|86|PSV|Warrior/Effect|Earth|3||1000|700|This card can attack twice during the same Battle Phase.|0|
|Headless Knight|54|LON|Fiend|Earth|4||1450|1700|A haunted spirit of a falsely accused knight who wanders in search of truth and justice.|0|
|Heart of Clear Water|77|LOD|Spell Card|Spell||Equip|||If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.|0|
|Heart of the Underdog|32|IOC|Spell Card|Spell||Continuous|||During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.|0|
|Heavy Mech Support Platform|11|RDS|Machine/Union/Effect|Dark|3||500|500|Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)|0|
|Heavy Slump|54|SOD|Trap Card|Trap|||||Activate only when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the Deck, shuffles it, and draws 2 cards.|0|
|Heavy Storm|142|MRD|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Heavy Storm|16|SD1|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Heavy Storm|19|SD2|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Helping Robo For Combat|22|MFC|Machine/Effect|Light|4||1600|0|Each time this card destroys your opponent's monster as a result of battle, draw 1 card, then select and return 1 card from your hand to the bottom of your Deck.|0|
|Helpoemer|58|PGD|Fiend/Effect|Dark|5||2000|1400|If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card is in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. This card cannot be Special Summoned from the Graveyard.|0|
|Hercules Beetle|25|TP1|Insect|Earth|5||1500|2000|A massive beetle with a tough carapace and a dangerous horn.|0|
|Hero Ring|3|GX1|Trap Card|Trap|||||After activation, this card is treated as an Equip Card. Equip it to 1 warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster.|0|
|Hibikime|55|MRD|Warrior|Earth|4||1450|1000|Confuses enemy monsters with a noise that is harsh to the ears.|0|
|Hidden Book of Spell|99|MFC|Trap Card|Trap|||||Activate only during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.|0|
|Hidden Soldiers|3|SP02|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.|0|
|Hieroglyph Lithograph|86|PGD|Spell Card|Spell|||||Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.|0|
|High Tide Gyojin|25|MRL|Aqua|Water|4||1650|1300|A very agile half-fish warrior known for its relentless attacks.|0|
|Hino-Kagu-Tsuchi|70|LOD|Pyro/Spirit/Effect|Fire|8||2800|2900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.|0|
|Hinotama|56|LOB|Spell Card|Spell|||||Inflict 500 damage to your opponent.|0|
|Hinotama Soul|26|LOB|Pyro|Fire|2||600|500|An intensely hot flame creature that rams anything standing in its way.|0|
|Hiro's Shadow Scout|24|MRL|Fiend/Effect|Dark|2||650|500|FLIP: Your opponent draws 3 cards. Both players look at the cards . If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.|0|
|Hiro's Shadow Scout|19|SDP|Fiend/Effect|Dark|2||650|500|FLIP: Your opponent draws 3 cards. Both players look at the cards . If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.|0|
|Hitotsu-Me Giant|2|LOB|Beast-Warrior|Earth|4||1200|1000|A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.|0|
|Hitotsu-Me Giant|2|SDK|Beast-Warrior|Earth|4||1200|1000|A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.|0|
|Homunculus the Alchemic Being|34|RDS|Plant/Effect|Light|4||1800|1600|You can change the Attribute of this monster. This effect can only be used once per turn.|0|
|Horn of Heaven|130|MRD|Trap Card|Trap||Counter|||Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.|0|
|Horn of Heaven|5|TP3|Trap Card|Trap||Counter|||Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.|0|
|Horn of Light|4|MRL|Spell Card|Spell||Equip|||Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.|0|
|Horn of the Unicorn|54|MRL|Spell Card|Spell||Equip|||Increase the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.|0|
|Horus the Black Flame Dragon LV4|6|SOD|Dragon/Effect|Fire|4||1600|1000|As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.|0|
|Horus the Black Flame Dragon LV6|7|SOD|Dragon/Effect|Fire|6||2300|1600|As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.|0|
|Horus the Black Flame Dragon LV8|8|SOD|Dragon/Effect|Fire|8||3000|1800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.|0|
|Horus' Servant|16|SOD|Beast-Warrior/Effect|Fire|1||100|100|As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon” (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.|0|
|Hoshiningen|102|MRD|Fairy/Effect|Light|2||500|700|As long as this card remains face-up on the Field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.|0|
|House of Adhesive Tape|64|MRL|Trap Card|Trap|||||If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.|0|
|Howling Insect|25|SOD|Insect/Effect|Earth|3||1200|1300|When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.|0|
|Huge Revolution|41|MFC|Trap Card|Trap|||||This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.|0|
|Humanoid Slime|3|LON|Aqua|Water|4||800|2000|This slime apparently has some human genes in its genetic makeup.|0|
|Humanoid Worm Drake|5|LON|Aqua/Fusion|Water|7||2200|2000|"Humanoid Slime" + "Worm Drake"|0|
|Human-Wave Tactics|104|AST|Trap Card|Trap||Continuous|||During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed by battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.|0|
|Hungry Burger|68|MRL|Warrior/Ritual|Dark|6||2000|1850|This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.|0|
|Hunter Owl|2|GX03|Winged Beast/Effect|Wind|4||1000|900|This card gains 500 ATK for each WIND monster on your side of the field. While there is another WIND monster on your side of the field, your opponent cannot select this card as an attack target.|0|
|Hunter Spider|49|MRD|Insect|Earth|5||1600|1400|This monster feeds on whatever it catches in its web.|0|
|Hyosube|54|MRD|Aqua|Water|4||1500|900|This amphibian is strong on the attack, but leaves much to be desired when defending.|0|
|Hyozanryu|75|MRL|Dragon|Light|7||2100|2800|A dragon created from a massive diamond that sparkles with blinding Light.|0|
|Hyozanryu|11|SKE|Dragon|Light|7||2100|2800|A dragon created from a massive diamond that sparkles with blinding Light.|0|
|Hyper Hammerhead|74|IOC|Dinosaur/Effect|Earth|4||1500|1200|When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.|0|
|Hysteric Fairy|42|LON|Fairy/Effect|Light|4||1800|500|Tribute 2 monsters on your side of the field to gain 1000 Life Points.|0|
|Illusionist Faceless Mage|4|SDP|Spellcaster|Dark|5||1200|2200|Manipulates enemy attacks with the power of illusion.|0|
|Illusionist Faceless Mage|68|MRD|Spellcaster|Dark|5||1200|2200|Manipulates enemy attacks with the power of illusion.|0|
|Imperial Order|104|PSV|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.|0|
|Imperial Order|3|DB1|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.|0|
|Inaba White Rabbit|65|LOD|Beast/Spirit/Effect|Earth|3||700|500|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.|0|
|Incandescent Ordeal|85|DCR|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Legendary Flame Lord". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.|0|
|Infernalqueen Archfiend|71|DCR|Fiend/Effect|Fire|4||900|1500|The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.|0|
|Inferno|19|IOC|Pyro/Effect|Fire|4||1100|1900|This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 damage to your opponent.|0|
|Inferno Fire Blast|42|SOD|Spell Card|Spell|||||Select 1 face-up “Red-Eyes B. Dragon” on your side of the field to activate this card. Inflict Damage to your opponent’s Life Points equal the original ATK of the selected “Red-Eyes B. Dragon”. “Red-Eyes B. Dragon” cannot attack the same turn you use this card.|0|
|Inferno Hammer|2|CMC|Fiend/Effect|Dark|6||2400|0|When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.|0|
|Inferno Tempest|7|EP1|Spell Card|Spell||Quick-Play|||When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.|0|
|Infinite Cards|27|LON|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.|0|
|Infinite Dismissal|72|PSV|Trap Card|Trap||Continuous|||Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.|0|
|Injection Fairy Lily|100|LOD|Spellcaster/Effect|Earth|3||400|1500|This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.|0|
|Inpachi|55|PGD|Machine|Earth|4||1600|1900|A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.|0|
|Insect Barrier|102|PSV|Spell Card|Spell||Continuous|||Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field.|0|
|Insect Imitation|68|PSV|Spell Card|Spell|||||Offer 1 monster on your side of the Field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the Field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.|0|
|Insect Princess|80|IOC|Insect/Effect|Wind|6||1900|1200|As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK of this card by 500 points.|0|
|Insect Queen|5|CT1|Insect/Effect|Earth|7||2200|2400|You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.|0|
|Insect Soldiers of the Sky|101|MRD|Insect/Effect|Wind|3||1000|800|The ATK of this card increases by 1000 points whenever it attacks a WIND monster.|0|
|Inspection|38|PSV|Spell Card|Spell||Continuous|||During your opponent’s Standby Phase, you can randomly select 1 card in your opponent’s hand and look at it at the cost of 500 Life Points.|0|
|Interdimensional Matter Transporter|52|DCR|Trap Card|Trap|||||Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.|0|
|Interdimensional Matter Transporter|26|SD1|Trap Card|Trap|||||Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.|0|
|Invader of Darkness|111|IOC|Fiend/Effect|Dark|8||2900|2500|As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.|0|
|Invader of the Throne|26|MRL|Warrior/Effect|Earth|4||1350|1700|FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.|0|
|Invasion of Flames|24|RDS|Pyro/Effect|Fire|3||1300|1200|When this card is Normal Summoned successfully, no Trap cards can be activated.|0|
|Invigoration|21|SDK|Spell Card|Spell||Equip|||An Earth monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|0|
|Invitation To A Dark Sleep|82|PSV|Spellcaster/Effect|Dark|5||1500|1800|When this monster is summoned (excluding Special Summon) select 1 of your opponent’s monsters. As long as this card remains face-up on the Field, the selected monster cannot attack.|0|
|Iron Blacksmith Kotetsu|64|DCR|Beast-Warrior/Effect|Fire|2||500|500|FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.|0|
|Island Turtle|95|PSV|Aqua|Water|4||1100|2000|A huge turtle that is often mistaken for an island.|0|
|Island Turtle|5|SDJ|Aqua|Water|4||1100|2000|A huge turtle that is often mistaken for an island.|0|
|Jade Insect Whistle|100|IOC|Spell Card|Spell|||||Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.|0|
|Jam Breeding Machine|26|LON|Spell Card|Spell||Continuous|||During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).|0|
|Jam Defender|28|LON|Trap Card|Trap||Continuous|||When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam".|0|
|Jar of Greed|47|LON|Trap Card|Trap|||||Draw 1 Card from your deck.|0|
|Jar of Greed|47|SKE|Trap Card|Trap|||||Draw 1 Card from your deck.|0|
|Jar Robber|91|MFC|Spell Card|Spell||Quick-Play|||Activate only when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.|0|
|Jellyfish|72|MRD|Aqua|Water|4||1200|1500|An almost invisible, semi-transparent jellyfish that drifts in the sea.|0|
|Jigen Bakudan|12|SDP|Pyro/Effect|Fire|2||200|1000|FLIP: After this card is flipped, offer it as a tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.|0|
|Jigen Bakudan|74|MRL|Pyro/Effect|Fire|2||200|1000|FLIP: After this card is flipped, offer it as a tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.|0|
|Jinzo|0|PSV|Machine/Effect|Dark|6||2400|1500|As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.|0|
|Jinzo|11|BPT|Machine/Effect|Dark|6||2400|1500|As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.|0|
|Jinzo|2|DB1|Machine/Effect|Dark|6||2400|1500|As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.|0|
|Jinzo #7|35|MRD|Machine/Effect|Dark|2||500|400|This monster may attack your opponent directly.|0|
|Jirai Gumo|89|MRD|Insect/Effect|Earth|4||2200|100|When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.|0|
|Jowgen the Spiritualist|11|TP5|Spellcaster/Effect|Light|3||200|1300|Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.|0|
|Jowgen the Spiritualist|61|LON|Spellcaster/Effect|Light|3||200|1300|Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.|0|
|Jowls of Dark Demise|9|PGD|Fiend/Effect|Water|2||200|100|Flip: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent directly.|0|
|Judge Man|7|SDK|Warrior|Earth|6||2200|1500|This club-wielding warrior battles to the end and will never surrender.|0|
|Judgment of Anubis|105|DCR|Trap Card|Trap||Counter|||Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your oppenent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.|0|
|Judgment of the Desert|103|AST|Trap Card|Trap||Continuous|||The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.|0|
|Judgment of the Pharaoh|8|JUMP|Trap Card|Trap|||||Pay half your Life Points. Select and activate an appropriate effect which can be applied: - If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s), or activate an Effect Monster's effect, and their monster's effects are negated. - If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate Set Spell or Trap cards.|0|
|Just Desserts|42|SDJ|Trap Card|Trap|||||Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.|0|
|Just Desserts|40|SDK|Trap Card|Trap|||||Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.|0|
|Just Desserts|43|SKE|Trap Card|Trap|||||Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.|0|
|KA-2 Des Scissors|19|AST|Machine/Effect|Dark|4||1000|1000|When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.|0|
|Kabazauls|54|PGD|Dinosaur|Water|4||1700|1500|A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane.|0|
|Kagemusha of the Blue Flame|28|LOB|Warrior|Earth|2||800|400|Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.|0|
|Kaibaman|2|WC5|Warrior/Effect|Light|3||200|700|You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.|0|
|Kaiser Colosseum|31|MFC|Spell Card|Spell||Continuous|||If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.|0|
|Kaiser Glider|51|DCR|Dragon/Effect|Light|6||2400|2200|This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field in its owner's hand.|0|
|Kaiser Sea Horse|15|SKE|Sea Serpent/Effect|Light|4||1700|1650|If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Kaminari Attack|41|MRD|Thunder/Fusion|Wind|5||1900|1400|"Ocubeam" + "Mega Thunderball"|0|
|Karate Man|13|TP4|Warrior/Effect|Earth|3||1000|1000|You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.|0|
|Karate Man|83|MRL|Warrior/Effect|Earth|3||1000|1000|You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.|0|
|Karate Man|13|SDJ|Warrior/Effect|Earth|3||1000|1000|You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.|0|
|Karbonala Warrior|67|LOB|Warrior/Fusion|Earth|4||1500|1200|"M-Warrior #1" + "M-Warrior #2"|0|
|Karbonala Warrior|15|TP3|Warrior/Fusion|Earth|4||1500|1200|"M-Warrior #1" + "M-Warrior #2"|0|
|Kazejin|26|MRD|Spellcaster/Effect|Wind|7||2400|2200|Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.|0|
|Kelbek|78|DCR|Fairy/Effect|Earth|4||1500|1800|Any monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally.|0|
|Keldo|77|DCR|Fairy/Effect|Earth|4||1200|1600|When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck.|0|
|Killer Needle|6|MRD|Insect|Wind|4||1200|1000|A huge bee with exceptional strength that's particularly dangerous in a swarm.|0|
|Kinetic Soldier|2|WC4|Machine/Effect|Earth|3||1350|1800|When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only.|0|
|King Fog|36|LOB|Fiend|Dark|3||1000|900|A fiend that dwells in a blinding curtain of smoke.|0|
|King of the Swamp|82|AST|Aqua/Effect|Water|3||500|1100|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.|0|
|King of Yamimakai|74|MRD|Fiend|Dark|5||2000|1530|Wields the power of Darkness to destroy its enemies.|0|
|King Tiger Wanghu|4|PGD|Beast/Effect|Earth|4||1700|1000|Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned.|0|
|Kiryu|9|MFC|Dragon/Union/Effect|Dark|5||2000|1500|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Kiseitai|46|PSV|Fiend/Effect|Dark|2||300|800|When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, gain Life Points by half of the ATK of the monster equipped with this card.|0|
|Kishido Spirit|38|MFC|Spell Card|Spell||Continuous|||Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.|0|
|Knight's Title|2|ROD|Spell Card|Spell|||||Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" From your hand, Deck or Graveyard|0|
|Koitsu|80|MFC|Fairy/Union/Effect|Water|10||200|100|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Kojikocy|5|SKE|Warrior|Earth|4||1500|1200|A man-hunter with powerful arms that can crush boulders.|0|
|Kojikocy|10|MRD|Warrior|Earth|4||1500|1200|A man-hunter with powerful arms that can crush boulders.|0|
|Kojikocy|9|SDK|Warrior|Earth|4||1500|1200|A man-hunter with powerful arms that can crush boulders.|0|
|Kotodama|95|MRL|Fairy/Effect|Earth|3||0|1600|As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.)|0|
|Koumori Dragon|6|SDK|Dragon|Dark|4||1500|1200|A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.|0|
|Koumori Dragon|3|SKE|Dragon|Dark|4||1500|1200|A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.|0|
|Kozaky|58|AST|Fiend|Dark|1||400|400|A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.|0|
|Kryuel|6|PGD|Fiend/Effect|Dark|4||1000|1700|When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.|0|
|Kumootoko|82|LOB|Insect|Earth|3||700|1400|A massive, intelligent spider that traps enemies with webbing.|0|
|Kurama|39|LOB|Winged Beast|Wind|3||800|800|A vicious bird that attacks from the skies with its whip-like tail.|0|
|Kuriboh|71|MRD|Fiend/Effect|Dark|1||300|200|Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.|0|
|Kuriboh|19|SYE|Fiend/Effect|Dark|1||300|200|Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.|0|
|Kuriboh|5|PCY|Fiend/Effect|Dark|1||300|200|Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.|0|
|Kuwagata|30|TP1|Insect|Earth|4||1250|1000|A very vicious stag beetle that goes for the head.|0|
|Kwagar Hercules|3|TP1|Insect/Fusion|Earth|6||1900|1700|"Kuwagata" + "Hercules Beetle"|0|
|Kwagar Hercules|7|TP3|Insect/Fusion|Earth|6||1900|1700|"Kuwagata" + "Hercules Beetle"|0|
|Kycoo the Ghost Destroyer|6|TP5|Spellcaster/Effect|Dark|4||1800|700|Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.|0|
|Kycoo the Ghost Destroyer|62|LON|Spellcaster/Effect|Dark|4||1800|700|Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.|0|
|La Jinn the Mystical Genie of the Lamp|26|SDK|Fiend|Dark|4||1800|1000|A genie of the lamp that's at the beck and call of its master.|0|
|La Jinn the Mystical Genie of the Lamp|9|SKE|Fiend|Dark|4||1800|1000|A genie of the lamp that's at the beck and call of its master.|0|
|Labyrinth of Nightmare|108|AST|Trap Card|Trap||Continuous|||During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.|0|
|Labyrinth Tank|91|MRD|Machine/Fusion|Dark|7||2400|2400|"Giga-Tech Wolf" + "Cannon Soldier"|0|
|Labyrinth Wall|55|MRL|Rock|Earth|5||0|3000|These walls form a labyrinth with no exit for enemies.|0|
|Lady Assailant of Flames|35|LON|Pyro/Effect|Fire|4||1500|1000|FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.|0|
|Lady Ninja Yae|30|AST|Warrior/Effect|Wind|3||1100|200|By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.|0|
|Lady of Faith|119|MRD|Spellcaster|Light|3||1100|800|Soothes the souls of others by chanting a mysterious spell.|0|
|Lady Panther|30|LON|Beast-Warrior/Effect|Earth|4||1400|1300|Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.|0|
|Larvae Moth|7|MRD|Insect/Effect|Earth|2||500|400|This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".|0|
|Larvas|73|LOB|Beast|Earth|3||800|1000|A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.|0|
|Laser Cannon Armor|89|LOB|Spell Card|Spell||Equip|||A Insect-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Last Day of Witch|1|DL9|Spell Card|Spell|||||Destroy all face-up Spellcaster-Type monsters on the field.|0|
|Last Turn|99|LOD|Trap Card|Trap|||||This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.|0|
|Last Will|39|SDY|Spell Card|Spell|||||If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.|0|
|Last Will|31|SYE|Spell Card|Spell|||||If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.|0|
|Launcher Spider|95|MRD|Machine|Fire|7||2200|2500|A mechanical spider with rocket launchers capable of random fire.|0|
|Lava Battleguard|115|MRD|Warrior/Effect|Earth|5||1550|1800|Increase the ATK of this card by 500 points for each face-up 'Swamp Battleguard' on your side of the field.|0|
|Lava Golem|107|PGD|Fiend/Effect|Fire|8||3000|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.|0|
|Left Arm of the Forbidden One|123|LOB|Spellcaster|Dark|1||200|300|A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.|0|
|Left Leg of the Forbidden One|121|LOB|Spellcaster|Dark|1||200|300|A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.|0|
|Legacy Hunter|67|AST|Warrior/Effect|Earth|4||1000|1500|When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.|0|
|Legendary Flame Lord|81|DCR|Spellcaster/Ritual/Effect|Fire|7||2400|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.|0|
|Legendary Jujitsu Master|17|AST|Rock/Effect|Earth|3||1300|1800|A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.|0|
|Legendary Sword|40|LOB|Spell Card|Spell||Equip|||A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Leghul|31|MRD|Insect/Effect|Earth|1||300|350|This monster may attack your opponent directly.|0|
|Lekunga|27|IOC|Plant/Effect|Water|4||1700|500|Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.|0|
|Leogun|33|MRD|Beast|Earth|5||1750|1550|Huge monster with a lion's mane similar to the King of Beasts.|0|
|Lesser Dragon|113|LOB|Dragon|Wind|4||1200|1000|A minor dragon incapable of breathing fire.|0|
|Lesser Fiend|3|LOD|Fiend/Effect|Dark|5||2100|1000|As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard.|0|
|Level Limit - Area B|92|AST|Spell Card|Spell||Continuous|||All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.|0|
|Level Up|41|SOD|Spell Card|Spell|||||Send 1 face-up monster on your side of the field that has “LV” in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.|0|
|Levia-Dragon - Daedalus|83|IOC|Sea Serpent/Effect|Water|7||2600|1500|Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.|0|
|Life Absorbing Machine|12|LOD|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, gain Life Points by an amount equal to half of the total Life Points you have paid in your very last turn.|0|
|Light and Darkness Dragon|1|YG01|Dragon/Effect|Light|8||2800|2400|This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.|0|
|Light Of Intervention|31|PSV|Trap Card|Trap||Continuous|||Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.|0|
|Light Of Intervention|46|SKE|Trap Card|Trap||Continuous|||Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.|0|
|Light of Judgment|48|AST|Trap Card|Trap|||||Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.|0|
|Lighten the Load|47|RDS|Spell Card|Spell||Continuous|||Add 1 Level 7 monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.|0|
|Lightforce Sword|5|PSV|Trap Card|Trap|||||Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.|0|
|Lightning Blade|22|LON|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters loose 500 ATK.|0|
|Lightning Conger|60|LON|Thunder|Water|3||350|750|This massive eel generates huge charges of electricity and unleashes them as thunderbolts.|0|
|Limiter Removal|64|PSV|Spell Card|Spell||Quick-Play|||Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.|0|
|Liquid Beast|23|MRL|Aqua|Water|3||950|800|A liquid life form that thrives on Water.|0|
|Little Chimera|117|MRD|Beast/Effect|Fire|2||600|550|As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.|0|
|Little Chimera|19|TP3|Beast/Effect|Fire|2||600|550|As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.|0|
|Little-Winguard|13|DCR|Warrior/Effect|Wind|4||1400|1800|You can change the battle position of this card once per turn during your End Phase.|0|
|Lizard Soldier|38|LOD|Dragon|Wind|3||1100|800|A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.|0|
|Lord of D.|4|BPT|Spellcaster/Effect|Dark|4||1200|1100|All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field.|0|
|Lord of D.|41|SDK|Spellcaster/Effect|Dark|4||1200|1100|All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field.|0|
|Lord of D.|16|SKE|Spellcaster/Effect|Dark|4||1200|1100|All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field.|0|
|Lord of the Lamp|1|HL1|Fiend|Dark|4||1400|1200|This spirit emerges from the mystic lamp and obeys the wishes of its summoner.|0|
|Lord Poison|28|IOC|Plant/Effect|Water|4||1500|1000|When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison on your side of the field.|0|
|Luminous Soldier|1|TP5|Warrior/Effect|Light|5||2100|1400|If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.|0|
|Luminous Spark|100|MRL|Spell Card|Spell||Field|||Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.|0|
|Luster Dragon|58|MFC|Dragon|Wind|4||1900|1600|A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.|0|
|Luster Dragon|4|TP5|Dragon|Wind|4||1900|1600|A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.|0|
|Luster Dragon|3|SD1|Dragon|Wind|4||1900|1600|A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.|0|
|Luster Dragon #2|50|LOD|Dragon|Wind|6||2400|1400|This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.|0|
|Luster Dragon #2|13|SKE|Dragon|Wind|6||2400|1400|This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.|0|
|Machine Conversion Factory|96|LOB|Spell Card|Spell||Equip|||A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Machine Duplication|41|RDS|Spell Card|Spell|||||Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.|0|
|Machine King|1|DL4|Machine/Effect|Earth|6||2200|2000|Increase the ATK of this card by 100 points for each face-up Machine-Type monsters on the field.|0|
|Mad Dog of Darkness|57|IOC|Beast|Dark|4||1900|1400|He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.|0|
|Mad Reloader|1|GX04|Fiend/Effect|Dark|1||0|0|When this card is destroyed by battle and send to the Graveyard, send 2 cards from your hand to the Graveyard to draw 2 cards.|0|
|Mad Sword Beast|91|PSV|Dinosaur/Effect|Earth|4||1400|1200|When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Mad Sword Beast|22|SKE|Dinosaur/Effect|Earth|4||1400|1200|When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.|0|
|Mad Sword Beast|20|TP4|Dinosaur/Effect|Earth|4||1400|1200|When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.|0|
|Mage Power|50|LON|Spell Card|Spell||Equip|||Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.|0|
|Magic Cylinder|104|LON|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.|0|
|Magic Drain|71|PSV|Trap Card|Trap||Counter|||You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.|0|
|Magic Drain|17|TP4|Trap Card|Trap||Counter|||You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.|0|
|Magic Jammer|26|SD2|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Magic Jammer|48|SDP|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Magic Jammer|43|SYE|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Magic Jammer|128|MRD|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Magic Reflector|87|LOD|Spell Card|Spell|||||Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.|0|
|Magical Ghost|25|SDY|Zombie|Dark|4||1300|1400|This creature casts a spell of terror and confusion just before attacking its enemies.|0|
|Magical Hats|33|PSV|Trap Card|Trap|||||Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.|0|
|Magical Labyrinth|59|MRL|Spell Card|Spell||Equip|||Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.|0|
|Magical Marionette|69|MFC|Spellcaster/Effect|Dark|5||2000|1000|Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field.|0|
|Magical Merchant|79|MFC|Insect/Effect|Light|1||200|700|FLIP: Pick up cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard.|0|
|Magical Plant Mandragola|72|MFC|Spellcaster/Effect|Dark|2||500|200|FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.|0|
|Magical Scientist|73|MFC|Spellcaster/Effect|Dark|1||300|300|Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion monster cannot attack your opponent directly, and is returned to your Fusion Deck at the end of your turn.|0|
|Magical Thorn|3|TP5|Trap Card|Trap||Continuous|||When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.|0|
|Magician of Faith|36|MRD|Spellcaster/Effect|Light|1||300|400|FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.|0|
|Magician of Faith|17|SDJ|Spellcaster/Effect|Light|1||300|400|FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.|0|
|Magician's Circle|3|NTR|Trap Card|Trap|||||Activate only when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with atn ATK of 2000 or less, Special Summon it in face-up Attack Position.|0|
|Magician's Valkyria|9|JUMP|Spellcaster/Effect|Light|4||1600|1800|Your opponent cannot select another Spellcaster-Type monster on your side of the field as an attack target.|0|
|Maha Vailo|12|MRL|Spellcaster/Effect|Light|4||1550|1400|Increase the ATK of this card by 500 points for each Equip Card equipped to this card.|0|
|Maha Vailo|16|SDJ|Spellcaster/Effect|Light|4||1550|1400|Increase the ATK of this card by 500 points for each Equip Card equipped to this card.|0|
|Maharaghi|64|LOD|Rock/Spirit/Effect|Earth|4||1200|1700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.|0|
|Maiden of the Aqua|8|PGD|Aqua/Effect|Water|4||700|2000|As long as this card remains face-up on the field, the field is treated as "Umi." (However, there is no increasing or decreasing of ATK/DEF due to "Umi's" effect.) If there is an active field card on the field, this effect is not applied.|0|
|Maiden of the Moonlight|23|TP2|Spellcaster|Light|4||1500|1300|A sorcerer blessed by lunar light with powers far beyond mortal comprehension.|0|
|Major Riot|29|PSV|Trap Card|Trap|||||You can activate this card when 1 or more of your monsters are returned from the Field to your hand. Return all Monster Cards on the Field to your respective hands. Both you and your opponent can then Special Summon from your respective hands the same number of Monster Cards on the Field in face-down Defense Position.|0|
|Maju Garzett|24|DCR|Fiend/Effect|Dark|7||?|0|The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.|0|
|Makyura the Destructor|9|DB1|Warrior/Effect|Dark|4||1600|1200|During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.|0|
|Malevolent Nuzzler|5|MRL|Spell Card|Spell||Equip|||Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.|0|
|Malevolent Nuzzler|25|SDJ|Spell Card|Spell||Equip|||Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.|0|
|Malevolent Nuzzler|36|SYE|Spell Card|Spell||Equip|||Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.|0|
|Malice Dispersion|48|RDS|Spell Card|Spell||Quick-Play|||Discard 1 card from your hand.  Destroy all face-up Continuous Trap Cards on the field.|0|
|Malice Doll of Demise|18|SOD|Fiend/Effect|Dark|4||1600|1700|If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.|0|
|Mammoth Graveyard|10|SDY|Dinosaur|Earth|3||1200|800|A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.|0|
|Mammoth Graveyard|9|LOB|Dinosaur|Earth|3||1200|800|A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.|0|
|Man Eater|75|LOB|Plant|Earth|2||800|600|Man-eating plant with poison feelers for attacking enemies.|0|
|Man-Eater Bug|15|SDP|Insect/Effect|Earth|2||450|600|FLIP: Destroy 1 monster on the field.|0|
|Man-Eater Bug|108|LOB|Insect/Effect|Earth|2||450|600|FLIP: Destroy 1 monster on the field.|0|
|Man-Eater Bug|46|SDY|Insect/Effect|Earth|2||450|600|FLIP: Destroy 1 monster on the field.|0|
|Man-Eater Bug|17|SYE|Insect/Effect|Earth|2||450|600|FLIP: Destroy 1 monster on the field.|0|
|Man-Eating Treasure Chest|37|SDY|Fiend|Dark|4||1600|1000|A monster disguised as a treasure chest that is known to attack the unwary adventurer.|0|
|Manga Ryu-Ran|71|MRL|Dragon/Toon/Effect|Fire|7||2200|2600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Manga Ryu-Ran|22|SDP|Dragon/Toon/Effect|Fire|7||2200|2600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Manju of the Ten Thousand Hands|88|IOC|Fairy/Effect|Light|4||1400|1000|When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.|0|
|Man-Thro' Tro'|81|AST|Beast-Warrior/Effect|Earth|4||1000|1000|Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 damage to your opponent.|0|
|Manticore of Darkness|67|IOC|Beast-Warrior/Effect|Fire|6||2300|1000|During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.|0|
|Marauding Captain|18|LOD|Warrior/Effect|Earth|3||1200|400|While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.|0|
|Marie the Fallen One|46|LON|Fiend/Effect|Dark|5||1700|1200|As long as this card is in the Graveyard, gain 200 Life Points during each of your Standby Phases.|0|
|Maryokutai|76|LON|Aqua/Effect|Water|3||900|900|Activate only during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.|0|
|Masaki the Legendary Swordsman|38|LOB|Warrior|Earth|4||1100|1100|Legendary swordmaster Masaki is a veteran of over 100 battles.|0|
|Masaki the Legendary Swordsman|7|SDJ|Warrior|Earth|4||1100|1100|Legendary swordsmaster Maskai is a veteran of over 100 battles.|0|
|Mask of Brutality|20|LON|Spell Card|Spell||Equip|||Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.|0|
|Mask of Darkness|14|MRD|Fiend/Effect|Dark|2||900|400|FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand.|0|
|Mask of Darkness|13|SDP|Fiend/Effect|Dark|2||900|400|FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand.|0|
|Mask of Dispel|17|LON|Spell Card|Spell||Continuous|||Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.|0|
|Mask of Restrict|18|LON|Trap Card|Trap||Continuous|||Neither player can Tribute any monster under any conditions.|0|
|Mask of the Accursed|19|LON|Spell Card|Spell||Equip|||The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.|0|
|Mask of Weakness|15|LON|Trap Card|Trap|||||Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.|0|
|Masked Chopper|3|GX03|Fiend/Effect|Earth|1||100|100|If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.|0|
|Masked Dragon|26|SOD|Dragon/Effect|Fire|3||1400|1100|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.|0|
|Masked Dragon|9|SD1|Dragon/Effect|Fire|3||1400|1100|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.|0|
|Masked Sorcerer|19|MRD|Spellcaster/Effect|Dark|4||900|1400|When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.|0|
|Mass Driver|88|MFC|Spell Card|Spell||Continuous|||Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.|0|
|Master and Expert|16|SDK|Beast|Earth|4||1200|1000|A deadly duo consisting of a beast master and its loyal servant.|0|
|Master Kyonshee|53|PGD|Zombie|Earth|4||1750|1000|A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.|0|
|Master Kyonshee|2|SD2|Zombie|Earth|4||1750|1000|A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.|0|
|Master of Oz|35|SOD|Beast/Fusion|Earth|9||4200|3700|“Big Koala” + “Des Kangaroo”|0|
|Mataza the Zapper|86|IOC|Warrior/Effect|Dark|3||1300|800|This monster can attack twice during the same Battle Phase. Control of this card cannot switch.|0|
|Mazera DeVille|111|AST|Fiend/Effect|Dark|8||2800|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.|0|
|Mechanicalchaser|3|TP3|Machine|Dark|4||1850|800|A hunter that relentlessly pursues its target by order of the Machine King.|0|
|Mechanicalchaser|1|TP1|Machine|Dark|4||1850|800|A hunter that relentlessly pursues its target by order of the Machine King.|0|
|Mechanical Snail|21|MRL|Machine|Dark|3||800|1000|A cyborg snail that still travels at a slow pace.|0|
|Meda Bat|83|LOB|Fiend|Dark|2||800|400|An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies.|0|
|Mefist the Infernal General|66|DCR|Fiend/Effect|Dark|5||1800|1700|When this card attacks with an ATK that is higher than the Def of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.|0|
|Mega Thunderball|44|MRD|Thunder|Wind|2||750|600|Rolls along the ground releasing bolts of electricity to attack its enemies.|0|
|Mega Ton Magical Cannon|94|MFC|Spell Card|Spell|||||Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.|0|
|Megamorph|3|TP4|Spell Card|Spell||Equip|||While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.|0|
|Megamorph|61|MRL|Spell Card|Spell||Equip|||While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.|0|
|Megamorph|37|SKE|Spell Card|Spell||Equip|||While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.|0|
|Megasonic Eye|8|MP1|Machine|Dark|5||1500|1800|Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.|0|
|Melchid the Four-Face Beast|12|LON|Fiend|Dark|4||1500|1200|This monster has four different masks for four different attacks.|0|
|Mermaid Knight|25|AST|Aqua/Effect|Water|4||1500|700|As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.|0|
|Messenger of Peace|102|MRL|Spell Card|Spell||Continuous|||Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.|0|
|Metal Armored Bug|5|AST|Insect|Earth|8||2800|1500|A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.|0|
|Metal Detector|22|PSV|Trap Card|Trap|||||You can activate this card when a Continuous Trap card is activated. Negate all Continuous Traps during the turn this card is activated.|0|
|Metal Dragon|102|LOB|Machine/Fusion|Wind|6||1850|1700|"Steel Ogre Grotto #1" + "Lesser Dragon"|0|
|Metal Fish|7|MRL|Machine|Water|5||1600|1900|A metal fish with a razor-sharp caudal fin.|0|
|Metallizing Parasite - Lunatite|74|DCR|Aqua/Union/Effect|Water|7||1000|500|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.)|0|
|Metalmorph|3|FMR|Trap Card|Trap||Continuous|||After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.|0|
|Metalsilver Armor|37|MFC|Spell Card|Spell||Equip|||As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.|0|
|Metalzoa|2|TFK|Machine/Effect|Dark|8||3000|2300|This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.|0|
|Metamorphosis|90|PGD|Spell Card|Spell|||||Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.|0|
|Meteorain|44|MFC|Trap Card|Trap|||||During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Michizure|51|PSV|Trap Card|Trap|||||You can activate this card when a monster is sent from the field to your Graveyard. Destroy 1 monster on the field.|0|
|Micro Ray|47|AST|Trap Card|Trap|||||The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.|0|
|Mighty Guard|2|RDS|Machine|Fire|4||500|1200|A machine soldier that was developed as a guard. It is made of rust-proof metal.|0|
|Mikazukinoyaiba|6|TP2|Dragon|Dark|7||2200|2350|A dragon warrior of the moon armed with a crescent sword.|0|
|Millennium Shield|1|MP1|Warrior|Earth|5||0|3000|A Millennium item, it's rumored to block any strong attack|0|
|Milus Radiant|14|SDJ|Beast/Effect|Earth|1||300|250|As long as this card remains face-up on the field, increase the ATK of all Earth monsters by 500 points and decrease the ATK of all Wind monsters by 400 points.|0|
|Milus Radiant|110|MRD|Beast/Effect|Earth|1||300|250|As long as this card remains face-up on the field, increase the ATK of all Earth monsters by 500 points and decrease the ATK of all Wind monsters by 400 points.|0|
|Minar|15|MRL|Insect/Effect|Earth|3||850|750|When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 damage to your opponent.|0|
|Mind Control|3|WC5|Spell Card|Spell|||||Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.|0|
|Mind Crush|56|SOD|Trap Card|Trap|||||Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.|0|
|Mind Haxorz|54|RDS|Trap Card|Trap|||||Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.|0|
|Mind on Air|27|SOD|Spellcaster/Effect|Dark|6||1000|1600|As long as this card remains face-up on the field, your opponent must continue to show his/her hand.|0|
|Mind Wipe|39|SOD|Spell Card|Spell||Quick-Play|||You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck.|0|
|Minor Goblin Official|52|PSV|Trap Card|Trap||Continuous|||Activate only when your opponent's Life Points are 3000 or less. Inflict 500 damage to your opponent during each of his/her Standby Phases.|0|
|Miracle Dig|100|LON|Spell Card|Spell|||||If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.|0|
|Miracle Restoring|100|MFC|Trap Card|Trap|||||Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.|0|
|Mirage Dragon|27|RDS|Dragon/Effect|Light|4||1600|600|As long as this card remains face-up on your side of the field, you opponent cannot activate Trap Cards during the Battle Phase.|0|
|Mirage Knight|18|DCR|Warrior/Effect|Light|8||2800|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.|0|
|Mirage of Nightmare|36|PGD|Spell Card|Spell||Continuous|||During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.|0|
|Mirror Force|138|MRD|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.|0|
|Mirror Wall|16|PSV|Trap Card|Trap||Continuous|||Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.|0|
|Misairuzame|111|LOB|Fish|Water|5||1400|1600|A missile-launching fish protected by deadly spikes.|0|
|Mobius the Frost Monarch|22|SOD|Aqua/Effect|Water|6||2400|1000|When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.|0|
|Moisture Creature|13|PGD|Fairy/Effect|Light|9||2800|2900|If you tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Spell and Trap cards on your opponent's side of the field.|0|
|Mokey Mokey|57|AST|Fairy|Light|1||300|100|An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.|0|
|Mokey Mokey King|36|RDS|Fairy/Fusion/Effect|Light|6||300|100|"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.|0|
|Mokey Mokey Smackdown|43|RDS|Spell Card|Spell||Continuous|||While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.|0|
|Molten Behemoth|1|PGD|Pyro|Fire|5||1000|2200|A giant born from magma, it attacks with a magma punch.|0|
|Molten Destruction|98|MRL|Spell Card|Spell||Field|||Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.|0|
|Molten Zombie|64|IOC|Pyro/Effect|Fire|4||1600|400|When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.|0|
|Monster Egg|17|LOB|Warrior|Earth|3||600|900|A warrior hidden within an egg that attacks enemies by flinging eggshells.|0|
|Monster Gate|39|AST|Spell Card|Spell|||||Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.|0|
|Monster Reborn|35|SDJ|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Reborn|36|SDK|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Reborn|30|SDY|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Reborn|29|SKE|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Reborn|29|SYE|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Reborn|118|LOB|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Reborn|35|SDP|Spell Card|Spell|||||Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.|0|
|Monster Recovery|66|PSV|Spell Card|Spell||Quick-Play|||Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)|0|
|Monster Reincarnation|45|RDS|Spell Card|Spell|||||Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.|0|
|Morale Boost|42|DCR|Spell Card|Spell||Continuous|||Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.|0|
|Morinphen|43|MRD|Fiend|Dark|5||1550|1300|A strange fiend with long arms and razor-sharp talons.|0|
|Morphing Jar|2|TP4|Rock/Effect|Earth|2||700|600|FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.|0|
|Morphing Jar|1|TP2|Rock/Effect|Earth|2||700|600|FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.|0|
|Morphing Jar #2|40|PSV|Rock/Effect|Earth|3||800|700|FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.|0|
|Mother Grizzly|90|MRL|Beast-Warrior/Effect|Water|4||1400|1000|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|0|
|Mountain|48|LOB|Spell Card|Spell||Field|||Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.|0|
|Mountain|37|SDJ|Spell Card|Spell||Field|||Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.|0|
|Mountain|34|SKE|Spell Card|Spell||Field|||Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.|0|
|Mr. Volcano|44|PSV|Pyro|Fire|5||2100|1300|This seemingly mild-mannered creature has an extremely volatile temper.|0|
|Mucus Yolk|11|PGD|Aqua/Effect|Dark|3||0|100|This card may attack your opponent directly. Each time this card inflicts battle damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.|0|
|Mudora|76|DCR|Fairy/Effect|Earth|4||1500|1800|This card gains 200 ATK for every Fairy-Type monster in your Graveyard.|0|
|Muka Muka|107|MRD|Rock/Effect|Earth|2||600|300|Increase the ATK and DEF of this card by 300 points for every card in your hand.|0|
|Muka Muka|16|SDP|Rock/Effect|Earth|2||600|300|Increase the ATK and DEF of this card by 300 points for every card in your hand.|0|
|Multiplication of Ants|98|IOC|Spell Card|Spell|||||Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.|0|
|Mushroom Man #2|114|MRD|Warrior/Effect|Earth|3||1250|800|A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.|0|
|Musician King|103|MRD|Spellcaster/Fusion|Light|5||1750|1500|"Witch of the Black Forest" + "Lady of Faith"|0|
|Mustering of the Dark Scorpions|93|DCR|Spell Card|Spell|||||Activate only when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.)|0|
|M-Warrior #1|76|LOB|Warrior|Earth|3||1000|500|Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.|0|
|M-Warrior #2|77|LOB|Warrior|Earth|3||500|1000|Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.|0|
|My Body As A Shield|92|MFC|Spell Card|Spell||Quick-Play|||When your opponent activates a card that has an effect which destroys 1 or more monster(s) on the field, pay 1500 Life Points to negate the activation of that card and destroy it.|0|
|Mysterious Guard|21|LOD|Spellcaster/Effect|Earth|3||800|1200|FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.|0|
|Mysterious Puppeteer|43|SDK|Warrior/Effect|Earth|4||1000|1500|As long as this card remains face-up on the field, the Life Points of this card's controller increase by 500 points for each additional monster summoned (excluding Special Summon, but including your opponent's monsters).|0|
|Mysterious Puppeteer|17|SKE|Warrior/Effect|Earth|4||1000|1500|As long as this card remains face-up on the field, the Life Points of this card's controller increase by 500 points for each additional monster summoned (excluding Special Summon, but including your opponent's monsters).|0|
|Mystic Clown|18|SDK|Fiend|Dark|4||1500|1000|Nothing can stop the mad attack of this powerful creature.|0|
|Mystic Clown|19|SDY|Fiend|Dark|4||1500|1000|Nothing can stop the mad attack of this powerful creature.|0|
|Mystic Clown|11|SYE|Fiend|Dark|4||1500|1000|Nothing can stop the mad attack of this powerful creature.|0|
|Mystic Horseman|76|MRD|Beast|Earth|4||1300|1550|Half man and half horse, this monster is known for its extreme speed.|0|
|Mystic Horseman|12|SDK|Beast|Earth|4||1300|1550|Half man and half horse, this monster is known for its extreme speed.|0|
|Mystic Horseman|7|SKE|Beast|Earth|4||1300|1550|Half man and half horse, this monster is known for its extreme speed.|0|
|Mystic Lamp|28|MRD|Spellcaster/Effect|Dark|1||400|300|This monster can attack your opponent directly.|0|
|Mystic Plasma Zone|101|MRL|Spell Card|Spell||Field|||Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.|0|
|Mystic Plasma Zone|38|SYE|Spell Card|Spell||Field|||Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.|0|
|Mystic Probe|21|PSV|Trap Card|Trap|||||You can activate this card when a Continous Spell Card is activated. Negate all Continous Spell Cards during the turn this card is activated.|0|
|Mystic Swordsman LV2|11|SOD|Warrior/Effect|Earth|2||900|0|If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.|0|
|Mystic Swordsman LV4|12|SOD|Warrior/Effect|Earth|4||1900|1600|If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Mystic Swordsman LV6” from your hand or Deck.|0|
|Mystic Swordsman LV6|8|RDS|Warrior/Effect|Earth|6||2300|1700|If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.|0|
|Mystic Tomato|15|TP4|Plant/Effect|Dark|4||1400|1100|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Mystic Tomato|94|MRL|Plant/Effect|Dark|4||1400|1100|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Mystic Tomato|21|SKE|Plant/Effect|Dark|4||1400|1100|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Mystical Elf|62|LOB|Spellcaster|Light|4||800|2000|A delicate elf that lacks offense, but has a terrific defense backed by mystical power.|0|
|Mystical Elf|1|SDY|Spellcaster|Light|4||800|2000|A delicate elf that lacks offense, but has a terrific defense backed by mystical power.|0|
|Mystical Elf|2|SYE|Spellcaster|Light|4||800|2000|A delicate elf that lacks offense, but has a terrific defense backed by mystical power.|0|
|Mystical Knight of Jackal|69|PGD|Beast-Warrior/Effect|Light|7||2700|1200|When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.|0|
|Mystical Moon|94|LOB|Spell Card|Spell||Equip|||A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Mystical Sheep #1|16|TP5|Beast/Effect|Earth|3||1150|900|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Mystical Sheep #1|13|TP2|Beast/Effect|Earth|3||1150|900|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Mystical Sheep #2|37|LOB|Beast|Earth|3||800|1000|A monstrous sheep with a long tail for hypnotizing enemies.|0|
|Mystical Shine Ball|4|AST|Fairy|Light|2||500|500|A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.|0|
|Mystical Space Typhoon|37|SYE|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Mystical Space Typhoon|32|SDP|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Mystical Space Typhoon|47|MRL|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Mystical Space Typhoon|11|SD1|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Mystical Space Typhoon|14|SD2|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Mystik Wok|36|AST|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. Select either its ATK or DEF and gain that many Life Points.|0|
|Narrow Pass|97|PGD|Trap Card|Trap||Continuous|||This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.|0|
|Necklace of Command|40|RDS|Spell Card|Spell||Equip|||When a monster you control that is equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: •Draw 1 card. OR •Discard 1 Random card from your opponent's hand.|0|
|Necrovalley|1|DL3|Spell Card|Spell||Field|||Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.|0|
|Necrovalley|84|PGD|Spell Card|Spell||Field|||Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.|0|
|Needle Burrower|20|AST|Machine/Effect|Dark|5||1700|1700|When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.|0|
|Needle Ceiling|45|PGD|Trap Card|Trap|||||You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.|0|
|Needle Wall|48|PGD|Trap Card|Trap||Continuous|||During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.|0|
|Needle Worm|5|TP5|Insect/Effect|Earth|2||750|600|FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.|0|
|Needle Worm|1|TP3|Insect/Effect|Earth|2||750|600|FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.|0|
|Negate Attack|3|TSC|Trap Card|Trap||Counter|||Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.|0|
|Neko Mane King|21|MFC|Beast/Effect|Earth|1||0|0|During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.|0|
|Nemuriko|13|LOB|Spellcaster|Dark|3||800|700|A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.|0|
|Neo Aqua Madoor|2|SOD|Spellcaster|Water|6||1200|3000|The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.|0|
|Neo Bug|58|IOC|Insect|Earth|4||1800|1700|A huge bug-like monster said to come from another planet. It gathers in swarms.|0|
|Neo the Magic Swordsman|35|SDY|Spellcaster|Light|4||1700|1000|A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.|0|
|Neo the Magic Swordsman|12|SYE|Spellcaster|Light|4||1700|1000|A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.|0|
|Newdoria|57|PGD|Fiend/Effect|Dark|4||1200|800|When this card is destroyed and sent to the Graveyard as a result of battle, destroy 1 monster on the field.|0|
|Night Assailant|80|AST|Fiend/Effect|Dark|3||200|500|FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.|0|
|Nightmare Horse|77|PGD|Zombie/Effect|Dark|2||500|400|This card can attack your opponent directly even if there is a monster on your opponent's side of the field.|0|
|Nightmare Penguin|10|RDS|Aqua/Effect|Water|4||900|1800|When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points.|0|
|Nightmare Wheel|106|PGD|Trap Card|Trap||Continuous|||Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 damage to your opponent. When the selected monster is removed from the field, destroy this card.|0|
|Nimble Momonga|86|MRL|Beast/Effect|Earth|2||1000|100|When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.|0|
|Nimble Momonga|14|TP4|Beast/Effect|Earth|2||1000|100|When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.|0|
|Ninja Grandmaster Sasuke|19|SOD|Warrior/Effect|Light|4||1800|1000|If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.|0|
|Ninjitsu Art of Decoy|52|SOD|Trap Card|Trap||Continuous|||Select 1 face-up monster on your side of the field that includes “Ninja” in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed by battle (damage calculation is applied normally).|0|
|Ninjitsu Art of Transformation|52|AST|Trap Card|Trap||Continuous|||Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.|0|
|Nin-Ken Dog|2|DCR|Beast-Warrior|Wind|4||1800|1000|A Ninja dog who has mastered extreme Ninjustu. Through hard training, it learned the technique to metamorphose into a human being.|0|
|Niwatori|112|MRD|Winged Beast|Earth|3||900|800|Swallows enemies whole and uses their essence as energy.|0|
|Nobleman of Crossout|34|PSV|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Nobleman of Crossout|38|SKE|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Nobleman of Crossout|12|SD1|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Nobleman of Crossout|16|SD2|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Nobleman of Extermination|35|PSV|Spell Card|Spell|||||Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.|0|
|Nobleman of Extermination|16|TP4|Spell Card|Spell|||||Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.|0|
|Nobleman-Eater Bug|30|SOD|Insect/Effect|Earth|5||900|1200|FLIP: Destroy 2 Monsters on the field.|0|
|Non Aggression Area|101|PGD|Trap Card|Trap|||||Activate only during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.|0|
|Non-Spellcasting Area|43|DCR|Spell Card|Spell||Continuous|||All face-up Monster Cards on the field, except for Effect Monsters are unaffected by any Spell Card (excluding this card).|0|
|Novox's Prayer|8|TP2|Spell Card|Spell||Ritual|||This card is used to Ritual Summon 'Skull Guardian'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.|0|
|Nubian Guard|66|AST|Warrior/Effect|Fire|2||500|500|When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.|0|
|Null and Void|57|SOD|Trap Card|Trap|||||Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.|0|
|Numinous Healer|23|PSV|Trap Card|Trap|||||Activate only when you take damage to your Life Points. Gain 1000 Life Points. Also, gain 500 Life Points for each "Numinous Healer" card in your Graveyard.|0|
|Nutrient Z|96|LOD|Trap Card|Trap|||||This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, gain 4000 Life Points before the damage is subtracted from your Life Points.|0|
|Nuvia the Wicked|13|LON|Fiend/Effect|Dark|4||2000|800|If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.|0|
|Obelisk the Tormentor|4|JMP|Divine-Beast|Divine|10||4000|4000|The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaing of eternal slumber.|0|
|Obnoxious Celtic Guard|6|CT1|Warrior/Effect|Earth|4||1400|1200|This card is not destroyed by battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally)|0|
|Octoberser|52|MRL|Aqua|Water|5||1600|1400|With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.|0|
|Ocubeam|30|MRD|Fairy|Light|5||1550|1650|Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.|0|
|Offerings to the Doomed|51|LON|Spell Card|Spell||Quick-Play|||Destroys 1 face-up monster. Skip your next Draw Phase.|0|
|Ogre of the Black Shadow|19|SDK|Beast-Warrior|Earth|4||1200|1400|An ogre possessed by the powers of the Dark. Few can withstand its rapid charge.|0|
|Ojama Black|2|IOC|Beast|Light|2||0|1000|He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.|0|
|Ojama Delta Hurricane|34|IOC|Spell Card|Spell|||||Activate only while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.|0|
|Ojama Green|56|DCR|Beast|Light|2||0|1000|He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.|0|
|Ojama King|34|SOD|Beast/Fusion/Effect|Light|6||0|3000|"Ojama Green" + "Ojama Yellow" + "Ojama Black". Select up to 3 of your opponent’s Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.|0|
|Ojama Trio|47|DCR|Trap Card|Trap|||||Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage.|0|
|Ojama Yellow|1|IOC|Beast|Light|2||0|1000|He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.|0|
|Old Vindictive Magician|67|MFC|Spellcaster/Effect|Dark|2||450|600|FLIP: Destroy 1 monster on your opponent's side of the field.|0|
|Ominous Fortunetelling|94|LOD|Trap Card|Trap||Continuous|||During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.|0|
|One-Eyed Shield Dragon|87|LOB|Dragon|Wind|3||700|1300|This dragon wears a shield not only for its own protection, but also for ramming its enemies.|0|
|Oni Tank T-34|59|PSV|Machine|Earth|4||1400|1700|An armored tank possessed by a fiend that will pursue enemies until they're crushed.|0|
|Ooguchi|32|MRD|Aqua/Effect|Water|1||300|250|This monster may attack your opponent directly.|0|
|Ookazi|23|SDK|Spell Card|Spell|||||Inflict 800 points of Direct Damage to your opponent's Life Points.|0|
|Ookazi|26|SKE|Spell Card|Spell|||||Inflict 800 points of Direct Damage to your opponent's Life Points.|0|
|Oppressed People|2|MFC|Aqua|Water|1||400|2000|They are oppressed, but believe they will have their freedom someday.|0|
|Opti-Camouflage Armor|35|AST|Spell Card|Spell||Equip|||This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent directly.|0|
|Opticlops|9|LOD|Fiend|Dark|4||1800|1700|A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.|0|
|Opticlops|12|SKE|Fiend|Dark|4||1800|1700|A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.|0|
|Orca Mega-Fortress of Darkness|84|IOC|Sea Serpent/Effect|Water|5||2100|1200|Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.|0|
|Ordeal of a Traveler|42|PGD|Trap Card|Trap||Continuous|||Activate only when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.|0|
|Order to Charge|85|AST|Spell Card|Spell||Quick-Play|||Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.|0|
|Order to Smash|110|AST|Trap Card|Trap|||||Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.|0|
|Oscillo Hero|23|TP1|Warrior|Earth|3||1250|700|A strange warrior from another dimension.|0|
|Oscillo Hero #2|16|TP1|Thunder|Light|3||1000|500|A creature that electrocutes opponents with bolts of lightning.|0|
|Otohime|69|LOD|Spellcaster/Spirit/Effect|Light|3||0|100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.|0|
|Outstanding Dog Marron|62|DCR|Beast/Effect|Light|1||100|100|When this card is sent to the Graveyard, it is returned to your Deck. Then shuffle your Deck.|0|
|Overdrive|60|PSV|Machine|Earth|4||1600|1500|An all terrain armored vehicle armed with a heavy-duty machine gun.|0|
|Painful Choice|49|MRL|Spell Card|Spell|||||Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.|0|
|Paladin of White Dragon|26|MFC|Dragon/Ritual/Effect|Light|4||1900|1200|This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)|0|
|Paladin of White Dragon|24|SKE|Dragon/Ritual/Effect|Light|4||1900|1200|This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)|0|
|Pale Beast|31|SDK|Beast|Earth|4||1500|1200|With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.|0|
|Pale Beast|47|MRD|Beast|Earth|4||1500|1200|With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.|0|
|Pandemonium|94|DCR|Spell Card|Spell||Field|||Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.|0|
|Pandemonium Watchbear|58|DCR|Beast/Effect|Dark|4||1300|1800|As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects.|0|
|Panther Warrior|6|CT2|Beast-Warrior/Effect|Earth|4||2000|1600|This card cannot attack unless you Tribute 1 monster.|0|
|Paralyzing Potion|137|MRD|Spell Card|Spell||Equip|||A non Machine-type monster equipped with this card cannot attack.|0|
|Parasite Paracide|3|PSV|Insect/Effect|Earth|2||500|300|FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 damage to your opponent. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.|0|
|Parrot Dragon|28|TP2|Dragon|Wind|5||2000|1300|A dragon from the cartoons that's more dangerous than it appears to be.|0|
|Patrician of Darkness|58|LOD|Zombie/Effect|Dark|5||2000|1400|As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.|0|
|Patrol Robo|8|TP3|Machine/Effect|Earth|3||1100|900|During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.|0|
|Patrol Robo|4|TP1|Machine/Effect|Earth|3||1100|900|During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.|0|
|Peacock|11|MRL|Winged Beast|Wind|5||1700|1500|A large peacock that launches its feathers in a lethal attack.|0|
|Penguin Knight|1|MRL|Aqua/Effect|Water|3||900|800|When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.|0|
|Penguin Soldier|22|SDJ|Aqua/Effect|Water|2||750|500|Flip:Return up to 2 monsters on the Field to their owner's hands.|0|
|Penumbral Soldier Lady|33|SOD|Warrior/Effect|Dark|6||2100|1400|If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.|0|
|People Running About|1|MFC|Pyro|Fire|2||600|600|Although they always suffer in silence, they swear an oath to inevitably revolt.|0|
|Perfect Machine King|12|RDS|Machine/Effect|Earth|8||2700|1500|Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.|0|
|Perfectly Ultimate Great Moth|1|TSC|Insect/Effect|Earth|8||3500|3000|This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".|0|
|Performance of Sword|67|MRL|Warrior/Ritual|Earth|6||1950|1850|This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.|0|
|Peten the Dark Clown|5|EP1|Spellcaster/Effect|Dark|3||500|1200|When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.|0|
|Petit Angel|25|LOB|Fairy|Light|3||600|900|A quick-moving and tiny fairy that's very difficult to hit.|0|
|Petit Dragon|24|LOB|Dragon|Wind|2||600|700|A very small dragon known for its vicious attacks.|0|
|Petit Moth|23|MRD|Insect|Earth|1||300|200|This small but deadly creature is better off avoided.|0|
|Pharaoh's Servant|60|AST|Zombie|Dark|2||900|0|An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.|0|
|Pharaoh's Treasure|52|PGD|Trap Card|Trap|||||After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.|0|
|Pharaonic Protector|61|AST|Zombie|Earth|2||900|0|The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.|0|
|Physical Double|47|MFC|Trap Card|Trap|||||Activate only during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.|0|
|Pigeonholing Books of Spell|93|MFC|Spell Card|Spell||Quick-Play|||Pick up the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards.|0|
|Pikeru's Circle of Enchantment|57|RDS|Trap Card|Trap|||||Damage to you from card effects becomes 0 until the end of this turn.|0|
|Pinch Hopper|78|IOC|Insect/Effect|Earth|4||1000|1200|When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.|0|
|Pineapple Blast|45|MFC|Trap Card|Trap|||||Activate only when you Normal Summon a monster successfully. If there are more monsters on your opponent's Side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.|0|
|Piranha Army|26|AST|Fish/Effect|Water|2||800|200|The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.|0|
|Pitch-Black Power Stone|95|MFC|Trap Card|Trap||Continuous|||After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.|0|
|Pitch-Dark Dragon|8|MFC|Dragon/Union/Effect|Dark|3||900|600|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Pitch-Black Warwolf|26|RDS|Beast-Warrior/Effect|Dark|4||1600|600|As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.|0|
|Pixie Knight|70|MFC|Spellcaster/Effect|Light|2||1300|200|When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.|0|
|Poison Mummy|16|PGD|Zombie/Effect|Earth|4||1000|1800|FLIP: Inflict 500 damage to your opponent.|0|
|Poison of the Old Man|33|MFC|Spell Card|Spell||Quick-Play|||Select and activate 1 of the following effects: - Increases your Life Points by 1200 points. - Inflict 800 points of Direct Damage to your opponent's Life Points.|0|
|Polymerization|59|LOB|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.|0|
|Polymerization|36|SDJ|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.|0|
|Possessed Dark Soul|4|LOD|Fiend/Effect|Dark|3||1200|800|Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field.|0|
|Pot of Greed|119|LOB|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Pot of Greed|40|SYE|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Pot of Greed|14|TP3|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Pot of Greed|8|DB1|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Pot of Greed|15|SD1|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Pot of Greed|17|SD2|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Power of Kaishin|44|LOB|Spell Card|Spell||Equip|||An Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Precious Cards from Beyond|38|DCR|Spell Card|Spell||Continuous|||When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.|0|
|Premature Burial|37|PSV|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Premature Burial|39|SKE|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Premature Burial|13|SD1|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Prevent Rat|84|MRD|Beast|Earth|4||500|2000|This creature is shielded with a tough hide of hair and is excellent at defending itself.|0|
|Prickle Fairy|77|IOC|Plant/Effect|Earth|4||300|2000|Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.|0|
|Primal Seed|42|IOC|Spell Card|Spell|||||Activate only when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand.|0|
|Princess of Tsurugi|86|MRD|Warrior/Effect|Wind|3||900|700|FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Spell and Trap card your opponent has on the Field.|0|
|Princess of Tsurugi|20|SDJ|Warrior/Effect|Wind|3||900|700|FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Spell and Trap Card your opponent has on the field.|0|
|Prohibition|39|PSV|Spell Card|Spell||Continuous|||When you play this card, declare the name of 1 card. As long as this remains on the Field, the declared card cannot be played. The cards which are already on the Field before this card’s activation are excluded.|0|
|Protector of the Sanctuary|65|AST|Fiend/Effect|Earth|4||1100|1900|As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.|0|
|Protector of the Throne|87|MRD|Warrior|Earth|4||800|1500|While the king is away, this queen protects his throne with a mighty defense.|0|
|Psychic Kappa|53|MRL|Aqua|Water|2||400|1000|An amphibian with a myriad of powers to shield it from enemy attacks.|0|
|Pumpking the King of Ghosts|79|MRD|Zombie/Effect|Dark|6||1800|2000|If 'Castle of Dark Illusions' is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as the 'Castle of Dark Illusions' remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. this effect continues until your 4th turn after the card is activated.|0|
|Punished Eagle|100|MRD|Winged Beast/Fusion|Wind|6||2100|1800|"Blue-Winged Crown" + "Niwatori"|0|
|Pyramid Energy|40|PGD|Spell Card|Spell||Quick-Play|||You can select and activate 1 of the following effects. - Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. - Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.|0|
|Pyramid of Light|4|MOV|Trap Card|Trap||Continuous|||If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.|0|
|Pyramid Turtle|17|TP5|Zombie/Effect|Earth|4||1200|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.|0|
|Pyramid Turtle|26|PGD|Zombie/Effect|Earth|4||1200|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.|0|
|Pyramid Turtle|5|SD2|Zombie/Effect|Earth|4||1200|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.|0|
|Pyro Clock of Destiny|50|PGD|Trap Card|Trap|||||Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.|0|
|Queen Bird|9|MRL|Winged Beast|Wind|5||1200|2000|This monster attacks enemies using its huge beak.|0|
|Queen of Autumn Leaves|24|TP2|Plant|Earth|5||1800|1500|Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.|0|
|Queen's Double|51|MRD|Warrior/Effect|Earth|1||350|300|This monster may attack your opponent directly.|0|
|Question|104|PGD|Spell Card|Spell|||||When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.|0|
|Rabid Horseman|77|MRD|Beast-Warrior/Fusion|Earth|6||2000|1700|"Battle Ox" + "Mystic Horseman"|0|
|Rafflesia Seduction|20|SOD|Plant/Effect|Earth|2||300|900|FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.|0|
|Raging Flame Sprite|20|RDS|Pyro/Effect|Fire|3||100|200|This card can attack your opponent directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.|0|
|Raigeki|53|LOB|Spell Card|Spell|||||Destroy all monsters on your opponent's side of the field.|0|
|Raigeki Break|96|PGD|Trap Card|Trap|||||Discard 1 card from your hand. Destroy 1 card on the field.|0|
|Raigeki Break|50|SYE|Trap Card|Trap|||||Discard 1 card from your hand. Destroy 1 card on the field.|0|
|Raimei|9|TP1|Spell Card|Spell|||||Decrease your opponents Life Points by 300.|0|
|Rain Of Mercy|65|PSV|Spell Card|Spell|||||Increase the Life Points of both players by 1000 points.|0|
|Rainbow Flower|42|MRD|Plant/Effect|Earth|2||400|500|This monster may attack your opponent directly.|0|
|Raise Body Heat|97|LOB|Spell Card|Spell||Equip|||A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Rare Metal Dragon|4|EP1|Dragon/Effect|Dark|4||2400|1200|This card cannot be Normal Summoned or Set.|0|
|Rare Metalmorph|52|RDS|Trap Card|Trap||Continuous|||1 Machine-Type monster on the field gains 500 ATK. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.|0|
|Raregold Armor|36|MFC|Spell Card|Spell||Equip|||As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.|0|
|Ray and Temperature|35|LOB|Fairy|Light|3||1000|1000|The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.|0|
|Ray of Hope|103|DCR|Trap Card|Trap|||||Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then Shuffle your Deck.|0|
|Ready for Intercepting|31|LOD|Trap Card|Trap|||||Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.|0|
|Really Eternal Rest|50|DCR|Trap Card|Trap|||||Destroy all monsters equipped with Equip Cards.|0|
|Reaper of the Cards|71|LOB|Fiend/Effect|Dark|5||1380|1930|FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.|0|
|Reaper on the Nightmare|78|PGD|Zombie/Fusion/Effect|Dark|5||800|600|"Spirit Reaper" + "Nightmare Horse" This card is not destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.|0|
|Reasoning|81|PGD|Spell Card|Spell|||||Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard.|0|
|Reckless Greed|51|PGD|Trap Card|Trap|||||Draw 2 cards, and after that skip your next 2 Draw Phases.|0|
|Reckless Greed|25|SD1|Trap Card|Trap|||||Draw 2 cards, and after that skip your next 2 Draw Phases.|0|
|Reckless Greed|27|SD2|Trap Card|Trap|||||Draw 2 cards, and after that skip your next 2 Draw Phases.|0|
|Recycle|41|IOC|Spell Card|Spell||Continuous|||During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.|0|
|Red Archery Girl|30|MRL|Aqua|Water|4||1400|1500|A mermaid archer that hides in a protective shell, waiting for the right moment to strike.|0|
|Red Archery Girl|2|SDP|Aqua|Water|4||1400|1500|A mermaid archer that hides in a protective shell, waiting for the right moment to strike.|0|
|Red Medicine|54|LOB|Spell Card|Spell|||||Gain 500 Life Points. |0|
|Red-Moon Baby|90|PSV|Zombie/Effect|Dark|3||700|1000|You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.|0|
|Red-Eyes B. Chick|17|SOD|Dragon/Effect|Dark|1||800|500|Send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes B. Dragon” from your hand.|0|
|Red-Eyes B. Chick|7|SD1|Dragon/Effect|Dark|1||800|500|Send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes B. Dragon” from your hand.|0|
|Red-Eyes B. Dragon|2|SD1|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes B. Dragon|70|LOB|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes B. Dragon|5|BPT|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes B. Dragon|11|DB1|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes B. Dragon|2|JMP|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes B. Dragon|1|SDJ|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes B. Dragon|1|PCJ|Dragon|Dark|7||2400|2000|A ferocious dragon with a deadly attack.|0|
|Red-Eyes Black Metal Dragon|1|FMR|Machine/Effect|Dark|8||2800|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". Your Deck is then shuffled.|0|
|Red-Eyes Darkness Dragon|1|SD1|Dragon/Effect|Dark|9||2400|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.|0|
|Reflect Bounder|12|DCR|Machine/Effect|Light|4||1700|1000|When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, this card inflicts damage to your opponent equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.|0|
|Regenerating Mummy|79|AST|Zombie/Effect|Dark|4||1800|1500|When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.|0|
|Regenerating Mummy|12|SD2|Zombie/Effect|Dark|4||1800|1500|When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.|0|
|Reinforcement of the Army|28|LOD|Spell Card|Spell|||||Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.|0|
|Reinforcements|44|SDJ|Trap Card|Trap|||||Increase 1 selected monster's ATK by 500 points during the turn this card is activated.|0|
|Reinforcements|31|SDY|Trap Card|Trap|||||Increase 1 selected monster's ATK by 500 points during the turn this card is activated.|0|
|Reinforcements|38|SDK|Trap Card|Trap|||||Increase 1 selected monster's ATK by 500 points during the turn this card is activated.|0|
|Reinforcements|42|SDP|Trap Card|Trap|||||Increase 1 selected monster's ATK by 500 points during the turn this card is activated.|0|
|Relinquished|1|SDP|Spellcaster/Ritual/Effect|Dark|1||0|0|Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.|0|
|Relinquished|29|MRL|Spellcaster/Ritual/Effect|Dark|1||0|0|Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.|0|
|Relieve Monster|21|JUMP|Trap Card|Trap|||||Activate only when your opponent declares an attack. Return 1 monster you control to it's owner's hand, then Special Summon 1 Level 4 monster from your hand.|0|
|Reload|45|IOC|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Reload|19|SD1|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Reload|23|SD2|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Remove Brainwashing|101|MFC|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.|0|
|Remove Trap|33|SYE|Spell Card|Spell|||||Destroy 1 face-up Trap Card on the field.|0|
|Remove Trap|34|SDJ|Spell Card|Spell|||||Destroy 1 face-up Trap Card on the field.|0|
|Remove Trap|60|LOB|Spell Card|Spell|||||Destroy 1 face-up Trap Card on the field.|0|
|Remove Trap|48|SDY|Spell Card|Spell|||||Destroy 1 face-up Trap Card on the field.|0|
|Remove Trap|48|SDK|Spell Card|Spell|||||Destroy 1 face-up Trap Card on the field.|0|
|Remove Trap|34|SDP|Spell Card|Spell|||||Destroy 1 face-up Trap Card on the field.|0|
|Respect Play|32|PSV|Trap Card|Trap|||||During their respective turns, each player must show their opponent their hand.|0|
|Restructer Revolution|1|DL5|Spell Card|Spell|||||Inflict 200 damage to your opponent for each card in your opponent's hand.|0|
|Return from the Different Dimension|8|EP1|Trap Card|Trap|||||Pay half your Life Points. Special Summon as many of your monsters as possible that have been removed from play. During the End Phase, remove from play all monsters that were Special Summoned by this effect.|0|
|Return of the Doomed|21|LON|Spell Card|Spell|||||Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.|0|
|Reversal Quiz|92|PGD|Spell Card|Spell|||||Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.|0|
|Reverse Trap|50|SDJ|Trap Card|Trap|||||All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.|0|
|Reverse Trap|47|SDY|Trap Card|Trap|||||All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.|0|
|Reverse Trap|47|SDK|Trap Card|Trap|||||All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.|0|
|Revival Jam|6|LON|Aqua/Effect|Water|4||1500|500|When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.|0|
|Revival of Dokurorider|10|TP2|Spell Card|Spell||Ritual|||This card is used to summon "Dokurorider". You must also offer monsters whose total Level stars equal 6 or more as a tribute from the field or your hand.|0|
|Right Arm of the Forbidden One|122|LOB|Spellcaster|Dark|1||200|300|A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.|0|
|Right Leg of the Forbidden One|120|LOB|Spellcaster|Dark|1||200|300|A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.|0|
|Ring of Destruction|0|PGD|Trap Card|Trap|||||Destroy 1 face-up monster and inflict damage to both players equal to its ATK.|0|
|Ring of Magnetism|139|MRD|Spell Card|Spell||Equip|||You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.|0|
|Ring of Magnetism|39|SDP|Spell Card|Spell||Equip|||You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.|0|
|Riryoku|2|TSC|Spell Card|Spell|||||Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.|0|
|Riryoku Field|81|LON|Trap Card|Trap||Counter|||Negate the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.|0|
|Riryoku Field|48|SKE|Trap Card|Trap||Counter|||Negate the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.|0|
|Rising Air Current|99|MRL|Spell Card|Spell||Field|||Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.|0|
|Rite of Spirit|100|PGD|Trap Card|Trap|||||Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".|0|
|Ritual Weapon|48|SOD|Spell Card|Spell||Equip|||This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.|0|
|Rivalry of Warlords|48|MFC|Trap Card|Trap||Continuous|||Each player sends monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of monster. As long as this card remains on the field, each player can only have 1 Type of monster on the field.|0|
|Roaring Ocean Snake|20|MRD|Aqua/Fusion|Water|6||2100|1800|"Mystic Lamp" + "Hyosube"|0|
|Robbin' Goblin|47|SDP|Trap Card|Trap||Continuous|||Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.|0|
|Robbin' Goblin|135|MRD|Trap Card|Trap||Continuous|||Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.|0|
|Robbin' Zombie|109|IOC|Trap Card|Trap||Continuous|||Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her deck to the Graveyard.|0|
|Robolady|54|LOD|Machine|Earth|3||450|900|A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".|0|
|Robotic Knight|51|LOD|Machine|Fire|4||1600|1800|The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.|0|
|Roboyarou|55|LOD|Machine|Earth|3||900|450|A warrior fully covered with metal. It upgrades by fusing with "Robolady".|0|
|Roc from the Valley of Haze|15|RDS|Winged Beast/Effect|Wind|6||2400|1400|When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.|0|
|Rock Ogre Grotto #1|4|MRD|Rock|Earth|3||800|1200|Protected by a solid body of rock, this monster throws a bone-shattering punch.|0|
|Rocket Jumper|15|AST|Rock/Effect|Earth|3||1000|800|If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent directly.|0|
|Rocket Warrior|5|CT2|Warrior/Effect|Light|4||1500|1300|This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.|0|
|Rod of Silence - Kay'est|36|DCR|Spell Card|Spell||Equip|||A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.|0|
|Rod of the Mind's Eye|39|DCR|Spell Card|Spell||Equip|||When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.|0|
|Rogue Doll|4|SKE|Spellcaster|Light|4||1600|1000|A deadly doll gifted with mystical power, it is particularly powerful when attacking against Dark forces.|0|
|Rogue Doll|8|SDK|Spellcaster|Light|4||1600|1000|A deadly doll gifted with mystical power, it is particularly powerful when attacking against Dark forces.|0|
|Rogue Doll|5|SDP|Spellcaster|Light|4||1600|1000|A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.|0|
|Root Water|32|LOB|Fish|Water|3||900|800|An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.|0|
|Rope of Life|105|PGD|Trap Card|Trap|||||When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points.|0|
|Roulette Barrel|25|MFC|Machine/Effect|Light|4||1000|2000|Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.|0|
|Royal Command|80|LON|Trap Card|Trap||Continuous|||Negate the activation and effects of all Flip Effect monsters' effects.|0|
|Royal Decree|1|TP4|Trap Card|Trap||Continuous|||While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.|0|
|Royal Keeper|18|PGD|Zombie/Effect|Earth|4||1600|1700|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.|0|
|Royal Magical Library|74|MFC|Spellcaster/Effect|Light|4||0|2000|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck.|0|
|Royal Magical Library|23|SYE|Spellcaster/Effect|Light|4||0|2000|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck.|0|
|Royal Oppression|91|LOD|Trap Card|Trap||Continuous|||Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.|0|
|Royal Tribute|91|PGD|Spell Card|Spell|||||This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard.|0|
|Rude Kaiser|27|SDK|Beast-Warrior|Earth|5||1800|1600|With an axe in each hand, this monster delivers heavy damage.|0|
|Rush Recklessly|33|SDP|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|Rush Recklessly|43|MRL|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|Rush Recklessly|36|SKE|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|Rush Recklessly|10|TP4|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|Ryu Kokki|90|IOC|Zombie/Effect|Dark|6||2400|2000|If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.|0|
|Ryu Kokki|8|SD2|Zombie/Effect|Dark|6||2400|2000|If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.|0|
|Ryu Senshi|19|LOD|Warrior/Fusion/Effect|Earth|6||2000|1200|"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it.|0|
|Ryu-Kishin|3|SDK|Fiend|Dark|3||1000|500|A very elusive creature that looks like a harmless statue until it attacks.|0|
|Ryu-Kishin Clown|7|LOD|Fiend/Effect|Dark|2||800|500|When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.|0|
|Ryu-Kishin Powered|92|MRD|Fiend|Dark|4||1600|1200|A gargoyle enhanced by the powers of Darkness. Very sharp talons make it a worthy opponent.|0|
|Ryu-Kishin Powered|24|SDK|Fiend|Dark|4||1600|1200|A gargoyle enhanced by the powers of Darkness. Very sharp talons make it a worthy opponent.|0|
|Ryu-Kishin Powered|8|SKE|Fiend|Dark|4||1600|1200|A gargoyle enhanced by the powers of Darkness. Very sharp talons make it a worthy opponent.|0|
|Ryu-Ran|3|SDP|Dragon|Fire|7||2200|2600|A vicious little dragon sheltered in an egg that looks deceptively harmless.|0|
|Ryu-Ran|70|MRL|Dragon|Fire|7||2200|2600|A vicious little dragon sheltered in an egg that looks deceptively harmless.|0|
|Sacred Crane|69|IOC|Winged Beast/Effect|Light|4||1600|400|When this card is Special Summoned, the controller of this card draws 1 card.|0|
|Sage's Stone|3|ROD|Spell Card|Spell|||||Activate only when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.|0|
|Saggi the Dark Clown|66|MRD|Spellcaster|Dark|3||600|1500|This clown appears from nowhere and executes very strange moves to avoid enemy attacks.|0|
|Sakuretsu Armor|102|DCR|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Salamandra|6|DDS|Spell Card|Spell||Equip|||A FIRE monster equipped with this card increases its ATK by 700 points.|0|
|Salvage|96|IOC|Spell Card|Spell|||||Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.|0|
|Sand Gambler|69|AST|Spellcaster/Effect|Light|3||300|1600|Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.|0|
|Sand Stone|109|LOB|Rock|Earth|5||1300|1600|Appears from underground and attacks with long, snake-like tentacles.|0|
|Sanga of the Thunder|25|MRD|Thunder/Effect|Light|7||2600|2200|Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.|0|
|Sangan|69|MRD|Fiend/Effect|Dark|3||1000|600|When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.|0|
|Sangan|19|SDJ|Fiend/Effect|Dark|3||1000|600|When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.|0|
|Sangan|18|SYE|Fiend/Effect|Dark|3||1000|600|When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.|0|
|Sanwitch|36|SOD|Spellcaster/Fusion|Dark|6||2100|1800|“Sangan” + “Witch of the Black Forest"|0|
|Sasuke Samurai|15|PGD|Warrior/Effect|Wind|2||500|800|When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.|0|
|Sasuke Samurai #2|59|DCR|Warrior/Effect|Wind|1||200|300|Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.|0|
|Sasuke Samurai #3|11|IOC|Warrior/Effect|Light|3||1000|1000|When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.|0|
|Sasuke Samurai #4|16|RDS|Warrior/Effect|Wind|4||1200|1200|If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.|0|
|Scapegoat|41|SDJ|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).|0|
|Science Soldier|97|PSV|Warrior|Dark|3||800|800|Soldiers equipped with state-of-the-art weaponry to face unknown creatures.|0|
|Scroll of Bewitchment|48|LON|Spell Card|Spell||Equip|||Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.|0|
|Sea Serpent Warrior of Darkness|59|IOC|Sea Serpent|Water|4||1800|1500|A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on ground and, of course, in the water.|0|
|Seal of the Ancients|3|PCK|Spell Card|Spell|||||Pay 1000 Life Points. Pick up and see all face down cards on your opponent's side of the field, then return them to their original positions.(The effects of the face-down cards are not activated.)|0|
|Sealmaster Meisei|3|AST|Spellcaster|Dark|3||1100|900|One of the few people who has a good command of Talismans. His history is a mystery.|0|
|Sebek's Blessing|2|PCJ|Spell Card|Spell||Quick-Play|||Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent.|0|
|Second Coin Toss|83|LOD|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.|0|
|Second Goblin|13|MFC|Fiend/Union/Effect|Dark|1||100|100|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Secret Barrel|46|MFC|Trap Card|Trap|||||Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.|0|
|Secret Pass to the Treasures|37|PGD|Spell Card|Spell|||||Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent directly.|0|
|Seiyaryu|4|DDS|Dragon|Light|7||2500|2300|A mystical dragon that burns away the unworthy with its mystic flames.|0|
|Self-Destruct Button|105|IOC|Trap Card|Trap|||||Activate only when your Life Points are lower than your opponent's Life Points and with a difference of 7000 points or more. Both players life points become 0.|0|
|Sengenjin|1|WCS|Beast-Warrior|Earth|8||2750|2500|An unstoppable savage that carries millennium items.|0|
|Senju of the Thousand Hands|80|MRL|Fairy/Effect|Light|4||1400|1000|When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.|0|
|Senju of the Thousand Hands|12|TP4|Fairy/Effect|Light|4||1400|1000|When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.|0|
|Senri Eye|89|MFC|Spell Card|Spell||Continuous|||During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.|0|
|Serial Spell|37|RDS|Spell Card|Spell||Quick-Play|||Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of the card becomes the same as the Normal Spell Card.|0|
|Serpent Night Dragon|103|MRL|Dragon|Dark|7||2350|2400|A dragon created from the soul of a wicked knight.|0|
|Serpentine Princess|57|LOD|Reptile/Effect|Water|4||1400|2000|If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.|0|
|Servant of Catabolism|12|PGD|Aqua/Effect|Light|3||700|500|This monster may attack your opponent’s Life Points directly.|0|
|Seven Tools of the Bandit|45|SDP|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.|0|
|Seven Tools of the Bandit|48|SDJ|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.|0|
|Seven Tools of the Bandit|44|SYE|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.|0|
|Seven Tools of the Bandit|129|MRD|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.|0|
|Shadow Ghoul|90|MRD|Zombie/Effect|Dark|5||1600|1300|Increase the ATK of this monster by 100 for each monster in your own Graveyard.|0|
|Shadow Of Eyes|75|PSV|Trap Card|Trap|||||Activate only when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.|0|
|Shadow Spell|41|SKE|Trap Card|Trap||Continuous|||Select one face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700, the selected card cannot change the position or attack. When the selected card is removed from field or destroyed, this card is also destroyed.|0|
|Shadow Tamer|25|LOD|Warrior/Effect|Earth|3||800|700|FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn.|0|
|Shadowknight Archfiend|68|DCR|Fiend/Effect|Wind|4||2000|1600|The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.|0|
|Shapesnatch|2|PGD|Machine|Dark|5||1200|1700|A bow tie with horrible power, it attacks an opponent by controlling others.|0|
|Share the Pain|140|MRD|Spell Card|Spell|||||Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.|0|
|Shield and Sword|131|MRD|Spell Card|Spell|||||Switch the original ATK and DEF of all face-up monsters on the field until the end of the turn. Any additions and subtractions to ATK and / or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.|0|
|Shield and Sword|40|SDJ|Spell Card|Spell|||||Switch the original ATK and DEF of all face-up monsters on the field until the end of the turn. Any additions and subtractions to ATK and / or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.|0|
|Shift|67|PSV|Trap Card|Trap|||||You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.|0|
|Shift|48|SYE|Trap Card|Trap|||||You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.|0|
|Shinato, King of a Higher Plane|16|DCR|Fairy/Ritual/Effect|Light|8||3300|3000|This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.|0|
|Shinato's Ark|29|DCR|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|Shining Abyss|9|LON|Fairy|Light|4||1600|1800|This monster employs the powers of both Light and Darkness.|0|
|Shining Angel|88|MRL|Fairy/Effect|Light|4||1400|800|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Shining Friendship|24|TP1|Fairy|Light|4||1300|1100|The peacemaker among monsters.|0|
|Shooting Star Bow - Ceal|33|DCR|Spell Card|Spell||Equip|||A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent directly.|0|
|Shrink|3|SJC|Spell Card|Spell||Quick-Play|||Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.|0|
|Silent Magician LV4|1|NTR|Spellcaster/Effect|Light|4||1000|1000|Each time your opponent draws a card(s), put 1 Spell Counter on this card (max 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon "Silent Magician LV8" from your hand or Deck.|0|
|Silent Magician LV8|2|NTR|Spellcaster/Effect|Light|8||3500|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned Except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.|0|
|Silent Swordsman LV3|9|RDS|Warrior/Effect|Light|3||1000|1000|Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You can not activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)|0|
|Silent Swordsman LV7|1|WC5|Warrior/Effect|Light|7||2800|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the the field, negate the effect of all Spell Cards on the field.|0|
|Silpheed|22|IOC|Fairy/Effect|Wind|4||1700|700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, your opponent discards 1 random card from their hand.|0|
|Silver Bow and Arrow|91|LOB|Spell Card|Spell||Equip|||A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Silver Fang|10|LOB|Beast|Earth|3||1200|800|A snow wolf that's beautiful to the eye, but absolutely vicious in battle.|0|
|Silver Fang|12|SDY|Beast|Earth|3||1200|800|A snow wolf that's beautiful to the eye, but absolutely vicious in battle.|0|
|Sinister Serpent|2|SDD|Reptile/Effect|Water|1||300|250|During your standby Phase, if a Sinister Serpent exists in your Graveyard, you can return the Sinister Serpent to your hand.|0|
|Skill Drain|49|DCR|Trap Card|Trap||Continuous|||Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.|0|
|Skilled Dark Magician|65|MFC|Spellcaster/Effect|Dark|4||1900|1700|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.|0|
|Skilled White Magician|64|MFC|Spellcaster/Effect|Light|4||1700|1900|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.|0|
|Skull Archfiend of Lightning|73|DCR|Fiend/Effect|Dark|6||2500|1200|The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.|0|
|Skull Dice|3|EDS|Trap Card|Trap|||||Roll 1 six-sided die. The result is multiplies by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.|0|
|Skull Dog Marron|3|SOD|Beast|Earth|4||1350|2000|A lost dog that wandered off 100 years ago. He’s still waiting for his master to come for him.|0|
|Skull Guardian|7|TP2|Warrior/Ritual|Light|7||2050|2500|This monster is summoned using the Ritual Magic Card "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.|0|
|Skull Invitation|56|PSV|Trap Card|Trap||Continuous|||Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.|0|
|Skull Knight|123|MRD|Spellcaster/Fusion|Dark|7||2650|2250|"Tainted Wisdom" + "Ancient Brain"|0|
|Skull Knight #2|6|LOD|Fiend/Effect|Dark|3||1000|1200|If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.|0|
|Skull Lair|82|LON|Trap Card|Trap||Continuous|||Remove any number of monster cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.|0|
|Skull Mariner|92|PSV|Warrior|Water|4||1600|900|A pirate ship that appears out of the mist and sinks any seagoing vessels.|0|
|Skull Red Bird|29|SDK|Winged Beast|Wind|4||1550|1200|This monster swoops down and attacks with a rain of knives stored in its wings.|0|
|Skull Red Bird|10|SKE|Winged Beast|Wind|4||1550|1200|This monster swoops down and attacks with a rain of knives stored in its wings.|0|
|Skull Red Bird|105|LOB|Winged Beast|Wind|4||1550|1200|This monster swoops down and attacks with a rain of knives stored in its wings.|0|
|Skull Servant|4|LOB|Zombie|Dark|1||300|200|A Skeletal ghost that isn't strong but can mean trouble in large numbers.|0|
|Skull-Mark Ladybug|79|IOC|Insect/Effect|Earth|4||500|1500|When this card is sent to the Graveyard, gain 1000 Life Points.|0|
|Sky Dragon|29|TP2|Dragon|Wind|6||1900|1800|A flying dragon with four wings housing some very dangerous blades|0|
|Slate Warrior|3|WC4|Fiend/Effect|Wind|4||1900|400|FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.|0|
|Slifer the Sky Dragon|1|YMA|Divine-Beast|Divine|10||X000|X000|The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.|0|
|Slot Machine|28|MRL|Machine|Dark|7||2000|2300|The machine's ability is said to vary according to its slot results.|0|
|Smashing Ground|93|IOC|Spell Card|Spell|||||Destroy the face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)|0|
|Smoke Grenade of the Thief|80|LOD|Spell Card|Spell||Equip|||When this Equip Spell Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.|0|
|Snake Fang|50|MRL|Trap Card|Trap|||||Decrease 1 face-up monster's DEF by 500 points until the end of the turn.|0|
|Snatch Steal|36|MRL|Spell Card|Spell||Equip|||Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.|0|
|Snatch Steal|10|SD1|Spell Card|Spell||Equip|||Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.|0|
|Snatch Steal|13|SD2|Spell Card|Spell||Equip|||Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.|0|
|Sogen|45|SDK|Spell Card|Spell||Field|||Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.|0|
|Sogen|49|LOB|Spell Card|Spell||Field|||Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.|0|
|Solar Flare Dragon|32|AST|Pyro/Effect|Fire|4||1500|1000|This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 damage to your opponent during the End Phase of your turn.|0|
|Solar Ray|51|AST|Trap Card|Trap|||||Inflict 600 damage to your opponent for each face-up LIGHT monster on your side of the field.|0|
|Solemn Judgment|127|MRD|Trap Card|Trap||Counter|||Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.|0|
|Solemn Wishes|55|PSV|Trap Card|Trap||Continuous|||Gain 500 Life Points each time you draw a card (or cards).|0|
|Solomon's Lawbook|13|PSV|Trap Card|Trap|||||Skip your next Standby Phase.|0|
|Sonic Bird|21|SYE|Winged Beast/Effect|Wind|4||1400|1000|When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.|0|
|Sonic Bird|11|SDP|Winged Beast/Effect|Wind|4||1400|1000|When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.|0|
|Sonic Bird|93|MRL|Winged Beast/Effect|Wind|4||1400|1000|When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.|0|
|Sonic Duck|57|MFC|Winged Beast|Wind|3||1700|700|A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.|0|
|Sonic Jammer|21|AST|Machine/Effect|Wind|2||350|650|FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.|0|
|Sonic Maid|12|TP2|Warrior|Earth|3||1200|900|A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.|0|
|Sorcerer of Dark Magic|2|MOV|Spellcaster/Effect|Dark|9||3200|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as a Tribute. As long as this cards remains face-up on the field, you can negate the activation of Trap Cards and destroy them.|0|
|Sorcerer of the Doomed|38|SDY|Spellcaster|Dark|4||1450|1200|A slave of the dark arts, this sorcerer is a master of death-dealing spells.|0|
|Soul Absorption|46|IOC|Spell Card|Spell||Continuous|||Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.|0|
|Soul Demolition|14|LOD|Trap Card|Trap||Continuous|||You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.|0|
|Soul Exchange|41|SDY|Spell Card|Spell|||||elect 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.|0|
|Soul Exchange|33|SKE|Spell Card|Spell|||||elect 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.|0|
|Soul of Purity and Light|66|LON|Fairy/Effect|Light|6||2000|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.|0|
|Soul of the Pure|15|TP2|Spell Card|Spell|||||Gain 800 Life Points.|0|
|Soul Release|36|SDP|Spell Card|Spell|||||Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.|0|
|Soul Release|58|MRD|Spell Card|Spell|||||Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.|0|
|Soul Resurrection|109|AST|Trap Card|Trap||Continuous|||Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.|0|
|Soul Reversal|88|AST|Spell Card|Spell||Quick-Play|||Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.|0|
|Soul Tiger|3|IOC|Beast|Earth|4||0|2100|The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.|0|
|Soul-Absorbing Bone Tower|11|AST|Zombie/Effect|Dark|3||400|1500|This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent''s Deck to the Graveyard.|0|
|Soul-Absorbing Bone Tower|9|SD2|Zombie/Effect|Dark|3||400|1500|This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent''s Deck to the Graveyard.|0|
|Souleater|3|PGD|Fish|Earth|4||1200|0|A living wonder of mystery.|0|
|Souls Of The Forgotten|98|PSV|Fiend|Dark|2||900|200|A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.|0|
|Sparks|55|LOB|Spell Card|Spell|||||Inflicts 200 points of Direct Damage to your opponent's Life Points.|0|
|Spatial Collapse|51|IOC|Trap Card|Trap||Continuous|||Activate only when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.|0|
|Spear Cretin|87|MRL|Fiend/Effect|Dark|2||500|500FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.|0|
|Spear Dragon|35|LOD|Dragon/Effect|Wind|4||1900|0|When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.|0|
|Special Hurricane|84|AST|Spell Card|Spell|||||Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.|0|
|Spell Canceller|20|MFC|Machine/Effect|Wind|5||1800|1600|As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.|0|
|Spell Economics|89|AST|Spell Card|Spell||Continuous|||You do not have to pay any Life Points to activate a Spell Card.|0|
|Spell Purification|58|RDS|Trap Card|Trap|||||Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.|0|
|Spell Reproduction|83|DCR|Spell Card|Spell|||||Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it your hand.|0|
|Spell Shield Type-8|43|MFC|Trap Card|Trap||Counter|||Select and activate 1 of the following effects:    • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.|0|
|Spell Striker|1|WC07|Warrior/Effect|Earth|3||600|200|You can Special Summon this card from your hand by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. Any Battle Damage this card's controller takes from a battle involving this card becomes 0.|0|
|Spell Vanishing|101|DCR|Trap Card|Trap||Counter|||Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.|0|
|Spellbinding Circle|6|MRL|Trap Card|Trap||Continuous|||Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.|0|
|Spellbinding Circle|45|SYE|Trap Card|Trap||Continuous|||Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.|0|
|Spherous Lady|59|LON|Rock|Earth|3||400|1400|Many have been deceived by the beauty of this vampire.|0|
|Sphinx Teleia|3|EP1|Beast/Effect|Light|10||2500|3000|You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster.|0|
|Spike Seadra|103|LOB|Sea Serpent|Water|5||1600|1300|Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.|0|
|Spikebot|81|PSV|Machine|Dark|5||1800|1700|A mechanical soldier created by a wicked sorcerer, it attacks with two steel balls attacked to its arms.|0|
|Spirit Barrier|51|SOD|Trap Card|Trap||Continuous|||As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.|0|
|Spirit Caller|75|AST|Spellcaster/Effect|Light|3||1000|1000|FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.|0|
|Spirit Elimination|102|LON|Spell Card|Spell|||||When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.|0|
|Spirit Message A|91|LON|Spell Card|Spell||Continuous|||This card can only be placed on the field by the effect of "Destiny Board".|0|
|Spirit Message I|89|LON|Spell Card|Spell||Continuous|||This card can only be placed on the field by the effect of "Destiny Board".|0|
|Spirit Message L|92|LON|Spell Card|Spell||Continuous|||This card can only be placed on the field by the effect of "Destiny Board".|0|
|Spirit Message N|90|LON|Spell Card|Spell||Continuous|||This card can only be placed on the field by the effect of "Destiny Board".|0|
|Spirit of Flames|67|LON|Pyro/Effect|Fire|4||1700|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.|0|
|Spirit of the Books|20|TP2|Winged Beast|Wind|4||1400|1200|The wise spirit dwells in books, using its accumulated knowlage to defeat enemies.|0|
|Spirit of the Breeze|37|LON|Fairy/Effect|Wind|3||0|1800|As long as this card remains in face-up Attack Position on your side of the field, gain 1000 Life Points during each of your Standby Phases.|0|
|Spirit of the Harp|4|SDJ|Fairy|Light|4||800|2000|A spirit soothes the soul with the music of its heavenly harp|0|
|Spirit of the Harp|13|TP3|Fairy|Light|4||800|2000|A spirit that soothes the soul with the music of its heavenly harp.|0|
|Spirit of the Harp|78|LOB|Fairy|Light|4||800|2000|A spirit that soothes the soul with the music of its heavenly harp.|0|
|Spirit of the Pharaoh|62|AST|Zombie/Effect|Light|6||2500|2000|This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.|0|
|Spirit of the Pot of Greed|9|IOC|Fairy/Effect|Light|1||100|100|When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.|0|
|Spirit Reaper|76|PGD|Zombie/Effect|Dark|3||300|200|This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.|0|
|Spirit Reaper|6|SD2|Zombie/Effect|Dark|3||300|200|This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.|0|
|Spirit Ryu|36|LOD|Dragon/Effect|Wind|4||1000|1000|You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.|0|
|Spirit Ryu|23|SKE|Dragon/Effect|Wind|4||1000|1000|You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.|0|
|Spirit's Invitation|95|LOD|Trap Card|Trap||Continuous|||Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.|0|
|Spiritual Energy Settle Machine|82|LOD|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.|0|
|Spiritualism|94|LON|Spell Card|Spell|||||Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.|0|
|Spring of Rebirth|76|LOD|Spell Card|Spell||Continuous|||Gain 500 Life Points every time monsters return from the field to the owner's hand.|0|
|St. Joan|45|LON|Fairy/Fusion|Light|7||2800|2000|The Forgiving Maiden" + "Marie the Fallen One|0|
|Stamping Destruction|46|LOD|Spell Card|Spell|||||Activate only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.|0|
|Stamping Destruction|17|SD1|Spell Card|Spell|||||Activate only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.|0|
|Star Boy|109|MRD|Aqua/Effect|Water|2||550|500|As long as this card remains face-up on the Field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.|0|
|Statue of the Wicked|46|PGD|Trap Card|Trap|||||When this card is destroyed and send to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/Dark/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.|0|
|Staunch Defender|46|DCR|Trap Card|Trap|||||Activate only when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.|0|
|Stealth Bird|68|IOC|Winged Beast/Effect|Dark|3||700|1700|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.|0|
|Steel Ogre Grotto #1|112|LOB|Machine|Earth|5||1400|1800|A steel idol worshipped in the Land of Machines.|0|
|Steel Ogre Grotto #2|1|PSV|Machine|Earth|6||1900|2200|A mechanicalized iron doll with tremendous strength.|0|
|Steel Scorpion|29|MRD|Machine/Effect|Earth|1||250|300|A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.|0|
|Steel Shell|7|TP1|Spell Card|Spell||Equip|||A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|0|
|Stim-Pack|141|MRD|Spell Card|Spell||Equip|||A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of it's Standby Phases.|0|
|Stone Ogre Grotto|58|MRL|Rock|Earth|5||1600|1500|A behemoth shaped by giant boulders.|0|
|Stone Statue of the Aztecs|14|AST|Rock/Effect|Earth|4||300|2000|Double any Battle Damage your opponent takes when they attack this monster.|0|
|Stop Defense|31|SDP|Spell Card|Spell|||||Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.|0|
|Stop Defense|95|LOB|Spell Card|Spell|||||Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.|0|
|Stray Lambs|92|IOC|Spell Card|Spell|||||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.|0|
|Strike Ninja|7|IOC|Warrior/Effect|Dark|4||1700|1200|You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.|0|
|Stuffed Animal|7|MP1|Warrior|Earth|3||1200|900|It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.|0|
|Stuffed Animal|19|TP2|Warrior|Earth|3||1200|900|It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.|0|
|Stumbling|35|IOC|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.|0|
|Succubus Knight|117|LOB|Warrior|Dark|5||1650|1300|An unworthy warrior wizard adept in casting death-dealing spells.|0|
|Suijin|27|MRD|Aqua/Effect|Water|7||2500|2400|Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.|0|
|Summoned Skull|3|MRD|Fiend|Dark|6||2500|1200|A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.|0|
|Summoned Skull|4|SDY|Fiend|Dark|6||2500|1200|A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.|0|
|Summoned Skull|5|SYE|Fiend|Dark|6||2500|1200|A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.|0|
|Summoned Skull|2|BPT|Fiend|Dark|6||2500|1200|A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.|0|
|Summoner of Illusions|63|LON|Spellcaster/Effect|Light|3||800|900|FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.|0|
|Super Rejuvenation|47|LOD|Spell Card|Spell||Quick-Play|||During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn.|0|
|Super Robolady|73|LOD|Machine/Fusion/Effect|Earth|6||1200|500|"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.|0|
|Super Roboyarou|74|LOD|Machine/Fusion/Effect|Earth|6||1200|500|"Roboyarou" + "Robolady". "You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.|0|
|Supply|75|LON|Warrior/Effect|Earth|4||1300|800|FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.|0|
|Susa Soldier|66|LOD|Thunder/Spirit/Effect|Earth|4||2000|1600|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.|0|
|Swamp Battleguard|63|MRD|Warrior/Effect|Earth|5||1800|1500|Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the Field.|0|
|Swarm of Locusts|22|PGD|Insect/Effect|Dark|3||1000|500|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Spell or Trap Card on your opponent's side of the field.|0|
|Swarm of Scarabs|21|PGD|Insect/Effect|Dark|3||500|1000|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.|0|
|Swift Gaia The Fierce Knight|4|CT1|Warrior/Effect|Dark|7||2300|2100|If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.|0|
|Sword Hunter|77|PSV|Warrior/Effect|Earth|7||2450|1700|A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.|0|
|Sword of Dark Destruction|20|SDY|Spell Card|Spell||Equip|||A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|0|
|Sword of Deep-Seated|132|MRD|Spell Card|Spell||Equip|||A Monster Card equipped with this card increases it's ATK and DEF by 500 points. When this card is sent to your Graveyard, place it on top of your deck.|0|
|Sword of Dragon's Soul|3|PCJ|Spell Card|Spell||Equip|||This card can only be equipped to a Warrior-Type Monster. A monster equipped with this card increases it's ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase(Damage Calculation is applied normally)|0|
|Sword of the Soul-Eater|86|AST|Spell Card|Spell||Equip|||You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.|0|
|Swords of Revealing Light|101|LOB|Spell Card|Spell|||||Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.|0|
|Swords of Revealing Light|39|SYE|Spell Card|Spell|||||Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.|0|
|Swords of Revealing Light|14|SD1|Spell Card|Spell|||||Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.|0|
|Swordsman of Landstar|2|SDJ|Warrior|Earth|3||500|1200|An amateur with a sword, this fairy warrior relies on its mysterious powers.|0|
|Swordsman of Landstar|2|LON|Warrior|Earth|3||500|1200|An amateur with a sword, this fairy warrior relies on its mysterious powers.|0|
|Swordstalker|25|SDK|Warrior|Dark|6||2000|1600|A monster formed by the vengeful souls of those who passed away in battle.|0|
|Tactical Espionage Expert|23|RDS|Warrior/Effect|Earth|3||1300|1200|When this card is Normal Summoned successfully, no Trap cards can be activated.|0|
|Tailor of the Fickle|42|MRL|Spell Card|Spell||Quick-Play|||Switch 1 Equip Card equipped to a monster to another correct target.|0|
|Tainted Wisdom|81|MRD|Fiend/Effect|Dark|3||1250|800|When this card is changed from Attack Position to Defense Position, shuffle your own deck.|0|
|Takriminos|6|MP1|Sea Serpent|Water|4||1500|1200|A member of a race of sea serpents that freely travels through the sea.|0|
|Takuhee|22|TP2|Winged Beast|Wind|4||1450|1000|This bird is known far and wide as a harbinger of doom.|0|
|Talisman of Spell Sealing|49|AST|Trap Card|Trap||Continuous|||Activate only when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.|0|
|Talisman of Trap Sealing|44|AST|Spell Card|Spell||Continuous|||Activate only when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.|0|
|Taunt|49|SOD|Trap Card|Trap|||||During your opponent’s Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.|0|
|Terra the Terrible|80|LOB|Fiend|Dark|4||1200|1300|Known as a swamp dweller, this creature is a minion of the dark forces.|0|
|Terra the Terrible|13|SDK|Fiend|Dark|4||1200|1300|Known as a swamp dweller, this creature is a minion of the Dark forces.|0|
|Terraforming|88|PGD|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand.|0|
|Terrorking Archfiend|72|DCR|Fiend/Effect|Dark|4||2000|1500|You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his.her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, whe resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also, negate the effect of an Effect Monster that is destroyed by this monster in battle.|0|
|Terrorking Salmon|60|IOC|Fish|Water|5||2400|1000|A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.|0|
|Teva|3|CMC|Warrior/Effect|Light|5||2000|1500|When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.|0|
|The 13th Grave|14|LOB|Zombie|Dark|3||1200|900|A zombie that suddenly appeared from plot #13 - an empty grave.|0|
|The A. Forces|27|LOD|Spell Card|Spell||Continuous|||For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.|0|
|The Agent of Creation - Venus|8|AST|Fairy/Effect|Light|3||1600|0|Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.|0|
|The Agent of Force - Mars|9|AST|Fairy/Effect|Light|3||0|0|This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent''s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent''s Life Points.|0|
|The Agent of Judgment - Saturn|6|AST|Fairy/Effect|Light|6||2400|0|While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.|0|
|The Agent of Wisdom - Mercury|7|AST|Fairy/Effect|Light|4||0|1700|When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.|0|
|The All-Seeing White Tiger|93|PSV|Beast|Wind|3||1300|500|A proud ruler of the jungle that some fear and others respect.|0|
|The Bistro Butcher|108|MRD|Fiend/Effect|Dark|4||1800|1000|When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck.|0|
|The Cheerful Coffin|59|MRD|Spell Card|Spell|||||You can discard up to three Monster Cards from your hand to the Graveyard.|0|
|The Creator|5|RDS|Thunder/Effect|Light|8||2300|3000|This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.|0|
|The Creator Incarnate|6|RDS|Warrior/Effect|Light|4||1600|1500|Tribute this card to Special Summon 1 "The Creator" from your hand.|0|
|The Dark Door|93|LON|Spell Card|Spell||Continuous|||Both players can only attack with 1 monster during their respective Battle Phases.|0|
|The Dragon Dwelling In The Cave|37|LOD|Dragon|Wind|4||1300|2000|A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.|0|
|The Dragon Dwelling In The Cave|13|SKE|Dragon|Wind|4||1300|2000|A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.|0|
|The Dragon's Bead|43|LOD|Trap Card|Trap||Continuous|||Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.|0|
|The Dragon's Bead|23|SD1|Trap Card|Trap||Continuous|||Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.|0|
|The Earl of Demise|56|LON|Fiend|Dark|5||2000|700|This gentlemanly creature is extremely wicked, feared by man and fiend alike.|0|
|The Emperor's Holiday|87|LON|Trap Card|Trap||Continuous|||Negate the effects of all Equip Spell Cards.|0|
|The End of Anubis|0|AST|Fiend/Effect|Dark|6||2500|0|As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.|0|
|The Eye Of Truth|10|PSV|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.|0|
|The Eye Of Truth|46|SYE|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.|0|
|The Fiend Megacyber|100|PSV|Warrior/Effect|Dark|6||2200|1200|You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.|0|
|The Fiend Megacyber|5|TP4|Warrior/Effect|Dark|6||2200|1200|You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.|0|
|The First Sarcophagus|101|AST|Trap Card|Trap||Continuous|||During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.|0|
|The Flute of Summoning Dragon|42|SDK|Spell Card|Spell|||||Playing this card when Lord of D. is face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon.|0|
|The Flute of Summoning Dragon|31|SKE|Spell Card|Spell|||||Playing this card when Lord of D. is face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon.|0|
|The Forceful Sentry|45|MRL|Spell Card|Spell|||||Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.|0|
|The Forgiving Maiden|44|LON|Fairy/Effect|Light|4||850|2000|Tribute this face-up card to return to your hand 1 of your monsters destroyed by battle during this turn.|0|
|The Furious Sea King|33|LOB|Aqua|Water|3||800|700|Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.|0|
|The Graveyard in the Fourth Dimension|44|SOD|Spell Card|Spell|||||Add 2 monsters in your Gravyard that have “LV” in their card name to your Deck and shuffle it.|0|
|The Graveyard in the Fourth Dimension|20|SD1|Spell Card|Spell|||||Add 2 monsters in your Gravyard that have “LV” in their card name to your Deck and shuffle it.|0|
|The Gross Ghost of Fled Dreams|53|LON|Fiend|Dark|4||1300|1800|This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.|0|
|The Hunter with 7 Weapons|24|LOD|Warrior/Effect|Earth|3||1000|600|When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.|0|
|The Illusory Gentleman|53|LOD|Spellcaster|Dark|4||1500|1600|Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.|0|
|The Immortal of Thunder|99|MRD|Thunder/Effect|Light|4||1500|1300|FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the Field to the Graveyard.|0|
|The Inexperienced Spy|37|SDK|Spell Card|Spell|||||Select and see 1 card in your opponent's hand.|0|
|The Inexperienced Spy|30|SKE|Spell Card|Spell|||||Select and see 1 card in your opponent's hand.|0|
|The Judgement Hand|26|TP1|Warrior|Earth|3||1400|700|An all-powerful hand that delivers ruthless attacks.|0|
|The Kick Man|12|AST|Zombie/Effect|Dark|3||1300|300|When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.|0|
|The Last Warrior from Another Planet|77|LON|Warrior/Effect/Fusion|Earth|7||2350|2300|"Zombyra the Dark" + "Maryokutai"  When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon(including Flip Summon or Special Summon) any monster.|0|
|The Law of the Normal|94|AST|Spell Card|Spell|||||Activate only when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.|0|
|The Legendary Fisherman|76|PSV|Warrior/Effect|Water|5||1850|1600|As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.|0|
|The Little Swordsman of Aile|85|MRD|Warrior/Effect|Water|3||800|1300|Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.|0|
|The Masked Beast|1|LON|Fiend/Ritual|Dark|8||3200|1800|This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|The Masked Beast|1|DL2|Fiend/Ritual|Dark|8||3200|1800|This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|The Portrait's Secret|52|LON|Fiend|Earth|4||1200|1500|A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.|0|
|The Puppet Magic of Dark Ruler|13|LOD|Spell Card|Spell|||||Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.|0|
|The Regulation Of Tribe|27|PSV|Trap Card|Trap||Continuous|||Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phases. If you do not, this card is destroyed.|0|
|The Reliable Guardian|34|SYE|Spell Card|Spell||Quick-Play|||Increase 1 face-up monster's DEF by 700 points until the end of this turn.|0|
|The Reliable Guardian|33|SDJ|Spell Card|Spell||Quick-Play|||Increase 1 face-up monster's DEF by 700 points until the end of this turn.|0|
|The Reliable Guardian|44|MRL|Spell Card|Spell||Quick-Play|||Increase 1 face-up monster's DEF by 700 points until the end of this turn.|0|
|The Rock Spirit|69|LON|Rock/Effect|Earth|4||1700|1000|This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.|0|
|The Sanctuary in the Sky|42|AST|Spell Card|Spell||Field|||Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.|0|
|The Second Sarcophagus|100|AST|Spell Card|Spell||Continuous|||This card can only be placed on the field by the effect of "The First Sarcophagus".|0|
|The Secret of the Bandit|85|LOD|Spell Card|Spell|||||This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.|0|
|The Shallow Grave|36|PSV|Spell Card|Spell|||||Each player select a monster in their Graveyard and Special Summons it in face-down Defense Position.|0|
|The Spell Absorbing Life|104|MFC|Trap Card|Trap|||||Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Gain 400 Life Points for each Effect Monster Card on the field.|0|
|The Statue of Easter Island|19|TP1|Rock|Earth|4||1100|1400|A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.|0|
|The Stern Mystic|33|SDY|Spellcaster/Effect|Light|4||1500|1200|FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up.|0|
|The Thing in the Crater|63|IOC|Pyro/Effect|Fire|4||1000|1200|When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.|0|
|The Third Sarcophagus|99|AST|Spell Card|Spell||Continuous|||This card can only be placed on the field by the effect of "The First Sarcophagus".|0|
|The Trojan Horse|29|SOD|Beast/Effect|Earth|4||1600|1200|If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|The Unfriendly Amazon|31|LON|Warrior/Effect|Earth|4||2000|1000|Tribute 1 of your monsters on the field (excluding this monster) during each of your Standby Phases. If you do not, this card is destroyed.|0|
|The Unhappy Girl|10|AST|Spellcaster/Effect|Light|2||400|300|As long as this card remains face-up in Attack Position on the field, this card is not destroyed by battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.|0|
|The Unhappy Maiden|134|MRD|Spellcaster/Effect|Light|1||0|100|When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.|0|
|The Warrior Returning Alive|30|LOD|Spell Card|Spell|||||Select 1 Warrior-Type monster in your Graveyard and add it to your hand.|0|
|The Wicked Dreadroot|18|JUMP|Fiend/Effect|Dark|10||4000|4000|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.|0|
|The Wicked Avatar|17|JUMP|Fiend/Effect|Dark|10||?|?|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest ATK on the field (except "The Wicked Avatar").|0|
|The Wicked Eraser|16|JUMP|Fiend/Effect|Dark|10||?|?|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.|0|
|The Wicked Worm Beast|4|SDK|Beast/Effect|Earth|3||1400|700|This face-up card on the field is returned to the owner's hand during the End Phase of your turn.|0|
|The Winged Dragon of Ra|3|DOD|Divine-Beast|Divine|10||????|????|Spirits sing of a powerful creature that rules over all that is mystic.|0|
|Theban Nightmare|63|AST|Fiend/Effect|Light|4||1500|500|While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.|0|
|Theinen the Great Sphinx|1|EP1|Beast/Effect|Light|10||3500|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 life points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time, then you can Special Summon this monster from your hand or Deck. When this card is special summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End phase.|0|
|Thestalos the Firestorm Monarch|21|RDS|Pyro/Effect|Fire|6||2400|1000|When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.|0|
|Thousand Dragon|23|SDJ|Dragon/Fusion|Wind|7||2400|2000|"Time Wizard" + "Baby Dragon"|0|
|Thousand Dragon|143|MRD|Dragon/Fusion|Wind|7||2400|2000|"Time Wizard" + "Baby Dragon"|0|
|Thousand Energy|97|AST|Spell Card|Spell|||||Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.|0|
|Thousand Knives|3|PCY|Spell Card|Spell|||||Activate only when you have a face-up Dark Magician on your side of the field. Destory 1 monster on your opponent's side of the field.|0|
|Thousand Needles|28|DCR|Beast/Effect|Earth|4||1000|1800|When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.|0|
|Thousand-Eyes Idol|83|PSV|Spellcaster|Dark|1||0|0|A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.|0|
|Thousand-Eyes Restrict|1|DL1|Spellcaster/Fusion/Effect|Dark|1||0|0|"Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead.|0|
|Thousand-Eyes Restrict|84|PSV|Spellcaster/Fusion/Effect|Dark|1||0|0|"Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead.|0|
|Three-Headed Geedo|2|PSV|Fiend|Dark|4||1200|1400|A three-headed nocturnal monster that is absolutely ruthless when fighting.|0|
|Three-Legged Zombies|10|MP1|Zombie|Dark|3||1100|800|A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.|0|
|Throwstone Unit|17|LOD|Warrior/Effect|Earth|4||900|2000|Tribute 1 Warrior-Type monster on your side of the field to destroy 1 face-up monster on the field whose DEF is equal to or less than the ATK of "Throwstone Unit".|0|
|Thunder Crash|43|IOC|Spell Card|Spell|||||Destroy all monsters on your side o f the field. Inflict damage to your opponents Life Points equal to the number of monsters destroyed x 300 points.|0|
|Thunder Dragon|97|MRD|Thunder/Effect|Light|5||1600|1500|During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.|0|
|Thunder Nyan Nyan|59|LOD|Thunder/Effect|Light|4||1900|800|If there is a non-LIGHT monster on your side of the field, destroy this face-up card.|0|
|Thunder of Ruler|42|MFC|Trap Card|Trap|||||Activate only during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.|0|
|Tiger Axe|12|TP1|Beast/Warrior|Earth|4||1300|1100|A fast and powerful axe-wielding beast-warrior.|0|
|Time Seal|7|PSV|Trap Card|Trap|||||Skip the Draw Phase of your opponent's next turn.|0|
|Time Wizard|15|SDJ|Spellcaster/Effect|Light|2||500|400|Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase.|0|
|Time Wizard|65|MRD|Spellcaster/Effect|Light|2||500|400|Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase.|0|
|Timeater|10|PGD|Machine/Effect|Dark|6||1900|1700|If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.|0|
|Timidity|39|PGD|Spell Card|Spell|||||Both players cannot destroy Set Spell and/or Trap Cards on the field until your opponent's next End Phase.|0|
|Token Thanksgiving|41|DCR|Spell Card|Spell|||||Destroy all tokens on the field. Gain Life Points by the number of tokens destroyed x800 points.|0|
|Toll|34|MRL|Spell Card|Spell||Continuous|||Each player must pay 500 Life Points to declare an attack.|0|
|Tongyo|45|MRD|Fish|Water|4||1350|800|This monsters captures other fish with its long tongue and sucks the energy out of them.|0|
|Toon Alligator|9|SDP|Reptile|Water|4||800|1600|An alligator monster straight from the cartoons.|0|
|Toon Dark Magician Girl|2|SP2|Spellcaster/Toon/Effect|Dark|6||2000|1700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.|0|
|Toon Dark Magician Girl|10|JUMP|Spellcaster/Toon/Effect|Dark|6||2000|1700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.|0|
|Toon Gemini Elf|1|DL6|Spellcaster/Toon/Effect|Earth|4||1900|900|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.|0|
|Toon Goblin Attack Force|1|DL7|Warrior/Toon/Effect|Earth|4||2300|0|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.|0|
|Toon Mermaid|23|SDP|Aqua/Toon/Effect|Water|4||1400|1500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Toon Mermaid|72|MRL|Aqua/Toon/Effect|Water|4||1400|1500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Toon Summoned Skull|73|MRL|Fiend/Toon/Effect|Dark|6||2500|1200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Toon Summoned Skull|21|SDP|Fiend/Toon/Effect|Dark|6||2500|1200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.|0|
|Toon World|76|MRL|Spell Card|Spell||Continuous|||Pay 1000 Life Points to activate this card.|0|
|Toon World|24|SDP|Spell Card|Spell||Continuous|||Pay 1000 Life Points to activate this card.|0|
|Tornado Bird|12|TP5|Winged Beast/Effect|Wind|4||1100|1000|FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner.|0|
|Tornado Bird|72|LON|Winged Beast/Effect|Wind|4||1100|1000|FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner.|0|
|Tornado Wall|23|LON|Trap Card|Trap||Continuous|||This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.|0|
|Torpedo Fish|82|IOC|Fish/Effect|Water|3||1000|1000|As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.|0|
|Torrential Tribute|25|LON|Trap Card|Trap|||||Activate only when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field.|0|
|Torrential Tribute|25|SD2|Trap Card|Trap|||||Activate only when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field.|0|
|Total Defense Shogun|1|CT1|Warrior/Effect|Dark|6||1550|2500|This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|0|
|Tower of Babel|50|IOC|Trap Card|Trap||Continuous|||Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.|0|
|Tragedy|49|RDS|Trap Card|Trap|||||Activate only when a monster on your opponent's side of the field in face-up Attack Postion is changed to face-up Defense Postion. Destroy all Defense Position monsters on your opponent's side of the field.|0|
|Trap Dustshoot|49|PGD|Trap Card|Trap|||||You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.|0|
|Trap Hole|33|SDK|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Hole|41|SDP|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Hole|58|LOB|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Hole|43|SDJ|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Hole|27|SDY|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Hole|42|SKE|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Hole|41|SYE|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Trap Jammer|110|IOC|Trap Card|Trap||Counter|||Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.|0|
|Trap Jammer|27|SD1|Trap Card|Trap||Counter|||Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.|0|
|Trap Master|18|SKE|Warrior/Effect|Earth|3||500|1100|FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.|0|
|Trap Master|44|SDK|Warrior/Effect|Earth|3||500|1100|FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.|0|
|Trap Master|43|SDY|Warrior/Effect|Earth|3||500|1100|FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.|0|
|Trap of Board Eraser|9|TP5|Trap Card|Trap||Counter|||Activate only when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.|0|
|Trap of Board Eraser|99|PGD|Trap Card|Trap||Counter|||Activate only when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.|0|
|Tremendous Fire|88|MRD|Spell Card|Spell|||||Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.|0|
|Trent|52|MRD|Plant|Earth|5||1500|1800|A guardian of the woods, this massive tree is believed to be immortal.|0|
|Trial of Nightmare|12|LOB|Fiend|Dark|4||1300|900|This fiend passes judgment on enemies that are locked in coffins.|0|
|Triangle Ecstasy Spark|39|RDS|Spell Card|Spell|||||Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.|0|
|Triangle Power|98|AST|Spell Card|Spell|||||Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.|0|
|Tribe-Infecting Virus|76|MFC|Aqua/Effect|Water|4||1600|1000|Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the Field.|0|
|Tribute Doll|39|MFC|Spell Card|Spell|||||Tribute 1 monster to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.|0|
|Tribute to The Doomed|57|MRD|Spell Card|Spell|||||Discard 1 card from your hand. Select 1 monster on the field and destroy it.|0|
|Tribute to The Doomed|35|SKE|Spell Card|Spell|||||Discard 1 card from your hand. Select 1 monster on the field and destroy it.|0|
|Tri-Horned Dragon|0|LOB|Dragon|Dark|8||2850|2350|An unworthy dragon with three sharp horns sprouting from its head|0|
|Tripwire Beast|104|LOB|Thunder|Earth|4||1200|1300|This creature attacks with electromagnetic waves.|0|
|Troop Dragon|42|LOD|Dragon/Effect|Wind|2||700|800|When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Troop Dragon" from your Deck to the field. Then shuffle your Deck.|0|
|Tsukuyomi|75|DCR|Spellcaster/Spirit/Effect|Dark|4||1100|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.|0|
|Turtle Bird|14|MP1|Aqua|Water|6||1900|1700|An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.|0|
|Turtle Oath|66|MRL|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.|0|
|Turtle Tiger|23|LOB|Aqua|Water|4||1000|1500|A tiger encased in a protective shell that attacks with razor-sharp fangs.|0|
|Turu-Purun|17|TP2|Aqua|Water|2||450|500|A strange, one-eyed monster that can fell an enemy with a single stab of its spear.|0|
|Tutan Mask|41|PGD|Trap Card|Trap||Counter|||Negate the activation and the effect of a Spell or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.|0|
|Twin Long Rods #2|57|MRL|Aqua|Water|3||850|700|An amphibious creature with two whip-like tails.|0|
|Twin Swords of Flashing Light - Tryce|37|DCR|Spell Card|Spell||Equip|||You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.|0|
|Twinheaded Beast|3|DBT|Beast/Effect|Fire|6||1700|1900|This card can attack twice during the same Battle Phase.|0|
|Twin-Headed Behemoth|63|LOD|Dragon/Effect|Wind|3||1500|1200|If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.|0|
|Twin-Headed Behemoth|4|SD1|Dragon/Effect|Wind|3||1500|1200|If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.|0||
|Twin-Headed Fire Dragon|42|PSV|Pyro|Fire|6||2200|1700|Two dragons fused as one from the effects of the Big Bang.|0|
|Twin-Headed Thunder Dragon|120|MRD|Thunder/Fusion|Light|7||2800|2100|"Thunder Dragon" + "Thunder Dragon"|0|
|Twin-Headed Wolf|8|LOD|Fiend/Effect|Dark|4||1500|1000|When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle.|0|
|Two Thousand Needles|27|AST|Beast/Effect|Earth|5||2000|1800|When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.|0|
|Two-Headed King Rex|25|TP2|Dinosaur|Earth|4||1600|1200|A powerful monster whose two heads attack as one.|0|
|Two-Man Cell Battle|45|SOD|Spell Card|Spell||Continuous|||During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.|0|
|Two-Mouth Darkruler|30|LOB|Dinosaur|Earth|3||900|700|A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.|0|
|Two-Pronged Attack|34|SDK|Trap Card|Trap|||||Select and destroy 2 of your monsters and 1 of your opponent's monsters.|0|
|Two-Pronged Attack|28|SDY|Trap Card|Trap|||||Select and destroy 2 of your monsters and 1 of your opponent's monsters.|0|
|Two-Pronged Attack|61|LOB|Trap Card|Trap|||||Select and destroy 2 of your monsters and 1 of your opponent's monsters.|0|
|Tyhone|63|LOB|Winged Beast|Wind|4||1200|1400|Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.|0|
|Tyhone #2|17|MRL|Dragon|Fire|6||1700|1900|A crimson dragon that spits Fireballs to create a blazing sea of Fire.|0|
|Type Zero Magic Crusher|74|PSV|Trap Card|Trap||Continuous|||Discard 1 Spell Card from your hand to inflict 500 damage to your opponent.|0|
|Tyrant Dragon|34|LOD|Dragon/Effect|Fire|8||2900|2500|During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.|0|
|UFO Turtle|81|MRL|Machine/Effect|Fire|4||1400|1200|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Ultimate Baseball Kid|21|SOD|Warrior/Effect|Fire|3||500|1000|Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent’s Life Points.|0|
|Ultimate Insect LV1|5|SOD|Insect/Effect|Wind|1||0|0|As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up).|0|
|Ultimate Insect LV3|7|RDS|Insect/Effect|Wind|3||1400|900|If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)|0|
|Ultimate Obedient Fiend|82|MFC|Fiend/Effect|Fire|10||3500|3000|This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.|0|
|Ultimate Offering|50|SDY|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Ultimate Offering|50|SDK|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Ultimate Offering|46|SDP|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Ultimate Offering|47|SDJ|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Ultra Evolution Pill|97|IOC|Spell Card|Spell|||||Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand.|0|
|Umi|50|LOB|Spell Card|Spell||Field|||Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.|0|
|Umiiruka|97|MRL|Spell Card|Spell||Field|||Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.|0|
|Union Rider|18|MFC|Machine/Effect|Wind|2||1000|1000|You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.|0|
|United Resistance|3|MFC|Thunder|Wind|3||1000|400|The people that gather to swear to fight their oppressors. A revolution is cooking.|0|
|United We Stand|49|LON|Spell Card|Spell||Equip|||Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.|0|
|Unity|6|JUMP|Spell Card|Spell||Quick-Play|||Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.|0|
|Unknown Warrior of Fiend|17|SDK|Warrior|Dark|3||1000|500|The speed of this warrior creates an intense vacuum that can slice through a monster's hide.|0|
|Unshaven Angler|28|SOD|Fish/Effect|Water|4||1500|1600|If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Upstart Goblin|33|MRL|Spell Card|Spell|||||Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.|0|
|Uraby|6|SDP|Dinosaur|Earth|4||1500|800|Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.|0|
|Uraby|69|LOB|Dinosaur|Earth|4||1500|800|Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.|0|
|Uraby|10|SDK|Dinosaur|Earth|4||1500|800|Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.|0|
|Uraby|6|SKE|Dinosaur|Earth|4||1500|800|Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.|0|
|Ushi Oni|13|MP1|Fiend|Dark|6||2150|1950|A bull fiend restored by the dark arts, this monster appears out of a jar.|0|
|Valkyrion The Magna Warrior|1|SDD|Rock/Effect|Earth|8||3500|3850|This card can only be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon these 3 cards to the field.|0|
|Vampire Genesis|1|SD2|Zombie/Effect|Dark|8||3000|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from you Graveyard with a level less than the discarded Zombie-Type monster. You can only use this effect once per turn.|0|
|Vampire Lady|13|AST|Zombie/Effect|Dark|4||1550|1550|Each time this card inflicts Battle Damage to your opponent''s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.|0|
|Vampire Lady|10|SD2|Zombie/Effect|Dark|4||1550|1550|Each time this card inflicts Battle Damage to your opponent''s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.|0|
|Vampire Lord|0|DCR|Zombie/Effect|Dark|5||2000|1500|Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.|0|
|Vampire Lord|3|SD2|Zombie/Effect|Dark|5||2000|1500|Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.|0||
|Vampire Orchis|14|MFC|Plant/Effect|Earth|4||1700|1000|When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.|0|
|Van'Dalgyon the Dark Dragon Lord|23|JUMP|Dragon/Effect|Dark|8||2800|2500|After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of cards negated:  •Spell: Inflict 1500 damage to your opponent.  •Trap: Select and destroy 1 card your opponent controls.  •Effect Monster: Select 1 monster in your Graveyard and Special Summon it.|0|
|Vengeful Bog Spirit|103|LON|Spell Card|Spell||Continuous|||All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).|0|
|Versago the Destroyer|15|TP5|Fiend/Effect|Dark|3||1100|900|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Versago the Destroyer|15|TP1|Fiend/Effect|Dark|3||1100|900|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s).|0|
|Victory Dragon|11|JUMP|Dragon/Effect|Dark|8||2400|3000|This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.|0|
|Vile Germs|90|LOB|Spell Card|Spell||Equip|||A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Vilepawn Archfiend|67|DCR|Fiend/Effect|Earth|2||1200|200|The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".|0|
|Violet Crystal|42|LOB|Spell Card|Spell||Equip|||A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.|0|
|Vorse Raider|3|CT2|Beast-Warrior|Dark|4||1900|1200|This wicked Beast-Warrior does every horrid thing imaginable and loves it. His axe bears the marks of his countless victims.|0|
|Waboku|44|SDP|Trap Card|Trap|||||You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.|0|
|Waboku|40|SDY|Trap Card|Trap|||||You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.|0|
|Waboku|46|SDJ|Trap Card|Trap|||||You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.|0|
|Waboku|42|SYE|Trap Card|Trap|||||You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.|0|
|Wall of Illusion|34|SDY|Fiend/Effect|Dark|4||1000|1850|A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.|0|
|Wall of Illusion|16|SYE|Fiend/Effect|Dark|4||1000|1850|A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.|0|
|Wall of Revealing Light|50|AST|Trap Card|Trap||Continuous|||When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.|0|
|Wall Shadow|56|MRL|Warrior/Effect|Dark|7||1600|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Labyrinth Wall" equipped with "Magical Labyrinth".|0|
|Wandering Mummy|19|PGD|Zombie/Effect|Earth|4||1500|1500|You can flip this card into face-down Defense Positon once per turn during your Main Phase. After you use this effect shuffle all face-down Defense monsters on your side of field and return them in face-down Defense Position to your side of the field.|0|
|Warrior Dai Grepher|20|LOD|Warrior|Earth|4||1700|1600|The warrior who can manipulate dragons. Nobody knows his mysterious past.|0|
|Warrior Dai Grepher|14|SYE|Warrior|Earth|4||1700|1600|The warrior who can manipulate dragons. Nobody knows his mysterious past.|0|
|Warrior of Tradition|14|TP2|Warrior/Fusion|Earth|6||1900|1700|"Sonic Maid" + "Beautiful Headhuntress"|0|
|Warrior of Zera|2|AST|Warrior|Earth|4||1600|1600|A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.|0|
|Wasteland|47|LOB|Spell Card|Spell||Field|||Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.|0|
|Watapon|3|MOV|Fairy/Effect|Light|1||200|300|If this card is added to your hand from you Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field.|0|
|Water Magician|30|TP2|Aqua|Water|4||1400|1000|This monster swamps an opponent with an almost endless supply of water.|0|
|Water Omotics|21|MRD|Aqua|Water|4||1400|1200|Transforms the water overflowing from a jar into attacking dragons.|0|
|Wave-Motion Cannon|40|MFC|Spell Card|Spell||Continuous|||Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points.|0|
|Weapon Change|41|AST|Spell Card|Spell||Continuous|||You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.|0|
|Weather Report|20|MRL|Aqua/Effect|Water|4||950|1500|FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroy, you can perform you Battle Phase twice this turn (or your next turn, if activated during opponent's turn).|0|
|Whiptail Crow|27|MRL|Fiend|Dark|4||1650|1600|Attacks from the skies with a whip-like tail.|0|
|White Dragon Ritual|27|MFC|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.|0|
|White Dragon Ritual|25|SKE|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.|0|
|White Hole|5|TP1|Trap Card|Trap|||||When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.|0|
|White Hole|9|TP3|Trap Card|Trap|||||When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.|0|
|White Magical Hat|21|SDJ|Spellcaster/Effect|Light|3||1000|700|When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.|0|
|White Magical Hat|16|MRD|Spellcaster/Effect|Light|3||1000|700|When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.|0|
|White Magician Pikeru|33|AST|Spellcaster/Effect|Light|2||1200|0|During your Standby Phase, gain 400 Life Points for each monster on your side of the field.|0|
|Wicked-Breaking Flamberge - Baou|35|DCR|Spell Card|Spell||Equip|||Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.|0|
|Widespread Ruin|3|DOD|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)|0|
|Wild Nature's Release|33|IOC|Spell Card|Spell|||||Select 1 Beast-Type or Beast-Warrior-Type monster, it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.|0|
|Windstorm of Etaqua|1|PCY|Trap Card|Trap|||||Change the battle positions of all face-up monsters on your opponent's side of the field.|0|
|Winged Dragon, Guardian of the Fortress #1|3|SDY|Dragon|Wind|4||1400|1200|A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.|0|
|Winged Dragon, Guardian of the Fortress #1|4|SYE|Dragon|Wind|4||1400|1200|A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.|0|
|Winged Dragon, Guardian of the Fortress #1|2|MRD|Dragon|Wind|4||1400|1200|A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.|0|
|Winged Dragon, Guardian of the Fortress #2|22|TP1|Winged Beast|Wind|4||1200|1000|This monster's whings are capable of generating tornadoes.|0|
|Winged Minion|5|LOD|Fiend/Effect|Dark|2||700|700|Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.|0|
|Winged Sage Falcos|19|TP5|Winged Beast/Effect|Wind|4||1700|1200|You can return your opponent's face-up Attack Position monster, that this card destroyed and sent to the Graveyard as a result of battle, to the top of your opponent's Deck.|0|
|Winged Sage Falcos|72|PGD|Winged Beast/Effect|Wind|4||1700|1200|You can return your opponent's face-up Attack Position monster, that this card destroyed and sent to the Graveyard as a result of battle, to the top of your opponent's Deck.|0|
|Wingweaver|96|PSV|Fairy|Light|7||2750|2400|A six-winged fairy who prays for peace and hope.|0|
|Witch Doctor of Chaos|16|IOC|Spellcaster/Effect|Dark|2||500|500|FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.|0|
|Witch of the Black Forest|116|MRD|Spellcaster/Effect|Dark|4||1100|1200|When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.|0|
|Witch of the Black Forest|20|SKE|Spellcaster/Effect|Dark|4||1100|1200|When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.|0|
|Witch of the Black Forest|14|SDP|Spellcaster/Effect|Dark|4||1100|1200|When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.|0|
|Witch's Apprentice|121|MRD|Spellcaster/Effect|Dark|2||550|500|As long as this card remains face-up on the Field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.|0|
|Witty Phantom|17|SDY|Fiend|Dark|4||1400|1300|Dressed in a night-black tuxedo, this creature presides over death.|0|
|Witty Phantom|72|LOB|Fiend|Dark|4||1400|1300|Dressed in a night-black tuxedo, this creature presides over death.|0|
|Wodan the Resident of the Forest|27|TP1|Warrior/Effect|Earth|3||900|1200|Increase this cards ATK points by 100 for every Plant-Type monster that is face-up on the field.|0|
|Wolf Axwielder|52|LOD|Beast-Warrior|Earth|4||1650|1000|Once it has started battle, this monster attacks fiercely and cannot stop.|0|
|Woodborg Inpachi|1|RDS|Machine|Fire|5||500|2500|The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.|0|
|Woodland Sprite|61|LOD|Plant/Effect|Earth|3||900|400|Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 damage to your opponent.|0|
|World Suppresion|20|PSV|Trap Card|Trap|||||You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.|0|
|Worm Drake|4|LON|Reptile|Earth|4||1400|1500|Once this monster wraps itself around a victim, there is no escape.|0|
|Wow Warrior|21|TP1|Fish|Water|4||1250|900|A fish with arms, legs, and some very sharp teeth.|0|
|X-Head Cannon|4|MFC|Machine|Light|4||1800|1500|A monster with a mighty cannon barrel, it is able to integrate its attacks. Its attacks in many ways by combining and separating with other monsters.|0|
|Xing Zhen Hu|51|RDS|Trap Card|Trap||Continuous|||Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap cards cannot be activated.|0|
|XY-Dragon Cannon|51|MFC|Machine/Fusion/Effect|Light|6||2200|1900|"X-Head Cannon" + "Y-Dragon Head" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.|0|
|XYZ-Dragon Cannon|52|MFC|Machine/Fusion/Effect|Light|8||2800|2600|"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.|0|
|XYZ-Dragon Cannon|10|BPT|Machine/Fusion/Effect|Light|8||2800|2600|"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.|0|
|XZ-Tank Cannon|53|MFC|Machine/Fusion/Effect|Light|6||2400|2100|"X-Head Cannon" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.|0|
|Yado Karu|104|MRD|Aqua/Effect|Water|4||900|1700|When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.|0|
|Yamadron|9|MP1|Dragon|Fire|5||1600|1800|This monster has three fire-breathing heads and can form a sea of blazing flames.|0|
|Yamata Dragon|67|LOD|Dragon/Spirit/Effect|Fire|7||2600|3100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.|0|
|Yami|37|SDP|Spell Card|Spell||Field|||Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.|0|
|Yami|51|LOB|Spell Card|Spell||Field|||Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.|0|
|Yami|45|SDY|Spell Card|Spell||Field|||Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.|0|
|Yaranzo|5|MP1|Zombie|Dark|4||1300|1500|A treasure box containing a monster that attacks any unwary bandit.|0|
|Yata-Garasu|0|LOD|Fiend/Spirit/Effect|Wind|2||200|100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.|0|
|Y-Dragon Head|5|MFC|Machine/Union/Effect|Light|4||1500|1600|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Yellow Luster Shield|37|IOC|Spell Card|Spell||Continuous|||Increase the DEF of all monsters on your side of the field by 300 points.|0|
|Yomi Ship|71|PGD|Aqua/Effect|Water|3||800|1400|When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.|0|
|Yu-Jo Friendship|7|JUMP|Spell Card|Spell|||||Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.|0||
|YZ-Tank Dragon|54|MFC|Machine/Fusion/Effect|Light|6||2100|2200|"Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.|0|
|Zaborg the Thunder Monarch|22|AST|Thunder/Effect|Light|5||2400|1000|When this card is Tribute Summoned, destroy 1 monster on the field.|0|
|Zero Gravity|53|IOC|Trap Card|Trap|||||Change the battle positions of all face-up monsters on you and your opponent's sides of the field.|0|
|Z-Metal Tank|6|MFC|Machine/Union/Effect|Light|4||1500|1300|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Zoa|1|TFK|Fiend|Dark|7||2600|1900|A monster whose full potential can be achieved when outfitted with "Metalmorph."|0|
|Zolga|79|DCR|Fairy/Effect|Earth|4||1700|1200|The controller of this card increases his/her Life Points by 2000 points when this monster is offered as Tribute for a successful Tribute Summon or Set.|0|
|Zombie Tiger|11|MFC|Zombie/Union/Effect|Earth|3||1400|1600|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Zombyra the Dark|74|LON|Warrior/Effect|Dark|4||2100|500|This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.|0|
|Zombyra the Dark|22|SYE|Warrior/Effect|Dark|4||2100|500|This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.|0|
|A Feather of the Phoenix|37|FET|Spell Card|Spell|||||Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.|0|
|Abare Ushioni|26|FET|Beast-Warrior/Effect|Earth|4||1200|1200|Toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 points of damage. This effect can only be used once per turn, during your Main Phase.|0|
|Armed Samurai - Ben Kei|23|FET|Warrior/Effect|Dark|4||500|800|In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.|0|
|Assault on GHQ|56|FET|Trap Card|Trap|||||Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.|0|
|Beast Soul Swap|55|FET|Trap Card|Trap|||||Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.|0|
|Behemoth the King of all Animals|14|FET|Beast/Effect|Earth|7||2700|1500|This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.|0|
|Big-Tusked Mammoth|15|FET|Beast/Effect|Earth|5||2000|1000|As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.|0|
|Blade Rabbit|18|FET|Beast/Effect|Earth|2||400|300|When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.|0|
|Blast Magician|20|FET|Spellcaster/Effect|Fire|4||1400|1700|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.|0|
|Brain Crusher|1|GX03|Insect/Effect|Dark|7||2400|1500|Once per turn, if this card destroyed an opponent's monster by battle and sent it to the Graveyard, you can Special Summon 1 of those destroyed monsters from the Graveyard during the End Phase.|0|
|Brain Jacker|34|FET|Fiend/Effect|Dark|2||200|900|FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.|0|
|Catnipped Kitty|13|FET|Beast/Effect|Earth|2||0|500|This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.|0|
|Centrifugal Field|45|FET|Spell Card|Spell||Field|||When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field. (It is the owner of the Fusion Monster that can Special Summon the Material Monster)|0|
|Chiron the Mage|21|FET|Beast-Warrior/Effect|Earth|4||1800|1000|Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls.|0|
|Chu-Ske the Mouse Fighter|3|FET|Beast|Earth|3||1200|0|A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.|0|
|Cross Counter|49|FET|Trap Card|Trap|||||If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.|0|
|D.D. Dynamite|57|FET|Trap Card|Trap|||||Inflict 300 damage to your opponent for each of your opponent's cards that has been removed from play.|0|
|Deck Devastation Virus|58|FET|Trap Card|Trap|||||Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less.|0|
|Divine Dragon Ragnarok|36|FET|Dragon|Light|4||1500|1000|A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.|0|
|Element Doom|11|FET|Fiend/Effect|Dark|4||1500|1200|The monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. •EARTH: Negate the effects of Effect Monsters destroyed by this card as a result of battle. •WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.|0|
|Element Valkyrie|10|FET|Fairy/Effect|Light|4||1500|1200|The monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. •FIRE: Increase the ATK of this card by 500 points. •WATER: Control of this card cannot switch.|0|
|Elemental Burst|59|FET|Trap Card|Trap|||||Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.|0|
|Firebird|32|FET|Winged Beast/Effect|Fire|4||1000|800|As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.|0|
|Flame Ruler|31|FET|Pyro/Effect|Fire|4||1500|1600|This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.|0|
|Forced Ceasefire|60|FET|Trap Card|Trap|||||Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.|0|
|Fulfillment of the Contract|46|FET|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.|0|
|Gatling Dragon|35|FET|Machine/Fusion/Effect|Dark|8||2600|1200|"Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number monsters on the field equal to the number of heads. This effect can only be used once per turn, during your Main Phase.|0|
|Gearfried the Swordmaster|22|FET|Warrior/Effect|Light|7||2600|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.|0|
|Golem Sentry|25|FET|Rock/Effect|Earth|4||800|1800|Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.|0|
|Good Goblin Housekeeping|54|FET|Trap Card|Trap|||||Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand, and return it to the bottom of your Deck.|0|
|Granmarg the Rock Monarch|9|FET|Rock/Effect|Earth|6||2400|1000|When this card is Tribute Summoned, destroy 1 face-down card on the field.|0|
|Hand of Nephthys|6|FET|Spellcaster/Effect|Wind|2||600|600|You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.|0|
|Hyena|17|FET|Beast/Effect|Earth|3||1000|300|When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.|0|
|Insect Knight|4|FET|Insect|Earth|4||1900|1500|Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.|0|
|Kangaroo Champ|16|FET|Beast/Effect|Earth|4||800|700|A monster that battles with this card is changed to Defense Position after damage calculation.|0|
|King Dragun|36|FET|Dragon/Fusion/Effect|Dark|7||2400|1200|"Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.|0|
|Lightning Vortex|40|FET|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Maji-Gire Panda|12|FET|Beast/Effect|Earth|4||1000|800|As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.|0|
|Mecha-Dog Marron|19|FET|Machine/Effect|Light|4||1000|1000|When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 damage to your opponent.|0|
|Meteor of Destruction|41|FET|Spell Card|Spell|||||Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.|0|
|Penalty Game|51|FET|Trap Card|Trap|||||When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: •Your opponent cannot draw cards during his/her next Draw Phase. •Your opponent cannot activate any Spell and/or Trap Cards during this turn.|0|
|Phoenix Wing Wind Blast|53|FET|Trap Card|Trap|||||Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.|0|
|Poison Fangs|38|FET|Spell Card|Spell||Continuous|||Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 damage to your opponent.|0|
|Pole Position|50|FET|Trap Card|Trap||Continuous|||The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.|0|
|Re-Fusion|47|FET|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.|0|
|Release Restraint|44|FET|Spell Card|Spell|||||Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.|0|
|Rescue Cat|33|FET|Beast/Effect|Earth|4||300|100|Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.|0|
|Sacred Phoenix of Nephthys|5|FET|Winged Beast/Effect|Fire|8||2400|1600|If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.|0|
|Shadowslayer|24|FET|Fiend/Effect|Dark|4||1400|200|If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.|0|
|Silent Swordsman LV5|8|FET|Warrior/Effect|Light|5||2300|1000|This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.|0|
|Space Mambo|1|FET|Fish|Water|4||1700|1500|A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.|0|
|Spell Absorption|39|FET|Spell Card|Spell||Continuous|||Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.|0|
|Spiral Spear Strike|43|FET|Spell Card|Spell||Continuous|||When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.|0|
|Swords of Concealing Light|42|FET|Spell Card|Spell||Continuous|||When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.|0|
|The Big March of Animals|48|FET|Spell Card|Spell||Quick-Play|||Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.|0|
|The Dark - Hex-Sealed Fusion|28|FET|Rock/Effect|Dark|3||1000|1600|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.|0|
|The Earth - Hex-Sealed Fusion|29|FET|Rock/Effect|Earth|3||1000|1600|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.|0|
|The Light - Hex-Sealed Fusion|27|FET|Rock/Effect|Light|3||1000|1600|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.|0|
|Threatening Roar|52|FET|Trap Card|Trap|||||Your opponent cannot declare an attack this turn.|0|
|Ultimate Insect LV5|7|FET|Insect/Effect|Wind|5||2300|900|If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)|0|
|Whirlwind Prodigy|30|FET|Fairy/Effect|Wind|4||1500|1600|If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0||
|Backfire|31|SD3|Trap Card|Trap||Continuous|||When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.|0|
|Blazing Inpachi|3|SD3|Pyro|Fire|4||1850|0|A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.|0|
|Call Of The Haunted|28|SD3|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Dark Room of Nightmare|22|SD3|Spell Card|Spell||Continuous|||Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 damage to your opponent. This card's effect is not applied to the effect of "Dark Room of Nightmare".|0|
|Dust Tornado|27|SD3|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Fox Fire|13|SD3|Pyro/Effect|Fire|2||300|200|During the End Phase of a turn when this face-up card was destroyed by battle, Special Summon this card from the graveyard to your side of the field. This card cannot be tributed for a Tribute Summon.|0|
|Gaia Soul the Combustible Collective|12|SD3|Pyro/Effect|Fire|4||2000|0|You can Tribute up to 2 Pyro-Type monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters × 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.|0|
|Great Angus|2|SD3|Beast|Fire|4||1800|600|A very violent beast, it is always berserk. People say that they have never seen it silent.|0|
|Heavy Storm|21|SD3|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Infernal Flame Emperor|1|SD3|Pyro/Effect|Fire|9||2700|1600|This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect.|0|
|Inferno|6|SD3|Pyro/Effect|Fire|4||1100|1900|This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 damage to your opponent.|0|
|Jar of Greed|29|SD3|Trap Card|Trap|||||Draw 1 Card from your deck.|0|
|Level Limit - Area B|24|SD3|Spell Card|Spell||Continuous|||All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.|0|
|Little Chimera|5|SD3|Beast/Effect|Fire|2||600|550|As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.|0|
|Meteor of Destruction|26|SD3|Spell Card|Spell|||||Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.|0|
|Molten Destruction|16|SD3|Spell Card|Spell||Field|||Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.|0|
|Molten Zombie|7|SD3|Pyro/Effect|Fire|4||1600|400|When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.|0|
|Mystical Space Typhoon|15|SD3|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Necklace of Command|25|SD3|Spell Card|Spell||Equip|||When a monster you control that is equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: •Draw 1 card. OR •Discard 1 Random card from your opponent's hand.|0|
|Nobleman of Crossout|17|SD3|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Pot of Greed|19|SD3|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Premature Burial|18|SD3|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Raging Flame Sprite|10|SD3|Pyro/Effect|Fire|3||100|200|This card can attack your opponent directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.|0|
|Reload|23|SD3|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Snatch Steal|14|SD3|Spell Card|Spell||Equip|||Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.|0|
|Solar Flare Dragon|8|SD3|Pyro/Effect|Fire|4||1500|1000|This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 damage to your opponent during the End Phase of your turn.|0|
|Spell Shield Type-8|30|SD3|Trap Card|Trap||Counter|||Select and activate 1 of the following effects:    • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.|0|
|Thestalos the Firestorm Monarch|11|SD3|Pyro/Effect|Fire|6||2400|1000|When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.|0|
|Tribute to The Doomed|20|SD3|Spell Card|Spell|||||Discard 1 card from your hand. Select 1 monster on the field and destroy it.|0|
|UFO Turtle|4|SD3|Machine/Effect|Fire|4||1400|1200|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Ultimate Baseball Kid|9|SD3|Warrior/Effect|Fire|3||500|1000|Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent’s Life Points.|0|
|7 Colored Fish|2|SD4|Fish|Water|4||1800|800|A rare rainbow fish that has never been caught by mortal man.|0|
|A Legendary Ocean|20|SD4|Spell Card|Spell||Field|||This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.|0|
|Amphibious Bugroth MK-3|9|SD4|Machine/Effect|Water|4||1500|1300|As long as "Umi" remains face-up on the field, this card can attack your opponent directly.|0|
|Big Wave Small Wave|25|SD4|Spell Card|Spell|||||Destroy all face-up WATER monsters on your field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.|0|
|Call Of The Haunted|21|SD4|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Creature Swap|21|SD4|Spell Card|Spell|||||Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions this turn.|0|
|Creeping Doom Manta|14|SD4|Fish/Effect|Water|3||1300|1200|When this card is Normal Summoned successfully, no Trap cards can be activated.|0|
|Dust Tornado|26|SD4|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Fenrir|8|SD4|Beast/Effect|Water|4||1400|1200|This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponents monster as a result of battle, your opponent skips his/her next Draw Phase.|0|
|Gravity Bind|28|SD4|Trap Card|Trap||Continuous|||All Level 4 or higher monsters on the field cannot attack.|0|
|Hammer Shot|24|SD4|Spell Card|Spell|||||Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)|0|
|Heavy Storm|19|SD4|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Levia-Dragon - Daedalus|10|SD4|Sea Serpent/Effect|Water|7||2600|1500|Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.|0|
|Mermaid Knight|11|SD4|Aqua/Effect|Water|4||1500|700|As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.|0|
|Mobius the Frost Monarch|12|SD4|Aqua/Effect|Water|6||2400|1000|When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.|0|
|Mother Grizzly|5|SD4|Beast-Warrior/Effect|Water|4||1400|1000|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|0|
|Mystical Space Typhoon|16|SD4|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Ocean Dragon Lord - Neo-Daedalus|8|SD4|Sea Serpent/Effect|Water|8||2900|1600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.”|0|
|Pot of Greed|18|SD4|Spell Card|Spell|||||Draw 2 cards from your Deck.|0|
|Premature Burial|17|SD4|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Reload|22|SD4|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Salvage|23|SD4|Spell Card|Spell|||||Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.|0|
|Sea Serpent Warrior of Darkness|3|SD4|Sea Serpent|Water|4||1800|1500|A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on ground and, of course, in the water.|0|
|Snatch Steal|15|SD4|Spell Card|Spell||Equip|||Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.|0|
|Space Mambo|4|SD4|Fish|Water|4||1700|1500|A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.|0|
|Spell Shield Type-8|31|SD4|Trap Card|Trap||Counter|||Select and activate 1 of the following effects:    • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.|0|
|Star Boy|6|SD4|Aqua/Effect|Water|2||550|500|As long as this card remains face-up on the Field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.|0|
|Tornado Wall|29|SD4|Trap Card|Trap||Continuous|||This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.|0|
|Torrential Tribute|30|SD4|Trap Card|Trap|||||Activate only when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field.|0|
|Tribe-Infecting Virus|7|SD4|Aqua/Effect|Water|4||1600|1000|Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the Field.|0|
|Unshaven Angler|13|SD4|Fish/Effect|Water|4||1500|1600|If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Xing Zhen Hu|32|SD4|Trap Card|Trap||Continuous|||Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap cards cannot be activated.|0|
|Ancient Gear Beast|7|TLM|Machine/Effect|Earth|6||2000|2000|This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|0|
|Ancient Gear Golem|6|TLM|Machine/Effect|Earth|8||3000|3000|This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|0|
|Ancient Gear Soldier|8|TLM|Machine/Effect|Earth|4||1300|1300|If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|0|
|Aussa the Earth Charmer|26|TLM|Spellcaster/Effect|Earth|3||500|1500|FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.|0|
|Battery Charger|41|TLM|Spell Card|Spell|||||Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.|0|
|Batteryman AA|30|TLM|Thunder/Effect|Light|3||0|0|If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.|0|
|Brain Control|38|TLM|Spell Card|Spell|||||Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Card of Sanctity|37|TLM|Spell Card|Spell|||||Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.|0|
|Criosphinx|13|TLM|Rock/Effect|Earth|6||1200|2400|While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.|0|
|D.D. Survivor|23|TLM|Warrior/Effect|Dark|4||1800|200|When this face-up card is removed from play, Special Summon it during the End Phase.|0|
|Des Wombat|31|TLM|Beast/Effect|Earth|3||1600|300|As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.|0|
|Doriado's Blessing|34|TLM|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.|0|
|Double Attack|40|TLM|Spell Card|Spell|||||Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.|0|
|Dummy Golem|16|TLM|Rock/Effect|Earth|2||800|800|FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.|0|
|Elemental Hero Avian|1|TLM|Warrior|Wind|3||1000|1000|A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.|0|
|Elemental Hero Burstinatrix|2|TLM|Warrior|Fire|3||1200|800|A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.|0|
|Elemental Hero Clayman|3|TLM|Warrior|Earth|4||800|2000|An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.|0|
|Elemental Hero Flame Wingman|35|TLM|Warrior/Fusion/Effect|Wind|6||2100|1200|"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.|0|
|Elemental Hero Sparkman|4|TLM|Warrior|Light|4||1600|1400|An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.|0|
|Elemental Hero Thunder Giant|36|TLM|Warrior/Fusion/Effect|Light|6||2400|1500|"Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.|0|
|Elemental Mistress Doriado|34|TLM|Spellcaster/Ritual/Effect|Light|3||1200|1400|This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.|0|
|Eria the Water Charmer|27|TLM|Spellcaster/Effect|Water|3||500|1500|FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.|0|
|Final Ritual of the Ancients|44|TLM|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.|0|
|Gift of the Martyr|39|TLM|Spell Card|Spell|||||Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.|0|
|Grave Lure|56|TLM|Trap Card|Trap|||||Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.|0|
|Grave Ohja|17|TLM|Rock/Effect|Earth|4||1600|1500|As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.|0|
|Guardian Statue|21|TLM|Rock/Effect|Earth|4||800|1400|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.|0|
|Hero Signal|49|TLM|Trap Card|Trap|||||Activate only when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.|0|
|Hieracosphinx|12|TLM|Rock/Effect|Earth|6||2400|1200|While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.|0|
|Hiita the Fire Charmer|28|TLM|Spellcaster/Effect|Fire|3||500|1500|FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.|0|
|Impenetrable Formation|48|TLM|Spell Card|Spell||Continuous|||Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.|0|
|Kaminote Blow|42|TLM|Spell Card|Spell|||||Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.|0|
|King of the Skull Servants|32|TLM|Zombie/Effect|Dark|1||?|0|The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.|0|
|Kozaky's Self-Destruct Button|52|TLM|Trap Card|Trap|||||Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.|0|
|Legendary Black Belt|35|TLM|Spell Card|Spell||Equip|||You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.|0|
|Level Conversion Lab|54|TLM|Trap Card|Trap|||||Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.|0|
|Lone Wolf|60|TLM|Trap Card|Trap||Continuous|||Activate only if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed by battle, and is unaffected by any of your opponent's monster effects.|0|
|Lost Guardian|11|TLM|Rock/Effect|Earth|4||100|?|The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points.|0|
|Master Monk|20|TLM|Rock/Effect|Earth|5||1900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.|0|
|Medusa Worm|22|TLM|Rock/Effect|Earth|2||500|600|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.|0|
|Megarock Dragon|15|TLM|Rock/Effect|Earth|7||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.|0|
|Mid Shield Gardna|24|TLM|Warrior/Effect|Earth|4||100|1800|You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.|0|
|Millennium Scorpion|9|TLM|Insect/Effect|Earth|5||2000|1800|Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.|0|
|Mine Golem|18|TLM|Rock/Effect|Earth|3||1000|1900|When this card is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent.|0|
|Minefield Eruption|51|TLM|Trap Card|Trap|||||Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.|0|
|Mispolymerization|53|TLM|Trap Card|Trap|||||Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.|0|
|Moai Interceptor Cannons|14|TLM|Rock/Effect|Earth|4||1100|2000|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.|0|
|Monk Fighter|19|TLM|Rock/Effect|Earth|3||1300|1000|Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.|0|
|Nitro Unit|46|TLM|Spell Card|Spell||Equip|||You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.|0|
|Pikeru's Second Sight|50|TLM|Trap Card|Trap|||||Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.|0|
|Reshef the Dark Being|33|TLM|Fiend/Ritual/Effect|Light|8||2500|1500|This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.|0|
|Rock Bombardment|55|TLM|Trap Card|Trap|||||Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 damage to your opponent. The Deck is then shuffled.|0|
|Royal Surrender|59|TLM|Trap Card|Trap||Counter|||Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.|0|
|Shifting Shadows|47|TLM|Spell Card|Spell||Continuous|||Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.|0|
|Spell-Stopping Statute|58|TLM|Trap Card|Trap||Counter|||Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.|0|
|Token Feastevil|57|TLM|Trap Card|Trap|||||Activate only when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 damage to your opponent for each destroyed Token.|0|
|Ultimate Insect LV7|10|TLM|Insect/Effect|Wind|7||2600|1200|If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.|0|
|White Ninja|25|TLM|Warrior/Effect|Light|4||1500|800|FLIP: Destroy 1 Defense Position monster on the field.|0|
|Winged Kuriboh|2|GX1|Fairy/Effect|Light|1||300|200|When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.|0|
|Winged Kuriboh|5|TLM|Fairy/Effect|Light|1||300|200|When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.|0|
|Wynn the Wind Charmer|29|TLM|Spellcaster/Effect|Wind|3||500|1500|FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.|0|
|Airknight Parshath|7|TP6|Fairy/Effect|Light|5||1900|1400|When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.|0|
|Archfiend Marmot of Nefariousness|16|TP6|Beast|Earth|2||400|600|An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.|0|
|Burglar|19|TP6|Beast|Earth|3||850|800|A sly rat. He will come at you with his huge left claw.|0|
|Clown Zombie|20|TP6|Zombie|Dark|2||1350|0|A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.|0|
|Dark Balter the Terrible|10|TP6|Fiend/Fusion/Effect|Dark|5||2000|1200|"Possessed Dark Soul" + "Frontier wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.|0|
|Emergency Provisions|12|TP6|Spell Card|Spell||Quick-Play|||Send Spell or Trap Cards on your side of the field except this card to the Graveyard. Gain 1000 Life Points for each card sent to the Graveyard.|0|
|Fiend Skull Dragon|13|TP6|Dragon/Fusion/Effect|Wind|5||2000|1200|"Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.|0|
|Last Turn|15|TP6|Trap Card|Trap|||||This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.|0|
|Nekogal #1|18|TP6|Beast|Earth|3||1100|900|A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.|0|
|Restructer Revolution|5|TP6|Spell Card|Spell|||||Inflict 200 damage to your opponent for each card in your opponent's hand.|0|
|Royal Decree|4|TP6|Trap Card|Trap||Continuous|||While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.|0|
|Ryu Senshi|11|TP6|Warrior/Fusion/Effect|Earth|6||2000|1200|"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it.|0|
|Sleeping Lion|17|TP6|Beast|Earth|4||700|1700|A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.|0|
|Spear Dragon|6|TP6|Dragon/Effect|Wind|4||1900|0|When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.|0|
|Susa Soldier|8|TP6|Thunder/Spirit/Effect|Earth|4||2000|1600|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.|0|
|Thunder Nyan Nyan|14|TP6|Thunder/Effect|Light|4||1900|800|If there is a non-LIGHT monster on your side of the field, destroy this face-up card.|0|
|Toon Cannon Soldier|1|TP6|Machine/Toon/Effect|Dark|4||1400|1300|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. Tribute 1 monster to inflict 500 damage to your opponent.|0|
|Toon Table of Contents|2|TP6|Spell Card|Spell|||||Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".|0|
|Yamata Dragon|9|TP6|Dragon/Spirit/Effect|Fire|7||2600|3100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.|0|
|Graceful Charity|40|DB2|Spell Card|Spell|||||Draw 3 cards from your deck, then discard any 2 cards from your hand.|0|
|Greenkappa|103|DB2|Warrior/Effect|Dark|3||650|900|FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.|0|
|Insect Queen|123|DB2|Insect/Effect|Earth|7||2200|2400|You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.|0|
|Kaiser Sea Horse|115|DB2|Sea Serpent/Effect|Light|4||1700|1650|If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Lord of the Lamp|98|DB2|Fiend|Dark|4||1400|1200|This spirit emerges from the mystic lamp and obeys the wishes of its summoner.|0|
|Luminous Soldier|113|DB2|Warrior/Effect|Light|5||2100|1400|If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.|0|
|Machine King|99|DB2|Machine/Effect|Earth|6||2200|2000|Increase the ATK of this card by 100 points for each face-up Machine-Type monsters on the field.|0|
|Magical Thorn|107|DB2|Trap Card|Trap||Continuous|||When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.|0|
|Mechanicalchaser|93|DB2|Machine|Dark|4||1850|800|A hunter that relentlessly pursues its target by order of the Machine King.|0|
|Morphing Jar|104|DB2|Rock/Effect|Earth|2||700|600|FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.|0|
|Needle Worm|102|DB2|Insect/Effect|Earth|2||750|600|FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.|0|
|Obnoxious Celtic Guard|112|DB2|Warrior/Effect|Earth|4||1400|1200|This card is not destroyed by battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally)|0|
|Oscillo Hero #2|85|DB2|Thunder|Light|3||1000|500|A creature that electrocutes opponents with bolts of lightning.|0|
|Penguin Soldier|105|DB2|Aqua/Effect|Water|2||750|500|Flip: You can return up to 2 Monster Cards from the field to the owner's hands.|0|
|Perfectly Ultimate Great Moth|249|DB2|Insect/Effect|Earth|8||3500|3000|This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".|0|
|Restructer Revolution|108|DB2|Spell Card|Spell|||||Inflict 200 damage to your opponent for each card in your opponent's hand.|0|
|Royal Decree|106|DB2|Trap Card|Trap||Continuous|||While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.|0|
|Shining Friendship|89|DB2|Fairy|Light|4||1300|1100|The peacemaker among monsters.|0|
|Soul of the Pure|86|DB2|Spell Card|Spell|||||Gain 800 Life Points.|0|
|Swift Gaia The Fierce Knight|111|DB2|Warrior/Effect|Dark|7||2300|2100|If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.|0|
|The Statue of Easter Island|88|DB2|Rock|Earth|4||1100|1400|A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.|0|
|The Wicked Worm Beast|90|DB2|Beast/Effect|Earth|3||1400|700|This face-up card on the field is returned to the owner's hand during the End Phase of your turn.|0|
|Tiger Axe|91|DB2|Beast/Warrior|Earth|4||1300|1100|A fast and powerful axe-wielding beast-warrior.|0|
|Toon Goblin Attack Force|117|DB2|Warrior/Toon/Effect|Earth|4||2300|0|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.|0|
|Toon Cannon Soldier|118|DB2|Machine/Toon/Effect|Dark|4||1400|1300|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. Tribute 1 monster to inflict 500 damage to your opponent.|0|
|Toon Gemini Elf|119|DB2|Spellcaster/Toon/Effect|Earth|4||1900|900|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.|0|
|Toon Masked Sorcerer|120|DB2|Spellcaster/Toon/Effect|Dark|4||900|1400|This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.|0|
|Toon Table of Contents|121|DB2|Spell Card|Spell|||||Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".|0|
|Toon Defense|122|DB2|Trap Card|Trap||Continuous|||When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side od the field, you can make the attack a direct attack to your Life Points.|0|
|Total Defense Shogun|110|DB2|Warrior/Effect|Dark|6||1550|2500|This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|0|
|Two-Headed King Rex|96|DB2|Dinosaur|Earth|4||1600|1200|A powerful monster whose two heads attack as one.|0|
|A Rival Appears|54|CRV|Trap Card|Trap|||||Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.|0|
|Batteryman C|30|CRV|Thunder/Effect|Light|2||0|0|If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.|0|
|B.E.S. Crystal Core|21|CRV|Machine/Effect|Water|5||2100|1000|When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.|0|
|Bubble Shuffle|46|CRV|Spell Card|Spell||Quick-Play|||Activate only when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.|0|
|Conscription|58|CRV|Trap Card|Trap|||||Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.|0|
|Cyber Archfiend|19|CRV|Fiend/Effect|Dark|4||1000|2000|At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.|0|
|Cyber Dragon|15|CRV|Machine/Effect|Light|5||2100|1600|If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.|0|
|Cyber Twin Dragon|35|CRV|Machine/Fusion/Effect|Light|8||2800|2100|"Cyber Dragon" + "Cyber Dragon"  A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.|0|
|Cyber End Dragon|36|CRV|Machine/Fusion/Effect|Light|10||4000|2800|"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"  A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Cybernetic Magician|16|CRV|Spellcaster/Effect|Light|6||2400|1000|Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.|0|
|Cybernetic Cyclopean|17|CRV|Beast-Warrior/Effect|Earth|4||1400|1200|While you have no cards in your hand, this card gains 1000 ATK.|0|
|Cycroid|1|CRV|Machine|Earth|3||800|1000|The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!|0|
|D.D.M. - Different Dimension Master|32|CRV|Spellcaster/Effect|Light|5||1700|1500|Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.|0|
|D.D. Trap Hole|57|CRV|Trap Card|Trap|||||Activate only when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.|0|
|Dark Catapulter|13|CRV|Machine/Effect|Earth|4||1000|1500|During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.|0|
|Des Croaking|42|CRV|Spell Card|Spell|||||Activate only when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.|0|
|Des Frog|26|CRV|Aqua/Effect|Water|5||1900|0|When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.|0|
|Dimension Wall|59|CRV|Trap Card|Trap|||||Activate only when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.|0|
|Doitsu|25|CRV|Fairy/Union/Effect|Earth|4||100|200|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Dragon's Mirror|40|CRV|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|0|
|Drillroid|9|CRV|Machine/Effect|Earth|4||1600|1600|If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.|0|
|Ebon Magician Curran|31|CRV|Spellcaster/Effect|Dark|2||1200|0|During your Standby Phase, inflict 300 damage to your opponent for each monster on your opponent's side of the field.|0|
|Elemental Hero Bubbleman|14|CRV|Warrior/Effect|Water|4||800|1200|If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.|0|
|Fire Darts|49|CRV|Trap Card|Trap|||||Activate only when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls × 100 points.|0|
|Fusion Recovery|38|CRV|Spell Card|Spell|||||Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand.|0|
|Giant Kozaky|22|CRV|Fiend/Effect|Dark|4||2500|2400|If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.|0|
|Goblin Elite Attack Force|20|CRV|Fiend/Effect|Earth|4||2200|1500|If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|0|
|Gyroid|7|CRV|Machine/Effect|Wind|3||1000|1000|Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).|0|
|Indomitable Fighter Lei Lei|23|CRV|Beast-Warrior/Effect|Earth|4||2300|0|If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|0|
|Jerry Beans Man|4|CRV|Plant|Earth|3||1750|0|Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.|0|
|Jetroid|11|CRV|Machine/Effect|Wind|4||1200|1800|At the time this card is selected as an attack target by your opponent’s monster, the controller of this card can activate Trap Card(s) from their hand.|0|
|Mad Lobster|3|CRV|Aqua|Water|3||1700|1000|A gourmet food renowned by the Dark World upper crust. It has sensational flavor.|0|
|Magical Explosion|55|CRV|Trap Card|Trap|||||Activate only when you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.|0|
|Mechanical Hound|18|CRV|Machine/Effect|Earth|7||2800|1500|While you have no cards in your hand, your opponent cannot activate Spell Cards.|0|
|Miracle Fusion|39|CRV|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|0|
|Patroid|6|CRV|Machine/Effect|Earth|4||1200|1200|Once per turn, during your Main Phase, you can look at face-down card your opponent controls, then return it to its original position.|0|
|Poison Draw Frog|28|CRV|Aqua/Effect|Water|2||100|100|When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card from your Deck.|0|
|Pot of Generosity|43|CRV|Spell Card|Spell|||||Return 2 cards from your hand to your Deck. Then shuffle your Deck.|0|
|Power Bond|37|CRV|Spell Card|Spell|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.|0|
|Prepare to Strike Back|60|CRV|Trap Card|Trap||Continuous|||Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.|0|
|Protective Soul Ailin|24|CRV|Fairy/Union/Effect|Light|1||0|0|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Rising Energy|56|CRV|Trap Card|Trap|||||Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn.|0|
|Shien's Spy|44|CRV|Spell Card|Spell|||||Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.|0|
|Skyscraper|48|CRV|Spell Card|Spell||Field|||When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.|0|
|Soitsu|2|CRV|Fairy|Wind|3||0|0|Apparently totally unreliable, he wonders if he has incredible potential.|0|
|Spark Blaster|47|CRV|Spell Card|Spell||Equip|||You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.|0|
|Spiritual Earth Art - Kurogane|50|CRV|Trap Card|Trap|||||Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.|0|
|Spiritual Fire Art - Kurenai|52|CRV|Trap Card|Trap|||||Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.|0|
|Spiritual Water Art - Aoi|51|CRV|Trap Card|Trap|||||Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.|0|
|Spiritual Wind Art - Miyabi|53|CRV|Trap Card|Trap|||||Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.|0|
|Steamroid|8|CRV|Machine/Effect|Earth|4||1800|1800|If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, the card loses 500 ATK during the Damage Step only.|0|
|Steam Gyroid|33|CRV|Machine/Fusion|Earth|6||2200|1800|"Gyroid" + "Steamroid"|0|
|System Down|41|CRV|Spell Card|Spell|||||Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.|0|
|T.A.D.P.O.L.E.|27|CRV|Aqua/Effect|Water|1||0|0|When this card on your side of the field is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.|0|
|Transcendent Wings|45|CRV|Spell Card|Spell||Quick-Play|||Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.|0|
|Tyranno Infinity|29|CRV|Dinosaur/Effect|Earth|4||?|0|The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.|0|
|UFOroid|10|CRV|Machine/Effect|Light|6||1200|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.|0|
|UFOroid Fighter|34|CRV|Machine/Fusion/Effect|Light|10||?|?|"UFOroid" + 1 Warrior-Type monster    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.|0|
|Winged Kuriboh LV10|5|CRV|Fairy/Effect|Light|10||300|200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position monsters on your opponent's side the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monsters. You can only activate this effect during your opponent's Battle Phase.|0|
|Wroughtweiler|12|CRV|Beast/Effect|Earth|3||800|1200|When this card is destroyed by battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".|0|
|Armed Samurai - Ben Kei|17|SD5|Warrior/Effect|Dark|4||500|800|In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.|0|
|Blast with Chain|36|SD5|Trap Card|Trap|||||After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.|0|
|Call Of The Haunted|33|SD5|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Command Knight|8|SD5|Warrior/Effect|Fire|4||1200|1900|While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.|0|
|D.D. Warrior Lady|11|SD5|Warrior/Effect|Light|4||1500|1600|When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.|0|
|Dark Blade|3|SD5|Warrior|Dark|4||1800|1500|They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.|0|
|Divine Sword - Phoenix Blade|18|SD5|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.|0|
|Exiled Force|10|SD5|Warrior/Effect|Earth|4||1000|1000|You can Tribute this card to destroy 1 monster on the field.|0|
|Fairy of the Spring|28|SD5|Spell Card|Spell|||||Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.|0|
|Fusion Sword Murasame Blade|26|SD5|Spell Card|Spell||Equip|||You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.|0|
|Gearfried the Iron Knight|5|SD5|Warrior/Effect|Earth|4||1800|1600|When an Equip Card is equipped to this card, destroy the Equip Card.|0|
|Gearfried the Swordmaster|16|SD5|Warrior/Effect|Light|7||2600|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.|0|
|Giant Trunade|21|SD5|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to their owners' hands.|0|
|Gilford the Legend|1|SD5|Warrior/Effect|Earth|8||2600|2000|This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field.|0|
|Goblin Attack Force|4|SD5|Warrior/Effect|Earth|4||2300|0|If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|0|
|Heavy Storm|23|SD5|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Lightning Blade|22|SD5|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters loose 500 ATK.|0|
|Lightning Vortex|30|SD5|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Magic Jammer|34|SD5|Trap Card|Trap||Counter|||Discard 1. Negate the activation of a Spell Card and destroy it.|0|
|Marauding Captain|9|SD5|Warrior/Effect|Earth|3||1200|400|While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.|0|
|Mataza the Zapper|12|SD5|Warrior/Effect|Dark|3||1300|800|This monster can attack twice during the same Battle Phase. Control of this card cannot switch.|0|
|Mystic Swordsman LV2|13|SD5|Warrior/Effect|Earth|2||900|0|If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.|0|
|Mystic Swordsman LV4|14|SD5|Warrior/Effect|Earth|4||1900|1600|If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Mystic Swordsman LV6” from your hand or Deck.|0|
|Mystical Space Typhoon|20|SD5|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Ninja Grandmaster Sasuke|15|SD5|Warrior/Effect|Light|4||1800|1000|If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.|0|
|Obnoxious Celtic Guard|7|SD5|Warrior/Effect|Earth|4||1400|1200|This card is not destroyed by battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally)|0|
|Reinforcement of the Army|24|SD5|Spell Card|Spell|||||Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.|0|
|Release Restraint|32|SD5|Spell Card|Spell|||||Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.|0|
|Reload|29|SD5|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Royal Decree|35|SD5|Trap Card|Trap||Continuous|||While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.|0|
|Snatch Steal|19|SD5|Spell Card|Spell||Equip|||Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.|0|
|Swift Gaia The Fierce Knight|6|SD5|Warrior/Effect|Dark|7||2300|2100|If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.|0|
|Swords of Concealing Light|31|SD5|Spell Card|Spell||Continuous|||When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.|0|
|The Warrior Returning Alive|25|SD5|Spell Card|Spell|||||Select 1 Warrior-Type monster in your Graveyard and add it to your hand.|0|
|Warrior Lady of the Wasteland|2|SD5|Warrior/Effect|Earth|4||1100|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to you side of the field. Then shuffle your Deck.|0|
|Wicked-Breaking Flamberge - Baou|27|SD5|Spell Card|Spell||Equip|||Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.|0|
|Armed Changer|45|EEN|Spell Card|Spell||Equip|||Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.|0|
|B.E.S. Tetran|17|EEN|Machine/Effect|Wind|6||1800|2300|Put 3 counters on this card when you Normal Summon it. This card is not destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.|0|
|Beiige, Vanguard of Dark World|20|EEN|Fiend/Effect|Dark|4||1600|1300|If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.|0|
|Blade Skater|3|EEN|Warrior|Earth|4||1400|1500|An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.|0|
|Bonding - H2O|43|EEN|Spell Card|Spell|||||Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.|0|
|Boss Rush|47|EEN|Spell Card|Spell||Continuous|||The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".|0|
|Branch|46|EEN|Spell Card|Spell||Continuous|||When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.|0|
|Broww, Huntsman of Dark World|21|EEN|Fiend/Effect|Dark|3||1400|800|If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.|0|
|Brron, Mad King of Dark World|22|EEN|Fiend/Effect|Dark|4||1800|400|When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.|0|
|Chthonian Alliance|44|EEN|Spell Card|Spell||Equip|||Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.|0|
|Chthonian Blast|50|EEN|Trap Card|Trap|||||Activate only when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.|0|
|Chthonian Polymer|57|EEN|Trap Card|Trap|||||Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.|0|
|Chthonian Soldier|10|EEN|Warrior/Effect|Dark|4||1200|1400|When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.|0|
|Cyber Blader|32|EEN|Warrior/Fusion/Effect|Earth|7||2100|800|"Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed by battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.|0|
|Dark Deal|52|EEN|Trap Card|Trap|||||Activate only by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".|0|
|Dark World Lightning|38|EEN|Spell Card|Spell|||||Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.|0|
|Elemental Hero Bladedge|7|EEN|Warrior/Effect|Earth|7||2600|1800|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Elemental Hero Rampart Blaster|33|EEN|Warrior/Fusion/Effect|Earth|6||2000|2500|"Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent directly. In that case, apply half the ATK of this card for damage calculation.|0|
|Elemental Hero Shining Flare Wingman|36|EEN|Warrior/Fusion/Effect|Light|8||2500|2100|"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.|0|
|Elemental Hero Tempest|34|EEN|Warrior/Fusion/Effect|Wind|8||2800|2800|"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed by battle. (Damage calculation is applied normally.)|0|
|Elemental Hero Wildedge|35|EEN|Warrior/Fusion/Effect|Earth|8||2600|2300|"Elemental Hero Wildheart" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters your opponent controls once each.|0|
|Elemental Hero Wildheart|8|EEN|Warrior/Effect|Earth|4||1500|1600|This card is unaffected by the effects of Trap Cards.|0|
|Etoile Cyber|16|EEN|Warrior/Effect|Earth|4||1200|1600|If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.|0|
|Familiar-Possessed - Aussa|26|EEN|Spellcaster/Effect|Earth|4||1850|1500|By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Familiar-Possessed - Eria|27|EEN|Spellcaster/Effect|Water|4||1850|1500|By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Familiar-Possessed - Hiita|28|EEN|Spellcaster/Effect|Fire|4||1850|1500|By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Familiar-Possessed - Wynn|29|EEN|Spellcaster/Effect|Wind|4||1850|1500|By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Feather Shot|42|EEN|Spell Card|Spell|||||Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent directly, and your other monster(s) cannot attack.|0|
|Feather Wind|58|EEN|Trap Card|Trap||Counter|||Activate only if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.|0|
|Gateway to Dark World|48|EEN|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.|0|
|Goldd, Wu-Lord of Dark World|24|EEN|Fiend/Effect|Dark|5||2300|1400|If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them.|0|
|Hero Barrier|49|EEN|Trap Card|Trap|||||If you control a face-up "Elemental Hero" monster, negate 1 attack from a monster your opponent controls.|0|
|Hydrogeddon|13|EEN|Dinosaur/Effect|Water|4||1600|1000|When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.|0|
|Infernal Incinerator|12|EEN|Fiend/Effect|Fire|6||2800|1800|This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.|0|
|Jack's Knight|5|EEN|Warrior|Light|5||1900|1000|A strong master swordsman. His loyalty is to justice, his duty to protect the weak.|0|
|King's Knight|6|EEN|Warrior/Effect|Light|4||1600|1400|While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.|0|
|Level Limit - Area A|60|EEN|Trap Card|Trap||Continuous|||All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.|0|
|Level Modulation|39|EEN|Spell Card|Spell|||||Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.|0|
|Nanobreaker|18|EEN|Machine/Effect|Earth|4||1600|1800|If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation.|0|
|Non-Fusion Area|59|EEN|Trap Card|Trap||Continuous|||Neither player can Fusion Summon.|0|
|Ojamagic|40|EEN|Spell Card|Spell|||||When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.|0|
|Ojamuscle|41|EEN|Spell Card|Spell|||||Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.|0|
|Oxygeddon|14|EEN|Dinosaur/Effect|Wind|4||1800|800|When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players.|0|
|Pot of Avarice|37|EEN|Spell Card|Spell|||||Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.|0|
|Queen's Knight|4|EEN|Warrior|Light|4||1500|1600|This knight catches her opponents off guard, dominating them with swift yet graceful attacks.|0|
|Rapid-Fire Magician|19|EEN|Spellcaster/Effect|Dark|4||1600|1200|While this card is face-up on the field, inflict 400 damage to your opponent each time you activate 1 Normal Spell Card.|0|
|Reborn Zombie|9|EEN|Zombie/Effect|Dark|4||1000|1600|While you have no cards in your hand, this card is not destroyed by battle while in Attack Position. (Damage calculation is applied normally.)|0|
|Roll Out|56|EEN|Trap Card|Trap|||||Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.|0|
|Scarr, Scout of Dark World|25|EEN|Fiend/Effect|Dark|2||500|500|When this card is destroyed by battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.|0|
|Sillva, Warlord of Dark World|23|EEN|Fiend/Effect|Dark|5||2300|1400|If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.|0|
|Simultaneous Loss|53|EEN|Trap Card|Trap|||||Each player sends the top card from their Deck to the Graveyard.|0|
|The Forces of Darkness|51|EEN|Trap Card|Trap|||||Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.|0|
|The League of Uniform Nomenclature|55|EEN|Trap Card|Trap|||||Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.|0|
|V-Tiger Jet|2|EEN|Machine|Light|4||1600|1800|This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.|0|
|VW-Tiger Catapult|30|EEN|Machine/Fusion/Effect|Light|6||2000|2100|"V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)|0|
|VWXYZ-Dragon Catapult Cannon|31|EEN|Machine/Fusion/Effect|Light|8||3000|2800|"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)|0|
|W-Wing Catapult|11|EEN|Machine/Union/Effect|Light|4||1300|1500|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Water Dragon|15|EEN|Sea Serpent/Effect|Water|8||2800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.|0|
|Weed Out|54|EEN|Trap Card|Trap|||||Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.|0|
|Zure, Knight of Dark World|1|EEN|Fiend|Dark|4||1800|1500|The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.|0|
|Amazoness Swords Woman|7|TP7|Warrior/Effect|Earth|4||1500|1600|The opponent takes all Battle Damage to this card's controller that he/she would take from a battle involving this card.|0|
|Breaker the Magical Warrior|5|TP7|Spellcaster/Effect|Dark|4||1600|1000|When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.|0|
|Chaos Command Magician|8|TP7|Spellcaster/Effect|Light|6||2400|1900|Negate the effect of a Monster Card that targets this 1 card.|0|
|D.D. Warrior|1|TP7|Warrior/Effect|Earth|4||1200|1000|When this card battles a monster, after damage calculation remove from play that monster and this card.|0|
|Dig Beak|19|TP7|Beast|Earth|2||500|800|This beast coils like a snake, and strikes quickly with its snapping beak.|0|
|Fortress Whale|3|TP7|Fish/Ritual|Water|7||2350|2150|This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".|0|
|Fortress Whale's Oath|11|TP7|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.|0|
|Goblin Attack Force|6|TP7|Warrior/Effect|Earth|4||2300|0|If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|0|
|Haniwa|16|TP7|Rock|Earth|2||500|500|An earthen figure that protects the tomb of an ancient ruler.|0|
|Last Will|15|TP7|Spell Card|Spell|||||If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.|0|
|Luminous Soldier|4|TP7|Warrior/Effect|Light|5||2100|1400|If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.|0|
|Millennium Golem|18|TP7|Rock|Earth|6||2000|2200|For nearly a millennium, this golem has served as guardian of an ancient treasure trove.|0|
|Nekogal #2|20|TP7|Beast-Warrior|Earth|6||1900|2000|A fast and lethal creature with very dangerous claws.|0|
|Prisman|17|TP7|Rock|Light|3||800|1000|This crystalline monster focuses light to create a lethal laser.|0|
|Scapegoat|9|TP7|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).|0|
|Skilled Dark Magician|12|TP7|Spellcaster/Effect|Dark|4||1900|1700|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.|0|
|Skilled White Magician|13|TP7|Spellcaster/Effect|Light|4||1700|1900|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.|0|
|Soul Exchange|10|TP7|Spell Card|Spell|||||elect 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.|0|
|Wall of Illusion|14|TP7|Fiend/Effect|Dark|4||1000|1850|A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.|0|
|Warrior Elimination|2|TP7|Spell Card|Spell|||||Destroy all face-up Warrior-Type monsters on the field.|0|
|Apprentice Magician|7|SD6|Spellcaster/Effect|Dark|2||400|800|When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed in Battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position.|0|
|Blast Magician|14|SD6|Spellcaster/Effect|Fire|4||1400|1700|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.|0|
|Breaker the Magical Warrior|9|SD6|Spellcaster/Effect|Dark|4||1600|1000|When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.|0|
|Call Of The Haunted|32|SD6|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Chaos Command Magician|8|SD6|Spellcaster/Effect|Light|6||2400|1900|Negate the effect of a Monster Card that targets this 1 card.|0|
|Chaos Sorcerer|12|SD6|Spellcaster/Effect|Dark|6||2300|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.|0|
|Dark Magic Attack|26|SD6|Spell Card|Spell|||||Activate only while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.|0|
|Dark Magician|3|SD6|Spellcaster|Dark|7||2500|2100|The ultimate wizard in terms of attack and defense.|0|
|Dark Eradicator Warlock|1|SD6|Spellcaster/Effect|Dark|7||2500|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 damage to your opponent each time either player activates 1 Normal Spell Card.|0|
|Diffusion Wave-Motion|24|SD6|Spell Card|Spell|||||Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.|0|
|Divine Wrath|35|SD6|Trap Card|Trap||Counter|||Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.|0|
|Ebon Magician Curran|15|SD6|Spellcaster/Effect|Dark|2||1200|0|During your Standby Phase, inflict 300 damage to your opponent for each monster on your opponent's side of the field.|0|
|Gemini Elf|4|SD6|Spellcaster|Earth|4||1900|900|Elf twins that alternate thier attacks.|0|
|Heavy Storm|23|SD6|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Lightning Vortex|28|SD6|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Mage Power|22|SD6|Spell Card|Spell|||||Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.|0|
|Magic Cylinder|36|SD6|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.|0|
|Magical Blast|17|SD6|Spell Card|Spell|||||Activate only while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 damage to your opponent for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.|0|
|Magical Dimension|29|SD6|Spell Card|Spell||Quick-Play|||Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.|0|
|Magician of Faith|5|SD6|Spellcaster/Effect|Light|1||300|400|FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.|0|
|Mystical Space Typhoon|18|SD6|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Mystic Box|30|SD6|Spell Card|Spell|||||Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.|0|
|Mythical Beast Cerberus|2|SD6|Spellcaster/Effect|Light|4||1400|1400|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.|0|
|Nightmare's Steelcage|31|SD6|Spell Card|Spell|||||This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.|0|
|Nobleman of Crossout|19|SD6|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Pitch-Black Power Stone|34|SD6|Trap Card|Trap||Continuous|||After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.|0|
|Premature Burial|20|SD6|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Rapid-Fire Magician|16|SD6|Spellcaster/Effect|Dark|4||1600|1200|While this card is face-up on the field, inflict 400 damage to your opponent each time you activate 1 Normal Spell Card.|0|
|Reload|25|SD6|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Royal Magical Library|10|SD6|Spellcaster/Effect|Light|4||0|2000|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck.|0|
|Skilled Dark Magician|6|SD6|Spellcaster/Effect|Dark|4||1900|1700|Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.|0|
|Spell Absorption|27|SD6|Spell Card|Spell||Continuous|||Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.|0|
|Spell Shield Type-8|33|SD6|Trap Card|Trap||Counter|||Select and activate 1 of the following effects:    • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.|0|
|Swords of Revealing Light|21|SD6|Spell Card|Spell|||||Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.|0|
|Tsukuyomi|11|SD6|Spellcaster/Spirit/Effect|Dark|4||1100|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.|0|
|White Magician Pikeru|13|SD6|Spellcaster/Effect|Light|2||1200|0|During your Standby Phase, gain 400 Life Points for each monster on your side of the field.|0|
|A Hero Emerges|25|DP1|Trap Card|Trap|||||Activate only when your opponent declares an attack. Select 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.|0|
|Bubble Blaster|23|DP1|Spell Card|Spell||Equip|||You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed by battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.|0|
|Bubble Illusion|24|DP1|Spell Card|Spell||Quick-Play|||Activate only while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.|0|
|Bubble Shuffle|19|DP1|Spell Card|Spell||Quick-Play|||Activate only when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.|0|
|Burst Return|22|DP1|Spell Card|Spell|||||ou can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix".|0|
|Clay Charge|30|DP1|Trap Card|Trap|||||Activate only when an "Elemental Hero Clayman" on your side of the field is selected as an attack target. (If it is face-down, pick up and show the card to your opponent.) Destroy the attacking monster and the selected "Elemental Hero Clayman" to inflict 800 damage to your opponent.|0|
|Dark Catapulter|8|DP1|Machine/Effect|Earth|4||1000|1500|During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.|0|
|Draining Shield|26|DP1|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and gain Life Points equal to the monster's ATK.|0|
|Elemental Hero Avian|1|DP1|Warrior|Wind|3||1000|1000|A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.|0|
|Elemental Hero Bubbleman|9|DP1|Warrior/Effect|Water|4||800|1200|If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.|0|
|Elemental Hero Burstinatrix|2|DP1|Warrior|Fire|3||1200|800|A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.|0|
|Elemental Hero Clayman|3|DP1|Warrior|Earth|4||800|2000|An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.|0|
|Elemental Hero Flame Wingman|10|DP1|Warrior/Fusion/Effect|Wind|6||2100|1200|"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.|0|
|Elemental Hero Rampart Blaster|12|DP1|Warrior/Fusion/Effect|Earth|6||2000|2500|"Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent directly. In that case, apply half the ATK of this card for damage calculation.|0|
|Elemental Hero Sparkman|4|DP1|Warrior|Light|4||1600|1400|An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.|0|
|Elemental Hero Steam Healer|13|DP1|Warrior/Fusion/Effect|Water|5||1800|1000|"Elemental Hero Burstinatrix" + "Elemental Hero Bubbleman" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, gain Life Points by the ATK of the destroyed monster.|0|
|Elemental Hero Thunder Giant|11|DP1|Warrior/Fusion/Effect|Light|6||2400|1500|"Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.|0|
|Feather Shot|17|DP1|Spell Card|Spell|||||Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent directly, and your other monster(s) cannot attack.|0|
|Feather Wind|29|DP1|Trap Card|Trap||Counter|||Activate only if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.|0|
|Fusion Sage|15|DP1|Spell Card|Spell|||||Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.|0|
|Hero Signal|28|DP1|Trap Card|Trap|||||Activate only when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.|0|
|Negate Attack|27|DP1|Trap Card|Trap||Counter|||Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.|0|
|Polymerization|14|DP1|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.|0|
|Skyscraper|21|DP1|Spell Card|Spell||Field|||When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.|0|
|Spark Blaster|20|DP1|Spell Card|Spell||Equip|||You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.|0|
|The Warrior Returning Alive|16|DP1|Spell Card|Spell|||||Select 1 Warrior-Type monster in your Graveyard and add it to your hand.|0|
|Transcendent Wings|18|DP1|Spell Card|Spell||Quick-Play|||Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.|0|
|Winged Kuriboh|5|DP1|Fairy/Effect|Light|1||300|200|When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.|0|
|Winged Kuriboh LV10|6|DP1|Fairy/Effect|Light|10||300|200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.|0|
|Wroughtweiler|7|DP1|Beast/Effect|Earth|3||800|1200|When this card is destroyed by battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".|0|
|Armed Changer|23|DP2|Spell Card|Spell||Equip|||Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.|0|
|Armed Dragon LV3|10|DP2|Dragon/Effect|Wind|3||1200|900|During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.|0|
|Armed Dragon LV5|11|DP2|Dragon/Effect|Wind|5||2400|1700|Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.|0|
|Armed Dragon LV7|12|DP2|Dragon/Effect|Wind|7||2800|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster.|0|
|Armed Dragon LV10|13|DP2|Dragon/Effect|Wind|10||3000|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.|0|
|Chthonian Alliance|22|DP2|Spell Card|Spell||Equip|||Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.|0|
|Chthonian Blast|28|DP2|Trap Card|Trap|||||Activate only when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.|0|
|Chthonian Polymer|29|DP2|Trap Card|Trap|||||Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.|0|
|Infernal Incinerator|9|DP2|Fiend/Effect|Fire|6||2800|1800|This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.|0|
|Inferno Reckless Summon|25|DP2|Spell Card|Spell||Quick-Play|||Activate only when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.|0|
|Level Modulation|19|DP2|Spell Card|Spell|||||Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.|0|
|Magical Mallet|24|DP2|Spell Card|Spell|||||Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.|0|
|Ojama Black|4|DP2|Beast|Light|2||0|1000|He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.|0|
|Ojama Delta Hurricane|18|DP2|Spell Card|Spell|||||Activate only while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.|0|
|Ojama Green|2|DP2|Beast|Light|2||0|1000|He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.|0|
|Ojama King|15|DP2|Beast/Fusion/Effect|Light|6||0|3000|"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.|0|
|Ojama Trio|27|DP2|Trap Card|Trap|||||Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage.|0|
|Ojama Yellow|3|DP2|Beast|Light|2||0|1000|He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.|0|
|Ojamagic|20|DP2|Spell Card|Spell|||||When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.|0|
|Ojamuscle|21|DP2|Spell Card|Spell|||||Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.|0|
|Ring of Defense|26|DP2|Spell Card|Spell||Quick-Play|||Activate only in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.|0|
|The Grave of Enkindling|30|DP2|Trap Card|Trap|||||Activate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.|0|
|V-Tiger Jet|1|DP2|Machine|Light|4||1600|1800|This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.|0|
|VW-Tiger Catapult|16|DP2|Machine/Fusion/Effect|Light|6||2000|2100|"V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)|0|
|VWXYZ-Dragon Catapult Cannon|17|DP2|Machine/Fusion/Effect|Light|8||3000|2800|"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)|0|
|W-Wing Catapult|8|DP2|Machine/Union/Effect|Light|4||1300|1500|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|X-Head Cannon|5|DP2|Machine|Light|4||1800|1500|A monster with a mighty cannon barrel, it is able to integrate its attacks. Its attacks in many ways by combining and separating with other monsters.|0|
|XYZ-Dragon Cannon|14|DP2|Machine/Fusion/Effect|Light|8||2800|2600|"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.|0|
|Y-Dragon Head|6|DP2|Machine/Union/Effect|Light|4||1500|1600|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Z-Metal Tank|7|DP2|Machine/Union/Effect|Light|4||1500|1300|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|0|
|Uria, Lord of Searing Flames|1|SOI|Pyro/Effect|Fire|10||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation.|0|
|Hamon, Lord of Striking Thunder|2|SOI|Thunder/Effect|Light|10||4000|4000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 damage to your opponent. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target.|0|
|Raviel, Lord of Phantasms|3|SOI|Fiend/Effect|Dark|10||4000|4000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn.|0|
|Elemental Hero Neo Bubbleman|4|SOI|Warrior/Effect|Water|4||800|1200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.|0|
|Hero Kid|5|SOI|Warrior/Effect|Earth|2||300|600|When this card is Special Summoned, you can Special Summon any number of "Hero Kids" from your Deck.|0|
|Cyber Barrier Dragon|6|SOI|Machine/Effect|Light|6||800|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.|0|
|Cyber Laser Dragon|7|SOI|Machine/Effect|Light|7||2400|1800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.|0|
|Ancient Gear|8|SOI|Machine/Effect|Earth|2||100|800|While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.|0|
|Ancient Gear Cannon|9|SOI|Machine/Effect|Earth|2||500|500|By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.|0|
|Proto-Cyber Dragon|10|SOI|Machine/Effect|Light|3||1100|600|This card's name is treated as "Cyber Dragon" while it is face-up on the field.|0|
|Adhesive Explosive|11|SOI|Machine/Effect|Wind|3||1000|1000|If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.|0|
|Machine King Prototype|12|SOI|Machine/Effect|Earth|3||1600|1500|Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.|0|
|B.E.S. Covered Core|13|SOI|Machine/Effect|Earth|7||2500|800|Put 2 counters on this card when you Normal Summon it. This card is not destroyed by battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.|0|
|D.D. Guide|14|SOI|Warrior/Effect|Dark|4||1400|1000|When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.|0|
|Chain Thrasher|15|SOI|Warrior/Effect|Wind|4||1000|600|In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.|0|
|Disciple of the Forbidden Spell|16|SOI|Warrior/Effect|Light|4||1700|800|When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.|0|
|Tenkabito Shien|17|SOI|Pyro/Effect|Fire|4||1500|1000|This card is unaffected by the effects of Trap Cards.|0|
|Parasitic Ticky|18|SOI|Insect/Effect|Earth|1||?|?|The ATK and DEF of this card are equal to the number of Tokens on the field x 500 points.|0|
|Gokipon|19|SOI|Insect/Effect|Earth|2||800|800|When this card is destroyed by battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand.|0|
|Silent Insect|20|SOI|Insect/Effect|Earth|2||200|300|This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.|0|
|Chainsaw Insect|21|SOI|Insect/Effect|Earth|4||2400|0|If this card battles a monster, your opponent draws 1 card at the end of the Damage Step.|0|
|Anteatereatingant|22|SOI|Insect/Effect|Earth|5||2000|500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.|0|
|Saber Beetle|23|SOI|Insect/Effect|Earth|6||2400|600|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Doom Dozer|24|SOI|Insect/Effect|Earth|8||2800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.|0|
|Treeborn Frog|25|SOI|Aqua/Effect|Water|1||100|100|If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".|0|
|Beelze Frog|26|SOI|Aqua/Effect|Water|3||1200|800|Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.|0|
|Princess Pikeru|27|SOI|Spellcaster/Effect|Light|4||2000|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, Gain 800 Life Points for each monster on your side of the field.|0|
|Princess Curran|28|SOI|Spellcaster/Effect|Dark|4||2000|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster on your opponent's side of the field.|0|
|Memory Crusher|29|SOI|Fiend/Effect|Dark|3||1000|600|If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck x 100 points.|0|
|Malice Ascendant|30|SOI|Zombie/Effect|Dark|4||700|1000|While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.|0|
|Grass Phantom|31|SOI|Plant/Effect|Water|3||1000|1000|Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.|0|
|Sand Moth|32|SOI|Rock/Effect|Earth|4||1000|2000|When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.|0|
|Divine Dragon - Excelion|33|SOI|Dragon/Effect|Light|5||1500|900|When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. - Increase the ATK of this card by 1000 points. -If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. -When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.|0|
|Ruin, Queen of Oblivion|34|SOI|Fairy/Ritual/Effect|Light|8||2300|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.|0|
|Demise, King of Armageddon|35|SOI|Fiend/Ritual/Effect|Dark|8||2400|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.|0|
|D.3.S. Frog|36|SOI|Aqua/Fusion/Effect|Water|8||2500|2000|"Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.|0|
|Hero Heart|37|SOI|Spell Card|Spell|||||Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.|0|
|Magnet Circle LV2|38|SOI|Spell Card|Spell|||||Special Summon 1 Level 2 or lower Machine-Type monster from your hand.|0|
|Ancient Gear Factory|39|SOI|Spell Card|Spell|||||Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.|0|
|Ancient Gear Drill|40|SOI|Spell Card|Spell|||||Activate only when discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.|0|
|Phantasmal Martyrs|41|SOI|Spell Card|Spell|||||Activate only while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.|0|
|Cyclone Boomerang|42|SOI|Spell Card|Spell||Equip|||Equip only to "Elemental Hero Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent for each Spell or Trap Card destroyed by this effect.|0|
|Symbol of Heritage|43|SOI|Spell Card|Spell||Equip|||Activate only while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Trial of the Princesses|44|SOI|Spell Card|Spell||Equip|||You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".|0|
|Photon Generator Unit|45|SOI|Spell Card|Spell||Quick-Play|||Tribute 2 "Cyber Dragon"s. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.|0|
|End of the World|46|SOI|Spell Card|Spell||Ritual|||This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.|0|
|Ancient Gear Castle|47|SOI|Spell Card|Spell||Continuous|||Each face-up "Ancient Gear" monster on the field gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).|0|
|Samsara|48|SOI|Spell Card|Spell||Continuous|||Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.|0|
|Super Junior Confrontation|49|SOI|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.|0|
|Miracle Kids|50|SOI|Trap Card|Trap|||||Target monster your opponent controls loses 400 ATK for each "Hero Kid" in your Graveyard, until the end of this turn.|0|
|Attack Reflector Unit|51|SOI|Trap Card|Trap|||||Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.|0|
|Damage Condenser|52|SOI|Trap Card|Trap|||||Activate only by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.|0|
|Karma Cut|53|SOI|Trap Card|Trap|||||Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).|0|
|Next to be Lost|54|SOI|Trap Card|Trap|||||Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.|0|
|Generation Shift|55|SOI|Trap Card|Trap|||||Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.|0|
|Full Salvo|56|SOI|Trap Card|Trap|||||After the activation of this card, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.|0|
|Success Probability 0|57|SOI|Trap Card|Trap|||||Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.|0|
|Option Hunter|58|SOI|Trap Card|Trap|||||Activate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Gain Life Points by the original ATK of the destroyed monster.|0|
|Goblin out of the Frying Pan|59|SOI|Trap Card|Trap||Counter|||Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.|0|
|Malfunction|60|SOI|Trap Card|Trap||Counter|||Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.|0|
|Mesmeric Control|61|SOISE|Spell Card|Spell|||||During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.|0|
|Gazelle the King of Mythical Beasts|1|YSD|Beast|Earth|4||1500|1200|This monster moves so fast that it looks like an illusion to mortal eyes.|0|
|Warrior Dai Grepher|2|YSD|Warrior|Earth|4||1700|1600|The warrior who can manipulate dragons. Nobody knows his mysterious past.|0|
|Luster Dragon #2|3|YSD|Dragon|Wind|6||2400|1400|This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.|0|
|Dark Blade|4|YSD|Warrior|Dark|4||1800|1500|They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.|0|
|Luster Dragon|5|YSD|Dragon|Wind|4||1900|1600|A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.|0|
|Warrior of Zera|6|YSD|Warrior|Earth|4||1600|1600|A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.|0|
|Elemental Hero Avian|7|YSD|Warrior|Wind|3||1000|1000|A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.|0|
|Elemental Hero Burstinatrix|8|YSD|Warrior|Fire|3||1200|800|A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.|0|
|Elemental Hero Clayman|9|YSD|Warrior|Earth|4||800|2000|An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.|0|
|Elemental Hero Sparkman|10|YSD|Warrior|Light|4||1600|1400|An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.|0|
|Skelengel|11|YSD|Fairy/Effect|Light|2||900|400|FLIP: Draw 1 card from your Deck.|0|
|Magician of Faith|12|YSD|Spellcaster/Effect|Light|1||300|400|FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.|0|
|Kuriboh|13|YSD|Fiend/Effect|Dark|1||300|200|Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.|0|
|Princess of Tsurugi|14|YSD|Warrior/Effect|Wind|3||900|700|FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Spell and Trap card your opponent has on the Field.|0|
|Spear Dragon|15|YSD|Dragon/Effect|Wind|4||1900|0|When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.|0|
|Spirit Caller|16|YSD|Spellcaster/Effect|Light|3||1000|1000|FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.|0|
|The Trojan Horse|17|YSD|Beast/Effect|Earth|4||1600|1200|If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Mirage Dragon|18|YSD|Dragon/Effect|Light|4||1600|600|As long as this card remains face-up on your side of the field, you opponent cannot activate Trap Cards during the Battle Phase.|0|
|Elemental Hero Bladedge|19|YSD|Warrior/Effect|Earth|7||2600|1800|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Ookazi|20|YSD|Spell Card|Spell|||||Inflict 800 points of Direct Damage to your opponent's Life Points.|0|
|Black Pendant|21|YSD|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.|0|
|Gaia Power|22|YSD|Spell Card|Spell||Field|||Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.|0|
|Premature Burial|23|YSD|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Red Medicine|24|YSD|Spell Card|Spell|||||Gain 500 Life Points. |0|
|Fissure|25|YSD|Spell Card|Spell|||||Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)|0|
|Tribute to The Doomed|26|YSD|Spell Card|Spell|||||Discard 1 card from your hand. Select 1 monster on the field and destroy it.|0|
|Heavy Storm|27|YSD|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|The Warrior Returning Alive|28|YSD|Spell Card|Spell|||||Select 1 Warrior-Type monster in your Graveyard and add it to your hand.|0|
|Dark Factory of Mass Production|29|YSD|Spell Card|Spell|||||Select 2 Normal Monsters from your Graveyard and add them to your hand.|0|
|Monster Reincarnation|30|YSD|Spell Card|Spell|||||Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.|0|
|Brain Control|31|YSD|Spell Card|Spell|||||Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Reinforcements|32|YSD|Trap Card|Trap|||||Increase a selected monster's ATK by 500 points during the turn this card is activated.|0|
|Castle Walls|33|YSD|Trap Card|Trap|||||Increase a selected monster's DEF by 500 points during the turn this card is activated.|0|
|Ready for Intercepting|34|YSD|Trap Card|Trap|||||Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.|0|
|Dust Tornado|35|YSD|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Jar of Greed|36|YSD|Trap Card|Trap|||||Draw 1 Card from your deck.|0|
|Sakuretsu Armor|37|YSD|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Compulsory Evacuation Device|38|YSD|Trap Card|Trap|||||Return 1 monster on the field to its owner's hand.|0|
|Cemetery Bomb|39|YSD|Trap Card|Trap|||||Inflict 100 points of damage to your opponent’s Life Points for each card in his/her Graveyard.|0|
|Magic Cylinder|40|YSD|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.|0|
|Elemental Hero Necroshade|0|YSDJ|Warrior/Effect|Dark|5||1600|1800|While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes. "Elemental Hero" in it's card name without Tributing. You can only use this effect once while this card is in the Graveyard.|0|
|Cyber-Tech Alligator|1|YSDJ|Machine|Wind|5||2500|1600|Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful cyborg.|0|
|Gemini Elf|2|YSDJ|Spellcaster|Earth|4||1900|900|Elf twins that alternate thier attacks.|0|
|Sonic Duck|3|YSDJ|Winged Beast|Wind|3||1700|700|A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.|0|
|Elemental Hero Avian|4|YSDJ|Warrior|Wind|3||1000|1000|A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.|0|
|Elemental Hero Burstinatrix|5|YSDJ|Warrior|Fire|3||1200|800|A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.|0|
|Elemental Hero Clayman|6|YSDJ|Warrior|Earth|4||800|2000|An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.|0|
|Elemental Hero Sparkman|7|YSDJ|Warrior|Light|4||1600|1400|An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.|0|
|Dark Blade|8|YSDJ|Warrior|Dark|4||1800|1500|They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.|0|
|Poison Mummy|9|YSDJ|Zombie/Effect|Earth|4||1000|1800|FLIP: Inflict 500 damage to your opponent.|0|
|Mask of Darkness|10|YSDJ|Fiend/Effect|Dark|2||900|400|FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand.|0|
|Exiled Force|11|YSDJ|Warrior/Effect|Earth|4||1000|1000|You can Tribute this card to destroy 1 monster on the field.|0|
|Little-Winguard|12|YSDJ|Warrior/Effect|Wind|4||1400|1800|You can change the battle position of this card once per turn during your End Phase.|0|
|Mataza the Zapper|13|YSDJ|Warrior/Effect|Dark|3||1300|800|This monster can attack twice during the same Battle Phase. Control of this card cannot switch.|0|
|Ninja Grandmaster Sasuke|14|YSDJ|Warrior/Effect|Light|4||1800|1000|If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.|0|
|Chiron the Mage|15|YSDJ|Beast-Warrior/Effect|Earth|4||1800|1000|Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls.|0|
|Shadowslayer|16|YSDJ|Fiend/Effect|Dark|4||1400|200|If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.|0|
|Elemental Hero Bladedge|17|YSDJ|Warrior/Effect|Earth|7||2600|1800|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Elemental Hero Wildheart|18|YSDJ|Warrior/Effect|Earth|4||1500|1600|This card is unaffected by the effects of Trap Cards.|0|
|Elemental Hero Bubbleman|19|YSDJ|Warrior/Effect|Water|4||800|1200|If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.|0|
|Cybernetic Cyclopean|20|YSDJ|Beast-Warrior/Effect|Earth|4||1400|1200|While you have no cards in your hand, this card gains 1000 ATK.|0|
|Rush Recklessly|21|YSDJ|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|Giant Trunade|22|YSDJ|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to their owners' hands.|
|Lightning Blade|23|YSDJ|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters loose 500 ATK.|0|
|Heavy Storm|24|YSDJ|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Banner of Courage|25|YSDJ|Spell Card|Spell||Continuous|||During your Battle Phase, all monsters you control gain 200 ATK.|0|
|Smashing Ground|26|YSDJ|Spell Card|Spell|||||Destroy the face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)|0|
|Necklace of Command|27|YSDJ|Spell Card|Spell||Equip|||When a monster you control that is equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: •Draw 1 card. OR •Discard 1 Random card from your opponent's hand.|0|
|Monster Reincarnation|28|YSDJ|Spell Card|Spell|||||Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.|0|
|Lightning Vortex|29|YSDJ|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Brain Control|30|YSDJ|Spell Card|Spell|||||Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|R - Righteous Justice|31|YSDJ|Spell Card|Spell|||||Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.|0|
|Lucky Iron Axe|32|YSDJ|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.|0|
|Dust Tornado|33|YSDJ|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Trap Hole|34|YSDJ|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Magic Jammer|35|YSDJ|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Sakuretsu Armor|36|YSDJ|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Compulsory Evacuation Device|37|YSDJ|Trap Card|Trap|||||Return 1 monster on the field to its owner's hand.|0|
|Draining Shield|38|YSDJ|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and gain Life Points equal to the monster's ATK.|0|
|Negate Attack|39|YSDJ|Trap Card|Trap||Counter|||Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.|0|
|Magic Cylinder|40|YSDJ|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.|0|
|Expressroid|0|YSDS|Machine/Effect|Earth|4||400|1600|When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".|0|
|Cyber-Tech Alligator|1|YSDS|Machine|Wind|5||2500|1600|Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful cyborg.|0|
|Robotic Knight|2|YSDS|Machine|Fire|4||1600|1800|The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.|0|
|Dark Blade|3|YSDS|Warrior|Dark|4||1800|1500|They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.|0|
|Acrobat Monkey|4|YSDS|Machine|Earth|3||1000|1800|An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.|0|
|Archfiend Soldier|5|YSDS|Fiend|Dark|4||1900|1500|An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.|0|
|Cycroid|6|YSDS|Machine|Earth|3||800|1000|The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!|0|
|Jerry Beans Man|7|YSDS|Plant|Earth|3||1750|0|Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.|0|
|Zure, Knight of Dark World|8|YSDS|Fiend|Dark|4||1800|1500|The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.|0|
|Poison Mummy|9|YSDS|Zombie/Effect|Earth|4||1000|1800|FLIP: Inflict 500 damage to your opponent.|0|
|Mask of Darkness|10|YSDS|Fiend/Effect|Dark|2||900|400|FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand.|0|
|Dekoichi the Battlechanted Locomotive|11|YSDS|Machine/Effect|Dark|4||1400|1000|FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card.|0|
|Chiron the Mage|12|YSDS|Beast-Warrior/Effect|Earth|4||1800|1000|Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls.|0|
|Patroid|13|YSDS|Machine/Effect|Earth|4||1200|1200|Once per turn, during your Main Phase, you can look at face-down card your opponent controls, then return it to its original position.|0|
|Gyroid|14|YSDS|Machine/Effect|Wind|3||1000|1000|Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).|0|
|Steamroid|15|YSDS|Machine/Effect|Earth|4||1800|1800|If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, the card loses 500 ATK during the Damage Step only.|0|
|Drillroid|16|YSDS|Machine/Effect|Earth|4||1600|1600|If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.|0|
|Submarineroid|17|YSDS|Machine/Effect|Water|4||800|1800|This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.|0|
|Ambulanceroid|18|YSDS|Machine/Effect|Earth|3||300|1200|When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.|0|
|Rescueroid|19|YSDS|Machine/Effect|Fire|6||1600|1800|When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to it's owner's hand.|0|
|Abaki|20|YSDS|Fiend/Effect|Fire|4||1700|1100|When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.|0|
|Black Pendant|21|YSDS|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.|0|
|Rush Recklessly|22|YSDS|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|Giant Trunade|23|YSDS|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to their owners' hands.|
|Heavy Storm|24|YSDS|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Book of Moon|25|YSDS|Spell Card|Spell||Quick-Play|||Flip 1 face-up monster on the field into face-down Defense Position.|0|
|Smashing Ground|26|YSDS|Spell Card|Spell|||||Destroy the face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)|0|
|Enemy Controller|27|YSDS|Spell Card|Spell||Quick-Play|||Select and activate 1 of these effects: •Change the battle position of 1 face-up monster on your opponent controls. •Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Earthquake|28|YSDS|Spell Card|Spell|||||Change all face-up monsters to Defense Position.|0|
|A Feather of the Phoenix|29|YSDS|Spell Card|Spell|||||Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.|0|
|Lightning Vortex|30|YSDS|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Brain Control|31|YSDS|Spell Card|Spell|||||Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Trap Hole|32|YSDS|Trap Card|Trap|||||Activate only When your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.|0|
|Magic Jammer|33|YSDS|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Seven Tools of the Bandit|34|YSDS|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.|0|
|Sakuretsu Armor|35|YSDS|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Threatening Roar|36|YSDS|Trap Card|Trap|||||Your opponent cannot declare an attack this turn.|0|
|Negate Attack|37|YSDS|Trap Card|Trap||Counter|||Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.|0|
|Magic Cylinder|38|YSDS|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.|0|
|Rising Energy|39|YSDS|Trap Card|Trap|||||Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn.|0|
|Supercharge|40|YSDS|Trap Card|Trap|||||Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.|0|
|Blockman|1|DPK|Rock/Effect|Earth|4||1000|1500|By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your side of the field. These tokens cannot declare an attack.|0|
|Treasure Map|2|DPK|Trap Card|Trap|||||Activate only in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.|0|
|Hero Spirit|3|DPK|Trap Card|Trap|||||Activate only during the Battle Phase of a turn in which a monster on your side of the field that included "Elemental Hero" in its card name was destroyed by battle. Make the Battle Damage from 1 of your opponent's monsters 0.|0|
|Golden Homunculus|1|WC6|Warrior/Effect|Light|6||1500|1500|Increase the ATK and DEF of this card by 300 points for each of your cards that is removed from play.|0|
|Helios - The Primordial Sun|2|WC6|Pyro/Effect|Light|4||?|?|The ATK and DEF of this card become the number of monsters that are removed from play x 100 points.|0|
|Helios Duo Megistus|3|WC6|Pyro/Effect|Light|6||?|?|This card can be Special Summoned by Tributing 1 "Helios - The Primordial Sun" on your side of the field. The ATK and DEF of this card become the number of monsters that are removed from play x 200 points. If this card is destroyed by battle and sent to the Graveyard, this card will be Special Summoned during the End Phase, increasing the ATK and DEF by 300 points.|0|
|Magical Arm Shield|1|TP8|Trap Card|Trap|||||Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.|0|
|Harpie's Feather Duster|2|TP8|Spell Card|Spell|||||Destroy all of your opponent's Spell and Trap Cards on the field.|0|
|Slate Warrior|3|TP8|Fiend/Effect|Wind|4||1900|400|FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.|0|
|Dunames Dark Witch|4|TP8|Fairy|Light|4||1800|1050|Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.|0|
|Garma Sword|5|TP8|Warrior/Ritual|Dark|7||2550|2150|This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".|0|
|Zaborg the Thunder Monarch|6|TP8|Thunder/Effect|Light|5||2400|1000|When this card is Tribute Summoned, destroy 1 monster on the field.|0|
|Granmarg the Rock Monarch|7|TP8|Rock/Effect|Earth|6||2400|1000|When this card is Tribute Summoned, destroy 1 face-down card on the field.|0|
|Mobius the Frost Monarch|8|TP8|Aqua/Effect|Water|6||2400|1000|When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.|0|
|Thestalos the Firestorm Monarch|9|TP8|Pyro/Effect|Fire|6||2400|1000|When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.|0|
|Garma Sword Oath|10|TP8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.|0|
|Berserk Gorilla|11|TP8|Beast/Effect|Earth|4||2000|1000|If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.|0|
|Ultimate Offering|12|TP8|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Gatekeeper|13|TP8|Machine|Dark|5||1500|1800|An indestructible mechanoid created for the sole purpose of guarding the gateways.|0|
|Behegon|14|TP8|Aqua|Water|4||1350|1000|With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.|0|
|Violent Rain|15|TP8|Aqua|Water|4||1550|800|This monster can call forth sudden torrents of battering rain.|0|
|Temple of Skulls|16|TP8|Zombie|Dark|4||900|1300|A mysterious temple of skulls and bones that pulls in unsuspecting enemies.|0|
|Blocker|17|TP8|Machine|Dark|4||850|1800|Constructed from several components, this monster can launch them in a pincer attack.|0|
|Wretched Ghost of the Attic|18|TP8|Fiend|Dark|2||550|400|A harmless monster found lurking in just about any attic.|0|
|Sectarian of Secrets|19|TP8|Spellcaster|Dark|2||700|500|This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.|0|
|Necrolancer the Timelord|20|TP8|Spellcaster|Dark|3||800|900|The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.|0|
|Breath of Light|1|DL10|Spell Card|Spell|||||Destroy all face-up Rock-Type monsters on the field.|0|
|Exxod, Master of the Guard|1|SD7|Rock/Effect|Earth|8||0|4000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 damage to your opponent.|0|
|Great Spirit|2|SD7|Rock/Effect|Earth|4||500|1500|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.|0|
|Giant Rat|3|SD7|Beast/Effect|Earth|4||1400|1450|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Maharaghi|4|SD7|Rock/Spirit/Effect|Earth|4||1200|1700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.|0|
|Gigantes|5|SD7|Rock/Effect|Earth|4||1900|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.|0|
|Guardian Sphinx|6|SD7|Rock/Effect|Earth|5||1700|2400|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.|0|
|Stone Statue of the Aztecs|7|SD7|Rock/Effect|Earth|4||300|2000|Double any Battle Damage your opponent takes when they attack this monster.|0|
|Golem Sentry|8|SD7|Rock/Effect|Earth|4||800|1800|Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.|0|
|Hieracosphinx|9|SD7|Rock/Effect|Earth|6||2400|1200|While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.|0|
|Criosphinx|10|SD7|Rock/Effect|Earth|6||1200|2400|While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.|0|
|Moai Interceptor Cannons|11|SD7|Rock/Effect|Earth|4||1100|2000|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.|0|
|Megarock Dragon|12|SD7|Rock/Effect|Earth|7||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.|0|
|Guardian Statue|13|SD7|Rock/Effect|Earth|4||800|1400|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.|0|
|Medusa Worm|14|SD7|Rock/Effect|Earth|2||500|600|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.|0|
|Sand Moth|15|SD7|Rock/Effect|Earth|4||1000|2000|When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.|0|
|Canyon|16|SD7|Spell Card|Spell||Field|||If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.|0|
|Mystical Space Typhoon|17|SD7|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Premature Burial|18|SD7|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|Swords of Revealing Light|19|SD7|Spell Card|Spell|||||Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.|0|
|Shield and Sword|20|SD7|Spell Card|Spell|||||Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.|0|
|Magical Mallet|21|SD7|Spell Card|Spell|||||Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.|0|
|Hammer Shot|22|SD7|Spell Card|Spell|||||Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)|0|
|Ectoplasmer|23|SD7|Spell Card|Spell||Continuous|||Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.|0|
|Brain Control|24|SD7|Spell Card|Spell|||||Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Shifting Shadows|25|SD7|Spell Card|Spell||Continuous|||Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.|0|
|Waboku|26|SD7|Trap Card|Trap|||||You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.|0|
|Ultimate Offering|27|SD7|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Magic Drain|28|SD7|Trap Card|Trap||Counter|||You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.|0|
|Robbin' Goblin|29|SD7|Trap Card|Trap||Continuous|||Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.|0|
|Ordeal of a Traveler|30|SD7|Trap Card|Trap||Continuous|||Activate only when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.|0|
|Reckless Greed|31|SD7|Trap Card|Trap|||||Draw 2 cards, and after that skip your next 2 Draw Phases.|0|
|Compulsory Evacuation Device|32|SD7|Trap Card|Trap|||||Return 1 monster on the field to its owner's hand.|0|
|Destiny Hero - Doom Lord|1|EOJ|Warrior/Effect|Dark|3||600|800|Once per turn, if this card is in face-up Attack Position, you can remove from play 1 monster your opponent controls. If you use this effect, you cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.|0|
|Destiny Hero - Captain Tenacious|2|EOJ|Warrior/Effect|Dark|3||800|800|Once per turn, if a "Destiny Hero" monster you control (except this card) is destroyed by battle and sent to the Graveyard, you can Special Summon that 1 monster during your next Standby Phase.|0|
|Destiny Hero - Diamond Dude|3|EOJ|Warrior/Effect|Dark|4||1400|1600|Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.|0|
|Destiny Hero - Dreadmaster|4|EOJ|Warrior/Effect|Dark|8||?|?|If this card was Special Summoned by "Clock Tower Prison", destroy all monsters you control (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters you control (except this card).|0|
|Cyber Tutu|5|EOJ|Warrior/Effect|Earth|3||1000|800|If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent directly.|0|
|Cyber Gymnast|6|EOJ|Warrior/Effect|Earth|4||800|1800|Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.|0|
|Cyber Prima|7|EOJ|Warrior/Effect|Light|6||2300|1600|When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.|0|
|Cyber Kirin|8|EOJ|Machine/Effect|Light|3||300|800|By Tributing this card, any effect damage inflicted to you this turn becomes 0.|0|
|Cyber Phoenix|9|EOJ|Machine/Effect|Fire|4||1200|1600|While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.|0|
|Searchlightman|10|EOJ|Machine/Effect|Light|3||1000|1000|FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.|0|
|Victory Viper XX03|11|EOJ|Machine/Effect|Light|4||1200|1000|When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.|0|
|Swift Birdman Joe|12|EOJ|Winged Beast/Effect|Wind|6||2300|1400|If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.|0|
|Harpie's Pet Baby Dragon|13|EOJ|Dragon/Effect|Wind|4||1200|600|This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie’s Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie’s Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.|0|
|Majestic Mech - Senku|14|EOJ|Fairy/Effect|Light|4||1000|500|If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned.|0|
|Majestic Mech - Ohka|15|EOJ|Fairy/Effect|Light|6||2400|1400|You can Normal Summon this card without Tributing a monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase.|0|
|Majestic Mech - Goryu|16|EOJ|Fairy/Effect|Light|8||2900|1800|You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Royal Knight|17|EOJ|Fairy/Effect|Light|3||1300|800|When this card destroys a monster as a result of battle and sends it to the Graveyard, gain Life Points by the DEF of the destroyed monster.|0|
|Herald of Green Light|18|EOJ|Fairy/Effect|Light|2||300|500|Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.|0|
|Herald of Purple Light|19|EOJ|Fairy/Effect|Light|2||300|500|Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.|0|
|Bountiful Artemis|20|EOJ|Fairy/Effect|Light|4||1600|1700|While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated.|0|
|Layard the Liberator|21|EOJ|Fairy/Effect|Light|4||1400|1500|While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.|0|
|Banisher of the Radiance|22|EOJ|Fairy/Effect|Light|3||1600|0|While this card is face-up on the field, any card sent to the Graveyard is removed from play instead.|0|
|Voltanis the Adjudicator|23|EOJ|Fairy/Effect|Light|8||2800|1400|After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.|0|
|Guard Dog|24|EOJ|Beast/Effect|Earth|3||1500|500|FLIP: Your opponent cannot Special Summon for the rest of this turn.|0|
|Whirlwind Weasel|25|EOJ|Beast/Effect|Wind|3||500|1500|FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.|0|
|Avalanching Aussa|26|EOJ|Spellcaster/Effect|Earth|4||800|1500|Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.|0|
|Raging Eria|27|EOJ|Spellcaster/Effect|Water|4||800|1500|Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.|0|
|Blazing Hiita|28|EOJ|Spellcaster/Effect|Fire|4||800|1500|Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.|0|
|Storming Wynn|29|EOJ|Spellcaster/Effect|Wind|4||800|1500|Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.|0|
|Batteryman D|30|EOJ|Thunder/Effect|Light|1||0|1900|While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D").|0|
|Super-Electromagnetic Voltech Dragon|31|EOJ|Thunder/Effect|Light|5||2400|1000|If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect. - Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card and destroy it. - Batteryman C: During battle between this attacking card and a Defense Position Monster, if this card's ATK is higher than the DEF of the attack target, inflict Battle Damage to your opponent's Life Points equal to the difference. - Batteryman AA: Increase this card's ATK by 1000 points.|0|
|Elemental Hero Phoenix Enforcer|32|EOJ|Warrior/Fusion/Effect|Fire|6||2100|1200|"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle.|0|
|Elemental Hero Shining Phoenix Enforcer|33|EOJ|Warrior/Fusion/Effect|Fire|8||2500|2100|"Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle.|0|
|Elemental Hero Mariner|34|EOJ|Warrior/Fusion/Effect|Water|5||1400|1000|"Elemental Hero Bubbleman" + "Elemental Hero Avian" This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent directly.|0|
|Elemental Hero Wild Wingman|35|EOJ|Warrior/Fusion/Effect|Earth|8||1900|2300|"Elemental Hero Wildheart" + "Elemental Hero Avian" This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card, destroy 1 Spell or Trap Card on the field.|0|
|Elemental Hero Necroid Shaman|36|EOJ|Warrior/Fusion/Effect|Dark|6||1900|1800|"Elemental Hero Wildheart" + "Elemental Hero Necroshade" This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.|0|
|Misfortune|37|EOJ|Spell Card|Spell|||||Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.|0|
|H - Heated Heart|38|EOJ|Spell Card|Spell|||||Select 1 face-up monster you control. It gains 500 ATK. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. These effects continue until the end of this turn.|0|
|E - Emergency Call|39|EOJ|Spell Card|Spell|||||Add 1 "Elemental Hero" monster from your Deck to your hand.|0|
|R - Righteous Justice|40|EOJ|Spell Card|Spell|||||Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.|0|
|O - Oversoul|41|EOJ|Spell Card|Spell|||||Select 1 "Elemental Hero" Normal Monster in your Graveyard and Special Summon it.|0|
|HERO Flash|42|EOJ|Spell Card|Spell|||||Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 "Elemental Hero" Normal Monster from your Deck. This turn, "Elemental Hero" Normal Monsters you control can attack your opponent directly.|0|
|Power Capsule|43|EOJ|Spell Card|Spell|||||Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.|0|
|Celestial Transformation|44|EOJ|Spell Card|Spell||Quick-Play|||Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.|0|
|Guard Penalty|45|EOJ|Spell Card|Spell||Quick-Play|||Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.|0|
|Grand Convergence|46|EOJ|Spell Card|Spell||Quick-Play|||Activate only while "Macro Cosmos" is on your side of the field. Inflict 300 damage to your opponent and destroy all monsters on the field.|0|
|Dimensional Fissure|47|EOJ|Spell Card|Spell||Continuous|||Any monster sent to the Graveyard is removed from play instead.|0|
|Clock Tower Prison|48|EOJ|Spell Card|Spell||Field|||Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.|0|
|Life Equalizer|49|EOJ|Trap Card|Trap|||||Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.|0|
|Elemental Recharge|50|EOJ|Trap Card|Trap|||||Gain 1000 Life Points for each "Elemental Hero" monster you control.|0|
|Destruction of Destiny|51|EOJ|Trap Card|Trap|||||Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.|0|
|Destiny Signal|52|EOJ|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck.|0|
|D - Time|53|EOJ|Trap Card|Trap|||||Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level.|0|
|D - Shield|54|EOJ|Trap Card|Trap|||||Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). This equipped monster cannot be destroyed by battle.|0|
|Icarus Attack|55|EOJ|Trap Card|Trap|||||By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.|0|
|Elemental Absorber|56|EOJ|Trap Card|Trap||Continuous|||Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.|0|
|Macro Cosmos|57|EOJ|Trap Card|Trap||Continuous|||You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.|0|
|Miraculous Descent|58|EOJ|Trap Card|Trap||Continuous|||Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.|0|
|Shattered Axe|59|EOJ|Trap Card|Trap||Continuous|||Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.|0|
|Forced Back|60|EOJ|Trap Card|Trap||Counter|||Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.|0|
|Simorgh, Bird of Divinity|1|SD8|Winged Beast/Effect|Wind|7||2700|1000|This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls.|0|
|Sonic Shooter|2|SD8|Winged Beast/Effect|Wind|4||1300|600|If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.|0|
|Sonic Duck|3|SD8|Winged Beast|Wind|3||1700|700|A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.|0|
|Harpie Girl|4|SD8|Winged Beast|Wind|2||500|500|A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.|0|
|Slate Warrior|5|SD8|Fiend/Effect|Wind|4||1900|400|FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.|0|
|Flying Kamakiri #1|6|SD8|Insect/Effect|Wind|4||1400|900|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.|0|
|Harpie Lady Sisters|7|SD8|Winged Beast/Effect|Wind|6||1950|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".|0|
|Bladefly|8|SD8|Insect/Effect|Wind|2||600|700|As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.|0|
|Birdface|9|SD8|Winged Beast/Effect|Wind|4||1600|1600|When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.|0|
|Silpheed|10|SD8|Fairy/Effect|Wind|4||1700|700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.|0|
|Lady Ninja Yae|11|SD8|Warrior/Effect|Wind|3||1100|200|By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.|0|
|Roc from the Valley of Haze|12|SD8|Winged Beast/Effect|Wind|6||2400|1400|When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.|0|
|Harpie Lady 1|13|SD8|Winged Beast/Effect|Wind|4||1300|1400|This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points.|0|
|Harpie Lady 2|14|SD8|Winged Beast/Effect|Wind|4||1300|1400|This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle.|0|
|Harpie Lady 3|15|SD8|Winged Beast/Effect|Wind|4||1300|1400|This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.|0|
|Swift Birdman Joe|16|SD8|Winged Beast/Effect|Wind|6||2300|1400|If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.|0|
|Harpie's Pet Baby Dragon|17|SD8|Dragon/Effect|Wind|4||1200|600|This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie’s Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie’s Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.|0|
|Card Destruction|18|SD8|Spell Card|Spell|||||You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.|0|
|Mystical Space Typhoon|19|SD8|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Nobleman of Crossout|20|SD8|Spell Card|Spell|||||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.|0|
|Elegant Egotist|21|SD8|Spell Card|Spell|||||Activate only when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.|0|
|Heavy Storm|22|SD8|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Reload|23|SD8|Spell Card|Spell||Quick-Play|||Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.|0|
|Harpies' Hunting Ground|24|SD8|Spell Card|Spell||Field|||When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.|0|
|Triangle Ecstasy Spark|25|SD8|Spell Card|Spell|||||Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.|0|
|Lightning Vortex|26|SD8|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Hysteric Party|27|SD8|Trap Card|Trap||Continuous|||Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect.|0|
|Aqua Chorus|28|SD8|Trap Card|Trap||Continuous|||If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.|0|
|Dust Tornado|29|SD8|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Call Of The Haunted|30|SD8|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Magic Jammer|31|SD8|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Dark Coffin|32|SD8|Trap Card|Trap|||||When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:  - Discard 1 random card in their hand.  - Select 1 monster on their side of the field and destroy it.|0|
|Reckless Greed|33|SD8|Trap Card|Trap|||||Draw 2 cards, and after that skip your next 2 Draw Phases.|0|
|Sakuretsu Armor|34|SD8|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Ninjitsu Art of Transformation|35|SD8|Trap Card|Trap||Continuous|||Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.|0|
|Icarus Attack|36|SD8|Trap Card|Trap|||||By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.|0|
|Elemental Hero Neos|1|POTD|Warrior|Light|7||2500|2000|A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.|0|
|Sabersaurus|2|POTD|Dinosaur|Earth|4||1900|500|This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.|0|
|Neo-Spacian Aqua Dolphin|3|POTD|Warrior/Effect|Water|3||600|800|Once per turn, by discarding 1 card, look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the selected Monster Card, destroy the selected card and inflict 500 damage to your opponent. Otherwise, take 500 damage.|0|
|Neo-Spacian Flare Scarab|4|POTD|Insect/Effect|Fire|3||500|500|This card gains 400 ATK for each Spell and Trap Card your opponent controls.|0|
|Neo-Spacian Dark Panther|5|POTD|Beast/Effect|Dark|3||1000|500|Once per turn, you can select 1 face-up monster your opponent controls. While you control this face-up card, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s).|0|
|Chrysalis Dolphin|6|POTD|Fish/Effect|Water|2||400|600|By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.|0|
|Rallis the Star Bird|7|POTD|Winged Beast/Effect|Wind|3||800|800|This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.|0|
|Submarineroid|8|POTD|Machine/Effect|Water|4||800|1800|This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.|0|
|Ambulanceroid|9|POTD|Machine/Effect|Earth|3||300|1200|When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.|0|
|Decoyroid|10|POTD|Machine/Effect|Wind|2||300|500|While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".|0|
|Rescueroid|11|POTD|Machine/Effect|Fire|6||1600|1800|When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to it's owner's hand.|0|
|Destiny Hero - Double Dude|12|POTD|Warrior/Effect|Dark|6||1000|1000|This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.|0|
|Destiny Hero - Defender|13|POTD|Warrior/Effect|Dark|4||100|2700|If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.|0|
|Destiny Hero - Dogma|14|POTD|Warrior/Effect|Dark|8||3400|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during their next Standby Phase.|0|
|Destiny Hero - Blade Master|15|POTD|Warrior/Effect|Dark|3||300|600|During your opponent's Battle Phase, by discarding this card, all face-up "Destiny Hero" monsters you control gain 800 ATK until the end of this turn.|0|
|Destiny Hero - Fear Monger|16|POTD|Warrior/Effect|Dark|4||1000|1000|If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.|0|
|Destiny Hero - Dasher|17|POTD|Warrior/Effect|Dark|6||2100|1000|Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.|0|
|Black Ptera|18|POTD|Dinosaur/Effect|Wind|3||1000|500|When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.|0|
|Black Stego|19|POTD|Dinosaur/Effect|Earth|4||1200|2000|When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.|0|
|Ultimate Tyranno|20|POTD|Dinosaur/Effect|Earth|8||3000|2200|If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.|0|
|Miracle Jurassic Egg|21|POTD|Dinosaur/Effect|Earth|4||0|2000|While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.|0|
|Babycerasaurus|22|POTD|Dinosaur/Effect|Earth|2||500|500|If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.|0|
|Bitelon|23|POTD|Reptile/Effect|Water|6||2400|1000|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Alien Grey|24|POTD|Reptile/Effect|Light|2||300|800|FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.|0|
|Alien Skull|25|POTD|Reptile/Effect|Wind|4||1600|1800|You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)|0|
|Alien Hunter|26|POTD|Reptile/Effect|Water|4||1600|800|If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.|0|
|Alien Warrior|27|POTD|Reptile/Effect|Earth|4||1800|1000|When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)|0|
|Alien Mother|28|POTD|Reptile/Effect|Dark|6||2300|1500|If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.|0|
|Cosmic Horror Gangi'el|29|POTD|Reptile/Effect|Light|7||2600|2000|If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)|0|
|Flying Saucer Muusik'i|30|POTD|Machine/Effect|Light|5||1000|2000|While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.|0|
|Elemental Hero Aqua Neos|31|POTD|Warrior/Fusion/Effect|Water|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.|0|
|Elemental Hero Flare Neos|32|POTD|Warrior/Fusion/Effect|Fire|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.|0|
|Elemental Hero Dark Neos|33|POTD|Warrior/Fusion/Effect|Dark|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Dark Panther" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if 1 is not already selected by this card. While you control this face-up card, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.|0|
|Chimeratech Overdragon|34|POTD|Machine/Fusion/Effect|Dark|9||?|?|"Cyber Dragon" + 1 or more Machine-Type monsters  This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.|0|
|Ambulance Rescueroid|35|POTD|Machine/Fusion/Effect|Fire|6||2300|1800|"Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.|0|
|Super Vehicroid Jumbo Drill|36|POTD|Machine/Fusion/Effect|Earth|8||3000|2000|"Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Contact|37|POTD|Spell Card|Spell|||||Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.|0|
|Fake Hero|38|POTD|Spell Card|Spell|||||Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.|0|
|Spell Calling|39|POTD|Spell Card|Spell|||||When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.|0|
|Vehicroid Connection Zone|40|POTD|Spell Card|Spell|||||Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.|0|
|D - Spirit|41|POTD|Spell Card|Spell|||||If you do not control any face-up "Destiny Hero" monsters, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.|0|
|Overload Fusion|42|POTD|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)|0|
|Cyclone Blade|43|POTD|Spell Card|Spell||Equip|||Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.|0|
|Future Fusion|44|POTD|Spell Card|Spell||Continuous|||Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster, during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Common Soul|45|POTD|Spell Card|Spell||Continuous|||Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.|0|
|Neo Space|46|POTD|Spell Card|Spell||Field|||"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.|0|
|Mausoleum of the Emperor|46|POTD|Spell Card|Spell||Field|||Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.|0|
|Dark City|48|POTD|Spell Card|Spell||Field|||When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.|0|
|Destiny Mirage|49|POTD|Trap Card|Trap|||||Activate only when a "Destiny Hero" monster you control is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.|0|
|D - Chain|50|POTD|Trap Card|Trap|||||This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.|0|
|Crop Circles|51|POTD|Trap Card|Trap|||||Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.|0|
|The Paths of Destiny|52|POTD|Trap Card|Trap|||||Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.|0|
|Orbital Bombardment|53|POTD|Trap Card|Trap|||||Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.|0|
|Royal Writ of Taxation|54|POTD|Trap Card|Trap|||||Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.|0|
|Wonder Garage|55|POTD|Trap Card|Trap|||||When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.|0|
|Supercharge|56|POTD|Trap Card|Trap|||||Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.|0|
|Cyber Summon Blaster|57|POTD|Trap Card|Trap||Continuous|||Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.|0|
|Fossil Excavation|58|POTD|Trap Card|Trap||Continuous|||Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.|0|
|Synthetic Seraphim|59|POTD|Trap Card|Trap||Continuous|||Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).|0|
|Brainwashing Beam|60|POTD|Trap Card|Trap||Continuous|||Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.|0|
|Super Conductor Tyranno|1|SD09|Dinosaur/Effect|Light|8||3300|1400|Once per turn, by Tributing 1 monster, inflict 1000 damage to your opponent. This monster cannot declare an attack if you used this effect this turn.|0|
|Kabazauls|2|SD09|Dinosaur|Water|4||1700|1500|A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.|0|
|Sabersaurus|3|SD09|Dinosaur|Earth|4||1900|500|This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.|0|
|Mad Sword Beast|4|SD09|Dinosaur/Effect|Earth|4||1400|1200|During battle with attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Gilasaurus|5|SD09|Dinosaur/Effect|Earth|3||1400|400|You can Special this card from your hand. If you do, your opponent can Special Summon 1 monster from their Graveyard.|0|
|Dark Driceratops|6|SD09|Dinosaur/Effect|Earth|6||2400|1500|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Hyper Hammerhead|7|SD09|Dinosaur/Effect|Earth|4||1500|1200|When this monster battles an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to its owner's hand at the end of the Damage Step.|0|
|Black Tyranno|8|SD09|Dinosaur/Effect|Earth|7||2600|1800|If your opponent control no cards except Defense Position Monster Cards, this card can attack your opponent directly.|0|
|Tyranno Infinity|9|SD09|Dinosaur/Effect|Earth|4||?|0|The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.|0|
|Hydrogeddon|10|SD09|Dinosaur/Effect|Water|4||1600|1000|When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.|0|
|Oxygeddon|11|SD09|Dinosaur/Effect|Wind|4||1800|800|When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players.|0|
|Black Ptera|12|SD09|Dinosaur/Effect|Wind|3||1000|500|When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.|0|
|Black Stego|13|SD09|Dinosaur/Effect|Earth|4||1200|2000|When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.|0|
|Ultimate Tyranno|14|SD09|Dinosaur/Effect|Earth|8||3000|2200|If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.|0|
|Miracle Jurassic Egg|15|SD09|Dinosaur/Effect|Earth|4||0|2000|While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.|0|
|Babycerasaurus|16|SD09|Dinosaur/Effect|Earth|2||500|500|If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.|0|
|Big Evolution Pill|17|SD09|Spell Card|Spell|||||Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without Tributing.|0|
|Tail Swipe|18|SD09|Spell Card|Spell|||||Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate this card. Select and return to the owner's hand(s) up to 2 monsters that are either lower Level than the selected monster or face-down on your opponent's side of the field.|0|
|Jurassic World|19|SD09|Spell Card|Spell||Field|||All face-up Dinosaur-Type monsters gain 300 ATK and DEF.|0|
|Sebek's Blessing|20|SD09|Spell Card|Spell||Quick-Play|||Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent.|0|
|Riryoku|21|SD09|Spell Card|Spell|||||Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.|0|
|Mesmeric Control|22|SD09|Spell Card|Spell|||||During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.|0|
|Mystical Space Typhoon|23|SD09|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Megamorph|24|SD09|Spell Card|Spell||Equip|||While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK is halved.|0|
|Heavy Storm|25|SD09|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Lightning Vortex|26|SD09|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Magical Mallet|27|SD09|Spell Card|Spell|||||Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.|0|
|Hunting Instinct|28|SD09|Trap Card|Trap|||||Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.|0|
|Survival Instinct|29|SD09|Trap Card|Trap|||||Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.|0|
|Volcanic Eruption|30|SD09|Trap Card|Trap|||||Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.|0|
|Seismic Shockwave|31|SD09|Trap Card|Trap||Continuous|||Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.|0|
|Magical Arm Shield|32|SD09|Trap Card|Trap|||||Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.|0|
|Negate Attack|33|SD09|Trap Card|Trap||Counter|||Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.|0|
|Goblin out of the Frying Pan|34|SD09|Trap Card|Trap||Counter|||Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.|0|
|Malfunction|35|SD09|Trap Card|Trap||Counter|||Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.|0|
|Fossil Excavation|58|SD09|Trap Card|Trap||Continuous|||Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.|0|
|Five-Headed Dragon|41|SD09|Dragon/Fusion/Effect|Dark|12||5000|5000|The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)|0|
|Ancient Gear Gadjiltron Dragon|1|SD10|Machine/Effect|Earth|8||3000|2000|If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): •Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. •Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. •Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.|0|
|Ancient Gear Gadjiltron Chimera|2|SD10|Machine/Effect|Earth|6||2300|1300|If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: •Green Gadget: This card gains 300 ATK. •Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to the opponent. •Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.|0|
|Ancient Gear Engineer|3|SD10|Machine/Effect|Earth|5||1500|1500|Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Card until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.|0|
|Boot-Up Soldier - Dread Dynamo|4|SD10|Machine/Effect|Earth|4||0|2000|While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK.|0|
|Mechanicalchaser|5|SD10|Machine|Dark|4||1850|800|A hunter that relentlessly pursues its target by order of the Machine King.|0|
|Green Gadget|6|SD10|Machine/Effect|Earth|4||1400|600|When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.|0|
|Red Gadget|7|SD10|Machine/Effect|Earth|4||1300|1500|When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.|0|
|Yellow Gadget|8|SD10|Machine/Effect|Earth|4||1200|1200|When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.|0|
|Cannon Soldier|9|SD10|Machine/Effect|Dark|4||1400|1300|Tribute 1 monster to inflict 500 points damage to your opponent.|0|
|Gear Golem the Moving Fortress|10|SD10|Machine/Effect|Earth|4||800|2200|Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.|0|
|Heavy Mech Support Platform|11|SD10|Machine/Union/Effect|Dark|3||500|500|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)|0|
|Ancient Gear Golem|12|SD10|Machine/Effect|Earth|8||3000|3000|This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|0|
|Ancient Gear Beast|13|SD10|Machine/Effect|Earth|6||2000|2000|This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|0|
|Ancient Gear Soldier|14|SD10|Machine/Effect|Earth|4||1300|1300|If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|0|
|Ancient Gear|15|SD10|Machine/Effect|Earth|2||100|800|While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.|0|
|Ancient Gear Cannon|16|SD10|Machine/Effect|Earth|2||500|500|By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.|0|
|Ancient Gear Workshop|17|SD10|Spell Card|Spell|||||Add 1 "Ancient Gear" monster from your Graveyard to your hand.|0|
|Ancient Gear Tank|18|SD10|Spell Card|Spell||Equip|||Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.|0|
|Ancient Gear Explosive|19|SD10|Spell Card|Spell|||||Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.|0|
|Ancient Gear Fist|20|SD10|Spell Card|Spell||Equip|||Equip only to an "Ancient Gear" monster". Destroy any monster that battles with it, at the end of the Damage step.|0|
|Ancient Gear Factory|21|SD10|Spell Card|Spell|||||Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.|0|
|Ancient Gear Drill|22|SD10|Spell Card|Spell|||||Activate only when discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.|0|
|Ancient Gear Castle|23|SD10|Spell Card|Spell||Continuous|||Each face-up "Ancient Gear" monster on the field gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).|0|
|Mystical Space Typhoon|24|SD10|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Limiter Removal|25|SD10|Spell Card|Spell||Quick-Play|||Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.|0|
|Heavy Storm|26|SD10|Spell Card|Spell|||||Destroy all Spell and Trap Cards on the field.|0|
|Enemy Controller|27|SD10|Spell Card|Spell||Quick-Play|||Select and activate 1 of these effects: •Change the battle position of 1 face-up monster on your opponent's side of the field. •Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.|0|
|Weapon Change|28|SD10|Spell Card|Spell||Continuous|||Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.|0|
|Machine Duplication|29|SD10|Spell Card|Spell|||||Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.|0|
|Pot of Avarice|30|SD10|Spell Card|Spell|||||Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.|0|
|Stronghold the Moving Fortress|31|SD10|Trap Card|Trap||Continuous|||After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget", are all face-up on your side of the field, the ATK of this card becomes 3000.|0|
|Ultimate Offering|32|SD10|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Sakuretsu Armor|33|SD10|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Micro Ray|34|SD10|Trap Card|Trap|||||The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.|0|
|Rare Metalmorph|35|SD10|Trap Card|Trap||Continuous|||1 Machine-Type monster on the field gains 500 ATK. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.|0|
|Covering Fire|36|SD10|Trap Card|Trap|||||If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.|0|
|Roll Out|37|SD10|Trap Card|Trap|||||Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.|0|
|Cyberdark Horn|1|CDIP|Machine/Effect|Dark|4||800|800|When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Cyberdark Edge|2|CDIP|Machine/Effect|Dark|4||800|800|When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Cyberdark Keel|3|CDIP|Machine/Effect|Dark|4||800|800|When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Cyber Ogre|4|CDIP|Machine/Effect|Earth|5||1900|1200|By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.|0|
|Cyber Esper|5|CDIP|Machine/Effect|Fire|4||1200|1800|While this card is in face-up Attack Position, you can look at every card your opponent draws.|0|
|Allure Queen LV3|6|CDIP|Spellcaster/Effect|Dark|3||500|500|Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.|0|
|Allure Queen LV5|7|CDIP|Spellcaster/Effect|Dark|5||1000|1000|Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.|0|
|Allure Queen LV7|8|CDIP|Spellcaster/Effect|Dark|7||1500|1500|Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Dark Lucius LV4|9|CDIP|Fiend/Effect|Earth|4||1000|300|The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.|0|
|Dark Lucius LV6|10|CDIP|Fiend/Effect|Earth|6||1700|600|If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.|0|
|Dark Lucius LV8|11|CDIP|Fiend/Effect|Earth|8||2800|900|If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.|0|
|Stray Asmodian|12|CDIP|Fiend/Effect|Fire|3||1300|1700|When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.|0|
|Abaki|13|CDIP|Fiend/Effect|Fire|4||1700|1100|When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.|0|
|Flame Ogre|14|CDIP|Fiend/Effect|Fire|7||2400|1700|This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.|0|
|Snipe Hunter|15|CDIP|Fiend/Effect|Dark|4||1500|600|You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.|0|
|Blast Asmodian|16|CDIP|Fiend/Effect|Fire|3||1000|300|If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.|0|
|Vanity's Fiend|17|CDIP|Fiend/Effect|Dark|6||2400|1200|This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.|0|
|Barrier Statue of the Abyss|18|CDIP|Fiend/Effect|Dark|4||1000|1000|No monsters can be Special Summoned, except for DARK monsters.|0|
|Barrier Statue of the Torrent|19|CDIP|Aqua/Effect|Water|4||1000|1000|No monsters can be Special Summoned, except for WATER monsters.|0|
|Barrier Statue of the Inferno|20|CDIP|Pyro/Effect|Fire|4||1000|1000|No monsters can be Special Summoned, except for FIRE monsters.|0|
|Barrier Statue of the Stormwinds|21|CDIP|Winged Beast/Effect|Wind|4||1000|1000|No monsters can be Special Summoned, except for WIND monsters.|0|
|Barrier Statue of the Drought|22|CDIP|Rock/Effect|Earth|4||1000|1000|No monsters can be Special Summoned, except for EARTH monsters.|0|
|Barrier Statue of the Heavens|23|CDIP|Fairy/Effect|Light|4||1000|1000|No monsters can be Special Summoned, except for LIGHT monsters.|0|
|Vanity's Ruler|24|CDIP|Fairy/Effect|Light|8||2500|1600|This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.|0|
|Iris, the Earth Mother|25|CDIP|Fairy/Effect|Light|6||2400|1200|After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.|0|
|Lightning Punisher|26|CDIP|Thunder/Effect|Dark|7||2600|1600|After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.|0|
|Queen's Bodyguard|27|CDIP|Warrior/Effect|Earth|4||1700|1200|"Allure Queen" monsters on your side of the field cannot be selected as an attack target.|0|
|Combo Fighter|28|CDIP|Warrior/Effect|Wind|4||1600|800|If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.|0|
|Combo Master|29|CDIP|Warrior/Effect|Wind|5||2200|1500|If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.|0|
|Man Beast of Ares|30|CDIP|Beast-Warrior/Effect|Earth|3||500|500|After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.|0|
|Rampaging Rhynos|31|CDIP|Beast-Warrior/Effect|Earth|3||1500|1500|Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.|0|
|Storm Shooter|32|CDIP|Winged Beast/Effect|Wind|7||2300|500|Once per turn, you can select and activate 1 of these effects: - Move this card to an adjacent unoccupied Monster Card Zone. - Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.|0|
|Alien Infiltrator|33|CDIP|Reptile/Effect|Earth|2||800|500|Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.|0|
|Alien Mars|34|CDIP|Reptile/Effect|Fire|3||1000|1000|The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".|0|
|Cyberdark Dragon|35|CDIP|Machine/Fusion/Effect|Dark|8||1000|1000|"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Cyber Ogre 2|36|CDIP|Machine/Fusion/Effect|Earth|7||2600|1900|"Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only.|0|
|Corruption Cell A|37|CDIP|Spell Card|Spell|||||Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.|0|
|Flash of the Forbidden Spell|38|CDIP|Spell Card|Spell|||||Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.|0|
|Ritual Foregone|39|CDIP|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.|0|
|Instant Fusion|40|CDIP|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.|0|
|Counter Cleaner|41|CDIP|Spell Card|Spell|||||Pay 500 Life Points. Remove all counters from the field.|0|
|Linear Accelerator Cannon|42|CDIP|Spell Card|Spell|||||Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.|0|
|Chain Strike|43|CDIP|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.|0|
|Miraculous Rebirth|44|CDIP|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.|0|
|Mystical Wind Typhoon|45|CDIP|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.|0|
|Level Down|46|CDIP|Spell Card|Spell||Quick-Play|||Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).|0|
|Degenerate Circuit|47|CDIP|Spell Card|Spell||Continuous|||The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.|0|
|Senet Switch|48|CDIP|Spell Card|Spell||Continuous|||Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.|0|
|Blasting Fuse|49|CDIP|Trap Card|Trap|||||Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.|0|
|Straight Flush|50|CDIP|Trap Card|Trap|||||Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.|0|
|Justi-Break|51|CDIP|Trap Card|Trap|||||Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.|0|
|Dimensional Inversion|52|CDIP|Trap Card|Trap|||||Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.|0|
|Chain Healing|53|CDIP|Trap Card|Trap|||||Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.|0|
|Chain Detonation|54|CDIP|Trap Card|Trap|||||Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.|0|
|Byroad Sacrifice|55|CDIP|Trap Card|Trap|||||Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.|0|
|Trojan Blast|56|CDIP|Trap Card|Trap|||||Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.|0|
|Accumulated Fortune|57|CDIP|Trap Card|Trap|||||Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.|0|
|Cyber Shadow Gardna|58|CDIP|Trap Card|Trap||Continuous|||Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.|0|
|Vanity's Call|59|CDIP|Trap Card|Trap||Counter|||Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.|0|
|Black Horn of Heaven|60|CDIP|Trap Card|Trap||Counter|||Negate the Special Summon of 1 of your opponent's monsters, and destroy it.|0|
|Phantom Beast Cross-Wing|1|GX02|Beast-Warrior/Effect|Light|4||1300|1300|While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.|0|
|Phantom Beast Wild-Horn|2|GX02|Beast-Warrior/Effect|Earth|4||1700|0|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Phantom Beast Thunder-Pegasus|3|GX02|Beast-Warrior/Effect|Light|4||700|2000|Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.|0|
|Dragon Master Knight|1|UE02|Dragon/Fusion/Effect|Light|12||5000|5000|"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each Dragon-Type monster on your side of the field except this card.|0|
|Satellite Cannon|1|CP01|Machine/Effect|Light|5||0|0|This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.|0|
|Book of Moon|2|CP01|Spell Card|Spell||Quick-Play|||Flip 1 face-up monster on the field into face-down Defense Position.|0|
|Metamorphosis|3|CP01|Spell Card|Spell|||||Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.|0|
|Sakuretsu Armor|4|CP01|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Night Assailant|5|CP01|Fiend/Effect|Dark|3||200|500|FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.|0|
|Big Shield Gardna|6|CP01|Warrior/Effect|Earth|4||100|2600|Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change it to Attack Position at the end of the Damage Step.|0|
|Limiter Removal|7|CP01|Spell Card|Spell||Quick-Play|||Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.|0|
|Solemn Judgment|8|CP01|Trap Card|Trap||Counter|||Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.|0|
|Reflect Bounder|9|CP01|Machine/Effect|Light|4||1700|1000|When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, this card inflicts damage to your opponent equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.|0|
|Enemy Controller|10|CP01|Spell Card|Spell||Quick-Play|||Select and activate 1 of these effects: •Change the battle position of 1 face-up monster on your opponent controls. •Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Pot of Avarice|11|CP01|Spell Card|Spell|||||Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.|0|
|Thunder Kid|12|CP01|Thunder|Wind|2||700|600|This monster stores electricity within his body, and can unleash it with catastrophic power.|0|
|Mysterious Guard|13|CP01|Spellcaster/Effect|Earth|3||800|1200|FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.|0|
|King Tiger Wanghu|14|CP01|Beast/Effect|Earth|4||1700|1000|Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned.|0|
|My Body As A Shield|15|CP01|Spell Card|Spell||Quick-Play|||When your opponent activates a card that has an effect which destroys 1 or more monster(s) on the field, pay 1500 Life Points to negate the activation of that card and destroy it.|0|
|Final Countdown|16|CP01|Spell Card|Spell|||||Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.|0|
|Mudora|17|CP01|Fairy/Effect|Earth|4||1500|1800|This card gains 200 ATK for every Fairy-Type monster in your Graveyard.|0|
|Stealth Bird|18|CP01|Winged Beast/Effect|Dark|3||700|1700|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.|0|
|Emissary of the Afterlife|19|CP01|Fiend/Effect|Dark|4||1600|600|When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.|0|
|Threatening Roar|20|CP01|Trap Card|Trap|||||Your opponent cannot declare an attack this turn.|0|
|Magical Stone Excavation|1|CP02|Spell Card|Spell|||||Discard 2 cards; Add 1 Spell Card from your Graveyard to your hand.|0|
|Nimble Momonga|2|CP02|Beast/Effect|Earth|2||1000|100|When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.|0|
|Magician of Faith|3|CP02|Spellcaster/Effect|Light|1||300|400|FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.|0|
|Pyramid Turtle|4|CP02|Zombie/Effect|Earth|4||1200|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.|0|
|Smashing Ground|5|CP02|Spell Card|Spell|||||Destroy the face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)|0|
|Kuriboh|6|CP02|Fiend/Effect|Dark|1||300|200|Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.|0|
|Abyss Soldier|7|CP02|Aqua/Effect|Water|4||1800|1300|Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.|0|
|Ring of Destruction|8|CP02|Trap Card|Trap|||||Destroy 1 face-up monster and inflict damage to both players equal to its ATK.|0|
|Morphing Jar|9|CP02|Rock/Effect|Earth|2||700|600|FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.|0|
|Dark Master - Zorc|10|CP02|Fiend/Ritual/Effect|Dark|8||2700|1500|This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field.|0|
|Magical Dimension|11|CP02|Spell Card|Spell||Quick-Play|||Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.|0|
|Happy Lover|12|CP02|Fairy|Light|2||800|500|Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.|0|
|Rush Recklessly|13|CP02|Spell Card|Spell||Quick-Play|||Target face-up monster gains 700 ATK until the end of this turn.|0|
|CeaseFire|14|CP02|Trap Card|Trap|||||Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.|0|
|Thunder Dragon|15|CP02|Thunder/Effect|Light|5||1600|1500|During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.|0|
|Twin-Headed Behemoth|16|CP02|Dragon/Effect|Wind|3||1500|1200|If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.|0|
|Book of Taiyou|17|CP02|Spell Card|Spell|||||Flip 1 face-down monster on the field into face-up Attack Position.|0|
|Terraforming|18|CP02|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand.|0|
|Big Bang Shot|19|CP02|Spell Card|Spell||Equip|||The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.|0|
|Stray Lambs|20|CP02|Spell Card|Spell|||||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.|0|
|Magicians Unite|1|CP03|Spell Card|Spell|||||Activate only if you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-Type monster(s) you control cannot attack this turn, except the selected monster.|0|
|Spirit Reaper|2|CP03|Zombie/Effect|Dark|3||300|200|This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.|0|
|Gravekeeper's Spy|3|CP03|Spellcaster/Effect|Dark|4||1200|2000|FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.|0|
|Snipe Hunter|4|CP03|Fiend/Effect|Dark|4||1500|600|You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.|0|
|Dark World Lightning|5|CP03|Spell Card|Spell|||||Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.|0|
|D.D. Assailant|6|CP03|Warrior/Effect|Earth|4||1700|1600|When this card is destroyed by battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.|0|
|Goldd, Wu-Lord of Dark World|7|CP03|Fiend/Effect|Dark|5||2300|1400|If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them.|0|
|Manticore of Darkness|8|CP03|Beast-Warrior/Effect|Fire|6||2300|1000|During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.|0|
|The Agent of Judgment - Saturn|9|CP03|Fairy/Effect|Light|6||2400|0|While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.|0|
|Pikeru's Circle of Enchantment|10|CP03|Trap Card|Trap|||||Damage to you from card effects becomes 0 until the end of this turn.|0|
|Widespread Ruin|11|CP03|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)|0|
|Fairy Dragon|12|CP03|Dragon|Wind|4||1100|1200|This beautiful Dragon spirit harbors hidden strength.|0|
|Chiron the Mage|13|CP03|Beast-Warrior/Effect|Earth|4||1800|1000|Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls.|0|
|Kaibaman|14|CP03|Warrior/Effect|Light|3||200|700|You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.|0|
|B.E.S. Crystal Core|15|CP03|Machine/Effect|Water|5||2100|1000|When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.|0|
|Gravekeeper's Chief|16|CP03|Spellcaster/Effect|Dark|5||1900|1200|You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.|0|
|Wild Nature's Release|17|CP03|Spell Card|Spell|||||Select 1 Beast-Type or Beast-Warrior-Type monster, it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.|0|
|A Feather of the Phoenix|18|CP03|Spell Card|Spell|||||Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.|0|
|Contract With The Abyss|19|CP03|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|0|
|Necrovalley|20|CP03|Spell Card|Spell||Field|||Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.|0|
|Gernia|1|CP04|Zombie/Effect|Dark|4||1300|1200|If this face-up card is destroyed and sent to the Graveyard by your opponent's card effect, Special Summon it during your next Standby Phase.|0||
|Ultimate Offering|2|CP04|Trap Card|Trap||Continuous|||You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|0|
|Bottomless Trap Hole|3|CP04|Trap Card|Trap|||||When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).|0|
|Apprentice Magician|4|CP04|Spellcaster/Effect|Dark|2||400|800|When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed in Battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position.|0|
|Hydrogeddon|5|CP04|Dinosaur/Effect|Water|4||1600|1000|When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.|0|
|Confiscation|6|CP04|Spell Card|Spell|||||Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.|0|
|Freed the Brave Wanderer|7|CP04|Warrior/Effect|Light|4||1700|1200|Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.|0|
|Divine Sword - Phoenix Blade|8|CP04|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.|0|
|Return from the Different Dimension|9|CP04|Trap Card|Trap|||||Pay half your Life Points. Special Summon as many of your monsters as possible that have been removed from play. During the End Phase, remove from play all monsters that were Special Summoned by this effect.|0|
|Kinetic Soldier|10|CP04|Machine/Effect|Earth|3||1350|1800|When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only.|0|
|Magician's Circle|11|CP04|Trap Card|Trap|||||Activate only when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with atn ATK of 2000 or less, Special Summon it in face-up Attack Position.|0|
|Soul Exchange|12|CP04|Spell Card|Spell|||||Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.|0|
|Mother Grizzly|13|CP04|Beast-Warrior/Effect|Water|4||1400|1000|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|0|
|Grand Tiki Elder|14|CP04|Fiend|Dark|4||1500|800|A masked monster that wields the most deadly of curses.|0|
|Gigantes|15|CP04|Rock/Effect|Earth|4||1900|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.|0|
|Robbin' Goblin|16|CP04|Trap Card|Trap||Continuous|||Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.|0|
|Manju of the Ten Thousand Hands|17|CP04|Fairy/Effect|Light|4||1400|1000|When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.|0|
|Hand of Nephthys|18|CP04|Spellcaster/Effect|Wind|2||600|600|You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.|0|
|D.D. Survivor|19|CP04|Warrior/Effect|Dark|4||1800|200|When this face-up card is removed from play, Special Summon it during the End Phase.|0|
|Treeborn Frog|20|CP04|Aqua/Effect|Water|1||100|100|If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".|0|
|Elemental Hero Electrum|1|MDP2|Warrior/Fusion/Effect|Light|10||2900|2600|"Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + "Elemental Hero Bubbleman" This monster cannot be Special Summoned Except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE and EARTH. When this card is Fusion Summoned, returned all removed from play cards to their owners' Deck(s), then shuffle those Deck(s). Increase the ATK of this card by 300 points for each monster on your opponent's side of the field that shares an Attribute with this card.|0|
|Elemental Hero Mudballman|2|MDP2|Warrior/Fusion/Effect|Earth|6||1900|3000|"Elemental Hero Bubbleman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon.|0|
|Elemental Hero Burstinatrix|3|MDP2|Warrior|Fire|3||1200|800|A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.|0|
|The Flute of Summoning Kuriboh|4|MDP2|Spell Card|Spell||Quick-Play|||Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.|0|
|Mist Body|5|MDP2|Spell Card|Spell||Equip|||A monster equipped with this card cannot be destroyed as a result of battle. (Damage calculation is applied normally.)|0|
|White-Horned Dragon|6|MDP2|Dragon/Effect|Dark|6||2200|1400|When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards from your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect.|0|
|La Jinn the Mystical Genie of the Lamp|7|MDP2|Fiend|Dark|4||1800|1000|A genie of the lamp that's at the beck and call of its master.|0|
|Meteor Dragon|8|MDP2|Dragon|Earth|6||1800|2000|This dragon appeared from the sky and crashed to the earth.|0|
|Gokibore|9|MDP2|Insect|Earth|4||1200|1400|A large, spherical roach that attacks its enemies by rolling over them.|0|
|Metal Guardian|10|MDP2|Fiend|Dark|5||1150|2150|A fiend guarding the treasures of the netherworld, it's most at home in the dark.|0|
|Kaiser Dragon|11|MDP2|Dragon/Fusion|Light|7||2300|2000|"Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon"|0|
|Amphibious Bugroth|12|MDP2|Aqua/Fusion|Water|5||1850|1300|"Ground Attacker Bugroth" + "Sentinel of the Sea"|0|
|Aqua Dragon|13|MDP2|Sea Serpent/Fusion|Water|6||2250|1900|"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"|0|
|Pragtical|14|MDP2|Dinosaur/Fusion|Earth|5||1900|1500|"Trakodon" + "Flame Viper"|0|
|Zone Eater|15|MDP2|Aqua/Effect|Water|1||250|200|A Monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.|0|
|Flame Viper|16|MDP2|Pyro|Earth|2||400|450|A fire-breathing snake whose speed makes it a difficult target.|0|
|Trakodon|17|MDP2|Dinosaur|Earth|3||1300|800|A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.|0|
|Dungeon Worm|18|MDP2|Insect|Earth|5||1800|1500|Hidden under the floors of a labyrinth, it swallows any who pass above.|0|
|Moon Envoy|19|MDP2|Warrior|Light|4||1100|1000|Many have fallen victim to this lunar warrior's crescent pike.|0|
|Stone Dragon|20|MDP2|Rock|Earth|7||2000|2300|A dragon formed by huge boulders that are also used to attack the enemy.|0|
|Elemental Hero Neos|1|DP03|Warrior|Light|7||2500|2000|A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.|0|
|Elemental Hero Bladedge|2|DP03|Warrior/Effect|Earth|7||2600|1800|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Elemental Hero Wildheart|3|DP03|Warrior/Effect|Earth|4||1500|1600|This card is unaffected by the effects of Trap Cards.|0|
|Hero Kid|4|DP03|Warrior/Effect|Earth|2||300|600|When this card is Special Summoned, you can Special Summon any number of "Hero Kids" from your Deck.|0|
|Neo-Spacian Aqua Dolphin|5|DP03|Warrior/Effect|Water|3||600|800|Once per turn, by discarding 1 card, look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the selected Monster Card, destroy the selected card and inflict 500 damage to your opponent. Otherwise, take 500 damage.|0|
|Neo-Spacian Flare Scarab|6|DP03|Insect/Effect|Fire|3||500|500|This card gains 400 ATK for each Spell and Trap Card your opponent controls.|0|
|Neo-Spacian Dark Panther|7|DP03|Beast/Effect|Dark|3||1000|500|Once per turn, you can select 1 face-up monster your opponent controls. While you control this face-up card, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s).|0|
|Chrysalis Dolphin|8|DP03|Fish/Effect|Water|2||400|600|By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.|0|
|Card Trooper|9|DP03|Machine/Effect|Earth|3||400|400|Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to your Graveyard, draw 1 card.|0|
|Elemental Hero Wildedge|10|DP03|Warrior/Fusion/Effect|Earth|8||2600|2300|"Elemental Hero Wildheart" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters your opponent controls once each.|0|
|Elemental Hero Wild Wingman|11|DP03|Warrior/Fusion/Effect|Earth|8||1900|2300|"Elemental Hero Wildheart" + "Elemental Hero Avian" This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card, destroy 1 Spell or Trap Card on the field.|0|
|Elemental Hero Aqua Neos|12|DP03|Warrior/Fusion/Effect|Water|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.|0|
|Elemental Hero Flare Neos|13|DP03|Warrior/Fusion/Effect|Fire|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.|0|
|Elemental Hero Dark Neos|14|DP03|Warrior/Fusion/Effect|Dark|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Dark Panther" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if 1 is not already selected by this card. While you control this face-up card, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.|0|
|Cyclone Boomerang|15|DP03|Spell Card|Spell||Equip|||Equip only to "Elemental Hero Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent for each Spell or Trap Card destroyed by this effect.|0|
|H - Heated Heart|16|DP03|Spell Card|Spell|||||Select 1 face-up monster you control. It gains 500 ATK. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. These effects continue until the end of this turn.|0|
|E - Emergency Call|17|DP03|Spell Card|Spell|||||Add 1 "Elemental Hero" monster from your Deck to your hand.|0|
|R - Righteous Justice|18|DP03|Spell Card|Spell|||||Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.|0|
|O - Oversoul|19|DP03|Spell Card|Spell|||||Select 1 "Elemental Hero" Normal Monster in your Graveyard and Special Summon it.|0|
|HERO Flash|20|DP03|Spell Card|Spell|||||Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 "Elemental Hero" Normal Monster from your Deck. This turn, "Elemental Hero" Normal Monsters you control can attack your opponent directly.|0|
|Contact|21|DP03|Spell Card|Spell|||||Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.|0|
|Fake Hero|22|DP03|Spell Card|Spell|||||Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.|0|
|Common Soul|23|DP03|Spell Card|Spell||Continuous|||Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.|0|
|Neo Space|24|DP03|Spell Card|Spell||Field|||"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.|0|
|Light Laser|25|DP03|Spell Card|Spell||Equip|||Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of the Damage Step.|0|
|Burial from a Different Dimension|26|DP03|Spell Card|Spell||Quick-Play|||Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyards.|0|
|Hero Barrier|27|DP03|Trap Card|Trap|||||If you control a face-up "Elemental Hero" monster, negate 1 attack from a monster your opponent controls.|0|
|Miracle Kids|28|DP03|Trap Card|Trap|||||Target monster your opponent controls loses 400 ATK for each "Hero Kid" in your Graveyard, until the end of this turn.|0|
|Edge Hammer|29|DP03|Trap Card|Trap|||||Tribute 1 "Elemental Hero Bladedge". Destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the original ATK of that monster.|0|
|Kid Guard|30|DP03|Trap Card|Trap|||||Tribute 1 "Hero Kid". Negate the attack of a monster your opponent controls, and add 1 "Elemental Hero" monster from your Deck to your hand.|0|
|Cyber Dragon|1|DP04|Machine/Effect|Light|5||2100|1600|If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.|0|
|Cyber Barrier Dragon|2|DP04|Machine/Effect|Light|6||800|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.|0|
|Cyber Laser Dragon|3|DP04|Machine/Effect|Light|7||2400|1800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.|0|
|Proto-Cyber Dragon|4|DP04|Machine/Effect|Light|3||1100|600|This card's name is treated as "Cyber Dragon" while it is face-up on the field.|0|
|Cyber Kirin|5|DP04|Machine/Effect|Light|3||300|800|By Tributing this card, any effect damage inflicted to you this turn becomes 0.|0|
|Cyber Phoenix|6|DP04|Machine/Effect|Fire|4||1200|1600|While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.|0|
|Cyberdark Horn|7|DP04|Machine/Effect|Dark|4||800|800|When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Cyberdark Edge|8|DP04|Machine/Effect|Dark|4||800|800|When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Cyberdark Keel|9|DP04|Machine/Effect|Dark|4||800|800|When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Infernal Dragon|10|DP04|Dragon/Effect|Dark|4||2000|0|If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster.|0|
|Cyber Twin Dragon|11|DP04|Machine/Fusion/Effect|Light|8||2800|2100|"Cyber Dragon" + "Cyber Dragon"  A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.|0|
|Cyber End Dragon|12|DP04|Machine/Fusion/Effect|Light|10||4000|2800|"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Chimeratech Overdragon|13|DP04|Machine/Fusion/Effect|Dark|9||?|?|"Cyber Dragon" + 1 or more Machine-Type monsters  This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.|0|
|Cyberdark Dragon|14|DP04|Machine/Fusion/Effect|Dark|8||1000|1000|"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.|0|
|Mystical Space Typhoon|15|DP04|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.|0|
|Limiter Removal|16|DP04|Spell Card|Spell||Quick-Play|||Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.|0|
|De-Fusion|17|DP04|Spell Card|Spell||Quick-Play|||Return 1 Fusion Monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.|0|
|Creature Swap|18|DP04|Spell Card|Spell|||||Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions this turn.|0|
|Different Dimension Capsule|19|DP04|Spell Card|Spell|||||Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.|0|
|Power Bond|20|DP04|Spell Card|Spell|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.|0|
|Photon Generator Unit|21|DP04|Spell Card|Spell||Quick-Play|||Tribute 2 "Cyber Dragon"s. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.|0|
|Overload Fusion|22|DP04|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)|0|
|Future Fusion|23|DP04|Spell Card|Spell||Continuous|||Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster, during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Ruthless Denial|24|DP04|Spell Card|Spell|||||Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.|0|
|Call Of The Haunted|25|DP04|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Trap Jammer|26|DP04|Trap Card|Trap||Counter|||Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.|0|
|Attack Reflector Unit|27|DP04|Trap Card|Trap|||||Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.|0|
|Return Soul|28|DP04|Trap Card|Trap|||||Activate only during the End Phase. You can return of to 3 monsters destroyed this turn from the Graveyard to their owners' Deck.|0|
|Damage Polarizer|29|DP04|Trap Card|Trap||Counter|||Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.|0|
|Fusion Guard|30|DP04|Trap Card|Trap||Counter|||Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.|0|
|Destiny Hero - Doom Lord|1|DP05|Warrior/Effect|Dark|3||600|800|Once per turn, if this card is in face-up Attack Position, you can remove from play 1 monster your opponent controls. If you use this effect, you cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.|0|
|Destiny Hero - Captain Tenacious|2|DP05|Warrior/Effect|Dark|3||800|800|Once per turn, if a "Destiny Hero" monster you control (except this card) is destroyed by battle and sent to the Graveyard, you can Special Summon that 1 monster during your next Standby Phase.|0|
|Destiny Hero - Diamond Dude|3|DP05|Warrior/Effect|Dark|4||1400|1600|Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.|0|
|Destiny Hero - Dreadmaster|4|DP05|Warrior/Effect|Dark|8||?|?|If this card was Special Summoned by "Clock Tower Prison", destroy all monsters you control (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters you control (except this card).|0|
|Destiny Hero - Double Dude|5|DP05|Warrior/Effect|Dark|6||1000|1000|This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.|0|
|Destiny Hero - Defender|6|DP05|Warrior/Effect|Dark|4||100|2700|If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.|0|
|Destiny Hero - Dogma|7|DP05|Warrior/Effect|Dark|8||3400|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during their next Standby Phase.|0|
|Destiny Hero - Blade Master|8|DP05|Warrior/Effect|Dark|3||300|600|During your opponent's Battle Phase, by discarding this card, all face-up "Destiny Hero" monsters you control gain 800 ATK until the end of this turn.|0|
|Destiny Hero - Fear Monger|9|DP05|Warrior/Effect|Dark|4||1000|1000|If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.|0|
|Destiny Hero - Dasher|10|DP05|Warrior/Effect|Dark|6||2100|1000|Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.|0|
|Destiny Hero - Malicious|11|DP05|Warrior/Effect|Dark|6||800|800|By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" from your Deck, and Special Summon it.|0|
|Elemental Hero Phoenix Enforcer|12|DP05|Warrior/Fusion/Effect|Fire|6||2100|1200|"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle.|0|
|Elemental Hero Shining Phoenix Enforcer|13|DP05|Warrior/Fusion/Effect|Fire|8||2500|2100|"Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle.|0|
|Misfortune|14|DP05|Spell Card|Spell|||||Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.|0|
|Guard Penalty|15|DP05|Spell Card|Spell||Quick-Play|||Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.|0|
|Clock Tower Prison|16|DP05|Spell Card|Spell||Field|||Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.|0|
|D - Spirit|17|DP05|Spell Card|Spell|||||If you do not control any face-up "Destiny Hero" monsters, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.|0|
|Cyclone Blade|18|DP05|Spell Card|Spell||Equip|||Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.|0|
|Dark City|19|DP05|Spell Card|Spell||Field|||When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.|0|
|Destiny Draw|20|DP05|Spell Card|Spell|||||Discard 1 "Destiny Hero" card. Draw 2 cards.|0|
|Over Destiny|21|DP05|Spell Card|Spell|||||Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monsters's. The Special Summoned monster is destroyed at the end of this turn.|0|
|Elemental Recharge|22|DP05|Trap Card|Trap|||||Gain 1000 Life Points for each "Elemental Hero" monster you control.|0|
|Destruction of Destiny|23|DP05|Trap Card|Trap|||||Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.|0|
|Destiny Signal|24|DP05|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck.|0|
|D - Time|25|DP05|Trap Card|Trap|||||Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level.|0|
|D - Shield|26|DP05|Trap Card|Trap|||||Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). This equipped monster cannot be destroyed by battle.|0|
|Destiny Mirage|27|DP05|Trap Card|Trap|||||Activate only when a "Destiny Hero" monster you control is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.|0|
|D - Chain|28|DP05|Trap Card|Trap|||||This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.|0|
|D - Counter|29|DP05|Trap Card|Trap|||||Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster.|0|
|Eternal Dread|30|DP05|Trap Card|Trap|||||Put 2 Clock Counters on "Clock Tower Prison".|0|
|Grandmaster of the Six Samurai|0|STON|Warrior/Effect|Earth|5||2100|800|You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.|0|
|Gene-Warped Warwolf|1|STON|Beast-Warrior|Earth|4||2000|100|This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.|0|
|Frostosaurus|2|STON|Dinosaur|Water|6||2600|1700|This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.|0|
|Spiral Serpent|3|STON|Sea Serpent|Water|8||2900|2900|When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.|0|
|Neo-Spacian Air Hummingbird|4|STON|Winged Beast/Effect|Wind|3||800|600|Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.|0|
|Neo-Spacian Grand Mole|5|STON|Rock/Effect|Earth|3||900|300|If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).|0|
|Neo-Spacian Glow Moss|6|STON|Plant/Effect|Light|3||300|900|When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: - Monster: End the Battle Phase. - Spell: You can change this attack to a direct attack instead. - Trap: This monster is changed to Defense Position.|0|
|The Six Samurai - Yaichi|7|STON|Warrior/Effect|Water|3||1300|800|Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.|0|
|The Six Samurai - Kamon|8|STON|Warrior/Effect|Fire|3||1500|1000|Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.|0|
|The Six Samurai - Yariza|9|STON|Warrior/Effect|Earth|3||1000|500|While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.|0|
|The Six Samurai - Nisashi|10|STON|Warrior/Effect|Wind|4||1400|700|While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.|0|
|The Six Samurai - Zanji|11|STON|Warrior/Effect|Light|4||1800|1300|While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.|0|
|The Six Samurai - Irou|12|STON|Warrior/Effect|Dark|4||1700|1200|While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control.|0|
|Great Shogun Shien|13|STON|Warrior/Effect|Fire|7||2500|2400|If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.|0|
|Shien's Footsoldier|14|STON|Warrior/Effect|Earth|2||700|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.|0|
|Sage of Silence|15|STON|Spellcaster/Effect|Light|4||1400|1000|If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.|0|
|Sage of Stillness|16|STON|Spellcaster/Effect|Light|4||1400|1000|If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.|0|
|Reign-Beaux, Overlord of Dark World|17|STON|Fiend/Effect|Dark|7||2500|1800|If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.|0|
|Kahkki, Guerilla of Dark World|18|STON|Fiend/Effect|Dark|2||300|500|If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.|0|
|Gren, Tactician of Dark World|19|STON|Fiend/Effect|Dark|2||300|500|If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.|0|
|Fusion Devourer|20|STON|Fiend/Effect|Dark|4||1400|1200|When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.|0|
|Electric Virus|21|STON|Thunder/Effect|Light|3||1000|1000|By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.|0|
|Puppet Plant|22|STON|Plant/Effect|Earth|3||1000|1000|By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.|0|
|Marionette Mite|23|STON|Insect/Effect|Dark|3||1000|1000|By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.|0|
|D.D. Crow|24|STON|Winged Beast/Effect|Dark|1||100|100|By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.|0|
|Silent Abyss|25|STON|Reptile/Effect|Water|7||2000|1500|When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.|0|
|Firestorm Prominence|26|STON|Reptile/Effect|Fire|7||2000|1500|When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.|0|
|Raging Earth|27|STON|Reptile/Effect|Earth|7||2000|1500|When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.|0|
|Destruction Cyclone|28|STON|Reptile/Effect|Wind|7||2000|1500|When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.|0|
|Radiant Spirit|29|STON|Reptile/Effect|Light|7||2000|1500|When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.|0|
|Umbral Soul|30|STON|Reptile/Effect|Dark|7||2000|1500|When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.|0|
|Alien Psychic|31|STON|Reptile/Effect|Dark|1||200|100|This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.|0|
|Lycanthrope|32|STON|Beast-Warrior/Ritual/Effect|Earth|6||2400|1800|This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.|0|
|Cu Chulainn the Awakened|33|STON|Warrior/Ritual/Effect|Light|4||500|1000|This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.|0|
|Elemental Hero Air Neos|34|STON|Warrior/Fusion/Effect|Wind|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.|0|
|Elemental Hero Grand Neos|35|STON|Warrior/Fusion/Effect|Earth|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase.|0|
|Elemental Hero Glow Neos|36|STON|Warrior/Fusion/Effect|Light|7||2500|2000|"Elemental Hero Neos" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card's type, apply the proper effect: - Monster: This card cannot battle this turn. - Spell: This card can attack your opponent directly this turn. - Trap: This card is changed to Defense Position.|0|
|Ancient Rules|37|STON|Spell Card|Spell|||||Special Summon 1 Level 5 or higher Normal Monster from your hand.|0|
|Dark World Dealings|38|STON|Spell Card|Spell|||||Each player draws 1 card. Then each player discards 1 card.|0|
|Neos Force|39|STON|Spell Card|Spell||Equip|||Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.|0|
|Legendary Ebon Steed|40|STON|Spell Card|Spell||Equip|||Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.|0|
|A Cell Scatter Burst|41|STON|Spell Card|Spell||Quick-Play|||Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its level among your opponent's face-up monsters.|0|
|Twister|42|STON|Spell Card|Spell||Quick-Play|||Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.|0|
|Synthesis Spell|43|STON|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.|0|
|Emblem of the Awakening|44|STON|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.|0|
|Advanced Ritual Art|45|STON|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.|0|
|Card Trader|46|STON|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.|0|
|Shien's Castle of Mist|47|STON|Spell Card|Spell||Field|||When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.|0|
|Skyscraper 2 - Hero City|48|STON|Spell Card|Spell||Field|||Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)|0|
|Change of Hero - Reflector Ray|49|STON|Trap Card|Trap|||||Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300.|0|
|Hero Medal|50|STON|Trap Card|Trap|||||When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.|0|
|Return of the Six Samurai|51|STON|Trap Card|Trap|||||Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.|0|
|Eliminating the League|52|STON|Trap Card|Trap|||||Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.|0|
|Flashbang|53|STON|Trap Card|Trap|||||Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.|0|
|The Transmigration Prophecy|54|STON|Trap Card|Trap|||||Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).|0|
|Anti-Fusion Device|55|STON|Trap Card|Trap|||||Destroy 1 face-up Fusion Monster on the field.|0|
|Ritual Sealing|56|STON|Trap Card|Trap|||||Destroy 1 face-up Ritual Monster on the field.|0|
|Birthright|57|STON|Trap Card|Trap||Continuous|||Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.|0|
|Swift Samurai Storm|58|STON|Trap Card|Trap||Continuous|||Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.|0|
|Cloak and Dagger|59|STON|Trap Card|Trap||Continuous|||Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.|0|
|Pulling the Rug|60|STON|Trap Card|Trap||Counter|||Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.|0|
|Neo-Parshath, the Sky Paladin|61|STON|Fairy/Effect|Light|7||2300|2000|You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.|0|
|Meltiel, Sage of the Sky|62|STON|Fairy/Effect|Light|4||1600|1200|Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.|0|
|Harvest Angel of Wisdom|63|STON|Fairy/Effect|Light|4||1800|1000|When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.|0|
|Freya, Spirit of Victory|64|STON|Fairy/Effect|Light|1||100|100|While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.|0|
|Nova Summoner|65|STON|Fairy/Effect|Light|4||1400|800|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.|0|
|Radiant Jeral|66|STON|Fairy/Effect|Light|4||1000|2000|When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.|0|
|Gellenduo|67|STON|Fairy/Effect|Light|4||1700|0|This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.|0|
|Aegis of Gaia|68|STON|Trap Card|Trap||Continuous|||Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.|0|
|Grandmaster of the Six Samurai|1|STONSP1|Warrior/Effect|Earth|5||2100|800|You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.|0|
|Cyber End Dragon|1|STONSE|Machine/Fusion/Effect|Light|10||4000|2800|"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Shrink|2|STONSE|Spell Card|Spell||Quick-Play|||Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.|0|
|Volcanic Rocket|0|FOTB|Pyro/Effect|Fire|4||1900|1400|When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.|0|
|Crystal Beast Ruby Carbuncle|1|FOTB|Fairy/Effect|Light|3||300|300|When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|0|
|Crystal Beast Amethyst Cat|2|FOTB|Beast/Effect|Earth|3||1200|400|This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|0|
|Crystal Beast Emerald Tortoise|3|FOTB|Aqua/Effect|Water|3||600|2000|Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|0|
|Crystal Beast Topaz Tiger|4|FOTB|Beast/Effect|Earth|4||1600|1000|If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|0|
|Crystal Beast Amber Mammoth|5|FOTB|Beast/Effect|Earth|4||1700|1600|When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|0|
|Crystal Beast Cobalt Eagle|6|FOTB|Winged Beast/Effect|Wind|4||1400|800|Once per turn, you can send 1 "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|0|
|Crystal Beast Sapphire Pegasus|7|FOTB|Beast/Effect|Wind|4||1800|1200|When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|0|
|Volcanic Doomfire|8|FOTB|Pyro/Effect|Fire|8||3000|1800|This card cannot be Normal Sumoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all other monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.|0|
|Volcanic Shell|9|FOTB|Pyro/Effect|Fire|1||100|0|Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.|0|
|Volcanic Scattershot|10|FOTB|Pyro/Effect|Fire|2||500|0|When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls.|0|
|Volcanic Blaster|11|FOTB|Pyro/Effect|Fire|3||1200|600|When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck.|0|
|Volcanic Slicer|12|FOTB|Pyro/Effect|Fire|4||1800|1200|Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.|0|
|Volcanic Hammerer|13|FOTB|Pyro/Effect|Fire|5||2400|1500|Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard × 200. If you activate this effect, this card cannot attack during this turn.|0|
|Elemental Hero Captain Gold|14|FOTB|Warrior/Effect|Light|4||2100|800|You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.|0|
|Gravekeeper's Commandant|15|FOTB|Spellcaster/Effect|Earth|4||1600|1500|You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.|0|
|Warrior of Atlantis|16|FOTB|Aqua/Effect|Water|4||1900|1200|You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.|0|
|Destroyersaurus|17|FOTB|Dinosaur/Effect|Earth|4||1800|1100|You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.|0|
|Zeradias, Herald of Heaven|18|FOTB|Fairy/Effect|Light|4||2100|800|You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If this card is on the field but "The Sanctuary in the Sky" is not on the field, destroy this card.|0|
|Archfiend General|19|FOTB|Fiend/Effect|Dark|4||2100|800|You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.|0|
|Harpie Queen|20|FOTB|Winged Beast/Effect|Wind|4||1900|1200|You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.|0|
|Sky Scourge Enrise|21|FOTB|Fairy/Effect|Light|8||2400|1500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend-Type monster from your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.|0|
|Sky Scourge Norleras|22|FOTB|Fiend/Effect|Dark|8||2400|1500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.|0|
|Sky Scourge Invicil|23|FOTB|Fairy/Effect|Earth|6||2200|1600|This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: •LIGHT Fairy-Type: Negate the effects of all Spell Cards. •DARK Fiend-Type: Negate the effects of all Trap Cards.|0|
|Goe Goe the Gallant Ninja|24|FOTB|Warrior/Effect|Wind|4||1500|1000|When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand.|0|
|Mei-Kou, Master of Barriers|25|FOTB|Spellcaster/Effect|Light|4||1700|600|You can Tribute this card to destroy 1 face-up Continuous Spell Card or Continuous Trap Card on the field.|0|
|Raiza the Storm Monarch|26|FOTB|Winged Beast/Effect|Wind|6||2400|1000|When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.|0|
|Seismic Crasher|27|FOTB|Rock/Effect|Earth|3||1400|300|Twice per turn, you can send 1 face-up Continuous Spell Card or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent.|0|
|Dweller in the Depths|28|FOTB|Dragon/Effect|Earth|3||1500|700|This card gains 300 ATK for every Continuous Spell Card you control.|0|
|Magna-Slash Dragon|29|FOTB|Dragon/Effect|Light|6||2400|1200|You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.|0|
|Gravi-Crush Dragon|30|FOTB|Dragon/Effect|Dark|6||2400|1200|You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.|0|
|Soul of Fire|31|FOTB|Spell Card|Spell|||||Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.|0|
|Crystal Beacon|32|FOTB|Spell Card|Spell|||||If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.|0|
|Rare Value|33|FOTB|Spell Card|Spell|||||Activate only when there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards.|0|
|Crystal Blessing|34|FOTB|Spell Card|Spell|||||Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.|0|
|Crystal Abundance|35|FOTB|Spell Card|Spell|||||Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.|0|
|Crystal Promise|36|FOTB|Spell Card|Spell|||||Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.|0|
|Lucky Iron Axe|37|FOTB|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.|0|
|Tornado|38|FOTB|Spell Card|Spell||Quick-Play|||Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.|0|
|Wild Fire|39|FOTB|Spell Card|Spell||Quick-Play|||Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.|0|
|Blaze Accelerator|40|FOTB|Spell Card|Spell||Continuous|||You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack this turn if you do.|0|
|Tri-Blaze Accelerator|41|FOTB|Spell Card|Spell||Continuous|||Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do.|0|
|Field Barrier|42|FOTB|Spell Card|Spell||Continuous|||Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time.|0|
|A Cell Breeding Device|43|FOTB|Spell Card|Spell||Continuous|||During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.|0|
|Otherworld - The A Zone|44|FOTB|Spell Card|Spell||Field|||If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.|0|
|Ancient City - Rainbow Ruins|45|FOTB|Spell Card|Spell||Field|||This card gets these effects, based on the number of "Crystal Beast" monsters in your Spell & Trap Card Zone.  •1+: This card cannot be destroyed by a card effect.  •2+: Once per turn, you can halve the Battle Damage you take.  •3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.  •4+: Once per turn, during your Main Phase, you can draw 1 card.  •5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.|0|
|Triggered Summon|46|FOTB|Trap Card|Trap|||||Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.|0|
|Last Resort|47|FOTB|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City – Rainbown Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.|0|
|Crystal Raigeki|48|FOTB|Trap Card|Trap|||||Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.|0|
|Volcanic Recharge|49|FOTB|Trap Card|Trap|||||Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.|0|
|Terrible Deal|50|FOTB|Trap Card|Trap|||||Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.|0|
|Breakthrough|51|FOTB|Trap Card|Trap|||||Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.|0|
|Backs to the Wall|52|FOTB|Trap Card|Trap|||||Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster on the field.|0|
|Introduction to Gallantry|53|FOTB|Trap Card|Trap|||||Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.|0|
|Secrets of the Gallant|54|FOTB|Trap Card|Trap|||||Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.|0|
|Radiant Mirror Force|55|FOTB|Trap Card|Trap|||||Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.|0|
|Hard-Sellin' Goblin|56|FOTB|Trap Card|Trap||Continuous|||Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.|0|
|Hard-Sellin' Zombie|57|FOTB|Trap Card|Trap||Continuous|||Each time a monster you control inflicts Battle Damage to your opponent, select 1 card in your opponent's Graveyard and return it to the bottom of their Deck.|0|
|Mass Hypnosis|58|FOTB|Trap Card|Trap||Continuous|||Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.|0|
|Gem Flash Energy|59|FOTB|Trap Card|Trap||Continuous|||During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field × 300.|0|
|Firewall|60|FOTB|Trap Card|Trap||Continuous|||When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.|0|
|Diabolos, King of the Abyss|61|FOTB|Dragon/Effect|Dark|7||2800|1000|This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck.|0|
|Lich Lord, King of the Underworld|62|FOTB|Zombie/Effect|Dark|6||2400|1200|If you Tribute Summon this card the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to the Owner's hand.|0|
|Prometheus, King of the Shadows|63|FOTB|Fiend/Effect|Dark|4||1200|800|When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn.|0|
|Mist Archfiend|64|FOTB|Fiend/Effect|Dark|5||2400|0|You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage.|0|
|Plague Wolf|65|FOTB|Zombie/Effect|Dark|3||1000|1000|Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase.|0|
|Recurring Nightmare|66|FOTB|Spell Card|Spell|||||Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.|0|
|Sword of Dark Rites|67|FOTB|Spell Card|Spell||Equip|||Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.|0|
|Eradicator Epidemic Virus|68|FOTB|Trap Card|Trap|||||Tribute 1 DARK monster with 2500 or more ATK and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type.|0|
|Volcanic Rocket|1|FOTBSP1|Pyro/Effect|Fire|4||1900|1400|When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.|0|
|Phantom Beast Rock-Lizard|1|FOTBSE|Beast-Warrior/Effect|Dark|7||2200|2000|If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle. inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent.|0|
|Winged Rhynos|2|FOTBSE|Beast-Warrior/Effect|Wind|4||1800|500|When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.|0|
|Gemini Summoner|0|TAEV|Spellcaster/Effect|Water|4||1500|0|Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from you hand or Normal Summon 1 face-up Gemini monster on the field. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)|0|
|Alien Shocktrooper|1|TAEV|Reptile|Earth|4||1900|800|The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.|0|
|Volcanic Rat|2|TAEV|Pyro|Fire|1||500|500|This untamed mouse dwells in the cave of active volcanoes. No amount of heat is too much for it to bear.|0|
|Renge, Gatekeeper of Dark World|3|TAEV|Fiend|Dark|4||100|2100|His renowned Olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defense.|0|
|Hunter Dragon|4|TAEV|Dragon|Dark|3||1700|100|This dragon has stricken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counterattack.|0|
|Venom Cobra|5|TAEV|Reptile|Earth|4||100|2000|Hard scales cover all parts of this gigantic cobra. It hunts by spewing out massive amounts of venom, but because of its huge size, its attack pattern is easily predicted.|0|
|Rainbow Dragon|6|TAEV|Dragon/Effect|Light|10||4000|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand while you have 7 "Crystal Beast" cards, with different names, on the field or in your Graveyard. The following effects cannot be activated during the turn this card is Special Summoned. •Send all "Crystal Beast" monsters you control to the Graveyard, this card gains 1000 ATK for each card sent. You can use this effect during either player's turn. •You can remove from play all "Crystal Beast" Monster Card in your Graveyard to return all cards on the field to their owners' Deck.|0|
|Chrysalis Pantail|7|TAEV|Beast/Effect|Dark|2||800|300|You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.|0|
|Chrysalis Chicky|8|TAEV|Winged Beast/Effect|Wind|2||600|400|You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.|0|
|Chrysalis Pinny|9|TAEV|Plant/Effect|Light|2||100|700|You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.|0|
|Chrysalis Larva|10|TAEV|Insect/Effect|Fire|2||300|300|You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.|0|
|Chrysalis Mole|11|TAEV|Rock/Effect|Earth|2||700|100|You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.|0|
|Necro Gardna|12|TAEV|Warrior/Effect|Dark|3||600|1300|Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.|0|
|Vennominaga the Deity of Poisonous Snakes|13|TAEV|Reptile/Effect|Dark|10||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by another Monster, Spell or Trap Card. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper Venom Counter on this card. When 3 Hyper Venom Counters are on this card, its controller wins the Duel.|0|
|Vennominon the King of Poisonous Snakes|14|TAEV|Reptile/Effect|Dark|8||0|0|This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card.|0|
|Venom Snake|15|TAEV|Reptile/Effect|Earth|3||1200|600|Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.|0|
|Venom Boa|16|TAEV|Reptile/Effect|Earth|5||1600|1200|Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.|0|
|Venom Serpent|17|TAEV|Reptile/Effect|Dark|4||1000|800|Once per turn you can place 1 Venom Counter on 1 monster your opponent controls.|0|
|Elemental Hero Neos Alius|18|TAEV|Warrior/Gemini/Effect|Light|4||1900|1300|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •This face-up card's name is treated as "Elemental Hero Neos".|0|
|Chthonian Emperor Dragon|19|TAEV|Dragon/Gemini/Effect|Fire|6||2400|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •This card can attack twice during the same Battle Phase.|0|
|Aquarian Alessa|20|TAEV|Aqua/Gemini/Effect|Water|4||1500|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.|0|
|Lucky Pied Piper|21|TAEV|Fairy/Gemini/Effect|Wind|4||1500|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.|0|
|Grasschopper|22|TAEV|Insect/Gemini/Effect|Earth|5||2350|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •This card can attack all monsters your opponent controls once each.|0|
|Goggle Golem|23|TAEV|Rock/Gemini/Effect|Earth|4||1500|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •The original ATK of this card becomes 2100.|0|
|Dawnbreak Gardna|24|TAEV|Warrior/Gemini/Effect|Light|3||1500|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •The original DEF of this card becomes 2300.|0|
|Doom Shaman|25|TAEV|Spellcaster/Gemini/Effect|Dark|6||2400|2000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.|0|
|King Pyron|26|TAEV|Pyro/Gemini/Effect|Fire|5||1500|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can inflict 1000 damage to your opponent.|0|
|Shadow Delver|27|TAEV|Fiend/Gemini/Effect|Dark|4||1500|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.|0|
|Flint Lock|28|TAEV|Machine/Effect|Light|4||1500|800|Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.|0|
|Gravitic Orb|29|TAEV|Fiend/Effect|Dark|3||1100|700|FLIP: Change the Battle Position of all face-up monsters your opponent controls.|0|
|Phantom Cricket|30|TAEV|Insect/Effect|Earth|2||300|1000|FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.|0|
|Crystal Seer|31|TAEV|Spellcaster/Effect|Water|2||100|100|FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.|0|
|Neo Space Pathfinder|32|TAEV|Warrior/Effect|Light|4||1800|800|You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.|0|
|Frost and Flame Dragon|33|TAEV|Dragon/Effect|Water|6||2300|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.|0|
|Desert Twister|34|TAEV|Fiend/Effect|Wind|6||2300|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.|0|
|Ritual Raven|35|TAEV|Fiend/Effect|Dark|1||300|300|If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.|0|
|Razor Lizard|36|TAEV|Reptile/Effect|Earth|3||1500|300|While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.|0|
|Light Effigy|37|TAEV|Fairy/Effect|Light|4||1500|0|If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.|0|
|Dark Effigy|38|TAEV|Fiend/Effect|Dark|4||1500|0|If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.|0|
|Zombie Master|39|TAEV|Zombie/Effect|Dark|4||1800|0|Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type monster from either player's Graveyard.|0|
|Neo-Spacian Marine Dolphin|40|TAEV|Aqua/Fusion/Effect|Water|4||900|1100|"Neo-Spacian Aqua Dolphin" This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.|0|
|Elemental Hero Marine Neos|41|TAEV|Warrior/Fusion/Effect|Water|8||2800|2300|"Elemental Hero Neos" + "Neo-Spacian Marine Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it.|0|
|Elemental Hero Darkbright|42|TAEV|Warrior/Fusion/Effect|Dark|6||2000|1000|"Elemental Hero Sparkman" + "Elemental Hero Necroshade" This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.|0|
|Elemental Hero Magma Neos|43|TAEV|Warrior/Fusion/Effect|Fire|9||3000|2500"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owners' hand.|0|
|Ojama Knight|44|TAEV|Beast/Fusion/Effect|Light|5||0|2500|1 "Ojama" monster + 1 "Ojama" monster  Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.|0|
|Fifth Hope|45|TAEV|Spell Card|Spell|||||Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.|0|
|Reverse of Neos|46|TAEV|Spell Card|Spell||Quick-Play|||Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.|0|
|Convert Contact|47|TAEV|Spell Card|Spell|||||Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.|0|
|Cocoon Party|48|TAEV|Spell Card|Spell|||||Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.|0|
|NEX|49|TAEV|Spell Card|Spell|||||Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck.|0|
|Cocoon Rebirth|50|TAEV|Spell Card|Spell||Continuous|||You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.|0|
|Venom Swamp|51|TAEV|Spell Card|Spell||Field|||Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters.|0|
|Snake Rain|52|TAEV|Spell Card|Spell|||||Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.|0|
|Venom Shot|53|TAEV|Spell Card|Spell|||||Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.|0|
|Cyberdark Impact|54|TAEV|Spell Card|Spell|||||Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|0|
|Flint Missile|55|TAEV|Spell Card|Spell||Quick-Play|||Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.|0|
|Double Summon|56|TAEV|Spell Card|Spell|||||You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.|0|
|Summoner's Art|57|TAEV|Spell Card|Spell|||||Add 1 Level 5 or higher Normal Monster from your Deck to your hand.|0|
|Creature Seizure|58|TAEV|Spell Card|Spell|||||Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.|0|
|Phalanx Pike|59|TAEV|Spell Card|Spell||Equip|||The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.|0|
|Symbols of Duty|60|TAEV|Spell Card|Spell||Equip|||Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.|0|
|Amulet of Ambition|61|TAEV|Spell Card|Spell||Equip|||Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK × the difference in Levels (during their battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.|0|
|Broken Bamboo Sword|62|TAEV|Spell Card|Spell||Equip|||The equipped monster gains 0 ATK.|0|
|Mirror Gate|63|TAEV|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.|0|
|Hero Counterattack|64|TAEV|Trap Card|Trap|||||Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.|0|
|Cocoon Veil|65|TAEV|Trap Card|Trap|||||Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.|0|
|Snake Whistle|66|TAEV|Trap Card|Trap|||||Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.|0|
|Damage Equals Reptile|67|TAEV|Trap Card|Trap||Continuous|||Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.|0|
|Snake Deity's Command|68|TAEV|Trap Card|Trap||Counter|||Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card and destroy it.|0|
|Rise of the Snake Deity|69|TAEV|Trap Card|Trap|||||Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.|0|
|Ambush Fangs|70|TAEV|Trap Card|Trap|||||Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.|0|
|Venom Burn|71|TAEV|Trap Card|Trap|||||Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.|0|
|Common Charity|72|TAEV|Trap Card|Trap|||||Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.|0|
|Destructive Draw|73|TAEV|Trap Card|Trap||Continuous|||If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase (If less than 700, they become 0 instead). When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.|0|
|Shield Spear|74|TAEV|Trap Card|Trap|||||Target monster gains 400 ATK and DEF until the end of this turn.|0|
|Strike Slash|75|TAEV|Trap Card|Trap|||||Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.|0|
|Spell Reclamation|76|TAEV|Trap Card|Trap|||||Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.|0|
|Trap Reclamation|77|TAEV|Trap Card|Trap|||||Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.|0|
|Gift Card|78|TAEV|Trap Card|Trap|||||Your opponent gains 3000 Life Points.|0|
|The Gift Of Greed|79|TAEV|Trap Card|Trap|||||Your opponent draws 2 cards.|0|
|Counter Counter|80|TAEV|Trap Card|Trap||Counter|||Negate the activation of a Counter Trap Card and destroy it.|0|
|Ocean's Keeper|81|TAEV|Fish/Effect|Water|3||1500|0|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.|0|
|Thousand-Eyes Jellyfish|82|TAEV|Fish/Effect|Water|5||300|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.|0|
|Cranium Fish|83|TAEV|Fish/Effect|Water|6||2400|1000|You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.|0|
|Abyssal Kingshark|84|TAEV|Fish/Effect|Water|4||1700|500|Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.|0|
|Mormolith|85|TAEV|Rock/Effect|Earth|4||1000|900|You can Tribute 1 EARTH Monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card.|0|
|Fossil Tusker|86|TAEV|Rock/Effect|Earth|4||1800|0|When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.|0|
|Phantom Dragonray Bronto|87|TAEV|Fish/Gemini/Effect|Water|4||1500|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects.|0|
|Il Blud|88|TAEV|Zombie/Gemini/Effect|Dark|6||2100|800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.|0|
|Blazewing Butterfly|89|TAEV|Insect/Gemini/Effect|Fire|4||1500|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster and gains its effect.|0|
|Gemini Summoner|1|TAEVSP1|Spellcaster/Effect|Water|4||1500|0|Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from you hand or Normal Summon 1 face-up Gemini monster on the field. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)|0|
|Masked Beast Des Gardius|1|TAEVSE|Fiend/Effect|Dark|8||3300|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.|0|
|The Mask of Remnants|2|TAEVSE|Spell Card|Spell|||||Shuffle this card into it's owners Deck, OR if this card was put into play by the effects of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched.|0|
|Magician of Black Chaos|1|PP01|Spellcaster/Ritual|Dark|8||2800|2600|This card can only be Ritual Summoned with the Ritual Spell Card "Black Magic Ritual".|0|
|Black Magic Ritual|2|PP01|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.|0|
|Marshmallon|3|PP01|Fairy/Effect|Light|3||300|500|The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)|0|
|Marshmallon Glasses|4|PP01|Spell Card|Spell||Continuous|||While this card and "Marshmallon" are face-up on your side of the field, your opponent cannont select a card other than "Marshmallon" as an attack target.|0|
|Gemini Imps|5|PP01|Fiend/Effect|Dark|4||1000|1000|When a card controlled by your opponent is activated which would cause you to discard from your hand, by sending this card from your hand to the Graveyard, negate the activation and the effects of the card and destroy it. Then draw 1 card.|0|
|Return Zombie|6|PP01|Zombie/Effect|Dark|4||1000|1600|During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.|0|
|Shield Crush|7|PP01|Spell Card|Spell|||||Select 1 Defense Position monster on the field and destroy it.|0|
|Dark Magic Curtain|8|PP01|Spell Card|Spell|||||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your deck.|0|
|Legacy of Yata-Garasu|9|PP01|Trap Card|Trap|||||Select and activate 1 of these effects:  •Draw 1 card.  •Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.|0|
|Zera Ritual|10|PP01|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.|0|
|Zera the Mant|11|PP01|Fiend/Ritual|Dark|8||2800|2300|This card can only be Ritual Summoned with the Ritual Spell Card "Zera Ritual".|0|
|Javelin Beetle Pact|12|PP01|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.|0|
|Javelin Beetle|13|PP01|Insect/Ritual|Earth|8||2450|2550|This card can only be Ritual Summoned with the Ritual Spell Card "Javelin Beetle Pact".|0|
|Metalmorph|14|PP01|Trap Card|Trap||Continuous|||After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.|0|
|Red-Eyes Black Metal Dragon|15|PP01|Machine/Effect|Dark|8||2800|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". Your Deck is then shuffled.|0|
|Felgrand Dragon|1|SDRL|Dragon/Effect|Light|8||2800|2800|This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.|0|
|Darkblaze Dragon|2|SDRL|Dragon/Effect|Fire|7||1200|1000|When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice it's original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.|0|
|Herald of Creation|3|SDRL|Spellcaster/Effect|Light|4||1800|600|Once per turn, you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand.|0|
|Decoy Dragon|4|SDRL|Dragon/Effect|Fire|2||300|200|When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it, and switch the attack target to that monster.|0|
|Spear Cretin|5|SDRL|Fiend/Effect|Dark|2||500|500|FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.|0|
|Gilford the Lightning|6|SDRL|Warrior/Effect|Light|8||2800|1400|You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls.|0|
|Morphing Jar|7|SDRL|Rock/Effect|Earth|2||700|600|FLIP: Both players discard their hands. Then both players draw 5 cards.|0|
|Kaiser Sea Horse|8|SDRL|Sea Serpent/Effect|Light|4||1700|1650|The card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.|0|
|Tyrant Dragon|9|SDRL|Dragon/Effect|Fire|8||2900|2500|During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.|0|
|Twin-Headed Behemoth|10|SDRL|Dragon/Effect|Wind|4||1500|1200|If this card is destroyed and sent from the field to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per duel.|0|
|Guardian Angel Joan|11|SDRL|Fairy/Effect|Light|7||2800|2000|When this card destroy a monster by battle and sends it to the Graveyard gain Life Points equal to the original ATK of the destroyed monster.|0|
|Horus the Black Flame Dragon LV6|12|SDRL|Dragon/Effect|Fire|6||2300|1600|This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroys a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.|0|
|Masked Dragon|13|SDRL|Dragon/Effect|Fire|3||1400|1100|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.|0|
|The Creator|14|SDRL|Thunder/Effect|Light|8||2300|3000|This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.|0|
|The Creator Incarnate|15|SDRL|Warrior/Effect|Light|4||1600|1500|Tribute this card to Special Summon 1 "The Creator" from your hand.|0|
|Flame Ruler|16|SDRL|Pyro/Effect|Fire|4||1500|1600|This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.|0|
|Majestic Mech - Goryu|17|SDRL|Fairy/Effect|Light|8||2900|1800|You can Normal Summon this card with 1 Tribute. If you do, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Snipe Hunter|18|SDRL|Fiend/Effect|Dark|4||1500|600|You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.|0|
|Trade-In|19|SDRL|Spell Card|Spell|||||Discard 1 Level 8 monster. Draw 2 cards.|0|
|Foolish Burial|20|SDRL|Spell Card|Spell|||||Select 1 monster from your Deck and send it to the Graveyard.|0|
|Soul Exchange|21|SDRL|Spell Card|Spell|||||Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.|0|
|Giant Trunade|22|SDRL|Spell Card|Spell|||||Return all Spell and Trap Cards on the field to their owners' hands.|
|The Shallow Grave|23|SDRL|Spell Card|Spell|||||Each player select a monster in their Graveyard and Special Summons it in face-down Defense Position.|0|
|Premature Burial|24|SDRL|Spell Card|Spell||Equip|||Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.|0|
|A Wingbeat of Giant Dragon|25|SDRL|Spell Card|Spell|||||Return 1 face-up Level 5 or higher Dragon-Type monster you control to it's owner's hand and destroy all Spell and Trap Cards.|0|
|Terraforming|26|SDRL|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand.|0|
|Big Bang Shot|27|SDRL|Spell Card|Spell||Equip|||The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.|0|
|Mystik Wok|28|SDRL|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. Select either its ATK or DEF and gain that many Life Points.|0|
|Lightning Vortex|29|SDRL|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.|0|
|Brain Control|30|SDRL|Spell Card|Spell|||||Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.|0|
|Mausoleum of the Emperor|31|SDRL|Spell Card|Spell||Field|||Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.|0|
|Malevolent Catastrophe|32|SDRL|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.|0|
|Dust Tornado|33|SDRL|Trap Card|Trap|||||Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.|0|
|Call Of The Haunted|34|SDRL|Trap Card|Trap||Continuous|||Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.|0|
|Magic Jammer|35|SDRL|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation of a Spell Card and destroy it.|0|
|Sakuretsu Armor|36|SDRL|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy the attacking monster.|0|
|Draining Shield|37|SDRL|Trap Card|Trap|||||Negate the attack of 1 of your opponent's monsters and gain Life Points equal to the monster's ATK.|0|
|Gladiator Beast Octavius|0|GLAS|Winged Beast/Effect|Light|7||2500|1200|When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless your discard 1 card.|0|
|Chamberlain of the Six Samurai|1|GLAS|Warrior|Earth|3||200|2000|The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.|0|
|Cloudian - Smoke Ball|2|GLAS|Fairy|Water|1||200|600| Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.|0|
|Evil Hero Malicious Edge|3|GLAS|Fiend/Effect|Earth|7||2600|1800|If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|0|
|Evil Hero Infernal Gainer|4|GLAS|Fiend/Effect|Earth|4||1600|0|During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.|0|
|Cloudian - Eye of the Typhoon|5|GLAS|Aqua/Effect|Wind|8||3000|1000|This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters except "Cloudian" monsters.|0|
|Cloudian - Ghost Fog|6|GLAS|Fiend/Effect|Water|1||0|0|This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.|0|
|Cloudian - Nimbusman|7|GLAS|Fairy/Effect|Water|5||1000|1000|This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.|0|
|Cloudian - Sheep Cloud|8|GLAS|Fairy/Effect|Water|1||0|0|When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.|0|
|Cloudian - Poison Cloud|9|GLAS|Fiend/Effect|Water|3||0|1000|When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.|0|
|Cloudian - Acid Cloud|10|GLAS|Fairy/Effect|Water|4||500|0|This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.|0|
|Cloudian - Cirrostratus|11|GLAS|Fairy/Effect|Water|4||900|0|This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.|0|
|Cloudian - Altus|12|GLAS|Fairy/Effect|Water|4||1300|0|This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.|0|
|Cloudian - Turbulence|13|GLAS|Fairy/Effect|Water|4||800|0|This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.|0|
|Truckroid|14|GLAS|Machine/Effect|Earth|4||1000|2000|When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equp it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).|0|
|Stealthroid|15|GLAS|Machine/Effect|Dark|4||1200|0|If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.|0|
|Expressroid|16|GLAS|Machine/Effect|Earth|4||400|1600|When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".|0|
|Gladiator Beast Alexander|17|GLAS|Beast/Effect|Light|6||2400|600|This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".|0|
|Gladiator Beast Spartacus|18|GLAS|Dinosaur/Effect|Earth|5||2200|1600|This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".|0|
|Gladiator Beast Murmillo|19|GLAS|Fish/Effect|Water|3||800|400|When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".|0|
|Gladiator Beast Bestiari|20|GLAS|Winged Beast/Effect|Wind|4||1500|800|When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".|0|
|Gladiator Beast Laquari|21|GLAS|Beast-Warrior/Effect|Fire|4||1800|400|If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".|0|
|Gladiator Beast Hoplomus|22|GLAS|Rock/Effect|Earth|4||700|2100|If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".|0|
|Gladiator Beast Dimacari|23|GLAS|Beast/Effect|Earth|4||1600|1200|If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".||0|
|Gladiator Beast Secutor|24|GLAS|Reptile/Effect|Wind|4||400|300|If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".|0|
|Test Ape|25|GLAS|Beast/Effect|Earth|2||700|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.|0|
|Witch Doctor of Sparta|26|GLAS|Spellcaster/Effect|Earth|4||400|2000|Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.|0|
|Infinity Dark|27|GLAS|Fiend/Gemini/Effect|Dark|4||1500|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.|0|
|Magical Reflect Slime|28|GLAS|Aqua/Gemini/Effect|Water|3||700|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Your opponent takes all Battle Damage that you would have taken from a battle involving this card.|0|
|Ancient Gear Knight|29|GLAS|Machine/Gemini/Effect|Earth|4||1800|500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step.|0|
|Goblin Black Ops|30|GLAS|Beast-Warrior/Effect|Dark|4||1300|0|This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|0|
|Gambler of Legend|31|GLAS|Spellcaster/Effect|Dark|4||500|1400|Once per turn, you can toss a coin 3 times and apply the appropriate effect: •3 Heads: Destroy all monsters your opponent controls. •2 Heads: Discard 1 random card from your opponent's hand. •1 Head: Destroy 1 card you control. •3 Tails: Discard your entire hand. |0|
|Enishi, Shien's Chancellor|32|GLAS|Warrior/Effect|Light|6||2200|1200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster. If you activate this effect, this card cannot attack this turn.|0|
|Spirit of the Six Samurai|33|GLAS|Warrior/Union/Effect|Earth|3||500|500|Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)|0|
|Alien Telepath|34|GLAS|Reptile/Effect|Fire|4||1600|1000|Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battle an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)|0|
|Alien Hypno|35|GLAS|Reptile/Gemini/Effect|Water|4||1600|700|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.|0|
|Elemental Hero Chaos Neos|36|GLAS|Warrior/Fusion/Effect|Dark|9||3000|2500|"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization") During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: •3 Heads: Destroy all monsters your opponent controls. •2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. •1 Head: Return all monsters you control to their owner's hand.|0|
|Elemental Hero Plasma Vice|37|GLAS|Warrior/Fusion/Effect|Earth|8||2600|2300|"Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls.|0|
|Evil Hero Inferno Wing|38|GLAS|Fiend/Fusion/Effect|Fire|6||2100|1200|"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed monster, whichever is higher.|0|
|Evil Hero Lightning Golem|39|GLAS|Fiend/Fusion/Effect|Light|6||2400|1500|"Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.|0|
|Evil Hero Dark Gaia|40|GLAS|Fiend/Fusion/Effect|Earth|8||?|0|1 Fiend-Type Monster + 1 Rock-Type Monster This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)|0|
|Super Vehicroid - Stealth Union|41|GLAS|Machine/Fusion/Effect|Earth|9||3600|3000|"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monsters whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.|0|
|Superalloy Beast Raptinus|42|GLAS|Dragon/Fusion/Effect|Light|8||2200|2200|1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.|0|
|Gladiator Beast Gaiodiaz|43|GLAS|Dinosaur/Fusion/Effect|Dark|7||2600|1500|"Gladiator Beast Spartacus" + 1 "Gladiator Beast" Monster This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck except "Gladiator Beast Spartacus".|0|
|Gladiator Beast Heraklinos|44|GLAS|Beast-Warrior/Fusion/Effect|Fire|8||3000|2800|"Gladiator Beast Laquari" + 2 "Gladiator Beast" Monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization") You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.|0|
|Contact Out|45|GLAS|Spell Card|Spell||Quick-Play|||Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.|0|
|Swing of Memories|46|GLAS|Spell Card|Spell|||||Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.|0|
|Dark Fusion|47|GLAS|Spell Card|Spell|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.|0|
|Diamond-Dust Cyclone|48|GLAS|Spell Card|Spell||Quick-Play|||Select 1 monster with 4 or more Fog Counters. Destory it and then draw 1 card for every 4 Fog Counters that were on it.|0|
|Summon Cloud|49|GLAS|Spell Card|Spell||Continuous|||Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.|0|
|Lucky Cloud|50|GLAS|Spell Card|Spell|||||During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.|0|
|Fog Control|51|GLAS|Spell Card|Spell||Quick-Play|||Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.|0|
|Cloudian Squall|52|GLAS|Spell Card|Spell||Continuous|||During each of your Standby Phases, place 1 Fog Counter on every face-up monster.|0|
|Super Double Summon|53|GLAS|Spell Card|Spell||Quick-Play|||Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.|0|
|Colosseum - Cage of the Gladiator Beasts|54|GLAS|Spell Card|Spell||Field|||Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.|0|
|Gladiator Beast's Battle Halberd|55|GLAS|Spell Card|Spell||Equip|||Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.|0|
|Gladiator Beast's Battle Gladius|56|GLAS|Spell Card|Spell||Equip|||Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.|0|
|Gladiator Beast's Battle Manica|57|GLAS|Spell Card|Spell||Equip|||Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.|0|
|Gladiator Beast's Respite|58|GLAS|Spell Card|Spell|||||Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.|0|
|Gladiator's Return|59|GLAS|Spell Card|Spell|||||Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.|0|
|Soul Devouring Bamboo Sword|60|GLAS|Spell Card|Spell||Continuous|||Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.|0|
|Cunning of the Six Samurai|61|GLAS|Spell Card|Spell||Quick-Play|||Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.|0|
|A Cell Incubator|62|GLAS|Spell Card|Spell||Continuous|||Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.|0|
|Over Limit|63|GLAS|Trap Card|Trap|||||Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.|0|
|No Entry|64|GLAS|Trap Card|Trap|||||Change all Attack Position monsters to Defense Position.|0|
|Natural Disaster|65|GLAS|Trap Card|Trap||Continuous|||Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.|0|
|Rain Storm|66|GLAS|Trap Card|Trap|||||Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: •1000 points: Destroy 1 Spell or Trap Card your opponent controls. •2000 points: Destroy 2 Spell or Trap Cards your opponent controls.|0|
|Updraft|67|GLAS|Trap Card|Trap|||||Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.|0|
|Release from Stone|68|GLAS|Trap Card|Trap||Continuous|||Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.|0|
|Light-Imprisoning Mirror|69|GLAS|Trap Card|Trap||Continuous|||When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.|0|
|Shadow-Imprisoning Mirror|70|GLAS|Trap Card|Trap||Continuous|||When the effect of a DARK monster activates on the field or in the Graveyard, negate it.|0|
|Disarm|71|GLAS|Trap Card|Trap||Counter|||Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.|0|
|Parry|72|GLAS|Trap Card|Trap||Counter|||Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.|0|
|Swiftstrike Armor|73|GLAS|Trap Card|Trap||Continuous|||During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon.|0|
|Double-Edged Sword Technique|74|GLAS|Trap Card|Trap|||||Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).|0|
|Energy-Absorbing Monolith|75|GLAS|Trap Card|Trap|||||Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.|0|
|Cell Explosion Virus|76|GLAS|Trap Card|Trap|||||Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.|0|
|Detonator Circle A|77|GLAS|Trap Card|Trap|||||Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.|0|
|Interdimensional Warp|78|GLAS|Trap Card|Trap|||||Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.|0|
|Foolish Revival|79|GLAS|Trap Card|Trap|||||Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.|0|
|An Unfortunate Report|80|GLAS|Trap Card|Trap|||||Your opponent conducts their next Battle Phase twice.|0|
|Gladiator Beast Torax|81|GLAS|Fish/Effect|Water|3||1400|400|If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that his card attacked or was attacked, you can return it to the Deck to draw 1 card.|0|
|Test Tiger|82|GLAS|Beast/Effect|Earth|3||600|300|If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".|0|
|Defensive Tactics|83|GLAS|Trap Card|Trap|||||Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.|0|
|Dragon Ice|84|GLAS|Dragon/Effect|Water|5||1800|2200|When your opponent Special Summon a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.|0|
|Tongue Twister|85|GLAS|Fiend/Effect|Dark|6||400|300|If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.|0|
|Skreech|86|GLAS|Reptile/Effect|Water|4||1500|400|When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard.|0|
|Royal Firestorm Guards|87|GLAS|Pyro/Effect|Fire|4||1700|1200|When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards.|0|
|Veil of Darkness|88|GLAS|Spell Card|Spell||Continuous|||During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.|0|
|Security Orb|89|GLAS|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.|0|
|Necroface|90|GLAS|Zombie/Effect|Dark|4||1200|1800|When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.|0|
|Gil Garth|91|GLAS|Fiend|Dark|4||1800|1200|This steal-armored terror machine ruthlessly strikes down with its giant katana.|0|
|Soul Taker|92|GLAS|Spell Card|Spell|||||Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.|0|
|Magic Formula|93|GLAS|Spell Card|Spell||Equip|||Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.|0|
|Silent Doom|94|GLAS|Spell Card|Spell|||||Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.|0|
|Gladiator Beast Octavius|1|GLASSP1|Winged Beast/Effect|Light|7||2500|1200|When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless your discard 1 card.|0|
|Phantom of Chaos|1|GLASSE|Fiend/Effect|Dark|4||0|0|Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.|0|
|Vortex Trooper|2|GLASSE|Aqua/Effect|Wind|3||0|600|When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. After this card is destroyed, draw 1 card.|0|
|Nurse Reficule the Fallen One|1|GX05|Fairy/Effect|Dark|4||1400|600|Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|0|
|Dark Cure|2|GX05|Trap Card|Trap||Continuous|||When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.|0|
|Brutal Potion|3|GX05|Trap Card|Trap|||||This card becomes and Equip Card and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase.|0|
|Elemental Hero Prismer|1|ADDR|Warrior/Effect|Light|4||1700|1100|Once per turn, you can show 1 Fusion Monster in your Fusion Deck to your opponent, and send 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from your Deck to the Graveyard, to treat this card's name as the sent monster's name until the end of this turn.|0|
|Card-Excluder|2|ADDR|Spellcaster/Effect|Earth|3||400|400|Once per turn, you can select and remove from play 1 card in your opponent's Graveyard.|0|
|Arms Hole|3|ADDR|Spell Card|Spell|||||Activate by sending the top card of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. If you activate this card, you cannot Normal Summon a monster this turn.|0|
|Assault Armour|4|ADDR|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster, and only if that monster is the only Warrior-Type monster in your Monster Card Zone. It gains 300 ATK. You can send this equipped card to the Graveyard to have the equipped monster be able to attack twice during each Battle Phase this turn.|0|
|Evil Blast|5|ADDR|Trap Card|Trap|||||Activate only when a monster is Special Summoned to your opponent's side of the field. This card becomes an Equip Card, and equips to that monster. It gains 500 ATK. Your opponent takes 500 damage during each of his/her Standby Phases.|0|
|Taiko no Tsubo|1|B1_|Rock|Earth|1||400|200||0|
|Kakutou Senshi Ultimater|2|B1_|Warrior|Earth|3||700|1000||0|
|Dark Plant|3|B1_|Plant|Dark|1||300|400||0|
|Kaze no Bannin Djinn|4|B1_|Spellcaster|Wind|3||700|900||0|
|Doron|5|B1_|Warrior|Earth|2||900|500||0|
|Supikku|6|B1_|Winged Beast|Wind|2||600|500||0|
|Mijuku-na Akuma|7|B1_|Fiend|Dark|2||500|750||0|
|Fire Eye|8|B1_|Pyro|Fire|2||800|600||0|
|Gate Deeg|9|B1_|Beast|Dark|3||700|800||0|
|Temanekisuru Hakaba|10|B1_|Zombie|Dark|3||700|900||0|
|Hurricail|11|B1_|Spellcaster|Wind|2||900|200||0|
|Holy Power|12|B1_|Spellcaster|Light|2||600|800||0|
|Hitokui Shokubutsu|13|B1_|Plant|Earth|2||800|600||0|
|Zombie Lamp|14|B1_|Zombie|Dark|2||500|400||0|
|Midnight Devil|15|B1_|Fiend|Dark|2||800|600||0|
|Seinaru Kusari|16|B1_|Fairy|Light|2||700|700||0|
|Nightmare Scorpion|17|B1_|Insect|Earth|3||900|800||0|
|Satanna|18|B1_|Spellcaster|Dark|2||700|600||0|
|Ghost|19|B1_|Zombie|Dark|2||600|800||0|
|Phalanx|20|B1_|Beast|Earth|3||800|900||0|
|Torokeru Akakikage|21|B1_|Aqua|Water|2||500|700||0|
|Yami o Otsukasadoru Kage|22|B1_|Fiend|Dark|3||800|700||0|
|Gross|23|B1_|Aqua|Water|3||900|700||0|
|Vishwar Randi|24|B1_|Warrior|Dark|3||900|700||0|
|Water Element|25|B1_|Aqua|Water|3||900|700||0|
|Weather Control|26|B1_|Fairy|Light|2||600|400||0|
|Matou o Motsujaryuu|27|B1_|Dragon|Wind|3||900|900||0|
|Jaen no Tsubasa|28|B1_|Pyro|Fire|2||700|600||0|
|Yamata no Ryuu Emaki|29|B1_|Dragon|Wind|2||900|300||0|
|Shinen ni Sakuhana|1|B2_|Plant|Earth|2||750|400||0|
|Cactus|2|B2_|Aqua|Water|5||1700|1400||0|
|Insection|3|B2_|Insect|Earth|3||950|700||0|
|Bat|4|B2_|Machine|Wind|1||300|350||0|
|Bolt Penguin|5|B2_|Thunder|Water|3||1100|800||0|
|Hone Nezumi|6|B2_|Zombie|Dark|1||400|300||0|
|Boo Koo|7|B2_|Spellcaster|Dark|3||650|500||0|
|Angel Majo|8|B2_|Spellcaster|Dark|3||800|1000||0|
|Lock-Mace|9|B2_|Fiend|Dark|4||1050|1200||0|
|Kikai no Kyohei|10|B2_|Machine|Earth|6||1750|1900||0|
|Heavy T-Rex|11|B2_|Dinosaur|Earth|3||1100|700||0|
|Macannon|12|B2_|Fiend|Dark|5||1700|1400||0|
|Megirus Light|13|B2_|Fiend|Dark|3||900|600||0|
|Evil Rat|14|B2_|Beast|Earth|3||750|800||0|
|Tamashii o Karumono|15|B2_|Beast-Warrior|Earth|4||1100|1000||0|
|Stone Ghost|16|B2_|Rock|Earth|4||1200|1000||0|
|White Dolphin|17|B2_|Fish|Water|2||500|400||0|
|Wilmee|18|B2_|Beast|Earth|4||1000|1200||0|
|Wood Joker|19|B2_|Warrior|Earth|3||800|1200||0|
|Zarigun|20|B2_|Aqua|Water|2||600|700||0|
|Dark Artist|1|B3_|Fiend/Effect|Dark|3||600|1400|When this card is attacked by a LIGHT monster, this card's DEF is halved.|0|
|Doriado|2|B3_|Spellcaster|Earth|4||1200|1400||0|
|Golgoil|3|B3_|Machine|Earth|4||900|1600||0|
|Yuuki no Sunatokei|4|B3_|Fairy/Effect|Light|4||1100|1200|If you Normal Summon or Flip Summon this card, halve its original ATK/DEF until the End Phase of your next turn. After that, double its original ATK/DEF.|0|
|Fukushuu no Kappa|5|B3_|Aqua|Water|3||1200|900||0|
|LaMoon|6|B3_|Spellcaster|Light|5||1200|1700||0|
|Leo Wizard|7|B3_|Spellcaster|Earth|5||1350|1200||0|
|Sapphire Lisark|8|B3_|Beast|Earth|4||1300|1300||0|
|Inochiaru Kabin|9|B3_|Plant|Earth|3||900|1100||0|
|Iwa no Senshi|10|B3_|Rock|Earth|4||1300|1200||0|
|Mon Larvas|11|B3_|Beast|Earth|4||1300|1400||0|
|Muse no Tenshi|12|B3_|Fairy|Light|3||850|900||0|
|Akakiken no Rhaimundos|13|B3_|Warrior|Earth|4||1200|1300||0|
|Des Bird|14|B3_|Winged Beast/Fusion|Wind|6||1900|1700|"Takuhee" + "Temple of Skulls"|0|
|Seahorse|15|B3_|Beast|Earth|5||1350|1600||0|
|Inochi o Shokusurumono|16|B3_|Fiend|Dark|4||1200|1000||0|
|Suzaku|17|B3_|Pyro/Fusion|Fire|5||1900|1500|"Akakiken no Rhaimundos" + "Fireyarou"|0|
|Yashi no Ki|18|B3_|Machine|Earth|2||800|600||0|
|Yormungarde|19|B3_|Reptile|Earth|3||1200|900||0|
|Amazon of the Seas|1|B4_|Fish|Water|4||1300|1400||0|
|Gun-Rock|2|B4_|Rock|Earth|4||1000|1300||0|
|Big Ant|3|B4_|Insect|Earth|4||1200|1500||0|
|Brave Scizzar|4|B4_|Machine|Dark|4||1300|1000||0|
|Suiriku no Tei-Ou|5|B4_|Reptile|Water|5||1800|1500||0|
|Toge-Toge-Shin no Sacchuuzai|6|B4_|Spell Card|Spell|||||Destroy all face-up Insect-Type monsters on the field.|0|
|Eien-no Kassui|7|B4_|Spell Card|Spell|||||Destroy all face-up Fish-Type monsters on the field.|0|
|Izumi no Yousei|8|B4_|Aqua|Water|4||1600|1100||0|
|Devil Kraken|9|B4_|Aqua|Water|4||1200|1400||0|
|Gorgon Egg|10|B4_|Fiend|Dark|3||300|1300||0|
|Killer Blob|11|B4_|Aqua|Water|3||1300|700||0|
|Kuroki Hitokui Same|12|B4_|Zombie/Fusion|Water|5||2100|1300|"Sea Kamen" + "Killer Blob" + "Amazon of the Seas"|0|
|Cyborg Bass|13|B4_|Machine|Water|5||1800|1500||0|
|Karakuri Kumo|14|B4_|Machine/Effect|Earth|2||400|500|A DARK monster attacked by this card is destroyed after Damage Calculation.|0|
|Tatakai no Kami Orion|15|B4_|Fairy|Light|5||1800|1500||0|
|Sea Kamen|16|B4_|Aqua|Water|4||1100|1300||0|
|Yama no Seirei|17|B4_|Spellcaster|Earth|5||1300|1800||0|
|Ikoku no Kenshi|18|B4_|Warrior/Effect|Earth|1||250|250|A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.|0|
|Tanjou no Tenshi|19|B4_|Fairy|Light|5||1400|1700||0|
|3-Mannen no Shirokame|1|B5_|Aqua|Water|5||1250|2100||0|
|Aqua Snake|2|B5_|Aqua|Water|3||1050|900||0|
|Kuchibashihebi|3|B5_|Reptile|Earth|3||800|900||0|
|Bracchio-Raidus|4|B5_|Dinosaur/Fusion|Water|6||2200|2000|"Two-Headed King Rex" + "Crawling Dragon #2"|0|
|Yami-kara no Yobigoe|5|B5_|Trap Card|Trap||Continuous|||Send all monsters Special Summoned with "Monster Reborn" to the Graveyard. While this card is face-up on the field, "Monster Reborn" cannot be activated.|0|
|Karasu Tengu|6|B5_|Winged Beast|Wind|5||1850|1600||0|
|Makaishokubutsu|7|B5_|Fiend|Dark|1||400|300||0|
|Kin-iro no Mazou|8|B5_|Zombie/Fusion|Dark|6||2200|1800|"Medusa no Bourei" + "Dragon Zombie"|0|
|Ijigen-kara no Shinryakusha|9|B5_|Fiend|Dark|4||950|1400||0|
|Korogaashi|10|B5_|Insect|Earth|2||550|400||0|
|Krokodilus|11|B5_|Reptile|Water|4||1100|1200||0|
|Machine Attacker|12|B5_|Machine|Earth|5||1600|1300||0|
|Marine Beast|13|B5_|Fish/Fusion|Water|6||1700|1600|"Water Magician" + "Behegon"|0|
|Needle Ball|14|B5_|Fiend/Effect|Dark|2||750|700|FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.|0|
|Pot the Trick|15|B5_|Rock|Earth|2||400|400||0|
|Rainbow Marine Mermaid|16|B5_|Fish|Water|5||1550|1700||0|
|Soul Hunter|17|B5_|Fiend/Fusion|Dark|6||2200|1800|"Lord of the Lamp" + "Ijigenkara no Shinryakusha"|0|
|Tentacle Plant|18|B5_|Plant|Water|2||500|600||0|
|Medusa no Bourei|19|B5_|Zombie|Dark|4||1500|1200||0|
|Turtle Tanuki|20|B5_|Aqua|Water|3||700|900||0|
|Wetha|21|B5_|Aqua|Water|3||1000|900||0|
|Wing Eagle|22|B5_|Winged Beast|Wind|5||1800|1500||0|
|Ookami|23|B5_|Beast|Earth|3||1200|800||0|
|Ganseki Kametter|1|B6_|Aqua|Water|6||1450|2200||0|
|Kouyouchou|2|B6_|Winged Beast/Fusion|Fire|6||2300|1800|"Faith Bird" + "Skull Red Bird"|0|
|Dragon Soul Statue|3|B6_|Warrior|Earth|3||1100|900||0|
|Gale Dogra|4|B6_|Insect/Effect|Earth|2||650|600|You can pay 3000 Life Points to send 1 monster from your Fusion Deck to the Graveyard.|0|
|Garvas|5|B6_|Beast|Earth|6||2000|1700||0|
|Siren|6|B6_|Spellcaster|Light|5||1600|1500||0|
|Leviathan|7|B6_|Sea Serpent|Water|5||1800|1500||0|
|Mechaleon|8|B6_|Reptile|Water|2||800|600||0|
|Monster Eye|9|B6_|Fiend/Effect|Earth|1||250|350|You can pay 1000 Life Points to return 1 "Polymerization" from your Graveyard to your hand.|0|
|Sand Witch|10|B6_|Rock/Fusion|Earth|6||2100|1700|"Giant Soldier of Stone" + "Ancient Elf"|0|
|Neck Hunter|11|B6_|Fiend|Dark|6||1750|1900||0|
|Ganseki no Seirei|12|B6_|Spellcaster|Earth|5||1650|1900||0|
|Sentinel of the Sea|13|B6_|Aqua|Water|4||1300|1000||0|
|Skelgon|14|B6_|Zombie/Fusion|Dark|6||1700|1900|"Medusa no Bourei" + "Blackland Fire Dragon"|0|
|Kaze no Seirei|15|B6_|Spellcaster|Wind|5||1700|1400||0|
|Sword Dragon|16|B6_|Dinosaur|Earth|6||1750|2030||0|
|Kodai Madoushi|1|B7_|Spellcaster|Dark|4||1000|1300||0|
|Utsukushiki Mamonotsukai|2|B7_|Warrior|Earth|5||1750|1500||0|
|Grappler|3|B7_|Reptile|Water|4||1300|1200||0|
|Tenshoku no Makyou|4|B7_|Fiend|Dark|3||800|1300||0|
|Mega-Zowler|5|B7_|Dinosaur|Earth|6||1800|2000||0|
|Monster Tamer|6|B7_|Warrior|Earth|5||1800|1600||0|
|Kinoko Man|7|B7_|Plant|Earth|2||800|600||0|
|Night Lizard|8|B7_|Aqua|Water|4||1150|1300||0|
|Evil Hero Hell Brat|9|DP06|Fiend/Effect|Dark|2||300|600|If you control no monsters, you can Special Summon this card from your hand in Attack Position. If you Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster by Tributing this card, draw 1 card during the End Phase of this turn.|0|
|Armour Breaker|10|DP06|Warrior/Union/Effect|Earth|3||800|800|Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)|0|
|Evil Hero Wild Cyclone|15|DP06|Fiend/Fusion/Effect|Earth|8||1900|2300|"Elemental Hero Avian" + "Elemental Hero Wildheart" This monster cannot be Special Summoned except with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.|1|
|Evil Hero Hell Sniper|16|DP06|Fiend/Fusion/Effect|Fire|6||2000|2500|"Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". While this card is in face-up Defense Position, inflict 1000 damage to your opponent during each of your Standby Phases. This card cannot be destroyed by the effects of Spells.|1|
|Evil Hero Malicious Devil|17|DP06|Fiend/Fusion/Effect|Fire|8||3500|2100|"Evil Hero Malicious Edge" + 1 Level 6 or higher Fiend-Type monster This monster cannot be Special Summoned except with "Dark Fusion". During your opponent's Battle Phase, all monsters your opponent controls are changed to face-up Attack Position, and your opponent must attack this card with all monsters he/she controls.|1|
|Dark Calling|24|DP06|Spell Card|Spell|||||Remove from play, from your hand or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that cannot be Special Summoned except with "Dark Fusion", and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Special Summon with "Dark Fusion".)|0|
|Yuugou Haki|25|DP06|Spell Card|Spell|||||Activate by discarding 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to the Graveyard and Special Summon from your hand 1 Fusion Material Monster listed on the sent Fusion Monster. The Special Summoned monster is sent to the Graveyard at the end of this turn.|0|
|Heros-Rule-2|30|DP06|Trap Card|Trap||Counter|||Negate the activation of an Effect Monster's effect, Spell Card, or Trap Card that targets a card(s) in the Graveyard, and destroy it.|0|
|Gen Juushi|9|DP07|Fiend/Effect|Dark|4||1100|800|When you Normal Summon or Flip Summon this card, you can Special Summon "Juushi Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500) up to the number of monsters you control. During each of your Standby Phases, you can inflict 300 damage to your opponent for each "Juushi" monster you control. If you activate this effect, "Juushi" monsters you control cannot attack this turn.|0|
|Grave Squirmer|10|DP07|Fiend/Effect|Dark|1||0|0|When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field.|0|
|Torch Golem|11|DP07|Fiend/Effect|Dark|8||3000|300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Special Summoning 2 "Torch Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position, and is Special Summoned to your opponent's side of the field. If you Special Summon this card, you cannot Normal Summon or Set a monster during the same turn.|0|
|Tefuda Dansatsu|22|DP07|Spell Card|Spell||Quick-Play|||Each player sends 2 cards from his/her hand to the Graveyard. Then each player draws 2 cards.|0|
|Hougyoku no Kaihou|23|DP07|Spell Card|Spell||Equip|||Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent directly from the field to your Graveyard, you can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card.|0|
|Hougyoku no Ki|24|DP07|Spell Card|Spell||Continuous|||Put 1 Gem Counter on this card each time a "Crystal Beast" monster is placed in your Spell & Trap Card Zone. You can send this card to the Graveyard to place a number of "Crystal Beast" monsters from your Deck, equal to the number of Gem Counters on this card, face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.|0|
|Counter Gem|29|DP07|Trap Card|Trap|||||Activate by sending all other cards in your Spell & Trap Card Zone to the Graveyard. Place face-up in your Spell & Trap Card Zone as many "Crystal Beast" monsters as possible from your Graveyard; they are treated as Continuous Spell Cards. Destroy all face-up "Crystal Beast" cards you control at the end of this turn.|0|
|Hougyoku no Souheki|30|DP07|Trap Card|Trap|||||Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. You take no Battle Damage this turn.|0|
|Helios Trice Megistus|1|E06|Pyro/Effect|Light|8||?|?|This card can be Special Summoned by Tributing 1 "Helios Duo Megistus". The ATK and DEF of this card become the number of monsters that are removed from play x 300. If this card is destroyed by battle and sent to the Graveyard, this card will be Special Summoned during the End Phase, gaining 500 ATK and DEF. If your opponent controls a monster after this monster's first attack of your Battle Phase, this monster can attack once again in a row.|0|
|Tamashii no Tsuna|1|EX3|Trap Card|Trap|||||Activate only by paying 1000 Life Points when at least 1 monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.|0|
|Cyber Bondage|1|G2_|Spell Card|Spell||Equip|||Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.|0|
|Shine Castle|2|G2_|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. It gains 700 ATK.|0|
|Kakitsuki Insect Armor|3|G2_|Spell Card|Spell||Equip|||Equip only to an Insect-Type monster. It gains 700 ATK.|0|
|Kusaritsuki Boomerang|4|G2_|Trap Card|Trap|||||Select and activate 1 or both of the following effects: • Activate only when when your opponent declares an attack. Change the attacking monster to Defense Position. • This card becomes an Equip Card, and equips to a monster you control. That monster gains 500 ATK.|0|
|Toki no Kikai - Time Machine|2|G3B|Trap Card|Trap|||||Activate only when exactly 1 monster is destroyed by battle and sent to the Graveyard. Special Summon that monster from the owner's Graveyard to the same side of the field it was on, in the same battle position it was in, when it was destroyed.|0|
|Dragon Ninoru Wyvern|16|G4_|Dragon/Fusion/Effect|Wind|5||1700|1500|"Baby Dragon" + "Wyvern no Senshi" If the only monsters your opponent controls are WATER, FIRE, or EARTH monsters, this card can attack your opponent directly.|1|
|Berfomet|1|G4B|Fiend/Effect|Dark|5||1400|1800|When you Normal Summon or Flip Summon this card, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.|0|
|Yuuyoku Phantom Beast Chimaera|2|G4B|Beast/Fusion/Effect|Wind|6||2100|1800|"Gazelle the King of Mythical Beasts" + "Berfomet" When this card is destroyed, you can Special Summon from your Graveyard 1 "Gazelle the King of Mythical Beasts" or 1 "Berfomet".|1|
|Ouke no Shinden|1|G6B|Spell Card|Spell||Continuous|||While you control this face-up card, you can activate any Trap Card during the same turn that you Set it. Also, by sending this face-up card and 1 "Seijuu Serket" you control to the Graveyard, select and Special Summon 1 monster from your hand, Deck, or Fusion Deck.|0|
|Seijuu Serket|2|G6B|Fairy/Effect|Earth|6||2500|2000|If you do not control "Ouke no Shinden", destroy this face-up card. Each time this card destroys a monster by battle, that destroyed monster is removed from play, and this card gains 500 ATK.|0|
|Tsuukon no Jujutsu|1|G7B|Spell Card|Spell||Quick-Play|||Negate the damage to you from your opponent's card effect, and inflict damage to your opponent equal to the negated amount.|0|
|Shiryou Ayatsurishi Puppetmaster|2|G7B|Fiend/Effect|Dark|6||0|0|When you Tribute Summon this card, you can pay 2000 Life Points to Special Summon 2 Fiend-Type monsters from your Graveyard. Those monsters cannot attack during this turn.|0|
|Goblin Zombie|2|G8B|Zombie/Effect|Dark|4||1100|1050|When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.|0|
|Manrikimajin Vicer Des|2|GB7|Fiend/Effect|Dark|4||500|1200|When you Normal Summon this card, select 1 monster your opponent controls. During your 3rd Standby Phase after activation, destroy that monster. This card is not destroyed by battle until this effect ends.|0|
|Mahoukouka no Ya|4|GB7|Spell Card|Spell||Quick-Play|||Destroy all face-up Spell Cards your opponent controls. Inflict 500 damage to your opponent for each Spell Card destroyed by this effect.|0|
|Hannibal Necromancer|1|GBI|Spellcaster/Effect|Dark|4||1400|1800|When you Normal Summon this card, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card on the field.|0|
|Voltech Kong|1|JF07|Beast/Effect|Light|4||1800|1000|When this card inflicts Battle Damage to your opponent, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of face-up LIGHT monsters you control.|0|
|Botanical Lio|2|JF07|Plant/Effect|Earth|4||1600|2000|This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this card cannot switch.|0|
|Gravity Behemoth|3|JF07|Beast/Effect|Dark|6||2300|2000|If there are no cards on the field, you can Normal Summon this card without Tributing a monster. You cannot use this effect during the 1st turn of the Duel. This card can destroy all Field Spell Cards on the field, but it cannot attack this turn if you activate this effect.|0|
|Tualatin|1|JHS|Fairy/Effect|Light|8||2800|2500|Activate only during your opponent's Battle Phase. If you control at least 2 monsters, and all monsters you control are destroyed by battle and sent to the Graveyard during the same Battle Phase, you can Special Summon this card from your hand. If this card is Special Summoned this way, declare 1 Attribute. Destroy all face-up monsters on the field that have the declared Attribute; While this card is face-up on the field, your opponent cannot Summon any monsters that have the declared Attribute.|0|
|Kakutou Senshi Ultimater|8|JY_|Warrior|Earth|3||700|1000||0|
|Wyvern no Senshi|9|JY_|Beast|Earth|4||1500|1200||0|
|Kusaritsuki Boomerang|31|JY_|Trap Card|Trap|||||Select and activate 1 or both of the following effects: • Activate only when when your opponent declares an attack. Change the attacking monster to Defense Position. • This card becomes an Equip Card, and equips to a monster you control. That monster gains 500 ATK.|0|
|Dragon Ninoru Wyvern|38|JY_|Dragon/Fusion/Effect|Wind|5||1700|1500|"Baby Dragon" + "Wyvern no Senshi" If the only monsters your opponent controls are WATER, FIRE, or EARTH monsters, this card can attack your opponent directly.|1|
|Seirei no Kagami|2|L3_|Trap Card|Trap|||||Transfer the effect of a Spell Card that targets 1 player to another player.|0|
|Makiu|3|L3_|Spell Card|Spell|||||Select 1 "Summoned Skull" or 1 Thunder-Type monster you control. Destroy all face-up monsters your opponent controls with a DEF less than the selected monster's ATK. During this turn, you cannot conduct your Battle Phase.|0|
|The Tricky|4|LE6|Spellcaster/Effect|Wind|5||2000|1200|This card can be Special Summoned by discarding 1 card from your hand.|0|
|Tricky's Magic 4|5|LE6|Spell Card|Spell||Quick-Play|||Activate by sending to the Graveyard 1 "The Tricky" you control. Special Summon 1 "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position for each monster your opponent controls. These tokens cannot declare an attack.|0|
|Castle Gate|1|LE7|Rock/Effect|Earth|5||0|2400|This card is not destroyed by battle. Once per turn, by Tributing 1 Level 5 or lower monster while this card is in Attack Position, inflict damage to your opponent equal to the original ATK of the Tributed monster.|0|
|Shouyuusha no Kokuin|2|LE7|Spell Card|Spell|||||Return control of all monsters on the field to their original owners.|0|
|Curse of Vampire|3|LE7|Zombie/Effect|Dark|6||2000|800|When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon it from the Graveyard during the next Standby Phase. If this card is Special Summoned this way, it gains 500 ATK.|0|
|Union Attack|4|LE7|Spell Card|Spell|||||Activate by selecting 1 face-up monster you control. During this turn's Battle Phase, that monster gains ATK equal to the combined ATK of every other face-up Attack Position monster you control. That monster cannot inflict Battle Damage to your opponent. No other face-up Attack Position monster can attack this turn.|0|
|Arcana Knight Joker|1|LE8|Warrior/Fusion/Effect|Light|9||3800|2500|"King's Knight" + "Queen's Knight" + "Jack's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, you can discard 1 Spell Card when this card is targeted by a Spell Card, 1 Trap Card when this card is targeted by a Trap Card, or 1 Monster Card when this card is targeted by an Effect Monster's effect, to negate that card's effect.|1|
|Shoukansou Summon Priest|2|LE8|Spellcaster/Effect|Dark|4||800|1600|This card cannot be Tributed. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. That monster cannot attack during this turn.|0|
|Hakobune no Senbetsu|3|LE8|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the Normal Summon / Flip Summon / Special Summon of 1 monster with the same Type as 1 face-up monster on the field, and destroy the Summoned monster.|0|
|Yamiyori no Wana|4|LE8|Trap Card|Trap|||||Activate only by paying 1000 Life Points while your Life Points are 3000 or less. Select 1 Normal Trap Card in your Graveyard; The effect of this card becomes the same as the Normal Trap Card. After that, the Normal Trap Card is removed from play.|0|
|Cyber Dinosaur|1|LE9|Machine/Effect|Light|7||2500|1900|When your opponent Special Summons a monster(s) from his/her hand, you can Special Summon this card from your hand.|0|
|Dragon Knight|2|LE9|Dragon/Effect|Fire|7||2800|2300|When your opponent's monster activates an effect that would destroy a target card(s) you control, you can send that target card(s) to the Graveyard to Special Summon this card from your hand.|0|
|Puppet King|3|LE9|Warrior/Effect|Earth|7||2800|2600|When your opponent adds a Monster Card(s) from the Deck to his/her hand (except by drawing), you can Special Summon this card from your hand. If this card is Special Summoned this way, destroy it during the End Phase of your next turn.|0|
|Zeta Reticulant|4|LE9|Fairy/Effect|Dark|7||2400|2100|While this card is in the Graveyard, Special Summon 1 "Extraterrestrial Biological Entity Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500) each time a monster(s) your opponent controls is removed from play. You can Special Summon this card from your hand by Tributing 1 "Extraterrestrial Biological Entity Token".|0|
|Konton Genma Armitael|1|LE10|Fiend/Fusion/Effect|Dark|12||0|0|"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. While this card is face-up on the field, it gains 10000 ATK during your turn only.|1|
|Blue-Ice White Nights Dragon|2|LE10|Dragon/Effect|Water|8||3000|2500|Negate the activation of any Spell or Trap Card that targets this card, and destroy that Spell or Trap Card. When a face-up monster you control is selected as an attack target, you can change the target to this card by sending 1 Spell or Trap Card you control to the Graveyard.|0|
|Arcana-Force Extra - THE LIGHT RULER|3|LE10|Fairy/Effect|Light|10||4000|4000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When you Special Summon this card, toss a coin; this card gets the appropriate effect. • Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. • Tails: Negate the activation of any Effect Monster's effect, Spell Card, or Trap Card that targets this card, and destroy that Effect Monster, Spell Card, or Trap Card. Each time this card negates the activation of a card or card effect in this way, it loses 1000 ATK.|0|
|Card-Blocker|4|LE10|Warrior/Effect|Earth|3||400|400|This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When a face-up monster you control is selected as an attack target, you can change the selection to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 DEF for each card sent to the Graveyard this way, until the end of this turn.|0|
|The splendid VENUS|5|LE10|Fairy/Effect|Light|8||2800|2400|While this card is face-up on the field, all face-up monsters on the field except Fairy-Type monsters lose 500 ATK and DEF, and the activation and effects of Spell and Trap Cards controlled by this card's controller are not negated.|0|
|Shinjuu-Ou Barbaros|6|LE10|Beast-Warrior/Effect|Earth|8||3000|1200|This card can be Normal Summoned or Set without Tribute. In that case, this card's original ATK becomes 1900. If you Tribute Summon this card by Tributing 3 monsters, destroy all cards your opponent controls.|0|
|Demonic Motor Omega|7|LE10|Machine/Effect|Dark|8||2800|2000|During your End Phase, Special Summon 1 "Motor Token" (Machine-Type/EARTH/LEVEL 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do this, destroy this card during the End Phase.|0|
|Cold Enchanter|8|LE10|Aqua/Effect|Water|4||1600|1200|You can place 1 Ice Counter on a monster on the field by discarding 1 card. This card gains ATK equal to the number of Ice Counters on the field x 300.|0|
|Red-Eyes Darkness-Metal-Dragon|1|LE11|Dragon/Effect|Dark|10||2800|2400|You can Special Summon this card from your hand by removing from play 1 Dragon-Type monster you control. Once per turn, during your Main Phase, you can Special Summon from your hand or Graveyard 1 Dragon-Type monster (except "Red-Eyes Darkness-Metal-Dragon").|0|
|Chikyuu Kyojin Gaia Plate|2|LE11|Rock/Effect|Earth|8||2800|1000|You can Special Summon this card from your hand by removing from play 2 Rock-Type monsters in your Graveyard. The ATK and DEF of your opponent's monster that battles this card is halved during the Damage Step. Remove from play 1 Rock-Type monster in your Graveyard during each of your Standby Phases. If you do not, send this card to the Graveyard.|0|
|Ryuukyakujuu Brachion|3|LE11|Dinosaur/Effect|Earth|8||1500|3000|This card cannot be Special Summoned from the Deck. This card can be Normal Summoned by Tributing 1 Dinosaur-Type monster. Once per turn, you can flip this card into face-down Defense Position. When you Flip Summon this card, change all other monsters on the field to face-down Defense Position. Double any Battle Damage your opponent takes when they attack this monster.|0|
|Gunshin Gaap|4|LE11|Fiend/Effect|Dark|6||2200|2000|While this card is face-up on the field, all monsters on the field are changed to face-up Attack Position, and their battle positions cannot be changed: The effects of Flip Effect Monsters are not activated at this time. Also, once per turn, you can show your opponent at least 1 Fiend-Type monster in your hand to have this card gain ATK equal to the number of cards shown this way x 300, until the end of this turn.|0|
|Koushin Tethys|5|LE11|Fairy/Effect|Light|5||2400|1800|When you draw a Fairy-Type monster, you can show it to your opponent to draw 1 more card.|0|
|Shiryou Zoma|1|MG1|Trap Card|Trap||Continuous|||After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is still treated as a Trap Card.) When this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it.|0|
|Jibakurei no Izanai|2|MG1|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack. This card's controller selects the attacking monster's attack target.|0|
|Lion no Gishiki|3|P2_|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Super War Lion". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.|0|
|Super War Lion|4|P2_|Fiend/Ritual|Earth|7||2300|2100|This card can only be Ritual Summoned with the Ritual Spell Card, "Lion no Gishiki".|0|
|Akuma Kagami no Gishiki|5|P2_|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Devil's Mirror". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.|0|
|Devil's Mirror|6|P2_|Fiend/Ritual|Dark|6||2100|1800|This card can only be Ritual Summoned with the Ritual Spell Card, "Akuma Kagami no Gishiki".|0|
|Chakra no Fukkatsu|9|P2_|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Chakra". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.|0|
|Chakra|10|P2_|Fiend/Ritual|Dark|7||2450|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Chakra no Fukkatsu".|0|
|Meteor Black Dragon|2|P3_|Dragon/Fusion|Fire|8||3500|2000|"Red-Eyes B. Dragon" + "Meteor Dragon"|1|
|Kusaritsuki Boomerang|4|P5_|Trap Card|Trap|||||Select and activate 1 or both of the following effects: • Activate only when when your opponent declares an attack. Change the attacking monster to Defense Position. • This card becomes an Equip Card, and equips to a monster you control. That monster gains 500 ATK.|0|
|Dark Rabbit|5|PE_|Beast|Dark|4||1100|1500||0|
|Dark Eyes Illusionist|44|PE_|Spellcaster/Effect|Dark|2||0|1400|FLIP: While this card is face-up on the field, 1 target monster cannot attack.|0|
|Shine Castle|49|PE_|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. It gains 700 ATK.|0|
|Blood Sucker|4|PP8|Zombie/Effect|Dark|4||1300|1500|When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.|0|
|Iatsusuru Magan|5|PP8|Spell Card|Spell|||||Activate by selecting 1 Zombie-Type monster you control with 2000 or less ATK. During this turn, that monster can attack your opponent directly.|0|
|Tokusenkan Covington|3|PP9|Machine/Effect|Earth|4||1000|600|You can send 1 "Machiners Sniper", 1 "Machiners Defender", and 1 "Machiners Soldier" you control to the Graveyard to Special Summon 1 "Machiners Force" from your hand or Deck.|0|
|Machiners Soldier|4|PP9|Machine/Effect|Earth|4||1600|1500|If you Normal Summon this card while you control no other monsters, you can Special Summon from your hand 1 "Machiners" monster that is not named "Machiners Soldier".|0|
|Machiners Sniper|5|PP9|Machine/Effect|Earth|4||1800|800|While this card is face-up on the field, "Machiners" monsters cannot be attacked (except "Machiners Sniper").|0|
|Machiners Defender|6|PP9|Machine/Effect|Earth|4||1200|1800|FLIP: Add 1 "Tokusenkan Covington" from your Deck to your hand.|0|
|Machiners Force|7|PP9|Machine/Effect|Earth|10||4600|4100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Tokusenkan Covington". This card cannot attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to Special Summon 1 "Machiners Soldier", 1 "Machiners Sniper", and 1 "Machiners Defender" from your Graveyard.|0|
|Lancer Dragonuit|8|PP9|Dragon/Effect|Dark|4||1500|1800|This card inflicts Piercing damage.|0|
|Axe Dragonuit|9|PP9|Dragon/Effect|Dark|4||2000|1200|If this card attacks, it is changed to Defense Position at the end of the Damage Step.|0|
|Elemental Hero Forestman|1|PP10|Warrior/Effect|Earth|4||1000|2000|Once per turn, during your Standby Phase, you can add 1 "Polymerization" from your Deck or your Graveyard to your hand.|0|
|Elemental Hero Knospe|2|PP10|Plant/Effect|Earth|3||600|1000|When this card inflicts Battle Damage to your opponent, it gains 100 ATK and loses 100 DEF after Damage Calculation. While you control a face-up "Elemental Hero" monster other than this card, your opponent cannot select this card as an attack target, and this card can attack your opponent directly.|0|
|Elemental Hero Blume|3|PP10|Plant/Effect|Earth|6||1900|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Blumenblatt". Your opponent cannot select a monster you control as an attack target, except "Elemental Hero Blume". When this card inflicts Battle Damage to your opponent, it gains 200 ATK and loses 200 DEF after Damage Calculation.|0|
|Elemental Hero The Heat|4|PP10|Pyro/Effect|Fire|4||1600|1200|This card gains 200 ATK for each for each face-up "Elemental Hero" monster you control.|0|
|Elemental Hero Lady of Fire|5|PP10|Pyro/Effect|Fire|4||1300|1000|During your End Phase, inflict damage to your opponent equal to the number of face-up "Elemental Hero" monsters you control x 200.|0|
|Elemental Hero The Earth|6|PP10|Warrior/Fusion/Effect|Earth|8||2500|2000|"Elemental Hero Ocean" + "Elemental Hero Forestman" This monster cannot be Special Summoned except by Fusion Summon. You can Tribute 1 face-up "Elemental Hero" monster to have this card gain ATK equal to the ATK of the Tributed monster until the End Phase of this turn.|1|
|Elemental Hero Flame Blast|7|PP10|Pyro/Fusion/Effect|Fire|8||2300|1600|"Elemental Hero The Heat" + "Elemental Hero Lady of Fire" This monster cannot be Special Summoned except by Fusion Summon. If this card battles a WATER monster, it gains 1000 ATK during the Damage Step only.|1|
|Blumenblatt|8|PP10|Spell Card|Spell|||||Activate by Tributing 1 "Elemental Hero Knospe". Special Summon 1 "Elemental Hero Blume" from your hand or Deck.|0|
|Hero's Bond|9|PP10|Spell Card|Spell|||||Activate only when at least 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster is on the field. Special Summon from your hand 2 Level 4 or lower "Elemental Hero" monsters.|0|
|Earth Gravity|10|PP10|Trap Card|Trap|||||Activate only during your opponent's Battle Phase. Your opponent must attack a face-up "Elemental Hero The Earth" you control with all of his Level 4 or lower monsters that can attack.|0|
|Elemental Hero Voltech|1|PP11|Thunder/Effect|Light|4||1000|1500|When this card inflicts Battle Damage to your opponent, you can Special Summon 1 of your removed from play "Elemental Hero" monsters.|0|
|Shuttleroid|2|PP11|Machine/Effect|Wind|4||1000|1200|When this card is selected as an attack target, you can remove this card from play. If this card is removed from play in this way, Special Summon it during your next Standby Phase. At that time, inflict 1000 damage to your opponent.|0|
|Navyroid|3|PP11|Machine/Effect|Water|4||1000|800|When your opponent activates a card that has an effect that targets at least 1 Spell or Trap Card you control and would destroy at least 1 Spell or Trap Card on the field, you can discard 1 card to negate the activation and effect of that card and destroy it.|0|
|Mezuki|4|PP11|Zombie/Effect|Earth|4||1700|800|You can remove from play this card in your Graveyard to Special Summon 1 Zombie-Type monster from your Graveyard.|0|
|Jaryuu Ananta|5|PP11|Reptile/Effect|Dark|8||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters you control and in your Graveyard. The ATK and DEF of this card each become the number of Reptile-Type monsters you removed from play when you Special Summoned this card x 600. During the End Phase of each of your turns, destroy 1 card on the field if this card is face-up on the field when this effect activates and resolves.|0|
|Athena|6|PP11|Fairy/Effect|Light|7||2600|800|Once per turn, you can send 1 Fairy-Type monster you control (except an "Athena") to the Graveyard to Special Summon 1 Fairy-Type monster from your Graveyard (except an "Athena"). Inflict 600 damage to your opponent each time a Fairy-Type monster(s) is Summoned.|0|
|Hecateris|7|PP11|Fairy/Effect|Light|4||1500|1100|You can discard this card to the Graveyard to add 1 "Kami no Kyojou - Valhalla" from your Deck to your hand.|0|
|Kami no Kyojou - Valhalla|8|PP11|Spell Card|Spell||Continuous|||Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.|0|
|Gladiator Beast Andal|1|PTDN|Beast-Warrior|Earth|4||1900|1500||0|
|Kai-Ou no Nagayarihei|2|PTDN|Sea Serpent|Water|2||1400|0||0|
|Kyuukyoku Hougyokushin Rainbow Dark Dragon|3|PTDN|Dragon/Effect|Dark|10||4000|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters in your Graveyard with different names. You can remove from play all DARK monsters you control and in your Graveyard (except this card) to have this card gain 500 ATK for each card removed from play.|0|
|Sacrifice Lotus|4|PTDN|Plant/Effect|Dark|1||0|0|If this card is in your Graveyard during your End Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon it in face-up Attack Position. While this card is face-up on the field, this card's controller takes 1000 damage during each of his/her Standby Phases.|0|
|Split Demon Rose|5|PTDN|Plant/Effect|Dark|7||0|1500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Demon Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).|0|
|Ubel|6|PTDN|Fiend/Effect|Dark|10||0|0|This card cannot be destroyed by battle. When this face-up Attack Position card is attacked by a monster your opponent controls, inflict damage to your opponent equal to the ATK of the attacking monster. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. When it is your End Phase, either Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Ubel - Das Abscheulich Ritter" from your hand, Deck, or Graveyard.|0|
|Ubel - Das Abscheulich Ritter|7|PTDN|Fiend/Effect|Dark|11||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Ubel". This card cannot be destroyed by battle. When this face-up Attack Position card is attacked by a monster your opponent controls, inflict damage to your opponent equal to the ATK of the attacking monster. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. During your End Phase, destroy all monsters on the field except this card. When this card is removed from the field, you can Special Summon 1 "Ubel - Das Extremer Traurig Drachen" from your hand, Deck, or Graveyard.|0|
|Ubel - Das Extremer Traurig Drachen|8|PTDN|Fiend/Effect|Dark|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Ubel - Das Abscheulich Ritter". This card cannot be destroyed by battle. If this face-up Attack Position card battles a monster your opponent controls, destroy that monster and inflict damage to your opponent equal to that monster's ATK at the end of the Damage Step. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.|0|
|Armoured Cybern|9|PTDN|Machine/Union/Effect|Wind|4||0|2000|Once per turn, you can equip this card to a "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, once per turn, you can have the equipped monster lose 1000 ATK to destroy 1 face-up monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)|0|
|Cyber Vary|10|PTDN|Machine/Effect|Light|1||0|0|You can select and activate 1 of the following effects. •When this card is selected as an attack target by your opponent's monster, you can remove from play this card to draw 1 card and end the Battle Phase. •Select and remove from play this card and 1 face-up monster you control, and after that, draw 2 cards. •Select and remove from play this card you control and 1 card in your hand, and after that, place 1 card in your Graveyard on top of your Deck.|0|
|Cyber Ouroboros|11|PTDN|Machine/Effect|Dark|2||100|600|When this card is removed from play, you can send 1 card in your hand to the Graveyard to draw 1 card.|0|
|Volcanic Counter|12|PTDN|Pyro/Effect|Fire|3||300|1300|When you take Battle Damage, remove from play this card in your Graveyard. At that time, if a FIRE monster other than "Volcanic Counter" is in your Graveyard, inflict damage to your opponent equal to the Battle Damage you took.|0|
|Fire Trooper|13|PTDN|Warrior/Effect|Fire|3||1000|1000|When you Summon this card, you can send it to the Graveyard to inflict 1000 damage to your opponent.|0|
|Destiny Hero Dunk-Guy|14|PTDN|Warrior/Effect|Earth|4||1200|1700|You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent.|0|
|Destiny Hero Departed-Guy|15|PTDN|Warrior/Effect|Dark|2||1000|0|If this card is in your Graveyard during your Standby Phase, Special Summon it in Attack Position to your opponent's side of the field. This card is removed from play instead of going to the Graveyard when it is destroyed by battle. This card is removed from play instead of going to the Graveyard when it is sent from your hand or Deck to the Graveyard.|0|
|Dark Horus Dragon|16|PTDN|Dragon/Effect|Dark|8||3000|1800|Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard if this card is face-up on the field when this effect activates and resolves.|0|
|Dark Creator|17|PTDN|Thunder/Effect|Dark|8||2300|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control no monsters and at least 5 DARK monsters are in your Graveyard. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard.|0|
|Dark Nephthys|18|PTDN|Winged Beast/Effect|Dark|8||2400|1600|If at least 3 DARK monsters are in your Graveyard, you can remove from play 2 of them to send this card from your hand to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon this card from the Graveyard during your next Standby Phase. When you Special Summon this card, destroy 1 Spell or Trap Card on the field.|0|
|Dark Armed Dragon|19|PTDN|Dragon/Effect|Dark|7||2800|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand while tne number of DARK monsters in your Graveyard is 3. You can remove from play 1 DARK monster in your Graveyard to destroy 1 card on the field.|0|
|Dark Crusader|20|PTDN|Warrior/Effect|Dark|4||1600|200|You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.|0|
|Shuumatsu no Kishi|21|PTDN|Warrior/Effect|Dark|4||1400|1200|When you Summon this card, you can select 1 DARK monster in your Deck and send it to the Graveyard.|0|
|The End Spirits|22|PTDN|Fiend/Effect|Dark|4||?|?|Both the ATK and DEF of this card become the number of DARK monsters removed from play x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyard(s).|0|
|Kokuyouganryuu|23|PTDN|Rock/Effect|Dark|4||800|2100|While this card is face-up on the field, negate the effects of any Spell or Trap Card that targets 1 face-up DARK monster you control, and destroy that Spell or Trap Card.|0|
|Priestess Ohm|24|PTDN|Spellcaster/Effect|Dark|4||1700|1600|You can Tribute 1 face-up DARK monster to inflict 800 damage to your opponent.|0|
|Dual Lancer|25|PTDN|Sea Serpent/Gemini/Effect|Water|4||1800|1400|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •This card inflicts Piercing damage.|0|
|Gigaplant|26|PTDN|Plant/Gemini/Effect|Earth|6||2400|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard.|0|
|Mirai Samurai|27|PTDN|Warrior/Gemini/Effect|Light|4||1600|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster on the field.|0|
|O Shinobi|28|PTDN|Warrior/Effect|Dark|2||400|800|When this face-up Attack Position card is selected as an attack target, draw 1 card.|0|
|Fushi Bushi|29|PTDN|Warrior/Effect|Dark|3||1200|600|This card cannot be Tributed, unless it is for the Tribute Summon of a Warrior-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card. This effect cannot be activated if there is a non-Warrior-Type monster in your Graveyard.|0|
|Senshi Lars|30|PTDN|Warrior/Effect|Earth|4||1600|1200|When you Normal Summon or Special Summon this card, select 1 Level 4 or lower Warrior-Type monster in your Deck other than "Senshi Lars" and place it on top of your Deck.|0|
|Gladiator Beast Darius|31|PTDN|Beast-Warrior/Effect|Earth|4||1700|300|When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster in your Graveyard and Special Summon it. A monster Special Summoned this way has its effect negated and is returned to the Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".|0|
|Prison-Queen-Archfiend|32|PTDN|Fiend/Effect|Dark|8||2600|1700|The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). While "Pandemonium" is on the field and this card is in your Graveyard, during each of your Standby Phases, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the end of this turn.|0|
|Black Veloci|33|PTDN|Dinosaur/Effect|Earth|4||1800|300|If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.|0|
|Chouko Shinkai-Ou Coelacanth|34|PTDN|Fish/Effect|Water|7||2800|2200|Once per turn, you can discard 1 card to Special Summon from your Deck as many Level 4 or lower Fish-Type monsters as possible. A monster Special Summoned this way cannot declare an attack and has its effect negated. When this face-up card is targeted by the effect of a Spell, Trap, or Effect Monster, you can Tribute 1 Fish-Type monster to negate the effect and destroy that card.|0|
|Megacannon Soldier|35|PTDN|Machine/Effect|Earth|5||1900|1200|You can Tribute 2 monsters to inflict 1500 damage to your opponent.|0|
|The Calculator|36|PTDN|Thunder/Effect|Light|2||?|0|The ATK of this card becomes the combined Level of all face-up monsters you control x 300.|0|
|Koalacco|37|PTDN|Beast/Effect|Earth|2||100|1600|Once per turn, if you control a face-up Beast-Type monster other than this card, you can make the ATK of 1 face-up monster your opponent controls 0 until the end of this turn.|0|
|Blue-Thunder T45|38|PTDN|Machine/Effect|Light|4||1700|1000|If this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This token cannot be Tributed for a Tribute Summon.|0|
|Mosquito Magne|39|PTDN|Insect/Effect|Light|3||300|1000|FLIP: Destroy all face-up Machine-Type monsters on the field.|0|
|Gaia-Frame|40|PTDN|Rock/Effect|Earth|4||100|2000|This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.|0|
|Wind-Frame|41|PTDN|Winged Beast/Effect|Wind|4||1800|200|This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.|0|
|Neo-Spacian Twinkle Moss|42|PTDN|Plant/Fusion/Effect|Light|4||500|1100|This card's name is treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: •Monster: End the Battle Phase. •Spell: You can change this attack to a direct attack instead. •Trap: This monster is changed to Defense Position.|0|
|Elemental Hero Storm Neos|43|PTDN|Warrior/Fusion/Effect|Wind|9||3000|2500|"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, during your Main Phase, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owners' Decks.|0|
|Rainbow Neos|44|PTDN|Warrior/Fusion/Effect|Light|10||4500|3000|"Elemental Hero Neos" + either 1 "Kyuukyoku Hougyokushin" monster or 1 "Rainbow Dragon" monster This monster cannot be Special Summoned except by Fusion Summon, and a Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, you can select and activate 1 of these effects: •You can send 1 monster you control to the Graveyard to return all monsters your opponent controls to their owners' Deck(s). •You can send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to their owners' Deck(s). •You can send the top card of your Deck to the Graveyard to return all cards in your opponent's Graveyard to their owners' Deck(s).|0|
|Rainbow Veil|45|PTDN|Spell Card|Spell||Equip|||If the equipped monster battles your opponent's monster, negate the effects of that monster during the Battle Phase only.|0|
|Chouyuugou|46|PTDN|Spell Card|Spell||Quick-Play|||Activate by discarding 1 card. Select and send to the Graveyard Fusion Material Monsters on the field that are listed by a Fusion Monster Card, and Special Summon the Fusion Monster from your Fusion Deck. The effects of Spell, Trap, and Effect Monster Cards cannot be activated in response to this card's activation. (This Special Summon is treated as a Fusion Summon.)|0|
|Vicious Claw|47|PTDN|Spell Card|Spell||Equip|||The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, this card is returned to your hand instead. Furthermore, destroy 1 monster on the field other than your opponent's monster that just battled, and inflict 600 damage to your opponent. Then, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) to your opponent's side of the field. You cannot use "Vicious Claw" from your hand during a turn that this card returns to a player's hand.|0|
|Instant Neo Space|48|PTDN|Spell Card|Spell||Equip|||Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped Fusion Monster does not have to have its effect activated that returns it to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard.|0|
|Mirage-Cylinder|49|PTDN|Spell Card|Spell||Quick-Play|||This card cannot be activated from the hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.|0|
|Magic Chronicle|50|PTDN|Spell Card|Spell||Continuous|||Activate by sending all cards in your hand to the Graveyard. Select 5 Spell or Trap Cards in your Deck and remove them from play. Each time your opponent activates a Spell Card, put 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 card removed from play by this card's effect and add it to your hand. When this card is removed from the field, you take 500 damage for each card still removed from play by this card's effect.|0|
|Jigen Yuubaku|51|PTDN|Spell Card|Spell||Quick-Play|||Activate by returning 1 face-up Fusion Monster you control to the Fusion Deck. Both players select and Special Summon up to 2 of their removed from play monsters.|0|
|Cybernetic Zone|52|PTDN|Spell Card|Spell||Quick-Play|||Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the end of the turn you activate this card. When it returns to the field, double its ATK. During the Standby Phase of your next turn, destroy the monster that was targetted by this card.|0|
|Owari no Hajimari|53|PTDN|Spell Card|Spell|||||Activate only by removing from play 5 DARK monsters in your Graveyard while at least 7 DARK monsters are in your Graveyard. Draw 3 cards.|0|
|Dark Burst|54|PTDN|Spell Card|Spell|||||Add 1 DARK monster in your Graveyard with 1500 or less ATK to your hand.|0|
|Shuuen no Honoo|55|PTDN|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Special Summon 2 "Kokuen Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.|0|
|Force Release|56|PTDN|Spell Card|Spell||Quick-Play|||All face-up Gemini Monsters that you controlled when you activated this card are treated as Effect Monsters, and gain their effects. All monsters that this effect is applied to are changed to face-down Defense Position during the End Phase.|0|
|Summon-Chain|57|PTDN|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 3 or higher. You can Normal Summon up to 3 times during the turn that you activate this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.|0|
|Acid-Rain|58|PTDN|Spell Card|Spell||Field|||EARTH monsters lose 500 ATK and gain 400 DEF.|0|
|Kessoku of the Six Samurai|59|PTDN|Spell Card|Spell||Continuous|||Each time a "Six Samurai" monster(s) is Normal Summoned or Special Summoned, put 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw a number of cards equal to the number of Bushido Counters on this card.|0|
|Gladiator Beast's Battle Archfiends-Shield|60|PTDN|Spell Card|Spell||Equip|||Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.|0|
|Gladial-Trainer|61|PTDN|Spell Card|Spell|||||Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.|0|
|Dark World no Shumotsu|62|PTDN|Spell Card|Spell||Continuous|||If you discard a card(s) from your hand by the hand size limit during your End Phase, and a Monster Card(s) is included among them, you can Special Summon only 1 Monster Card among those cards.|0|
|Niji no Yukue|63|PTDN|Trap Card|Trap|||||Activate only by sending 1 "Crystal Beast" card in your Spell & Trap Card Zone to the Graveyard when your opponent's monster declares an attack. Negate that attack, and you can select and add to your hand 1 "Kyuukyoku Hougyokushin" card or 1 "Rainbow Dragon" in your Deck.|0|
|Rainbow Life|64|PTDN|Trap Card|Trap|||||Activate by discarding 1 card. Until the end of this turn, damage inflicted to you is negated, and you gain Life Points equal to the amount you would have taken.|0|
|Demon-Balsam Seed|65|PTDN|Trap Card|Trap|||||Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Demon-Balsam Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 damage you took from that battle.|0|
|Hate Buster|66|PTDN|Trap Card|Trap|||||Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy both the attacking monster and the attack target, and inflict damage to your opponent equal to the attacking monster's ATK.|0|
|Chain Material|67|PTDN|Trap Card|Trap|||||If you Fusion Summon during the turn that this card is activated, you can select and remove from play monsters listed on a Fusion Monster Card from your hand, Field, Deck, and Graveyard, and treat them as Fusion Material Monsters. You cannot attack during the turn that you activate this card, and monsters Fusion Summoned with this effect are destroyed during the End Phase.|0|
|Alchemy Cycle|68|PTDN|Trap Card|Trap|||||Until the end of the turn you activate this card, the original ATK of all face-up monsters you control becomes 0. Each time that a monster whose original ATK is 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.|0|
|Cybernetic Hidden Technology|69|PTDN|Trap Card|Trap||Continuous|||When your opponent's monster declares an attack, you can send to the Graveyard 1 "Cyber Dragon" you control or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to destroy the attacking monster.|0|
|Yamirei Jutsu - Yoku|70|PTDN|Trap Card|Trap|||||Activate by Tributing 1 DARK monster. Your opponent can show 1 Spell Card in his/her hand to you to negate this effect. If your opponent does not, draw 2 cards.|0|
|Yami no Gen'ei|71|PTDN|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card or the effect of an Effect Monster that targets 1 face-up DARK monster on the field, and destroy that Spell, Trap, or Effect Monster.|0|
|Yamijigen no Kaihou|72|PTDN|Trap Card|Trap||Continuous|||Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play the monster. When the monster is destroyed, destroy this card.|0|
|Dual Hole|73|PTDN|Trap Card|Trap|||||Activate only when a Gemini Monster on the field that has been Normal Summoned, is treated as an Effect Monster, and has gained its effect is destroyed by battle. Destroy all monsters your opponent controls.|0|
|Kyouretsu-na Hataki Otoshi|74|PTDN|Trap Card|Trap||Counter|||Activate only when your opponent adds a card from his/her Deck to his/her hand. Your opponent selects and discards 1 card that he/she added to his/her hand in that way.|0|
|Shoukan Seigen - Moutotsusuru Monster|75|PTDN|Trap Card|Trap||Continuous|||Special Summoned monsters change to face-up Attack Position. They must attack during the turn that they are Special Summoned if possible.|0|
|Handicap-Match|76|PTDN|Trap Card|Trap|||||Activate only when you Special Summon at least 1 "Gladiator Beast" monster. Special Summon from your hand or Deck 1 Level 4 or lower "Gladiator Beast" monster.|0|
|Dokuja no Kumotsu|77|PTDN|Trap Card|Trap|||||Destroy 1 Reptile-Type monster you control, and after that, destroy 2 target cards your opponent controls.|0|
|Kessen no Hibuta|78|PTDN|Trap Card|Trap||Continuous|||Once per turn, during your Main Phase, you can remove from play 1 Monster Card in your Graveyard to Normal Summon 1 extra Normal Monster from your hand.|0|
|Tensei Danzetsu|79|PTDN|Trap Card|Trap||Continuous|||Cards that would be returned from the Graveyard to the Deck are removed from play instead.|0|
|Bassokukin|80|PTDN|Trap Card|Trap|||||Discard 2 cards.|0|
|Zachtraeger Magnet|4|S2_|Insect/Effect|Light|3||200|1400|FLIP: Until your next End Phase, take control of 1 Machine-Type monster your opponent controls. A monster that destroys this card by battle loses 500 ATK and DEF.|0|
|Riglas Reaper|5|S2_|Plant/Effect|Fire|3||1600|100|FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.|0|
|Mahoujoukyo Saikinheiki|1|S2B|Trap Card|Trap|||||Activate by Tributing at least 1 monster(s) (except Tokens). Your opponent must send to the Graveyard 1 Spell Card from his/her Deck for each monster Tributed.|0|
|Satori no Rouju|1|SB_|Plant|Earth|3||600|1500||0|
|Change Slime|2|SB_|Aqua|Water|1||400|300||0|
|Dark Prisoner|3|SB_|Fiend|Dark|3||600|1000||0|
|Juggler|4|SB_|Spellcaster|Light|3||600|900||0|
|Shadow Fighter|5|SB_|Warrior|Dark|2||800|600||0|
|Key-Mace|6|SB_|Fairy|Light|1||400|300||0|
|Tsuki no Megami Elzaim|7|SB_|Fairy|Light|3||750|1100||0|
|Majingan|8|SB_|Fiend|Dark|2||600|800||0|
|Kamen Douke|9|SB_|Warrior|Dark|2||500|700||0|
|Monsturtle|10|SB_|Aqua|Water|3||800|1000||0|
|Mooyan no Curry|11|SB_|Spell Card|Spell|||||Selected player gains 200 Life Points.|0|
|Mountain Warrior|12|SB_|Beast-Warrior|Earth|3||600|1000||0|
|Nazo no Te|13|SB_|Fiend|Dark|2||500|500||0|
|War Earth|14|SB_|Rock|Earth|3||700|1400||0|
|Devil Snake|15|SB_|Reptile|Earth|2||700|600||0|
|Hellbound|16|SB_|Zombie|Dark|1||500|200||0|
|Devil Tsumuri|17|SB_|Insect|Dark|3||700|1300||0|
|Jatei Gaius|1|SD14|Fiend/Effect|Dark|6||2400|1000|When you Tribute Summon this card, remove from play 1 card on the field. If the removed card is a DARK Monster Card, inflict 1000 damage to your opponent.|0|
|Dimension Chemistry|2|SD14|Fairy/Effect|Light|4||1300|200|Once per turn, you can remove from play the top card of your Deck and have this card gain 500 ATK until the end of this turn. When this card that you control is destroyed and sent to your Graveyard, you can select and add to your hand 1 of your removed from play Monster Cards.|0|
|Kaiser Sacrifice|3|SD14|Warrior/Effect|Earth|2||200|100|When you Tribute Summon by Tributing this monster, return this card to your hand.|0|
|Different Dimension Revival|17|SD14|Spell Card|Spell||Equip|||Activate by discarding 1 card. Select 1 of your removed from play monsters, Special Summon it in face-up Attack Position, and equip it with this card. When this card is removed from the field, destroy that monster.|0|
|Emperor Order|30|SD14|Trap Card|Trap||Continuous|||You can negate the activation of an Effect Monster's effect that activated when a monster was Normal Summoned (even its own). At that time, that monster's controller draws 1 card.|0|
|Manrikimajin Vicer Des|20|SDM|Fiend/Effect|Dark|4||500|1200|When you Normal Summon this card, select 1 monster your opponent controls. During your 3rd Standby Phase after activation, destroy that monster. This card is not destroyed by battle until this effect ends.|0|
|Tsuukon no Jujutsu|30|SDM|Spell Card|Spell||Quick-Play|||Negate the damage to you from your opponent's card effect, and inflict damage to your opponent equal to the negated amount.|0|
|Wyvern no Senshi|2|SJ2|Beast|Earth|4||1500|1200||0|
|Kusaritsuki Boomerang|36|SJ2|Trap Card|Trap|||||Select and activate 1 or both of the following effects: • Activate only when when your opponent declares an attack. Change the attacking monster to Defense Position. • This card becomes an Equip Card, and equips to a monster you control. That monster gains 500 ATK.|0|
|Zoushoku|1|TR_|Spell Card|Spell||Quick-Play|||Tribute 1 "Kuriboh". Special Summon a "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) in Defense Position to each open Monster Card Zone on your side of the field. These tokens cannot be used as a Tribute for a Tribute Summon.|0|
|Archfiend Mirror|1|V1_|Beast|Earth|2||700|600||0|
|Unmei no Rousoku|2|V1_|Fiend|Dark|2||600|600||0|
|Kuromazoku no Curtain|3|V1_|Spellcaster|Dark|2||600|500||0|
|Kopicks|4|V1_|Warrior|Earth|2||600|500||0|
|Shisha no Ude|5|V1_|Zombie|Dark|2||600|600||0|
|Fire Devil|6|V1_|Zombie|Dark|2||700|500||0|
|Hitodenchak|7|V1_|Aqua|Water|2||600|700||0|
|Inochi no Sunatokei|8|V1_|Fairy|Light|2||700|600||0|
|LaLa Li-oon|9|V1_|Thunder|Wind|2||600|600||0|
|Babylon|10|V1_|Beast|Earth|2||700|600||0|
|Des Foot|11|V1_|Fiend|Dark|3||700|800||0|
|Tomozaurus|12|V1_|Dinosaur|Earth|2||500|400||0|
|Dark-Killer|13|V1_|Insect|Earth|2||700|700||0|
|Blue-Eyed Silver-Zombie|1|V2_|Zombie|Dark|3||900|700||0|
|Dorover|2|V2_|Aqua|Water|3||900|800||0|
|Holograh|3|V2_|Machine|Earth|3||1100|700||0|
|Chaos Wizard|4|V2_|Spellcaster/Fusion|Dark|4||1300|1100|"Mystical Elf" + "Kuromazoku no Curtain"|0|
|Mavelus|5|V2_|Winged Beast/Fusion|Wind|4||1300|900|"Tyhone" + "Jaen no Tsubasa"|0|
|Solitude|6|V2_|Beast-Warrior|Earth|3||1050|1000||0|
|Stone Armadiller|7|V2_|Rock|Earth|3||800|1200||0|
|Monokage no Kyouryokusha|8|V2_|Warrior|Earth|3||1000|1000||0|
|Owaku no Kaitou|9|V2_|Spellcaster|Dark|2||700|700||0|
|Mori no Shinabiru|10|V2_|Zombie|Dark|3||1000|900||0|
|Undead Warrior|11|V2_|Zombie/Fusion|Dark|3||1200|900|"Skull Servant" + "Kakutou Senshi Ultimater"|0|
|Cactus|1|V3_|Aqua|Water|5||1700|1400||0|
|Kyouryuujin|2|V3_|Dinosaur|Earth|3||1000|850||0|
|Barox|3|V3_|Fiend/Fusion|Dark|5||1380|1530|"Frenzied Panda" + "Ryu-Kishin"|0|
|Fuuin no Kusari|4|V3_|Fairy|Light|3||1000|1100||0|
|Kamakiller|5|V3_|Insect|Earth|4||1150|1400||0|
|Eldeen|6|V3_|Spellcaster|Light|3||950|1000||0|
|Ganigumo|7|V3_|Insect|Earth|2||600|800||0|
|Kikai no Kyohei|8|V3_|Machine|Earth|6||1750|1900||0|
|Macannon|9|V3_|Fiend|Dark|5||1700|1400||0|
|Rare Fish|10|V3_|Fish/Fusion|Water|4||1500|1200|"Fusionist" + "Enchanting Mermaid"|0|
|Des Stalker|11|V3_|Warrior|Dark|3||900|800||0|
|Samayoeru Bousha|12|V3_|Zombie|Dark|2||800|600||0|
|Magnum Lily|1|V4_|Plant|Earth|3||1100|600||0|
|Shinigami no Dokuroizo|2|V4_|Zombie|Dark|3||900|1200||0|
|Toge-Toge-Shin no Sacchuuzai|3|V4_|Spell Card|Spell|||||Destroy all face-up Insect-Type monsters on the field.|0|
|Eien-no Kassui|4|V4_|Spell Card|Spell|||||Destroy all face-up Fish-Type monsters on the field.|0|
|Absoluter|5|V4_|Winged Beast|Wind|4||1300|1400||0|
|Great Bill|6|V4_|Beast|Earth|4||1250|1300||0|
|Caterpillar|7|V4_|Insect|Earth|1||250|300||0|
|Onmyouji Tao|8|V4_|Spellcaster|Earth|3||1200|900||0|
|Water Girl]|9|V4_|Aqua|Water|4||1250|1000||0|
|Acid Crawler|1|V5_|Insect|Earth|3||900|700||0|
|Yoroi Nezumi|2|V5_|Beast|Earth|3||950|1100||0|
|Bio Plant|3|V5_|Fiend|Dark|3||600|1300||0|
|Karasu Tengu|4|V5_|Winged Beast|Wind|5||1850|1600||0|
|Yami-kara no Yobigoe|5|V5_|Trap Card|Trap||Continuous|||Send all monsters Special Summoned with "Monster Reborn" to the Graveyard. While this card is face-up on the field, "Monster Reborn" cannot be activated.|0|
|Dark Rabbit|6|V5_|Beast|Dark|4||1100|1500||0|
|Dark-Shade|7|V5_|Fiend|Wind|3||1000|1000||0|
|Hyo|8|V5_|Warrior|Water|3||800|1200||0|
|Bara ni Hisomu Akuryou|9|V5_|Plant/Fusion|Dark|6||2000|1800|"Feral Imp" + "Snake Palm"|0|
|Snake Palm|10|V5_|Plant|Earth|4||1000|1200||0|
|Doro ni Hisomisumumono|11|V5_|Aqua|Water|4||1250|1000||0|
|Toad-Master|12|V5_|Aqua|Water|3||1000|1000||0|
|Wing Egg Elf|13|V5_|Fairy|Earth|3||500|1300||0|
|Cutter Robo|14|V5_|Machine|Dark|4||1000|1300||0|
|Air Eater|1|V6_|Fiend|Wind|6||2100|1600||0|
|Bolt Escargot|2|V6_|Thunder|Water|5||1400|1500||0|
|Commander|3|V6_|Machine|Dark|2||750|700||0|
|Dice Armadillo|4|B5_|Machine|Earth|5||1650|1800||0|
|Tundra no Oosasori|5|V6_|Insect|Earth|3||1100|1000||0|
|Griffore|6|V6_|Beast|Earth|4||1200|1500||0|
|Imp|7|V6_|Fiend|Dark|4||1300|1400||0|
|Koorimizu|8|V6_|Aqua|Water|3||1150|900||0|
|Kanikabuto|9|V6_|Aqua|Water|3||650|900||0|
|Warauhana|10|V6_|Plant|Earth|2||900|500||0|
|Zemia no Kami|11|V6_|Fiend|Dark|4||1300|1000||0|
|Sea King Dragon|12|V6_|Sea Serpent|Water|6||2000|1700||0|
|Shovel Crusher|13|V6_|Machine|Earth|3||900|1200||0|
|Tenderness|14|V6_|Fairy|Light|3||700|1400||0|
|Saigaa|15|V6_|Beast|Earth|3||1200|600||0|
|Red Eyes|1|V7_|Spellcaster|Dark|3||1000|800||0|
|Iron Heart|2|V7_|Machine|Dark|5||1700|1400||0|
|Arlownay|3|B5_|Plant|Earth|3||800|1000||0|
|Ammo Knight|4|V7_|Aqua|Water|4||1000|1200||0|
|Mitsurin no Kokuryuu-Ou|5|V7_|Dragon|Earth|6||2100|1800||0|
|Crazy Fish|6|V7_|Fish|Water|4||1600|1200||0|
|Kikai no Heitai|7|V7_|Machine|Dark|5||1500|1700||0|
|Dark Chimaera|8|V7_|Fiend|Dark|5||1610|1460||0|
|Norowareshi Maken|9|V7_|Warrior|Dark|4||1400|800||0|
|Ookui Ghoul|10|V7_|Zombie|Dark|4||1600|1200||0|
|Giganto|11|V7_|Machine|Dark|5||1700|1800||0|
|Touhou no Eiyuu|12|V7_|Warrior|Earth|3||1100|1000||0|
|Kyodai-na Kaichou|13|V7_|Winged Beast|Wind|6||2000|1900||0|
|Furikoyaiba no Koumonkikai|14|V7_|Machine|Dark|6||1750|2000||0|
|Royal-Guard|15|V7_|Machine|Earth|6||1900|2200||0|
|Killer Machine|16|V7_|Machine|Dark|5||1450|1500||0|
|Crashman|17|V7_|Beast|Earth|5||1600|1800||0|
|Undine|18|V7_|Aqua|Water|3||1100|700||0|
|Yoroi Musha Zanki|19|V7_|Warrior|Earth|5||1500|1700||0|
|Devil's Sanctuary|1|VB5|Spell Card|Spell|||||Special Summon 1 "Metal Devil Token" (Fiend-Type/DARK/Level 1/ATK 0/ATK 0). This token cannot declare an attack. The opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving the "Metal Devil Token." Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Devil Token".|0|
|Metal Reflect Slime|2|VB5|Trap Card|Trap||Continuous|||After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is still treated as a Trap Card.) This card cannot attack.|0|
|Maximum Six|1|VB6|Warrior/Effect|Earth|6||1900|1600|When you Tribute Summon this card, roll 1 six-sided die. This card gains 200 ATK x the number rolled.|0|
|Dangerous Machine Type-6|2|VB6|Spell Card|Spell||Continuous|||Roll 1 six-sided die during each of your Standby Phases. Activate the appropriate effect, based upon the number rolled. • 1: Discard 1 card. • 2: Your opponent must discard 1 card. • 3: Draw 1 card. • 4: Your opponent draws 1 card. • 5: Destroy 1 target monster your opponent controls. • 6: Destroy this card.|0|
|Dairokkan|3|VB6|Trap Card|Trap|||||Activate by stating 2 numbers from numbers 1-6. Your opponent rolls 1 six-sided die. If the number rolled by your opponent is equal to either of the stated numbers, draw a number of cards equal to that number. Otherwise, send a number of cards equal to the number rolled from the top of your Deck to the Graveyard.|0|
|Hakairyuu Gandora|1|VB8|Dragon/Effect|Dark|8||0|0|This card cannot be Special Summoned. You can pay half your Life Points to destroy and remove from play all cards on the field except this card. This card gains 300 ATK for each card destroyed in this way. This card is sent to the Graveyard during the End Phase of the turn that it is Normal Summoned or Flip Summoned.|0|
|Shiryou Kishi Descaliber Knight|2|VB8|Fiend/Effect|Dark|4||1900|1800|This card cannot be Special Summoned. When an Effect Monster's effect activates, you must Tribute this face-up card; Negate the activation and effect of that Effect Monster, and destroy it.|0|
|King-Mist|1|VB10|Spellcaster/Effect|Water|7||0|0|You can Normal Summon this card by Tributing 1 monster or without Tributing monsters. The ATK of this card becomes equal to the combined original ATK of the monster(s) you Tributed for the Normal Summon of this card. While this card is face-up on the field, neither player can Tribute any monster under any conditions.|0|
|Fossil Dyna Pachycephalo|2|VB10|Rock/Effect|Earth|4||1200|1300|While this card is face-up on the field, neither player can Special Summon. When this card is flipped face-up, destroy all Special Summoned monsters on the field.|0|
|Dark Eyes Illusionist|1|VB_|Spellcaster/Effect|Dark|2||0|1400|FLIP: While this card is face-up on the field, 1 target monster cannot attack.|0|
|Manrikimajin Vicer Des|5|VB_|Fiend/Effect|Dark|4||500|1200|When you Normal Summon this card, select 1 monster your opponent controls. During your 3rd Standby Phase after activation, destroy that monster. This card is not destroyed by battle until this effect ends.|0|
|Legend Devil|6|VB_|Fiend/Effect|Dark|6||1500|1800|During each of your Standby Phases, this card gains 700 ATK.|0|
|Mutant Highbrain|10|VJC|Spellcaster/Effect|Dark|6||0|2500|Activate only when this card declares an attack. Take control of 1 face-up Attack Position monster your opponent controls until the end of the Battle Phase, and have it attack instead. However, it cannot attack your opponent directly.|0|
|Saint Knight Itzhak|11|VJC|Warrior/Effect|Light|6||2300|1800|A monster that is destroyed by battle with this monster is removed from play instead of going to the Graveyard.|0|
|Dandelion|13|VJC|Plant/Effect|Earth|3||300|300|When this card is sent to the Graveyard, Special Summon 2 "Watage Tokens" (Plant-Type/Wind/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon during the turn that they are Special Summoned.|0|
|Toy Magician|16|VJC|Spellcaster/Effect|Light|4||1600|1500|You can treat this card as a Normal Spell Card and Set it in your Spell & Trap Card Zone. If this card was destroyed by your opponent's card effect and sent to the Graveyard while it was Set your Spell & Trap Card Zone, Special Summon it from the Graveyard during the End Phase of that turn. Also, when you Flip Summon this card, destroy a number of Spell or Trap Cards on the field equal to the number of face-up "Toy Magician"s on the field.|0|
|Greed Quasar|18|VJM|Fiend/Effect|Dark|7||?|?|The original ATK and DEF of this card are each the Level of this card x 300. While this card is face-up on the field, it gains Levels equal to the Level of a monster that it destroys by battle.|0|
|Darkred Enchanter|19|VJM|Spellcaster/Effect|Dark|6||1700|2200|When you Normal Summon this card, place 2 Spell Counters on it. Each time you or your opponent activates 1 Spell Card, place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to randomly discard 1 card from your opponent’s hand.|0|
|Onnen no Tamashii Gouka|22|VJM|Zombie/Effect|Fire|6||2200|1900|If you control a FIRE monster, you can Special Summon this card from your hand. If you Special Summon this monster this way, destroy 1 FIRE monster you control. During each of your Standby Phases, Special Summon 1 "Hinotama Token" (Pyro-Type/Fire/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 FIRE monster to have this card gain 500 ATK until the End Phase.|0|
|Ice Blizzard Master|23|VJM|Spellcaster/Effect|Water|8||2500|2000|You can Tribute 2 WATER monsters to Special Summon this card from your hand. Once per turn, you can place 1 Ice Counter on 1 face-up monster on the field. You can Tribute this card to destroy all monsters with Ice Counters.|0|
|The big SATURN|24|VJM|Machine/Effect|Dark|8||2800|2200|This card cannot be Special Summoned from the hand or Deck. Once per turn, during your Main Phase, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the End Phase. When this card is destroyed by your opponent's card effect and sent to the Graveyard, inflict damage to both players equal to this card's ATK.|0|
|Chimeratech Fortress Dragon|25|VJM|Machine/Fusion/Effect|Dark|8||0|0|"Cyber Dragon" + 1 or more Machine-Type monsters This card cannot be used as a Fusion Material Monster. This card can only be Special Summoned from your Fusion Deck by sending the above cards you and/or your opponent controls to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is 1000 x the number of Fusion Material Monsters used for its Special Summon.|1|
|Armouroid Gaidengo|26|VJM|Machine/Effect|Earth|8||2700|2000|If you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.|0|
|Yami no Koushaku Belial|27|VJM|Fiend/Effect|Dark|8||2800|2400|While you control this face-up card, your opponent cannot select a monster you control other than "Yami no Koushaku Belial" as an attack target or as the target of a Spell or Trap Card.|0|
|Koutei Kreis|28|VJM|Warrior/Effect|Light|6||2400|1000|When you Normal Summon or Special Summon this card, you can destroy 2 cards on the field. The controller(s) of a card(s) destroyed this way can draw a number of cards equal to the number of cards destroyed this way that he/she controlled. During the turn this card is Normal Summoned or Special Summoned, it cannot attack.|0|
|Dark Simorgh|29|VJM|Winged Beast/Effect|Dark|7||2700|1000|While this card is face-up on the field, its Attribute is also treated as WIND. You can Special Summon this card from your hand by removing from play 1 DARK monster in your Graveyard and 1 WIND monster in your Graveyard. You can Special Summon this card from your Graveyard by removing from play 1 DARK monster in your hand and 1 WIND monster in your hand. While you control this face-up card, your opponent cannot Set (or flip face-down) any cards.|0|
|Wyvern no Senshi|6|WJ_|Beast|Earth|4||1500|1200||0|
|Furikoyaiba no Koumonkikai|8|WJ_|Machine|Dark|6||1750|2000||0|
|Mosaic Manticore|7|WJM|Beast/Effect|Earth|8||2800|2500|If you Tribute Summon this card, Special Summon any monster(s) in the Graveyard that was Tributed for the Tribute Summon of this card during the Standby Phase of your next turn. That monster(s) cannot declare an attack. The monster effects of that monster(s) are negated.|0|
|Kyuukyoku Fuuinshin Exodios|8|WJM|Spellcaster/Effect|Dark|10||?|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this card is removed from the field, it is removed from play. When 5 total "the Forbidden One" cards with different names have all been sent to your Graveyard by this card's effect, you win the Duel.|0|
|Emperor Setem|9|WJM|Fiend/Effect|Light|4||1300|2200|When you Tribute Summon, you can have both players select 1 card from their respective Graveyards and return those selected cards to the top of their respective Decks.|0|
|Blizzard Dragon|1|YDB1|Dragon/Effect|Water|4||1800|1000|Once per turn, you can select 1 monster your opponent controls; it cannot change its battle position or declare an attack until the End Phase of your opponent's next turn.|0|
|Metal Shooter|2|YDB1|Machine/Effect|Light|5||800|800|When you Normal Summon this card, place 2 counters on it. This card gains 800 ATK for each counter placed on it with this effect. If this card would be destroyed by a card effect, remove 1 of those counters instead.|0|
|Des Mosquito|3|YDB1|Insect/Effect|Dark|3||500|500|When you Normal Summon or Special Summon this card, place 2 counters on it. This card gains 500 ATK for each counter placed on it with this effect. If this card would be destroyed by battle, remove 1 of those counters instead.|0|
|Rai-Ou|1|YG02|Thunder/Effect|Light|4||1900|800|While you control this face-up card, cards cannot be added from the Deck to either player's hand (except by drawing). You can send this face-up card to the Graveyard to negate the Special Summon of your opponent's monster and destroy it.|0|
|Meifu no Shisha Goes|1|YR3|Fiend/Effect|Dark|7||2700|2500|If your opponent inflicts damage to you while you control no cards, you can Special Summon this card from your hand. If this card is Special Summoned this way, activate the appropriate effect, based upon the type of damage inflicted. • Battle Damage: Special Summon 1 "Meifu no Shisha Cayenne Token” (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). The ATK and DEF of the “Meifu no Shisha Cayenne Token” are equal to the amount of Battle Damage you took. • Effect Damage: Inflict damage to your opponent equal to the amount of Effect Damage you took.|0|
|Angel O7|1|YR04|Fairy/Effect|Light|7||2500|1500|When you Tribute Summon this card, it gets the following effect: While this card is face-up on the field, Effect Monsters cannot activate their effects.|0|
|Berfomet|8|YU_|Fiend/Effect|Dark|5||1400|1800|When you Normal Summon or Flip Summon this card, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.|0|
|Zoushoku|27|YU_|Spell Card|Spell||Quick-Play|||Tribute 1 "Kuriboh". Special Summon a "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) in Defense Position to each open Monster Card Zone on your side of the field. These tokens cannot be used as a Tribute for a Tribute Summon.|0|
|Yuuyoku Phantom Beast Chimaera|38|YU_|Beast/Fusion/Effect|Wind|6||2100|1800|"Gazelle the King of Mythical Beasts" + "Berfomet" When this card is destroyed, you can Special Summon from your Graveyard 1 "Gazelle the King of Mythical Beasts" or 1 "Berfomet".|1|
|Allure of Darkness|84|PTDN|Spell Card|Spell|||||Draw 2 cards. Then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.|0|