rendered paste body/*-------------------------------------------------------------
00000 000 0 0 000 00000 0000 000
0 0 0 0 0 0 0 0 0 0
00000 0 0 00000 0 0000 0000 0
0 0 0 0 0 0 0 0 0
0 000 0 0 000 0 0000 0 By: Splitx
----------------------------------------------------------------
This Is A player On Hospital [FS] By Splitx
----------------------------------------------------------------*/
//------------------[INCLUDES]---------------------
#include <a_samp>
//------------------[DEFINES]----------------------
#define FILTERSCRIPT
#if defined FILTERSCRIPT
//------------------[FORWARDS]---------------------
forward dtm1(playerid);
forward dtm2(playerid);
forward dtms(playerid);
//------------------[PRAGMAS]------------------------
#pragma tabsize 0
//----------------[OnFilterScriptInit]--------------
public OnFilterScriptInit()
{
//--------------------------------------------------------
print("\n--------------------------------------");
print(" Player On Hospital By: Splitx Loaded");
print("--------------------------------------\n");
return 1;
//--------------------------------------------------------
}
//----------------[OnPlayerDeath]--------------
public OnPlayerDeath(playerid, killerid, reason)
{
SetTimer("dtm1", 100, 0);
TogglePlayerControllable(playerid, 0);
SetPlayerCameraPos(playerid,1197.5721,-1325.6716,26.9214);
SetPlayerCameraLookAt(playerid, 1177.6808,-1324.3663,14.0827);
return 1;
}
//---------------[ThePublicTimers]-----------------------
public dtm1(playerid)
{
SetTimer("dtms", 60000, 0);//1min
SetPlayerPos(playerid,-2989.536, 2872.757, 15.00);
GameTextForPlayer(playerid,"~g~You Will Be ~n~~y~Healed And Spawn In ~n~~b~1Min...", 5000, 4);
}
public dtms(playerid)
{
SpawnPlayer( playerid );
TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid,"~g~You Are Healed And ~r~Spawned", 5000, 4);
}
#endif