/*--------------------------------|
This Is A player on hospital [FS] By Splitx
|--------------------------------*/
//------------------[INCLUDES]---------------------
#include <a_samp>
//------------------[DEFINES]----------------------
#define FILTERSCRIPT
#if defined FILTERSCRIPT
//------------------[NEW´S]------------------------
//------------------[FORWARDS]---------------------
forward dtm1();
forward dtm2();
forward dtm3();
forward dtm4();
forward dtm5();
forward dtm6();
forward dtm7();
forward dtm8();
forward dtm9();
forward dtm10();
forward dtm11();
forward dtm12();
forward dtm13();
forward dtms();
//------------------[PRAGMAS]------------------------
#pragma tabsize 0
//----------------[OnFilterScriptInit]--------------
public OnFilterScriptInit()
{
//--------------------------------------------------------
print("\n--------------------------------------");
print(" Player On Hospital By: Splitx Loaded");
print("--------------------------------------\n");
return 1;
//--------------------------------------------------------
}
//----------------[OnFilterScriptExit]--------------
public OnFilterScriptExit()
{
TogglePlayerControllable(playerid, 1);
return 1;
}
//----------------[OnPlayerDeath]--------------
public OnPlayerDeath(playerid, killerid, reason)
{
SetTimer("dtm1", 1000, 0);
TogglePlayerControllable(playerid, 0);
SetPlayerCameraPos(playerid,1197.5721,-1325.6716,26.9214);
SetPlayerCameraLookAt(playerid, 1177.2856,-2036.8947,69.1484);
return 1;
}
//---------------[ThePublicTimers]-----------------------
public dtm1()
{
SetTimer("dtm2", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 10..", 1000, 2);
}
public dtm2()
{
SetTimer("dtm3", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 9..", 1000, 2);
}
public dtm3()
{
SetTimer("dtm4", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 8..", 1000, 2);
}
public dtm4()
{
SetTimer("dtm5", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 7..", 1000, 2);
}
public dtm5()
{
SetTimer("dtm6", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 6..", 1000, 2);
}
public dtm6()
{
SetTimer("dtm7", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 5....", 1000, 2);
}
public dtm7()
{
SetTimer("dtm8", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 4....", 1000, 2);
}
public dtm8()
{
SetTimer("dtm9", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 3....", 1000, 2);
}
public dtm9()
{
SetTimer("dtm10", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 3....", 1000, 2);
}
public dtm10()
{
SetTimer("dtm11", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 2....", 1000, 2);
}
public dtm11()
{
SetTimer("dtm12", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 1....", 1000, 2);
}
public dtm12()
{
SetTimer("dtms", 1000, 0);
GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 0....", 1000, 2);
}
public dtms()
{
SpawnPlayer( playerid );
GameTextForPlayer(playerid,"You Are Healed And Spawned", 5000, 2);
}
#endif