All pastes #914355 Raw Edit

Anonym

public text v1 · immutable
·published 2008-02-22 20:36 UTC
rendered paste body
Index: game/Unit.cpp
===================================================================
--- game/Unit.cpp	(revision 5278)
+++ game/Unit.cpp	(working copy)
@@ -6352,25 +6352,100 @@
                     TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
         }
     }
-
+	  // Common Rules
+	  CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );   
+    // Don't use Spell Damage, can be overwritten by code Below
+    if ( spellProto->DmgType != SPELL_DAMAGE_CLASS_MAGIC )
+        CastingTime = 0;
     // Exceptions
     switch(spellProto->SpellFamilyName)
     {
+	    case SPELLFAMILY_PALADIN:
+             // Consecration - 95% of Holy Damage
+             if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51 )
+             {
+                 DotFactor = 0.95f; 
+				 CastingTime = 3500; 
+             }
+             // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
+             else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
+             {
+                Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+                float wspeed = GetAttackTime(BASE_ATTACK)/1000;
+
+                if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) 
+                    CastingTime = (uint32)wspeed*3500*0.102f; 
+                else
+                    CastingTime = (uint32)wspeed*3500*0.098f; 
+            }
+            // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
+            else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2040)
+            {
+                DotFactor = 0.136;
+				CastingTime = 3500;
+            }
+            // Seal of Command - 20% of Done Holy Damage, 29% of Taken Holy Damage
+            else if (spellProto->Id == 20424)
+            {
+                CastingTime = 3500; 
+                DoneTotalMod = 0.2f;
+                TakenTotalMod = 0.29f;
+            }
+            // Holy shield - 5% of Holy Damage
+            else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
+            {
+                CastingTime = 175; 
+            }
+            break;
         case SPELLFAMILY_WARLOCK:
-            // Life Tap
+            // Life Tap - 80% of Shadow Damage
             if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
             {
-                CastingTime = 2800;                         // 80% from +shadow damage
+                CastingTime = 2800;
                 DoneTotalMod = 1.0f;
                 TakenTotalMod = 1.0f;
             }
-            // Dark Pact
+            // Dark Pact - 96% of Shadow Damage
             else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
             {
-                CastingTime = 3360;                         // 96% from +shadow damage
+                CastingTime = 3360;
                 DoneTotalMod = 1.0f;
                 TakenTotalMod = 1.0f;
             }
+            // Soul Fire - 115% of Fire Damage
+            else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
+            {
+                CastingTime = 4025;
+            }
+            // Death Coil - 21.4% of Shadow Damage
+            else if((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 88)
+            {
+                CastingTime = 749;
+            } 
+            // Curse of Agony - 120% of Shadow Damage
+            else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
+            {
+                DotFactor = 1.2f;
+                CastingTime = 3500; 
+            }
+            // Siphon Life - 100% of Shadow Damage
+            else if((spellProto->SpellFamilyFlags & 0x0100000000LL) && spellProto->SpellIconID == 152)
+            {
+                DotFactor = 1.0f;
+                CastingTime = 3500; 
+            }
+            // Drain Mana - 0% of Shadow Damage
+            else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
+            {
+                CastingTime = 0;
+            } 
+            // Seed of Corruption 122% of Shadow Damage
+            else if((spellProto->SpellFamilyFlags & 0x1000000000LL) && spellProto->SpellIconID == 1932 && damagetype == DOT)
+            {
+                DotFactor = 1.22f;
+                CastingTime = 3500; 
+            } 
+
             break;
         case SPELLFAMILY_MAGE:
             // Ice Lance
@@ -6380,25 +6455,54 @@
                 if(pVictim->isFrozen())                     // and compensate this for frozen target.
                     TakenTotalMod *= 3.0f;
             }
-            // Molten armor
-            else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
-                CastingTime = 0;
+            // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
+            else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
+            {
+                DotFactor = damagetype == DOT ? 0.2f : 1.0f;
+                CastingTime = damagetype == DOT ? 3500 : 4025;
+            }
+            // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
+            else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
+            {
+                CastingTime = 3500;
+                DotFactor = damagetype == DOT ? 0 : 1.0f;
+            }
             break;
         case  SPELLFAMILY_SHAMAN:
-            // totem attack
+            // Totem attack
             if (spellProto->SpellFamilyFlags & 0x000040000000LL)
             {
-                if (spellProto->SpellIconID == 33)          // Fire Nova totem attack must be 21.4%(untested)  
-                    CastingTime = 749;                      // ignore CastingTime and use as modifier
-                else if (spellProto->SpellIconID == 680)    // Searing Totem attack 8%
-                    CastingTime = 280;                      // ignore CastingTime and use as modifier
-                else if (spellProto->SpellIconID == 37)     // Magma totem attack must be 6.67%(untested)
-                    CastingTime = 234;                      // ignore CastingTimePenalty and use as modifier
+            // Fire Nova totem - 21.4% of Fire Damage
+                    if (spellProto->SpellIconID == 33)         
+                        CastingTime = 749;
+            // Searing Totem attack - 8% of Fire Damage
+                    else if (spellProto->SpellIconID == 680)    
+                        CastingTime = 280;
+            // Magma totem attack - 6.67% of Fire Damage
+                    else if (spellProto->SpellIconID == 37)     
+                        CastingTime = 234;  
             }
-            // Lighting Shield 33% per charge
+            // Lighting Shield - 33% of Nature Damage per charge
             else if (spellProto->SpellFamilyFlags & 000000400LL)
-                CastingTime = 1155;                         // ignore CastingTimePenalty and use as modifier   
+            {
+                CastingTime = 1155;          
+            }  
             break;
+        case SPELLFAMILY_PRIEST:
+            // Mana Burn - 0% of Shadow Damage
+            if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212 )
+            {
+                CastingTime = 0;
+            }
+            // Mind Flay - 59% of Shadow Damage
+            else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548 )
+            {
+                CastingTime = 3500;
+                DotFactor = 0.59f;
+            }
+            break;
+        default:
+            break;
     }
 
     // Level Factor
@@ -6648,14 +6752,26 @@
                 AdvertisedBenefit /= DotTicks;
         }
     }
-    // Exception
-    switch (spellProto->SpellFamilyName)
+
+	CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );    
+    // Don't use Spell Damage, can be overwritten by code Below
+    if ( spellProto->DmgType != SPELL_DAMAGE_CLASS_MAGIC )
+        CastingTime = 0;
+    // Exceptions
+    switch(spellProto->SpellFamilyName)
     {
         case  SPELLFAMILY_SHAMAN:
-            if (spellProto->SpellFamilyFlags & 0x000000002000LL) // Healing stream from totem (add 6% per tick from hill bonus owner)
-                CastingTime = 210;                               // 
+			// Healing stream from totem - 6% of Spell Healing per tick 
+            if (spellProto->SpellFamilyFlags & 0x000000002000LL) 
+			{
+                CastingTime = 210;   
+			}                             // 
             break;
+        default:
+            break;
     }
+
+
     // Level Factor
     float LvlPenalty = 0.0f;
     if(spellProto->spellLevel < 20)
@@ -8972,3 +9088,81 @@
     else
         ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
 }
+
+uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
+{
+    int32 overTime=0;
+    bool direct=false;
+    bool AreaEffect=false;
+
+    for ( uint32 i=0; i<3;i++)
+    {
+        switch ( spellProto->Effect[i] )
+        {
+            case SPELL_EFFECT_SCHOOL_DAMAGE:
+            case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+            case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
+            case SPELL_EFFECT_MANA_DRAIN:
+            case SPELL_EFFECT_HEALTH_LEECH:
+            case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
+            case SPELL_EFFECT_POWER_BURN:
+			case SPELL_EFFECT_HEAL:
+                direct = true;
+                break;
+            case SPELL_EFFECT_APPLY_AURA:
+                switch ( spellProto->EffectApplyAuraName[i] )
+                {
+                    case SPELL_AURA_PERIODIC_DAMAGE:
+                    case SPELL_AURA_PERIODIC_HEAL:
+                    case SPELL_AURA_PERIODIC_LEECH:
+                        if ( GetDuration(spellProto) )
+                            overTime = GetDuration(spellProto);
+
+                        break;
+                    default: 
+                    // -5% per additional effect
+                    CastingTime *= 0.95f;
+                    break;
+                }
+            default: 
+                break;
+        }
+
+        switch (spellProto->EffectImplicitTargetA[i])
+        {
+            case TARGET_ALL_AROUND_CASTER:
+            case TARGET_ALL_PARTY_AROUND_CASTER:
+            case TARGET_ALL_PARTY:
+            case TARGET_ALL_ENEMY_IN_AREA:
+            case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+            case TARGET_IN_FRONT_OF_CASTER:
+			case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+			case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
+			case TARGET_AREAEFFECT_PARTY:
+                AreaEffect = true;
+                break;
+            default:
+                break;
+        }
+    }
+
+    // Combined Spells with Both Over Time and Direct Damage
+    if ( overTime > 0 && CastingTime > 0 && direct )
+    {
+        // Portion to Over Time
+        float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (CastingTime / 3500.f));
+
+        if ( damagetype == DOT )
+            CastingTime *= PtOT;
+        else if ( PtOT < 1 )
+            CastingTime *= 1 - PtOT;
+        else 
+            CastingTime = 0;
+    }
+
+    // Area Effect Spells recieve only half of bonus
+    if ( AreaEffect )
+        CastingTime *= 0.5f;
+
+	return CastingTime;
+}
+
Index: game/Unit.h
===================================================================
--- game/Unit.h	(revision 5224)
+++ game/Unit.h	(working copy)
@@ -961,7 +961,10 @@
         int32 SpellBaseHealingBonusForVictim(int32 SchoolMask, Unit *pVictim);
         uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype);
         uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim);
-        bool SpellCriticalBonus(SpellEntry const *spellProto, uint32 *damage, Unit *pVictim);
+        
+		uint32 GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime );
+
+		bool SpellCriticalBonus(SpellEntry const *spellProto, uint32 *damage, Unit *pVictim);
         void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL);
         void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
         virtual bool IsImmunedToSpell(SpellEntry const* spellInfo) const;
Index: shared/Database/DBCfmt.cpp
===================================================================
--- shared/Database/DBCfmt.cpp	(revision 5224)
+++ shared/Database/DBCfmt.cpp	(working copy)
@@ -52,7 +52,7 @@
 const char SkillLineAbilityfmt[]="xiniixxiixiixxi";
 const char SpellCastTimefmt[]="nixx";
 const char SpellDurationfmt[]="niii";
-const char SpellEntryfmt[]="niixiiiiiiixixiiiiixxiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiifffixiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiixxfffxxxiii";
+const char SpellEntryfmt[]="niixiiiiiiixixiiiiixxiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiifffixiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiixfffxxxiii";
 //const char SpellFocusObjectfmt[]="nsxxxxxxxx";
 const char SpellItemEnchantmentfmt[]="niiiiiixxxiiissssssssssssssssxiiii";
 const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
Index: shared/Database/DBCStructure.h
===================================================================
--- shared/Database/DBCStructure.h	(revision 5224)
+++ shared/Database/DBCStructure.h	(working copy)
@@ -495,7 +495,8 @@
     uint64    SpellFamilyFlags;                             // 196+197
     uint32    MaxAffectedTargets;                           // 198
     uint32    DmgClass;                                     // 199
-    //uint32    unk2[2];                                    // 200-201 not used
+	uint32    DmgType;                                      // 200
+    //uint32    unk2;                                       // 201 not used
     float     DmgMultiplier[3];                             // 202-204
     //uint32    unk3[3];                                    // 205-207 not used null
     uint32    TotemCategory[2];                             // 208-209