Meins
public c v1 · immutableif(restart_countdown) if (time > restart_countdown) if (!restart_mapalreadyrestarted) { restart_mapalreadyrestarted = 1; //stop the player from moving so that he stands still once he gets respawned local entity players; FOR_EACH_REALPLAYER(players) { players.velocity = '0 0 0'; players.avelocity = '0 0 0'; players.movement = '0 0 0'; } reset_map(); }