procedure TBattleForm.OnStartGameMessage(var Msg: TMessage); // responds to WM_STARTGAME message
var
i,j: Integer;
v,springexe: string;
script:string;
scriptGenerationResult: boolean;
begin
if not IsBattleActive then Exit; // this should not happen
if Status.AmIInGame then Exit;
if (BattleState.Status = Hosting) then
case BattleState.Battle.NATType of
0: ;
1: PunchThroughNAT;
2: for i := 1 {skip the host} to BattleState.Battle.Clients.Count-1 do
try
if TClient(BattleState.Battle.Clients[i]).IP = '' then MainForm.AddMainLog('Error punching through NAT: player''s IP is unknown!', Colors.Error)
else Misc.SendUDPStrEx(TClient(BattleState.Battle.Clients[i]).IP, FIRST_UDP_SOURCEPORT + i - 1, BattleState.Battle.Port, 2, 'HELLO'); // what we send doesn't really matter (we could probably send an empty packet as well).
except
MainForm.AddMainLog('Error while sending UDP packet to ' + TClient(BattleState.Battle.Clients[i]).Name + ' (IP=' + TClient(BattleState.Battle.Clients[i]).IP + ')', Colors.Error);
end;
end;