take corpse
You get the corpse of a Vavardi person.
<HP:perfect Mv:weary> (action)
TI-FACT #3: Closed emotes are considered bad form. See HELP CLOSED EMOTES and HELP ROLEPLAY for more in-depth information.
<HP:perfect Mv:weary> (action)
unlock north
The key turns easily, unlocking the northern door.
<HP:perfect Mv:weary> (action)
n
You begin to move north.
<HP:perfect Mv:weary (walk)> (action)
You open the northern door.
You leave north carrying a human corpse.
The White Rose Clothier Shop
[Pleasant]
The clothier shop is noticeably crowded. The building itself is sturdy,
reinforced by horizontal oak panels. The room itself is small with four
thin, oak walls creating a confine with a door on the south and the north,
the former leading to another portion of the shop. The east wall cradles
racks, each one holding a different type of material. In the forward
center, a long oak table and two shorter tables of the same material are
pushed together to form half a square, a dark green cloth draped over
embroidered with a masterful white rose at the center of the longer, forward
table that greets anyone coming in from the north. The two smaller tables
hold supplies: pins, string marked off in intervals, sewing scissors and
needles. Behind the tables, two dress forms are draped with cloth in
various states of completion.
[ Exits: -north- south ]
A bulletin board is hanging on the wall next to the southern door. (southwestern corner)
A tall, Lithmorran man with silver-blond hair is here.
He has a light saber with a thin steel blade drawn.
Scipio is here.
He has an ellegant narrow steel misericorde drawn.
A young blonde Lithmorran man with charcoal eyes is here.
You have arrived.
<HP:perfect Mv:fatigued> (action)
lock south
It's not closed. Attempting to close.
You close the southern door.
The key turns easily in the southern door.
<HP:perfect Mv:fatigued> (action)
n
You begin to move north.
<HP:perfect Mv:fatigued (walk)> (action)
You cross the center of the room at a walk.
<HP:perfect Mv:fatigued (walk)> (action)
The sound of fighting can be heard from the northern direction.
<HP:perfect Mv:fatigued (walk)> (action)
You open the northern door.
You leave north carrying a human corpse.
Narrow Alleyway
[Warm, cloudless, slight breeze from the south, afternoon]
This alleyway between two wooden buildings dead-ends against the south
wall of the keep. Awnings stretch from one building to the other, overhead,
offering partial shelter. To the immediate north, the alley opens up to the
straw and tents of the market. There is a cistern for collecting rainwater
here, around which steaming vats of dye have been arranged. A rainbow-
stained grate appers to divert exess dye as well as stormwater.
[ Exits: north south -down- ]
The wall shelters a mossy stone cistern
A heavy, ancient loom with dubious-looking combs is set up here
A wiry, red-haired Charali man is here.
A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert.
He has a light saber with a thin steel blade drawn.
Ymbert is here, fighting a tall, Lithmorran man with pale blue eyes.
You have arrived.
<HP:perfect Mv:fatigued> (action)
say i has a body
You state, 'I has a body.'
<HP:perfect Mv:fatigued> (action)
s
You begin to move south.
<HP:perfect Mv:fatigued (walk)> (action)
To the south, a male voice yells, 'HE STOLE THE BODY!'
<HP:perfect Mv:fatigued (walk)> (action)
You leave south carrying a human corpse.
The White Rose Clothier Shop
[Pleasant]
The clothier shop is noticeably crowded. The building itself is sturdy,
reinforced by horizontal oak panels. The room itself is small with four
thin, oak walls creating a confine with a door on the south and the north,
the former leading to another portion of the shop. The east wall cradles
racks, each one holding a different type of material. In the forward
center, a long oak table and two shorter tables of the same material are
pushed together to form half a square, a dark green cloth draped over
embroidered with a masterful white rose at the center of the longer, forward
table that greets anyone coming in from the north. The two smaller tables
hold supplies: pins, string marked off in intervals, sewing scissors and
needles. Behind the tables, two dress forms are draped with cloth in
various states of completion.
[ Exits: north -south- ]
A bulletin board is hanging on the wall next to the southern door. (southwestern corner)
A tall, Lithmorran man with silver-blond hair is here.
He has a light saber with a thin steel blade drawn.
Scipio is here.
He has an ellegant narrow steel misericorde drawn.
A young blonde Lithmorran man with charcoal eyes is here.
You have arrived.
<HP:perfect Mv:fatigued> (action)
s
You begin to move south.
<HP:perfect Mv:fatigued (walk)> (action)
A young blonde Lithmorran man with charcoal eyes trails off, 'By the gods...'
<HP:perfect Mv:fatigued (walk)> (action)
You cross the center of the room at a walk.
<HP:perfect Mv:fatigued (walk)> (action)
The southern door is locked.
Yup, definitely looks closed to me.
<HP:perfect Mv:fatigued> (action)
w
You begin to move west.
<HP:perfect Mv:fatigued (walk)> (action)
Scipio states, 'Well, at least it isn't in my shop anymore.'
A tall, Lithmorran man with silver-blond hair claims, 'Right, that does it.'
<HP:perfect Mv:fatigued (walk)> (action)
Nope, not that way.
<HP:perfect Mv:fatigued> (action)
n
You begin to move north.
<HP:perfect Mv:fatigued (walk)> (action)
You cross the center of the room at a walk.
<HP:perfect Mv:fatigued (walk)> (action)
The sound of fighting can be heard from the northern direction.
<HP:perfect Mv:fatigued (walk)> (action)
You leave north carrying a human corpse.
Narrow Alleyway
[Warm, cloudless, slight breeze from the south, afternoon]
This alleyway between two wooden buildings dead-ends against the south
wall of the keep. Awnings stretch from one building to the other, overhead,
offering partial shelter. To the immediate north, the alley opens up to the
straw and tents of the market. There is a cistern for collecting rainwater
here, around which steaming vats of dye have been arranged. A rainbow-
stained grate appers to divert exess dye as well as stormwater.
[ Exits: north south -down- ]
The wall shelters a mossy stone cistern
A heavy, ancient loom with dubious-looking combs is set up here
A wiry, red-haired Charali man is here.
A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert.
He has a light saber with a thin steel blade drawn.
Ymbert is here, fighting a tall, Lithmorran man with pale blue eyes.
Pain prohibits you from moving easily.
You have arrived.
<HP:perfect Mv:drained> (action)
n
You begin to move north.
<HP:perfect Mv:drained (walk)> (action)
A wiry, red-haired Charali man trails off, 'What q rqb...'
<HP:perfect Mv:drained (walk)> (action)
You cross the center of the area at a walk.
<HP:perfect Mv:drained (walk)> (action)
The southern door closes from the other side.
<HP:perfect Mv:drained (walk)> (action)
You leave north carrying a human corpse.
Market Square
[Warm, cloudless, slight breeze from the south, afternoon]
The gravel path disappears completely under a thick mat of straw
encroaching from the edges of the square. Bright tents lean against the
walls of the keep to the east, and the grand hall to the north. A sheltered
alleyway is to the south, nestled between a low-lying stable along the east
wall and the tavern to the west.
[ Exits: north east south west ]
You have arrived.
<HP:perfect Mv:sapped> (action)
w
TI-FACT #33: Your presence here constitutes your agreement to the policies of this MUD. See HELP POLICY for more info.
<HP:perfect Mv:drained> (action)
You begin to move west.
<HP:perfect Mv:drained (walk)> (action)
drop body
You do not have that item.
<HP:perfect Mv:drained (walk)> (action)
You leave west carrying a human corpse.
Outdoor Theatre
[Warm, cloudless, slight breeze from the south, afternoon]
The grand hall to the north abuts the walls of the keep to the east,
creating a small square. Market tents are propped up along its perimeter,
and straw is strewn everywhere to hide the mess of business. A makeshift
stage is built up against the wall of the tavern to the south, its curtains
echoing those of the second-story window above it.
[ Exits: north east -south- west ]
You have arrived.
<HP:perfect Mv:sapped> (action)
drop corpse
You drop the corpse of a Vavardi person.
<HP:perfect Mv:sapped> (action)
w
You begin to move west.
<HP:perfect Mv:sapped (walk)> (action)
You cross the center of the area at a walk.
<HP:perfect Mv:sapped (walk)> (action)
You leave west.
Before the Tavern
[Warm, cloudless, slight breeze from the south, afternoon]
A wooden sign hangs from the second story of the building to the south.
It extends from the front of the establishment upon a pole that lets it
swing freely above the gravel pathway. A cluster of tents sits to the east,
between the walls of the keep and the grand hall that spreads out to the
north. Across the paved carriageway to the west, a lonely black post stands
in a clearing.
[ Exits: north east -south- west ]
You have arrived.
<HP:perfect Mv:enervated> (action)
s
You begin to move south.
<HP:perfect Mv:enervated (walk)> (action)
You open the southern door.
You leave south.
the Brown Stag
[Comfortably warm]
Small round tables are placed haphazardly around this smokey room. A
heavy bar counter against the south wall supports a tapped half-keg of ale
and a collection of clay mugs. The white plaster walls are bare except for
a pair of antlers mounted over the tavern's door. A carved wooden partition
creates a second room to the east.
[ Exits: north east ]
A stained cork posting board is propped up along the wall. (southeastern corner)
[Linkless] A Lithmorran man is here.
The innkeeper is tending to his customers.
You have arrived.
<HP:perfect Mv:exhausted> (action)
e
You begin to move east.
<HP:perfect Mv:exhausted (walk)> (action)
You cross the center of the room at a walk.
<HP:perfect Mv:exhausted (walk)> (action)
You leave east.
the Stag's Kitchen
[Very warm]
The plaster walls glow faintly orange in the light of a large brick oven
at the east end of the room. Pots and pans are cluttered on kitchen racks,
some floating in a tin basin of murky water. A few round tables are set up
a good distance from the stove, and a sidebar next to it is piled high with
the tavern's larder. A carved wooden partition separates the taproom to the
west, and a set of stairs in the corner lead to the second floor.
[ Exits: west up ]
You have arrived.
<HP:perfect Mv:exhausted> (action)
u
You begin to ascend.
<HP:perfect Mv:exhausted (walk)> (action)
You are too tired to continue.
<HP:perfect Mv:exhausted> (action)
TI-FACT #10: You gain RPXP easier after you've already gained some.
<HP:perfect Mv:exhausted> (action)
TI-FACT #20: Use Action to specify what you're doing in a room. (See HELP ACTION)
<HP:perfect Mv:exhausted> (action)
rest
You rest.
<HP:perfect Mv:exhausted> (action)
TI-FACT #14: Bored? Try joining a guild. See HELP SEEKS for more information.
<HP:perfect Mv:exhausted> (action)
wake
You stand up.
<HP:perfect Mv:exhausted> (action)
TI-FACT #7: TI-FACT to turn off this spam. However, it does give some useful information, so you may want to read it for a bit.
<HP:perfect Mv:exhausted> (action)
rest
You rest.
<HP:perfect Mv:exhausted> (action)
tell scipio did i do bad?
May only use OOC communication with Immortals.
<HP:perfect Mv:exhausted> (action)
u
Nah... You feel too relaxed...
TI-FACT #61: Yelling in crowded areas is considered impolite, and can wake sleeping characters.
<HP:perfect Mv:exhausted> (action)
TI-FACT #1: Food and drink is available at taverns and dining halls within the keep.
<HP:perfect Mv:exhausted> (action)
map
You look around the room:
++ ++ a : Horrace.
a
++ ++
<HP:perfect Mv:exhausted> (action)
TI-FACT #31: No multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangement. HELP MULTIPLAY if you do not understand this.
<HP:perfect Mv:exhausted> (action)
inventory
You are carrying:
a tiny, iron key
a map of New Yarsith Keep
( 2) a steak
a simple waterskin
<HP:perfect Mv:exhausted> (action)
drink water
You drink water from a simple waterskin.
<HP:perfect Mv:exhausted> (action)
help exhausted
No help on that word. Sent to Immortals for possible addition.
<HP:perfect Mv:exhausted> (action)
help tired
No help on that word. Sent to Immortals for possible addition.
<HP:perfect Mv:exhausted> (action)
TI-FACT #4: All Magic use is In Character. Anything you kill within the game has very real consequences, if you're caught.
<HP:perfect Mv:enervated> (action)
help fatigue
No help on that word. Sent to Immortals for possible addition.
<HP:perfect Mv:enervated> (action)
wake
You stand up.
<HP:perfect Mv:enervated> (action)
u
You begin to ascend.
<HP:perfect Mv:enervated (walk)> (action)
You leave up.
Upstairs of the Brown Stag
[Warm]
This cramped landing is little more than the space required to fit a door
on either wall. The room is bare wood, and empty save for a small table
between the wall and the banister. A warm orange light creeps up the stairs
from bellow, along with the noise of the tavern.
[ Exits: -north- -east- down ]
You have arrived.
<HP:perfect Mv:exhausted> (action)
e
You begin to move east.
<HP:perfect Mv:exhausted (walk)> (action)
TI-FACT #4: All Magic use is In Character. Anything you kill within the game has very real consequences, if you're caught.
<HP:perfect Mv:exhausted (walk)> (action)
You cross the center of the room at a walk.
<HP:perfect Mv:exhausted (walk)> (action)
You open the eastern door.
You leave east.
a Room in the Stag
[Pleasant]
This minimally-appointed room is features a small bed, a small fireplace,
and a small window looking out over an alley. The wood-slat walls are
drafty and the whole room slightly claustrophobic. A cracked mirror hangs
on the south wall above a table with a wash basin.
[ Exits: west down ]
You have arrived.
<HP:perfect Mv:exhausted> (action)
sleep
You go to sleep.
<HP:perfect Mv:exhausted> (action)
wake
You wake and stand up.
a Room in the Stag
[Pleasant]
This minimally-appointed room is features a small bed, a small fireplace,
and a small window looking out over an alley. The wood-slat walls are
drafty and the whole room slightly claustrophobic. A cracked mirror hangs
on the south wall above a table with a wash basin.
[ Exits: -west- down ]
<HP:perfect Mv:exhausted> (action)
use bed
You are not holding that item.
<HP:perfect Mv:exhausted> (action)
look bed
You do not see that here.
<HP:perfect Mv:exhausted> (action)
sleep
You go to sleep.
<HP:perfect Mv:exhausted> (action)
TI-FACT #18: Immortals are here for you, not the reverse, There are no stupid questions. Use the visnet channel (visnet [message]) to ask any questions you have, and get an honest answer.
<HP:perfect Mv:exhausted> (action)
map
In your dreams, or what?
<HP:perfect Mv:exhausted> (action)
map dreams
In your dreams, or what?
<HP:perfect Mv:exhausted> (action)
TI-FACT #5: You can slow down the way combat works with DELAY. This will set a delay when fighting during which no cemotes are valid.
<HP:perfect Mv:exhausted> (action)
wake
You wake and stand up.
a Room in the Stag
[Pleasant]
This minimally-appointed room is features a small bed, a small fireplace,
and a small window looking out over an alley. The wood-slat walls are
drafty and the whole room slightly claustrophobic. A cracked mirror hangs
on the south wall above a table with a wash basin.
[ Exits: -west- down ]
<HP:perfect Mv:exhausted> (action)
yell WEEGEE
You yell, 'WEEGEE.'
<HP:perfect Mv:exhausted> (action)
d
You begin to descend.
<HP:perfect Mv:exhausted (walk)> (action)
TI-FACT #4: All Magic use is In Character. Anything you kill within the game has very real consequences, if you're caught.
<HP:perfect Mv:exhausted (walk)> (action)
You leave down.
Narrow Alleyway
[Chilly, cloudless, slight breeze from the south, afternoon]
This alleyway between two wooden buildings dead-ends against the south
wall of the keep. Awnings stretch from one building to the other, overhead,
offering partial shelter. To the immediate north, the alley opens up to the
straw and tents of the market. There is a cistern for collecting rainwater
here, around which steaming vats of dye have been arranged. A rainbow-
stained grate appers to divert exess dye as well as stormwater.
[ Exits: north south -down- ]
The wall shelters a mossy stone cistern
A heavy, ancient loom with dubious-looking combs is set up here
A tall, Lithmorran man with silver-blond hair is here.
He has a light saber with a thin steel blade drawn.
Lithmorran Aleksandr is here.
A wiry, red-haired Charali man is here.
A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert.
He has a light saber with a thin steel blade drawn.
Ymbert is here, fighting a tall, Lithmorran man with pale blue eyes.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes tries to *smash Ymbert.
Ymbert barely escapes the attack.
<HP:perfect Mv:exhausted> (action)
yell I KILLED HIM
You yell, 'I KILLED HIM.'
<HP:perfect Mv:exhausted> (action)
yell WEEGEE
You yell, 'WEEGEE.'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair returns from his failed pursuit, saber still drawn. 'Do you wish my assistance subduing him, Magistrate?'
<HP:perfect Mv:exhausted> (action)
Lithmorran Aleksandr asks, 'Where in hell did you come from!?'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes nods to a tall, Lithmorran man with silver-blond hair.
<HP:perfect Mv:exhausted> (action)
yell FROM THE SKY
You yell, 'FROM THE SKY.'
<HP:perfect Mv:exhausted> (action)
d
You begin to descend.
<HP:perfect Mv:exhausted (walk)> (action)
You are too tired to continue.
<HP:perfect Mv:exhausted> (action)
Ymbert claims, 'I will surrender, but consider this one of the last times I will be visiting your city ever again.'
<HP:perfect Mv:exhausted> (action)
Lithmorran Aleksandr yells, 'MAGIC!'
<HP:perfect Mv:exhausted> (action)
TI-FACT #11: HELP files are indexed and searchable. Type HELP for a listing of subjects, or HELP SEARCH [phrase] to look for a specific phrase. You can get a short output of the helpfile(s) with HELP INDEX [keyword], such as 'help index time'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair initiates combat with Ymbert.
A tall, Lithmorran man with silver-blond hair pulls out a dagger.
<HP:perfect Mv:exhausted> (action)
yell MAGIC
You yell, 'MAGIC.'
<HP:perfect Mv:exhausted> (action)
sleep
You go to sleep.
<HP:perfect Mv:exhausted> (action)
wake
You wake and stand up.
Narrow Alleyway
[Warm, cloudless, slight breeze from the south, afternoon]
This alleyway between two wooden buildings dead-ends against the south
wall of the keep. Awnings stretch from one building to the other, overhead,
offering partial shelter. To the immediate north, the alley opens up to the
straw and tents of the market. There is a cistern for collecting rainwater
here, around which steaming vats of dye have been arranged. A rainbow-
stained grate appers to divert exess dye as well as stormwater.
[ Exits: north south -down- ]
The wall shelters a mossy stone cistern
A heavy, ancient loom with dubious-looking combs is set up here
A tall, Lithmorran man with silver-blond hair is here, fighting Ymbert.
He has both a light saber with a thin steel blade and a steel dagger with a fancy wooden handle drawn.
Lithmorran Aleksandr is here.
A wiry, red-haired Charali man is here.
A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert.
He has a light saber with a thin steel blade drawn.
Ymbert is here, fighting a tall, Lithmorran man with silver-blond hair.
<HP:perfect Mv:exhausted> (action)
Ymbert says OOCly, 'How do i surrender :/'
<HP:perfect Mv:exhausted> (action)
rest
You rest.
<HP:perfect Mv:exhausted> (action)
Endiz says OOCly, 'Type: cemote surrender'
<HP:perfect Mv:exhausted> (action)
Aleksandr says OOCly, ''cemote surrender''
<HP:perfect Mv:exhausted> (action)
Ymbert tries to *stop the fight. (At a tall, Lithmorran man with silver-blond hair)
<HP:perfect Mv:exhausted> (action)
TI-FACT #14: Bored? Try joining a guild. See HELP SEEKS for more information.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes pauses for a moment to catch his *breath. (At Ymbert)
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair points his saber at Ymbert, and begins to advance.
<HP:perfect Mv:exhausted> (action)
Ymbert tries to *stop the fight. (At a tall, Lithmorran man with silver-blond hair)
<HP:perfect Mv:exhausted> (action)
Ymbert says OOCly, 'This is my third day playing, no idea what is going on'
<HP:perfect Mv:exhausted> (action)
Endiz says OOCly, 'Aleksandr: subdue yes'
<HP:perfect Mv:exhausted> (action)
Aleksandr says OOCly, 'Whoops, try that again Ymber.'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes looks at a tall, Lithmorran man with silver-blond hair.
<HP:perfect Mv:exhausted> (action)
TI-FACT #59: You can drink from containers, fountains, and any room which is designated as a water room (the word Exits is blue).
<HP:perfect Mv:exhausted> (action)
Ymbert tries to *stop the fight. (At a tall, Lithmorran man with silver-blond hair)
A tall, Lithmorran man with silver-blond hair accepts Ymbert's offer and they stop fighting.
With Ymbert incapacitated, a tall, Lithmorran man with pale blue eyes ceases combat.
A tall, Lithmorran man with silver-blond hair sheathes his sword.
A tall, Lithmorran man with silver-blond hair tucks his dagger in his belt.
<HP:perfect Mv:exhausted> (action)
say sometimes the momma itches me
You say, 'Sometimes the momma itches me.'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes withdraws a set of handcuffs and motions for Ymbert to put his hands together.
<HP:perfect Mv:exhausted> (action)
The southern door is opened from the other side.
<HP:perfect Mv:exhausted> (action)
Lithmorran Aleksandr yells, 'A MAN JUST DESCENDED FROM THE SKY THROUGH MAGERY! KILL IT WITH FIRE! WITH FIRE!!!!'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair withdraws as the fight ends, putting his sword away.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes says to Ymbert, 'Submit.'
<HP:perfect Mv:exhausted> (action)
Ymbert exclaims, 'Absolutely not!'
<HP:perfect Mv:exhausted> (action)
Ymbert begins to move north.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes moves towards Ymbert suddenly, attempting to lock the cuffs on him.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes locks a pair of cuffs around Ymbert's wrists.
<HP:perfect Mv:exhausted> (action)
Ymbert crosses the center of the area.
<HP:perfect Mv:exhausted> (action)
yell I USE MAGIC TO SUMMON PEDOS
You yell, 'I USE MAGIC TO SUMMON PEDOS.'
<HP:perfect Mv:exhausted> (action)
Ymbert tries to leave but can't!
Ymbert slows to a halt.
<HP:perfect Mv:exhausted> (action)
TI-FACT #64: To get a listing of abilities, type abilities. Each category listed can be expanded by typing ability [ability_name], such as ability combat.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes looks at a wiry, red-haired Charali man.
<HP:perfect Mv:exhausted> (action)
A wiry, red-haired Charali man pulls out a dagger.
<HP:perfect Mv:exhausted> (action)
A wiry, red-haired Charali man claims, 'I'll help with this one.'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes jerks the Ymbert's shackles.
<HP:perfect Mv:exhausted> (action)
free ymbert
Unrecognized command. Perhaps you meant the following:
fire (helpfile) policy Rul
<HP:perfect Mv:exhausted> (action)
save ymbert
Saving.
<HP:perfect Mv:exhausted> (action)
yell I AM A MAGICIAN
You yell, 'I AM A MAGICIAN.'
<HP:perfect Mv:exhausted> (action)
Ymbert wonders, 'You owe an appology but offer shackles instead?'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes looks at Lithmorran Aleksandr.
<HP:perfect Mv:exhausted> (action)
MAAAAAAAAAAAGE!!!!!!!!!!!!!!!! [Leith (RPYell)]
<HP:perfect Mv:exhausted> (action)
TI-FACT #39: WHERERP to locate ongoing roleplay.
<HP:perfect Mv:exhausted> (action)
Ymbert says, 'This is some town.'
<HP:perfect Mv:exhausted> (action)
KILL IT WITH FIRE! [Leith (RPYell)]
<HP:perfect Mv:exhausted> (action)
yell I USE MAGIC TO KILL THAT PERSON
You yell, 'I USE MAGIC TO KILL THAT PERSON.'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes looks at Lithmorran Aleksandr.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair turns on you, looking horrified. 'What? You dare proclaim yourself a mage openly?'
<HP:perfect Mv:exhausted> (action)
rpyell I KILL PEOPLE WITH MAGIC
I KILL PEOPLE WITH MAGIC [You (RPYell)]
<HP:perfect Mv:exhausted> (action)
Lithmorran Aleksandr wields a whip with metal shards along its length.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes queries of a wiry, red-haired Charali man and a tall, Lithmorran man with silver-blond hair, 'Could you handle him, please?'
A tall, Lithmorran man with silver-blond hair makes the sign of the Chalice, backing away.
<HP:perfect Mv:exhausted> (action)
wake
You stand up.
<HP:perfect Mv:exhausted> (action)
A wiry, red-haired Charali man claims, 'Yes, yes.'
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair says, 'Certainly Magistrate, it would be my pleasure.'
<HP:perfect Mv:exhausted> (action)
yell WHEN I WAS
A wiry, red-haired Charali man moves towards you, grabbing at you.
<HP:perfect Mv:exhausted> (action)
You yell, 'WHEN I WAS.'
<HP:perfect Mv:exhausted> (action)
A wiry, red-haired Charali man grapples with you, and manages to get a secure grip.
<HP:perfect Mv:exhausted> (action)
TI-FACT #29: You may gain skills by learning from others, doing them yourselves (provided they have no prerequisites), or even from a teacher NPC (for a very few of them, such as skinning from the furrier).
You struggle against a wiry, red-haired Charali man's grasp.
<HP:perfect Mv:exhausted> (action)
Lithmorran Aleksandr approaches Horrace, closing the distance.
<HP:perfect Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair initiates combat with Horrace.
They have engaged you!
You are at Medium range.
You work your way out of a wiry, red-haired Charali man's grip to defend yourself.
A tall, Lithmorran man with silver-blond hair pulls out a dagger.
A tall, Lithmorran man with silver-blond hair bares his sword.
|perfect | |exhausted | Action:[ 1]| |
A tall, Lithmorran man with pale blue eyes begins to move south.
|perfect | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man pontificates, 'Get him!'
|perfect | |exhausted | Action:[ 1]| |
A tall, Lithmorran man with pale blue eyes leaves south.
|perfect | |exhausted | Action:[ 1]| |
Ymbert crosses the center of the area.
|perfect | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man trails off, 'I have ahold...'
|perfect | |exhausted | Action:[ 1]| |
Ymbert leaves south.
|perfect | |exhausted | Action:[ 1]| |
The southern door closes from the other side.
|perfect | |exhausted | Action:[ 1]| |
combat swing
This cemote contains more keywords than non keywords, and would not be permitted were it a real cemote.
*swing
Base cost: 14 Full Possible Cost : 14 Current Price : 14
---------------------------------
Keyword: swing
Type : 5
Your injuries will cause you to require more energy to move.
|perfect | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man holds up his dagger towards the man's throat.
|perfect | |exhausted | Action:[ 1]| |
Lithmorran Aleksandr cracks his whip at the ground, prepare to be lit aflame, you sickening creature.
|perfect | |exhausted | Action:[ 1]| |
A tall, Lithmorran man with silver-blond hair *slashes at you.
You don't have a weapon to parry with!
You don't have a shield to block with!
Horrace is hit with a light slash!
The blow leaves you with some abrasions on the right arm!
|scratched | |exhausted | Action:[ 1]| |
yell SAVE ME MAMA LUIGI
You yell, 'SAVE ME MAMA LUIGI.'
|scratched | |exhausted | Action:[ 1]| |
Leith says OOCly, 'LOl'
|scratched | |exhausted | Action:[ 1]| |
TI-FACT #24: Combat wounds, such as bruises and broken bones, take awhile to heal, and will affect you in moving and combat.
|scratched | |exhausted | Action:[ 1]| |
Leith says OOCly, 'He slashed at your throat and cut a right arm.'
|scratched | |exhausted | Action:[ 1]| |
Janith says OOCly, 'Tis how it is.'
|scratched | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man trails off, 'Let me get him out of this alley...'
|scratched | |exhausted | Action:[ 1]| |
yell MAGIC IS AWESOME IM TRAINING MAGICIANS AT A HIDDEN PLACE IN THE SEWERS
You yell, 'MAGIC IS AWESOME IM TRAINING MAGICIANS AT A HIDDEN PLACE IN THE SEWERS.'
|scratched | |exhausted | Action:[ 1]| |
TI-FACT #13: The In-Character laws which the Player-run Justice system follows are found in HELP LAWS.
|scratched | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man slaps you!
|scratched | |exhausted | Action:[ 1]| |
remove all
You stop using a pair of thick wool pants.
You stop using a tanned leather jerkin.
You stop using leather calf-high boots.
You stop using a leather haversack with one strap.
|scratched | |exhausted | Action:[ 1]| |
yell I FEEL FREE NOW
You yell, 'I FEEL FREE NOW.'
|scratched | |exhausted | Action:[ 1]| |
A tall, Lithmorran man with silver-blond hair looks horrified, *thrusting his blade toward you with *deadly intent.
You don't have a weapon to parry with!
You don't have a shield to block with!
Horrace is struck with a decent stroke!
The blow leaves you with some abrasions on the left arm!
|bruised | |exhausted | Action:[ 1]| |
yell o uh
You yell, 'O uh.'
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man jumps backwards, his grip slackening, 'WOAH.'
|bruised | |exhausted | Action:[ 1]| |
s
You are too busy fighting.
|bruised | |exhausted | Action:[ 1]| |
TI-FACT #11: HELP files are indexed and searchable. Type HELP for a listing of subjects, or HELP SEARCH [phrase] to look for a specific phrase. You can get a short output of the helpfile(s) with HELP INDEX [keyword], such as 'help index time'
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man says, 'En isto NAME aw ukeon.'
|bruised | |exhausted | Action:[ 1]| |
Lithmorran Aleksandr yells, 'NAKED! HOW LEWD! HOW DISGUSTING! A NAKED MAGE!'
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man trails off, 'WHAT gf zksti...'
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man grits his teeth, struggling to find the right language.
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man states, 'GOOD LORD.'
|bruised | |exhausted | Action:[ 1]| |
YELL FEAR MY MAGIC POWER
You yell, 'FEAR MY MAGIC POWER.'
|bruised | |exhausted | Action:[ 1]| |
n
You are too busy fighting.
|bruised | |exhausted | Action:[ 1]| |
combat run
This cemote contains more keywords than non keywords, and would not be permitted were it a real cemote.
No action defined in phrase.
|bruised | |exhausted | Action:[ 1]| |
A tall, Lithmorran man with silver-blond hair looks horified, averting his eyes.
|bruised | |exhausted | Action:[ 1]| |
Lithmorran Aleksandr yells, 'ARIEN HELP HIM! ARIEN CLEANSE HIM!'
|bruised | |exhausted | Action:[ 1]| |
TI-FACT #31: No multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangement. HELP MULTIPLAY if you do not understand this.
|bruised | |exhausted | Action:[ 1]| |
combat run away
This cemote contains more keywords than non keywords, and would not be permitted were it a real cemote.
run *away
Base cost: 30 Full Possible Cost : 30 Current Price : 30
---------------------------------
Keyword: away
Type : 9
Your injuries will cause you to require more energy to move.
|bruised | |exhausted | Action:[ 1]| |
The southern door is opened from the other side.
A young blonde Lithmorran man with charcoal eyes arrives from the south.
A young blonde Lithmorran man with charcoal eyes slows to a halt.
|bruised | |exhausted | Action:[ 1]| |
sleep
You are already fighting!
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man states, 'Arien is a moon, sir... just cut him up already and let's be done with it.'
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man regains his composure.
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man moves towards you, grabbing at you.
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man grapples with you, and manages to get a secure grip.
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man begins to move south.
|bruised | |exhausted | Action:[ 1]| |
say please stop the burning
You state, 'Please stop the burning.'
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man crosses the center of the area.
|bruised | |exhausted | Action:[ 1]| |
A wiry, red-haired Charali man leaves south, dragging you.
The White Rose Clothier Shop
[Pleasant]
The clothier shop is noticeably crowded. The building itself is sturdy,
reinforced by horizontal oak panels. The room itself is small with four
thin, oak walls creating a confine with a door on the south and the north,
the former leading to another portion of the shop. The east wall cradles
racks, each one holding a different type of material. In the forward
center, a long oak table and two shorter tables of the same material are
pushed together to form half a square, a dark green cloth draped over
embroidered with a masterful white rose at the center of the longer, forward
table that greets anyone coming in from the north. The two smaller tables
hold supplies: pins, string marked off in intervals, sewing scissors and
needles. Behind the tables, two dress forms are draped with cloth in
various states of completion.
[ Exits: north -south- ]
A bulletin board is hanging on the wall next to the southern door. (southwestern corner)
A wiry, red-haired Charali man is here, walking south.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
Ymbert is here.
He is bound with a pair of cuffs.
A tall, Lithmorran man with pale blue eyes is here.
He has a light saber with a thin steel blade drawn.
Scipio is here.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man slows to a halt.
<HP:bruised Mv:exhausted> (action)
TI-FACT #43: It's a good idea to bow to people who have special short descriptions, such as The Grand Inquisitor. Also, ask for their permission before exiting a room.
You struggle against a wiry, red-haired Charali man's grasp.
<HP:bruised Mv:exhausted> (action)
A tall, Lithmorran man with pale blue eyes declares to Scipio, 'By Arien! Answer me! Why did you hide it!'
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man begins to move north.
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man leaves north, dragging you.
Narrow Alleyway
[Warm, cloudless, slight breeze from the south, afternoon]
This alleyway between two wooden buildings dead-ends against the south
wall of the keep. Awnings stretch from one building to the other, overhead,
offering partial shelter. To the immediate north, the alley opens up to the
straw and tents of the market. There is a cistern for collecting rainwater
here, around which steaming vats of dye have been arranged. A rainbow-
stained grate appers to divert exess dye as well as stormwater.
[ Exits: north south -down- ]
The wall shelters a mossy stone cistern
A heavy, ancient loom with dubious-looking combs is set up here
A wiry, red-haired Charali man is here, walking north.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
A tall, Lithmorran man with silver-blond hair is here.
He has both a light saber with a thin steel blade and a steel dagger with a fancy wooden handle drawn.
Lithmorran Aleksandr is here.
He has a whip with metal shards along its length drawn.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man slows to a halt.
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man trails off, 'Wrong shop, there...'
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man begins to move north.
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man crosses the center of the area.
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man leaves north, dragging you.
Market Square
[Warm, cloudless, slight breeze from the south, afternoon]
The gravel path disappears completely under a thick mat of straw
encroaching from the edges of the square. Bright tents lean against the
walls of the keep to the east, and the grand hall to the north. A sheltered
alleyway is to the south, nestled between a low-lying stable along the east
wall and the tavern to the west.
[ Exits: north east south west ]
A wiry, red-haired Charali man is here, walking north.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man slows to a halt.
<HP:bruised Mv:exhausted> (action)
yell who says such things about me
You yell, 'Who says such things about me.'
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man yells, 'To the Chapel!'
<HP:bruised Mv:exhausted> (action)
A tall, Lithmorran man with silver-blond hair arrives from the south.
A tall, Lithmorran man with silver-blond hair slows to a halt.
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man furrows his brow in thought, mentally planning.
A wiry, red-haired Charali man begins to move west.
<HP:bruised Mv:exhausted> (action)
TI-FACT #6: The history of Urth can be viewed in full on the webpage (rpggame.wolfpaw.net).
You struggle against a wiry, red-haired Charali man's grasp.
<HP:bruised Mv:exhausted> (action)
A wiry, red-haired Charali man leaves west, dragging you.
Outdoor Theatre
[Warm, cloudless, slight breeze from the south, afternoon]
The grand hall to the north abuts the walls of the keep to the east,
creating a small square. Market tents are propped up along its perimeter,
and straw is strewn everywhere to hide the mess of business. A makeshift
stage is built up against the wall of the tavern to the south, its curtains
echoing those of the second-story window above it.
[ Exits: north east -south- west ]
The corpse of a Vavardi person is lying here. (southeastern corner)
A wiry, red-haired Charali man is here, walking west.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man continues to the west.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man crosses the center of the area.
<HP:bruised Mv:unconscious> (action)
A tall, Lithmorran man with silver-blond hair arrives from the east.
A tall, Lithmorran man with silver-blond hair slows to a halt.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man leaves west, dragging you.
Before the Tavern
[Warm, cloudless, slight breeze from the south, afternoon]
A wooden sign hangs from the second story of the building to the south.
It extends from the front of the establishment upon a pole that lets it
swing freely above the gravel pathway. A cluster of tents sits to the east,
between the walls of the keep and the grand hall that spreads out to the
north. Across the paved carriageway to the west, a lonely black post stands
in a clearing.
[ Exits: north east south west ]
A wiry, red-haired Charali man is here, walking west.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man continues to the west.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man crosses the center of the area.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man leaves west, dragging you.
The Carriageway
[Warm, cloudless, slight breeze from the south, afternoon]
A wide flagstone path runs north from the gates of the keep. To the
east, gravel has been packed into the earth to create a crude footpath. The
courtyard stretches out to the north, leading to the wooden grand hall and
the stone keep tower. Off the road to the west, the ground has been cleared
around a blackened wood post.
[ Exits: north east south west ]
A wiry, red-haired Charali man is here, walking west.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man continues to the west.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man crosses the center of the area.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man leaves west, dragging you.
The Clearing
[Warm, cloudless, slight breeze from the south, afternoon]
Near the center of the courtyard, a wooden post is driven into the
ground. A dusty yard is naked of vegetation, and indeed anything other than
the post. It challenges the buildings of the keep, clustered around the
walls, for visual dominance.
[ Exits: north east south west ]
Shackles hang from the top of a blackened post.
A wiry, red-haired Charali man is here, walking west.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man continues to the west.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man crosses the center of the area.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man leaves west, dragging you.
Side Door of the Chapel
[Warm, cloudless, slight breeze from the south, afternoon]
A path leaves the main way to the north and leads to a side-door of the
chapel here. The area is green, with small shrubs tended along the chapel
walls. To the south and east, the ground is bare, stamped earth. The tower
of the keep rises across the way to the north, and the belltower ascends
from the chapel to the southeast. More ominous, a blackened post stands in
the open to the east.
[ Exits: north east south -west- ]
A wiry, red-haired Charali man is here, walking west.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man slows to a halt.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man begins to move west.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man crosses the center of the area.
<HP:bruised Mv:unconscious> (action)
TI-FACT #30: You can listen to rumors in many places within the game. Type rumor to see if the area is ripe for rumormongers.
You struggle against a wiry, red-haired Charali man's grasp.
<HP:bruised Mv:unconscious> (action)
A wiry, red-haired Charali man opens the western side-door.
A wiry, red-haired Charali man leaves west, dragging you.
Chapel Foyer
[Relatively cool]
The entrance of the chapel is a spacious stone antechamber filled with
stands of votive candles. The main double-doors are flanked by a side door
in the east wall, and a curtained alcove in the west. Two rows of pews
begin to the south, approaching a raised marble font. Marble slabs, flush
with the floor, mark the graves of wealthy parishioners.
[ Exits: -north- east south west ]
A wiry, red-haired Charali man is here, walking west.
He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you.
You struggle against a wiry, red-haired Charali man's grasp.
A wiry, red-haired Charali man slows to a halt.
<HP:bruised Mv:unconscious> (action)