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·published 2008-02-21 04:52 UTC
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[Engine.GameInfo]
DefaultGame=WarfareGame.WarGameSP
DefaultServerGame=WarfareGame.WarGameSP
bAdminCanPause=false
MaxPlayers=8
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+1.0
TimeMarginSlack=+1.0
MinTimeMargin=-1.0
PlayerControllerClassName=WarfareGame.WarPC

[Engine.AccessControl]
IPPolicies=ACCEPT;*

[Engine.GameReplicationInfo]
ServerName=Another Server
ShortName=Server
MessageOfTheDay=

[DefaultPlayer]
Name=Player
team=255

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=true
DebugDisplay=AI

[Engine.PlayerController]
bAimingHelp=false
bDynamicNetSpeed=true
InteractDistance=512
DynamicPingThreshold=+400.0
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-750.0
RBPhysicsGravityScaling=1.0
SquintModeKernelSize=128.0

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[Engine.UISafeRegionPanel]
RegionPercentages=0.9
RegionPercentages=0.8

[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
CustomMapDir=Maps\CustomMaps\

[WarfareGame.UIDataProvider_WarTDMSearchResult]
LatencyThresholds[0]=150
LatencyThresholds[1]=250

[WarfareGame.UIDataStore_WarfareGameResource]
ElementProviderTypes=(ProviderTag="WarfareMaps",ProviderClassName="WarfareGame.UIDataProvider_WarfareMaps")
ElementProviderTypes=(ProviderTag="WarfareVersusMaps",ProviderClassName="WarfareGame.UIDataProvider_WarfareVersusMaps")
ElementProviderTypes=(ProviderTag="WarfareDifficulty",ProviderClassName="WarfareGame.UIDataProvider_WarfareDifficulty")
ElementProviderTypes=(ProviderTag="TriggerConfig",ProviderClassName="WarfareGame.UIDataProvider_TriggerConfiguration")
ElementProviderTypes=(ProviderTag="StickConfig",ProviderClassName="WarfareGame.UIDataProvider_StickConfiguration")
ElementProviderTypes=(ProviderTag="VersusCharacters",ProviderClassName="WarfareGame.UIDataProvider_VersusCharacters")
ButtonsArray=(SceneTag="WarWeaponReplacement",Title="WarWeaponReplacement.TitleMsg",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="WarMainMenu",Title="WarMainMenu.Title",Button=("Accept","Profiles"))
ButtonsArray=(SceneTag="VersusHost",Title="Versus.HostTitle",Button=("Create","Back"))
ButtonsArray=(SceneTag="VersusQuickMatchResults",Title="VersusQuickMatchResult.Title",Button=("Join","Back","ShowGamerCard", "Refresh"))
ButtonsArray=(SceneTag="VersusCustomMatches",Title="VersusCustomMatchResult.Title",Button=("Join","Back","ShowGamerCard","Refresh"))
ButtonsArray=(SceneTag="VersusMapCycle",Title="VersusMapCycle.Title",Button=("Back","ClearCycle","AddMapToCycle"))
ButtonsArray=(SceneTag="VersusMatchSettings",Title="VersusSettings.Title",Button=("Accept","Cancel","WeaponReplacement","MapCycle"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="PlayerIdentification",Title="Generic.PlayerIdentification",Button=("Accept","Back","Profiles"))
ButtonsArray=(SceneTag="CoopLobby",Title="CoopLobby.Title",Button=("Accept","Back","ShowGamerCard"))
ButtonsArray=(SceneTag="JoinCoopMatches",Title="JoinCoopMatches.Title",Button=("Join","Back","ShowGamerCard","Refresh"))
ButtonsArray=(SceneTag="JoinCoopFilter",Title="CampaignMenu.CoopFilterTitle",Button=("Search","Back"))
ButtonsArray=(SceneTag="ControllerSettings",Title="ControllerSettings.Title",Button=("Back","Defaults","Diagram"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="ControllerDiagram",Title="ControllerSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="GameConfiguration",Title="GameSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="AudioVideoSettings",Title="AudioVideoSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="CharConfigLocust",Title="CharConfigLocust.Title",Button=("Back"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="CharConfigCOG",Title="CharConfigCOG.Title",Button=("Back"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="Credits",Title="Credits.Title",Button=("Back"))
ButtonsArray=(SceneTag="Leaderboards",Title="Leaderboards.Title",bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="PlayerStatsDetails",Title="Leaderboards.Title",Button=("Back"))
ButtonsArray=(SceneTag="LeaderboardResults",Title="Leaderboards.Title",Button=("Details","Back","ShowGamerCard"))
ButtonsArray=(SceneTag="SelectDifficulty",Title="Difficulty.Title")
ButtonsArray=(SceneTag="SelectMap",Title="SelectMap.Title")
ButtonsArray=(SceneTag="SelectAct",Title="SelectAct.Title")
ButtonsArray=(SceneTag="Pause-Campaign-Host",Title="PauseMenu.Title",Button=("Accept","Back","YPlayers","Friends"))
ButtonsArray=(SceneTag="Pause-Campaign-Client",Title="",Button=("Accept","Back"))
ButtonsArray=(SceneTag="Pause-Versus-Host",Title="",Button=("Accept","Back","YPlayers","Friends"))
ButtonsArray=(SceneTag="Pause-Versus-Client",Title="",Button=("Accept","Back","YPlayers","Friends"))
ButtonsArray=(SceneTag="Pause-Options",Title="OptionsMenu.Title",Button=("Accept","Back"))
ButtonsArray=(SceneTag="VersusMenu",Title="Versus.Title",Button=("Accept","Back","Profiles"))
ButtonsArray=(SceneTag="CampaignType", Title="CampaignMenu.Title",Button=("Accept","Back","Profiles"))
ButtonsArray=(SceneTag="Options", Title="OptionsMenu.Title")
ButtonsArray=(SceneTag="CampaignMenu",Title="CampaignMenu.Title")
ButtonsArray=(SceneTag="JoinCoop", Title="CampaignMenu.JoinCoop")
ButtonsArray=(SceneTag="HostCoop", Title="CampaignMenu.HostCoop")
ButtonsArray=(SceneTag="VersusSystemLink", Title="Versus.SystemLinkTitle")
ButtonsArray=(SceneTag="VersusXboxLiveMenu", Title="Versus.XboxLiveTitle")
ButtonsArray=(SceneTag="VersusXboxLivePlayerMatch", Title="Versus.PlayerMatchTitle")
ButtonsArray=(SceneTag="VersusProfileSettings", Title="Versus.ProfileSettingsTitle")
ButtonsArray=(SceneTag="HostCampaignMenu", Title="CoopMenu.HostCampaignTitle")
ButtonsArray=(SceneTag="VersusFilter", Title="VersusFilter.Title",bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="Gameover", Title="",Button=("Accept"))
ButtonsArray=(SceneTag="Gameover_CoopClient", Title="",Button=())
ButtonsArray=(SceneTag="VideoSettings",Title="VideoSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="InputSettings", Title="InputOptionsMenu.Title")
ButtonsArray=(SceneTag="KeyboardMouseSettings",Title="KeyboardMouseSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE)
ButtonsArray=(SceneTag="VersusListplaySearch",Title="VersusListPlaySearch.Title",Button=("Join","Back","ShowGamerCard","ListPlaySearch","GamerTagSearch"))

[WarfareGame.UIDataStore_MenuStringMap]
MenuInputMapArray=(FieldName="A_Button",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_A>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_A>")
MenuInputMapArray=(FieldName="B_Button",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_B>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_B>")
MenuInputMapArray=(FieldName="X_Button",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_X>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_X>")
MenuInputMapArray=(FieldName="Y_Button",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Y>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_Y>")
MenuInputMapArray=(FieldName="LeftStick",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStick>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_LeftStick>")
MenuInputMapArray=(FieldName="LeftStickDown",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStickDown>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_LeftStickDown>")
MenuInputMapArray=(FieldName="RightStick",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightStick>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_RightStick>")
MenuInputMapArray=(FieldName="RightStickClick",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightStickClick>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_RightStickClick>")
MenuInputMapArray=(FieldName="LeftTrigger",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_LeftTrigger>")
MenuInputMapArray=(FieldName="RightTrigger",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_RightTrigger>")
MenuInputMapArray=(FieldName="DPad",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_DPad>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_DPad>")
MenuInputMapArray=(FieldName="ArrowUp",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowUp>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_ArrowUp>")
MenuInputMapArray=(FieldName="ArrowDown",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowDown>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_ArrowDown>")
MenuInputMapArray=(FieldName="ArrowLeft",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowLeft>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_ArrowLeft>")
MenuInputMapArray=(FieldName="ArrowRight",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowRight>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_ArrowRight>")
MenuInputMapArray=(FieldName="LeftBumper",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftBumper>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_F3>")
MenuInputMapArray=(FieldName="RightBumper",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightBumper>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_F4>")
MenuInputMapArray=(FieldName="Start",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Start>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_Start>")
MenuInputMapArray=(FieldName="Back",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Back>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_Back>")
MenuInputMapArray=(FieldName="ArrowUpDown",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_UpDown>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_ArrowUpDown>")
MenuInputMapArray=(FieldName="ArrowUpDownLeftRight",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_UpDownLeftRight>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_ArrowUpDownLeftRight>")
MenuInputMapArray=(FieldName="ChooseLeft",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_LeftMouseButton>")
MenuInputMapArray=(FieldName="ChooseRight",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_RightMouseButton>")
MenuInputMapArray=(FieldName="PrevCam",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_A>")
MenuInputMapArray=(FieldName="NextCam",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_D>")
MenuInputMapArray=(FieldName="PrevPlayer",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftBumper>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_W>")
MenuInputMapArray=(FieldName="NextPlayer",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightBumper>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_S>")
MenuInputMapArray=(FieldName="PrevChar",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_W>")
MenuInputMapArray=(FieldName="NextChar",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_S>")
MenuInputMapArray=(FieldName="NextGameType",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_F4>")
MenuInputMapArray=(FieldName="LeaderboardNextGameType",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_F4>")
MenuInputMapArray=(FieldName="LeaderboardPlayers",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightBumper>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_F3>")
MenuInputMapArray=(FieldName="LeaderboardTimeFrame",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_X>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_F2>")
MenuInputMapArray=(FieldName="MoveMapUp",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_Insert>")
MenuInputMapArray=(FieldName="MoveMapDown",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>",MappedText="<Strings:WarfareGame.GameMappedStrings.KEY_Delete>")
MenuInputMapArray=(FieldName="StartGame",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Start>",MappedText="<Strings:WarfareGame.MenuMappedStrings.Map_Space>")

[WarfareGame.UIDataStore_GameStringMap]
MenuInputMapArray=(FieldName="UI_MoveAction",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_A>")
MenuInputMapArray=(FieldName="UI_Melee",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_B>")
MenuInputMapArray=(FieldName="UI_Pickup",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_X>")
MenuInputMapArray=(FieldName="UI_POI",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Y>")
MenuInputMapArray=(FieldName="UI_Taccom",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftBumper>")
MenuInputMapArray=(FieldName="UI_Target",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>")
MenuInputMapArray=(FieldName="UI_Reload",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightBumper>")
MenuInputMapArray=(FieldName="UI_Shoot",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>")
MenuInputMapArray=(FieldName="UI_Zoom",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightStickClick>")
MenuInputMapArray=(FieldName="UI_Grenades",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_DPad>")
MenuInputMapArray=(FieldName="UI_Pistols",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_DPad>")
MenuInputMapArray=(FieldName="UI_Weap1",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_DPad>")
MenuInputMapArray=(FieldName="UI_Weap2",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_DPad>")
MenuInputMapArray=(FieldName="UI_Pause",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Start>")
MenuInputMapArray=(FieldName="UI_Scoreboard",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_Back>")
MenuInputMapArray=(FieldName="UI_LookX",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightStick>")
MenuInputMapArray=(FieldName="UI_LookY",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightStick>")
MenuInputMapArray=(FieldName="UI_Strafe",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStick>")
MenuInputMapArray=(FieldName="UI_Movement",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStick>")
MenuInputMapArray=(FieldName="UI_LeaveCover",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStickDown>")
MenuInputMapArray=(FieldName="UI_ArrowUp",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowUp>")
MenuInputMapArray=(FieldName="UI_ArrowDown",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowDown>")
MenuInputMapArray=(FieldName="UI_ArrowLeft",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowLeft>")
MenuInputMapArray=(FieldName="UI_ArrowRight",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_ArrowRight>")
MenuInputMapArray=(FieldName="UI_Gas",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_RightTrigger>")
MenuInputMapArray=(FieldName="UI_Break",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftTrigger>")
MenuInputMapArray=(FieldName="UI_SteerLeft",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStick>")
MenuInputMapArray=(FieldName="UI_SteerRight",ControllerText="<Strings:WarfareGame.MenuControllerStrings.Controller_LeftStick>")

[Prison-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_prison_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH1_1>
Description=SelectMap.Prison1_Desc
Filter=0
ChapterPointID=LoadChapter=0

[Embry-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_embry_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH2_1>
Description=SelectMap.Embry1_Desc
Filter=0
ChapterPointID=LoadChapter=1

[Embry-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_embry_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH2_2>
Description=SelectMap.Embry2_Desc
Filter=0
ChapterPointID=LoadChapter=2

[Embry-Chap3 UIDataProvider_WarfareMaps]
MapName=sp_embry_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH2_3>
Description=SelectMap.Embry3_Desc
Filter=0
ChapterPointID=LoadChapter=3

[HOS-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_hos_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH3_1>
Description=SelectMap.HOS1_Desc
Filter=0
ChapterPointID=LoadChapter=4

[HOS-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_hos_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH3_2>
Description=SelectMap.HOS2_Desc
Filter=0
ChapterPointID=LoadChapter=5

[HOS-Chap3 UIDataProvider_WarfareMaps]
MapName=sp_hos_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH3_3>
Description=SelectMap.HOS3_Desc
Filter=0
ChapterPointID=LoadChapter=6

[Tomb-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_tomb_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT1CH4_1>
Description=SelectMap.Tomb1_Desc
Filter=0
ChapterPointID=LoadChapter=7

[EphyraStreets-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_ephyrastreets_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH5_1>
Description=SelectMap.EphyraStreets1_Desc
Filter=1
ChapterPointID=LoadChapter=8

[EphyraStreets-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_ephyrastreets_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH5_2>
Description=SelectMap.EphyraStreets2_Desc
Filter=1
ChapterPointID=LoadChapter=9

[OldEphyra-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_oldephyra_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH6_1>
Description=SelectMap.OldEphyra1_Desc
Filter=1
ChapterPointID=LoadChapter=10

[OldEphyra-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_oldephyra_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH6_2>
Description=SelectMap.OldEphyra2_Desc
Filter=1
ChapterPointID=LoadChapter=11

[OldEphyra-Chap3 UIDataProvider_WarfareMaps]
MapName=sp_oldephyra_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH6_3>
Description=SelectMap.OldEphyra3_Desc
Filter=1
ChapterPointID=LoadChapter=12

[OldEphyra-Chap4 UIDataProvider_WarfareMaps]
MapName=sp_oldephyra_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH6_4>
Description=SelectMap.OldEphyra4_Desc
Filter=1
ChapterPointID=LoadChapter=13

[Viaducts-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_viaducts_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH7_1>
Description=SelectMap.Viaducts1_Desc
Filter=1
ChapterPointID=LoadChapter=14

[Alamo-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_alamo_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT2CH7_2>
Description=SelectMap.Alamo1_Desc
Filter=1
ChapterPointID=LoadChapter=15

[Factory-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_factory_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT3CH8_1>
Description=SelectMap.Factory1_Desc
Filter=2
ChapterPointID=LoadChapter=16

[FactoryInterior-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_factoryinterior_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT3CH8_2>
Description=SelectMap.FactoryInterior1_Desc
Filter=2
ChapterPointID=LoadChapter=17

[FactoryBasement-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_factoryinterior_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT3CH8_3>
Description=SelectMap.FactoryBasement1_Desc
Filter=2
ChapterPointID=LoadChapter=18

[Caves-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_caves_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT3CH9_1>
Description=SelectMap.Caves1_Desc
Filter=2
ChapterPointID=LoadChapter=19

[Caves-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_caves_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT3CH9_2>
Description=SelectMap.Caves2_Desc
Filter=2
ChapterPointID=LoadChapter=20

[Caves-Chap3 UIDataProvider_WarfareMaps]
MapName=sp_caves_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT3CH9_3>
Description=SelectMap.Caves3_Desc
Filter=2
ChapterPointID=LoadChapter=21

[EBA-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_eba_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT4CH10_1>
Description=SelectMap.EBA1_Desc
Filter=3
ChapterPointID=LoadChapter=22

[EBAConservatory-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_eba_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT4CH10_2>
Description=SelectMap.EBAConservatory1_Desc
Filter=3
ChapterPointID=LoadChapter=23

[EBARiverWalk-Chap1 UIDataProvider_WarfareMaps]
MapName=SP_EBA_RiverWalk_P
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT4CH10_3>
Description=SelectMap.EBARiverWalk1_Desc
Filter=3
ChapterPointID=LoadChapter=24

[EBARiverWalk-Chap2 UIDataProvider_WarfareMaps]
MapName=SP_EBA_RiverWalk_P
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT4CH10_4>
Description=SelectMap.EBARiverWalk2_Desc
Filter=3
ChapterPointID=LoadChapter=25

[Adams-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_adams_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT4CH10_5>
Description=SelectMap.Adams1_Desc
Filter=3
ChapterPointID=LoadChapter=26

[Adams-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_adams_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT4CH10_6>
Description=SelectMap.Adams2_Desc
Filter=3
ChapterPointID=LoadChapter=27

[Timgad-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_timgad_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5_CH1>
Description=SelectMap.Timgad1_Desc
Filter=4
ChapterPointID=LoadChapter=28

[Timgad-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_timgad_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5_CH2>
Description=SelectMap.Timgad2_Desc
Filter=4
ChapterPointID=LoadChapter=29

[Timgad-Chap3 UIDataProvider_WarfareMaps]
MapName=sp_timgad_b_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5_CH3>
Description=SelectMap.Timgad3_Desc
Filter=4
ChapterPointID=LoadChapter=30

[Timgad-Chap4 UIDataProvider_WarfareMaps]
MapName=sp_timgad_b_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5_CH4>
Description=SelectMap.Timgad4_Desc
Filter=4
ChapterPointID=LoadChapter=31

[Timgad-Chap5 UIDataProvider_WarfareMaps]
MapName=sp_timgad_b_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5_CH5>
Description=SelectMap.Timgad5_Desc
Filter=4
ChapterPointID=LoadChapter=32

[Station-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_station_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5CH12_05>
Description=SelectMap.Station1_Desc
Filter=4
ChapterPointID=LoadChapter=33

[TyroPillar-Chap1 UIDataProvider_WarfareMaps]
MapName=sp_tyro_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5CH12_1>
Description=SelectMap.Tyro1_Desc
Filter=4
ChapterPointID=LoadChapter=34

[TyroPillar-Chap2 UIDataProvider_WarfareMaps]
MapName=sp_tyro_p
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_ACT5CH12_2>
Description=SelectMap.Tyro2_Desc
Filter=4
ChapterPointID=LoadChapter=35
;================================

[Swamp UIDataProvider_WarfareVersusMaps]
MapName=MP_Swamp
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Swamp>
Description=This is a map downloaded from Xbox Live Marketplace.
Filter=-1

[Shallow UIDataProvider_WarfareVersusMaps]
MapName=MP_Shallow
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Shallow>
Description=TODO: Shallow Description
Filter=-1

[ClockTower UIDataProvider_WarfareVersusMaps]
MapName=MP_ClockTower
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Clocktower>
Description=TODO: ClockTower Description
Filter=-1

[Courtyard UIDataProvider_WarfareVersusMaps]
MapName=MP_Courtyard
LevelPreviewImageMarkup=<Images:WarfareUISKin.Maps.UI_MAPS_Courtyard>
Description=TODO: Courtyard Description
Filter=-1

[Escalation UIDataProvider_WarfareVersusMaps]
MapName=MP_Escalation
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Escalation>
Description=TODO: Escalation Description
Filter=-1

[Depot UIDataProvider_WarfareVersusMaps]
MapName=MP_Depot
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Depot>
Description=TODO: Depot Description
Filter=-1

[Garden UIDataProvider_WarfareVersusMaps]
MapName=MP_Conservatory
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Conservatory>
Description=TODO: Shallow Description
Filter=-1

[Goldrush UIDataProvider_WarfareVersusMaps]
MapName=MP_Goldrush
LevelPreviewImageMarkup=<Images:WarfareUISKin.Maps.UI_MAPS_Goldrush>
Description=TODO: Goldrush Description
Filter=-1

[Gridlock UIDataProvider_WarfareVersusMaps]
MapName=MP_Gridlock
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Gridlock>
Description=TODO: Gridlock Description
Filter=-1

[Mansion UIDataProvider_WarfareVersusMaps]
MapName=MP_Mansion
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Mansion>
Description=TODO: Mansion Description
Filter=-1

[Mausoleum UIDataProvider_WarfareVersusMaps]
MapName=MP_Mausoleum
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Mausoleum>
Description=TODO: Mausoleum Description
Filter=-1

[Museum UIDataProvider_WarfareVersusMaps]
MapName=MP_Museum
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Museum>
Description=This is a map downloaded from Xbox Live Marketplace.
Filter=-1

[Process UIDataProvider_WarfareVersusMaps]
MapName=MP_Process
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Process>
Description=This is a map downloaded from Xbox Live Marketplace.
Filter=-1

[RavenDown UIDataProvider_WarfareVersusMaps]
MapName=MP_RavenDown
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_RavenDown>
Description=This is a map downloaded from Xbox Live Marketplace.
Filter=-1

[Rooftops UIDataProvider_WarfareVersusMaps]
MapName=MP_Rooftops
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Rooftops>
Description=TODO: Rooftops Description
Filter=-1

[Sanctuary UIDataProvider_WarfareVersusMaps]
MapName=MP_Sanctuary
LevelPreviewImageMarkup=<Images:WarfareUISKin.Maps.UI_MAPS_Sanctuary>
Description=TODO: Sanctuary Description
Filter=-1

[Subway UIDataProvider_WarfareVersusMaps]
MapName=MP_Subway
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Subway>
Description=TODO: TrainStation Description
Filter=-1

[TrainStation UIDataProvider_WarfareVersusMaps]
MapName=MP_TrainStation
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Trainstation>
Description=TODO: TrainStation Description
Filter=-1

[WarMachine UIDataProvider_WarfareVersusMaps]
MapName=MP_WarMachine
LevelPreviewImageMarkup=<Images:WarfareUISkin.Maps.UI_Maps_Warmachine>
Description=TODO: WarMachine Description
Filter=-1
;================================

[Normal UIDataProvider_WarfareDifficulty]
Description=Difficulty.Normal_Desc
Exec=SetDifficultyLevelEasy
DifficultyImageMarkup=<Images:GOWMenus_FrontEnd.UI-level>
Filter=-1

[Hard UIDataProvider_WarfareDifficulty]
Description=Difficulty.Hard_Desc
Exec=SetDifficultyLevelNormal
DifficultyImageMarkup=<Images:GOWMenus_FrontEnd.UI-difficulty-image>
Filter=-1

[Insane UIDataProvider_WarfareDifficulty]
Description=Difficulty.Insane_Desc
Exec=SetDifficultyLevelHard
DifficultyImageMarkup=<Images:GOWMenus_FrontEnd.UI-locust>
Filter=-1
;================================

[Marcus UIDataProvider_VersusCharacters]
CharacterIndex=0
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Marcus_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Marcus>
bCOGCharacter=1

[Kim UIDataProvider_VersusCharacters]
CharacterIndex=1
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Kim_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Kim>
bCOGCharacter=1

[Cole UIDataProvider_VersusCharacters]
CharacterIndex=2
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Cole_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Cole>
bCOGCharacter=1

[Baird UIDataProvider_VersusCharacters]
CharacterIndex=3
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Baird_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Baird>
bCOGCharacter=1

[Dom UIDataProvider_VersusCharacters]
CharacterIndex=4
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Dom_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Dom>
bCOGCharacter=1

[Carmine UIDataProvider_VersusCharacters]
CharacterIndex=5
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Carmine_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Carmine>
bCOGCharacter=1

[Hoffman UIDataProvider_VersusCharacters]
CharacterIndex=6
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Hoffman_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_COG_Hoffman>
bCOGCharacter=1
;================================

[Drone1 UIDataProvider_VersusCharacters]
CharacterIndex=0
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Drone1_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Drone01>
bCOGCharacter=0

[Drone2 UIDataProvider_VersusCharacters]
CharacterIndex=1
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Drone2_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Drone02>
bCOGCharacter=0

[Grenadier1 UIDataProvider_VersusCharacters]
CharacterIndex=2
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Grenadier1_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Grenadier01>
bCOGCharacter=0

[Grenadier2 UIDataProvider_VersusCharacters]
CharacterIndex=3
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Grenadier2_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Grenadier02>
bCOGCharacter=0

[Theron1 UIDataProvider_VersusCharacters]
CharacterIndex=4
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Theron1_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Theron01>
bCOGCharacter=0

[Theron2 UIDataProvider_VersusCharacters]
CharacterIndex=5
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Theron2_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Theron02>
bCOGCharacter=0

[GeneralRaam UIDataProvider_VersusCharacters]
CharacterIndex=6
DescriptionMarkup=<Strings:WarfareGame.VersusCharacters.Raam_Desc>
ImageMarkup=<Images:WarfareUISkin.Character.UI_Character_Locust_Raam>
bCOGCharacter=0
;================================

[Default UIDataProvider_StickConfiguration]
ConfigIndex=0

[Legacy UIDataProvider_StickConfiguration]
ConfigIndex=1

[SouthPaw UIDataProvider_StickConfiguration]
ConfigIndex=2

[LegacySouthPaw UIDataProvider_StickConfiguration]
ConfigIndex=3

[Default UIDataProvider_TriggerConfiguration]
ConfigIndex=0

[SouthPaw UIDataProvider_TriggerConfiguration]
ConfigIndex=1

[WarfareGame.Vince]
bVinceEvents=FALSE

[WarfareGame.WarGameSP]
GameName=Single Player
NumTeams=2

[WarfareGameContent.WarGameMP]
bAutoReviveOnBleedOut=FALSE
bCanBeShotFromAfarAndKilledWhileDownButNotOut=TRUE
StandbyCheatTimer=3.0

[WarfareGameContent.WarGameTDM]
GameName=Deathmatch
NumTeams=2
TimeLimit=0
MinPlayers=2
MinRankedPlayers=6
AutoStartDelay=120
HostStartDelay=5
RoundDuration=300
EndOfRoundDelay=15
EndOfGameDelay=15

[WarfareGameContent.WarGameOverrun]
TotalNumTeamRespawnsCOG=0
TotalNumTeamRespawnsLocust=25
RespawnTimeInterval=15
RespawnInvincibilityTimer=3.0
NumRoundStartEHoles=3

[WarfareGameContent.WarGameAnnex]
ResourceGoal=240
NumAwardPoints=1
CommandPointResources=60
RespawnTimeInterval=15
RespawnInvincibilityTimer=3.0
WeaponFadeTime=30.0
PointsPerCPTick=2
PointsPerCap=2
PointsPerBreak=2
PointsPerTakedown=1
PointsPerKill=1
PointsPerRevive=2
bInfiniteRoundDuration=TRUE
InfoList=(MapName="MP_ClockTower",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2,WarWeaponPickupFactory_4,WarWeaponPickupFactory_5),AvoidFirstList=(WarWeaponPickupFactory_4,WarWeaponPickupFactory_5))
InfoList=(MapName="MP_Conservatory",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2),AvoidFirstList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1))
InfoList=(MapName="MP_Depot",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6),AvoidFirstList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_4))
InfoList=(MapName="MP_Escalation",PickupList=(WarWeaponPickupFactory_7,WarWeaponPickupFactory_5,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3),AvoidFirstList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_3))
InfoList=(MapName="MP_Gridlock",PickupList=(WarWeaponPickupFactory_9,WarWeaponPickupFactory_2,WarWeaponPickupFactory_1,WarWeaponPickupFactory_7,WarWeaponPickupFactory_8),AvoidFirstList=(WarWeaponPickupFactory_7,WarWeaponPickupFactory_8))
InfoList=(MapName="MP_Mansion",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_1,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Mausoleum",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_6,WarWeaponPickupFactory_9))
InfoList=(MapName="MP_Museum",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_0,WarWeaponPickupFactory_5),AvoidFirstList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_5))
InfoList=(MapName="MP_Process",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6,WarWeaponPickupFactory_7,WarWeaponPickupFactory_4),AvoidFirstList=(WarWeaponPickupFactory_6,WarWeaponPickupFactory_7))
InfoList=(MapName="MP_RavenDown",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Rooftops",PickupList=(WarWeaponPickupFactory_12,WarWeaponPickupFactory_13,WarWeaponPickupFactory_2,WarWeaponPickupFactory_10,WarWeaponPickupFactory_11),AvoidFirstList=(WarWeaponPickupFactory_10,WarWeaponPickupFactory_11,WarWeaponPickupFactory_12,WarWeaponPickupFactory_13)))
InfoList=(MapName="MP_Shallow",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_6,WarWeaponPickupFactory_0,WarWeaponPickupFactory_7),AvoidFirstList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Subway",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_4,WarWeaponPickupFactory_1,WarWeaponPickupFactory_5,WarWeaponPickupFactory_2),AvoidFirstList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Swamp",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_7,WarWeaponPickupFactory_5,WarWeaponPickupFactory_8,WarWeaponPickupFactory_6),AvoidFirstList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_7))
InfoList=(MapName="MP_Trainstation",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4,WarWeaponPickupFactory_5,WarWeaponPickupFactory_0),AvoidFirstList=(WarWeaponPickupFactory_4,WarWeaponPickupFactory_5))
InfoList=(MapName="MP_WarMachine",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_8,WarWeaponPickupFactory_9,WarWeaponPickupFactory_0),AvoidFirstList=(WarWeaponPickupFactory_8,WarWeaponPickupFactory_9))
InfoList=(MapName="MP_Goldrush",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6,WarWeaponPickupFactory_0))
InfoList=(MapName="MP_Sanctuary",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1,WarWeaponPickupFactory_0))
InfoList=(MapName="MP_Courtyard",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_1,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4,WarWeaponPickupFactory_6,WarWeaponPickupFactory_7))

[WarfareGameContent.WarGameConquest]
ResourceGoal=120
InfoList=(MapName="MP_ClockTower",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Conservatory",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_1))
InfoList=(MapName="MP_Depot",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4))
InfoList=(MapName="MP_Escalation",PickupList=(WarWeaponPickupFactory_7,WarWeaponPickupFactory_5))
InfoList=(MapName="MP_Gridlock",PickupList=(WarWeaponPickupFactory_9,WarWeaponPickupFactory_2,WarWeaponPickupFactory_1))
InfoList=(MapName="MP_Mansion",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_1,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Mausoleum",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_6,WarWeaponPickupFactory_9))
InfoList=(MapName="MP_Museum",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Process",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_4))
InfoList=(MapName="MP_RavenDown",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Rooftops",PickupList=(WarWeaponPickupFactory_12,WarWeaponPickupFactory_13,WarWeaponPickupFactory_2))
InfoList=(MapName="MP_Shallow",PickupList=(WarWeaponPickupFactory_6,WarWeaponPickupFactory_0,WarWeaponPickupFactory_7))
InfoList=(MapName="MP_Subway",PickupList=(WarWeaponPickupFactory_4,WarWeaponPickupFactory_1,WarWeaponPickupFactory_5))
InfoList=(MapName="MP_Swamp",PickupList=(WarWeaponPickupFactory_5,WarWeaponPickupFactory_8,WarWeaponPickupFactory_6))
InfoList=(MapName="MP_Trainstation",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_0))
InfoList=(MapName="MP_WarMachine",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_0))
InfoList=(MapName="MP_Goldrush",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6,WarWeaponPickupFactory_0))
InfoList=(MapName="MP_Sanctuary",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1,WarWeaponPickupFactory_0))
InfoList=(MapName="MP_Courtyard",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_4,WarWeaponPickupFactory_6,WarWeaponPickupFactory_7))

[WarfareGameContent.WarGameResurrection]
bAutoReviveOnBleedOut=TRUE

[WarfareGame.WarHUD]
bMinimalHUD=False
ConsoleMessageCount=10
ActionFadeTime=0.15f
AssessModeFadeTime=0.1f
MGS_WaterMark_ReferenceID=5153
BuildNumber=2006-06-21_03.07
DBNOFullOpacityDistance=512.0f
DBNOMaxFadeOpacityDistance=2000.0f
DBNOMaxFadeOpacity=0.25f

[WarfareGame.SeqAct_ModifyDifficulty]
AcurracyMultiplierValues=(Values=(1.40f,1.20f,1.0f,0.80f,0.60f))
HealthMultiplierValues=(Values=(0.60f,0.80f,1.0f,1.20f,1.40f))
AcquisitionTimeMultiplierValues=(Values=(0.60f,0.80f,1.0f,1.20f,1.40f))

[WarfareGame.WarGameSettings]
Gore=(WidgetName=butGore,Desc="Amount of gore in the game",PotentialValues=(0,1,2),ValuesDesc=("None","Low","Normal"))
LanguageFilter=(WidgetName=butLanguage,Desc="Filter mature language?")
DisplayDevice=(WidgetName=butDisplayDevice,Desc="Display device setting",PotentialValues=(0,1),ValuesDesc=("16:9","4:3"))
ClosedCaptioning=(WidgetName=butClosedCaptioning,Desc="Show sub-titles for dialogue?")
Brightness=(WidgetName=sliderBrightness,Desc="Brightness level for the game",MinValue=0.5f,MaxValue=2.f,Value=1.f)
Splitscreen=(WidgetName=butSplitScreen,Desc="Type of split to use in splitscreen",PotentialValues=(0,1),ValuesDesc=("Vertical","Horizontal"))
MusicVolume=(WidgetName=sliderMusicVolume,Desc="Volume of music in the game")
EffectsVolume=(WidgetName=sliderSoundVolume,Desc="Volume of all sound effects in the game")
InvertLook=(WidgetName=butInvertLook,Desc="Invert Look?")

[WarfareGame.WarPointOfInterestMoveOrder]
TotalIconDuration=3.0f
TotalActiveTime=10.0f

[WarfareGame.WarPointOfInterestAttackOrder]
TotalIconDuration=3.0f
TotalActiveTime=10.0f

[WarfareGame.WarDamageTracker]
bLogSummary=FALSE

[WarfareGame.GUDManager]
bDebugGUDEvents=FALSE

[WarfareGame.BloodPool]
Blood_ScaleMaxVal=1.0f
Blood_ScaleIncrementAmount=0.003

[WarfareGame.WarUIScene_KeyboardMouseBinding]
KeyBindDataArray=(Widget1Name="butMoveForward1",Widget2Name="butMoveForward2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.MoveForward>")
KeyBindDataArray=(Widget1Name="butMoveBackward1",Widget2Name="butMoveBackward2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.MoveBackward>")
KeyBindDataArray=(Widget1Name="butStrafeLeft1",Widget2Name="butStrafeLeft2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.StrafeLeft>")
KeyBindDataArray=(Widget1Name="butStrafeRight1",Widget2Name="butStrafeRight2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.StrafeRight>")
KeyBindDataArray=(Widget1Name="butMoveAction1",Widget2Name="butMoveAction2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.MoveAction>")
KeyBindDataArray=(Widget1Name="butCrouch1",Widget2Name="butCrouch2")
KeyBindDataArray=(Widget1Name="butWalk1",Widget2Name="butWalk2")
KeyBindDataArray=(Widget1Name="butTurnLeft1",Widget2Name="butTurnLeft2")
KeyBindDataArray=(Widget1Name="butTurnRight1",Widget2Name="butTurnRight2")
KeyBindDataArray=(Widget1Name="butShoot1",Widget2Name="butShoot2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Shoot>")
KeyBindDataArray=(Widget1Name="butTarget1",Widget2Name="butTarget2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Target>")
KeyBindDataArray=(Widget1Name="butMelee1",Widget2Name="butMelee2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Melee>")
KeyBindDataArray=(Widget1Name="butReload1",Widget2Name="butReload2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Reload>")
KeyBindDataArray=(Widget1Name="butZoom1",Widget2Name="butZoom2")
KeyBindDataArray=(Widget1Name="butPrimWeap1",Widget2Name="butPrimWeap2")
KeyBindDataArray=(Widget1Name="butSecWeap1",Widget2Name="butSecWeap2")
KeyBindDataArray=(Widget1Name="butGrenade1",Widget2Name="butGrenade2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Grenade>")
KeyBindDataArray=(Widget1Name="butPistol1",Widget2Name="butPistol2")
KeyBindDataArray=(Widget1Name="butPrevWeap1",Widget2Name="butPrevWeap2")
KeyBindDataArray=(Widget1Name="butNextWeap1",Widget2Name="butNextWeap2")
KeyBindDataArray=(Widget1Name="butPickup1",Widget2Name="butPickup2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Pickup>")
KeyBindDataArray=(Widget1Name="butPOI1",Widget2Name="butPOI2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.POI>")
KeyBindDataArray=(Widget1Name="butTaccom1",Widget2Name="butTaccom2",bIsCrucialBind=TRUE,CrucialTitle="<Strings:WarfareGame.KeyboardMouseSettings.Taccom>")
KeyBindDataArray=(Widget1Name="butPause1",Widget2Name="butPause2")
KeyBindDataArray=(Widget1Name="butScore1",Widget2Name="butScore2")

[WarfareGame.WarProfileSettings]
ProfileValueMapArray=(LocText="KEY_MouseX",KeyName="MouseX")
ProfileValueMapArray=(LocText="KEY_MouseY",KeyName="MouseY")
ProfileValueMapArray=(LocText="KEY_MouseScrollUp",KeyName="MouseScrollUp")
ProfileValueMapArray=(LocText="KEY_MouseScrollDown",KeyName="MouseScrollDown")
ProfileValueMapArray=(LocText="KEY_LeftMouseButton",KeyName="LeftMouseButton")
ProfileValueMapArray=(LocText="KEY_RightMouseButton",KeyName="RightMouseButton")
ProfileValueMapArray=(LocText="KEY_MiddleMouseButton",KeyName="MiddleMouseButton")
ProfileValueMapArray=(LocText="KEY_ThumbMouseButton",KeyName="ThumbMouseButton")
ProfileValueMapArray=(LocText="KEY_BackSpace",KeyName="BackSpace")
ProfileValueMapArray=(LocText="KEY_Tab",KeyName="Tab")
ProfileValueMapArray=(LocText="KEY_Enter",KeyName="Enter")
ProfileValueMapArray=(LocText="KEY_Pause",KeyName="Pause")
ProfileValueMapArray=(LocText="KEY_CapsLock",KeyName="CapsLock")
ProfileValueMapArray=(LocText="KEY_Escape",KeyName="Escape")
ProfileValueMapArray=(LocText="KEY_SpaceBar",KeyName="SpaceBar")
ProfileValueMapArray=(LocText="KEY_PageUp",KeyName="PageUp")
ProfileValueMapArray=(LocText="KEY_PageDown",KeyName="PageDown")
ProfileValueMapArray=(LocText="KEY_End",KeyName="End")
ProfileValueMapArray=(LocText="KEY_Home",KeyName="Home")
ProfileValueMapArray=(LocText="KEY_Left",KeyName="Left")
ProfileValueMapArray=(LocText="KEY_Up",KeyName="Up")
ProfileValueMapArray=(LocText="KEY_Right",KeyName="Right")
ProfileValueMapArray=(LocText="KEY_Down",KeyName="Down")
ProfileValueMapArray=(LocText="KEY_Insert",KeyName="Insert")
ProfileValueMapArray=(LocText="KEY_Delete",KeyName="Delete")
ProfileValueMapArray=(LocText="KEY_Zero",KeyName="Zero")
ProfileValueMapArray=(LocText="KEY_One",KeyName="One")
ProfileValueMapArray=(LocText="KEY_Two",KeyName="Two")
ProfileValueMapArray=(LocText="KEY_Three",KeyName="Three")
ProfileValueMapArray=(LocText="KEY_Four",KeyName="Four")
ProfileValueMapArray=(LocText="KEY_Five",KeyName="Five")
ProfileValueMapArray=(LocText="KEY_Six",KeyName="Six")
ProfileValueMapArray=(LocText="KEY_Seven",KeyName="Seven")
ProfileValueMapArray=(LocText="KEY_Eight",KeyName="Eight")
ProfileValueMapArray=(LocText="KEY_Nine",KeyName="Nine")
ProfileValueMapArray=(LocText="KEY_A",KeyName="A")
ProfileValueMapArray=(LocText="KEY_B",KeyName="B")
ProfileValueMapArray=(LocText="KEY_C",KeyName="C")
ProfileValueMapArray=(LocText="KEY_D",KeyName="D")
ProfileValueMapArray=(LocText="KEY_E",KeyName="E")
ProfileValueMapArray=(LocText="KEY_F",KeyName="F")
ProfileValueMapArray=(LocText="KEY_G",KeyName="G")
ProfileValueMapArray=(LocText="KEY_H",KeyName="H")
ProfileValueMapArray=(LocText="KEY_I",KeyName="I")
ProfileValueMapArray=(LocText="KEY_J",KeyName="J")
ProfileValueMapArray=(LocText="KEY_K",KeyName="K")
ProfileValueMapArray=(LocText="KEY_L",KeyName="L")
ProfileValueMapArray=(LocText="KEY_M",KeyName="M")
ProfileValueMapArray=(LocText="KEY_N",KeyName="N")
ProfileValueMapArray=(LocText="KEY_O",KeyName="O")
ProfileValueMapArray=(LocText="KEY_P",KeyName="P")
ProfileValueMapArray=(LocText="KEY_Q",KeyName="Q")
ProfileValueMapArray=(LocText="KEY_R",KeyName="R")
ProfileValueMapArray=(LocText="KEY_S",KeyName="S")
ProfileValueMapArray=(LocText="KEY_T",KeyName="T")
ProfileValueMapArray=(LocText="KEY_U",KeyName="U")
ProfileValueMapArray=(LocText="KEY_V",KeyName="V")
ProfileValueMapArray=(LocText="KEY_W",KeyName="W")
ProfileValueMapArray=(LocText="KEY_X",KeyName="X")
ProfileValueMapArray=(LocText="KEY_Y",KeyName="Y")
ProfileValueMapArray=(LocText="KEY_Z",KeyName="Z")
ProfileValueMapArray=(LocText="KEY_NumPadZero",KeyName="NumPadZero")
ProfileValueMapArray=(LocText="KEY_NumPadOne",KeyName="NumPadOne")
ProfileValueMapArray=(LocText="KEY_NumPadTwo",KeyName="NumPadTwo")
ProfileValueMapArray=(LocText="KEY_NumPadThree",KeyName="NumPadThree")
ProfileValueMapArray=(LocText="KEY_NumPadFour",KeyName="NumPadFour")
ProfileValueMapArray=(LocText="KEY_NumPadFive",KeyName="NumPadFive")
ProfileValueMapArray=(LocText="KEY_NumPadSix",KeyName="NumPadSix")
ProfileValueMapArray=(LocText="KEY_NumPadSeven",KeyName="NumPadSeven")
ProfileValueMapArray=(LocText="KEY_NumPadEight",KeyName="NumPadEight")
ProfileValueMapArray=(LocText="KEY_NumPadNine",KeyName="NumPadNine")
ProfileValueMapArray=(LocText="KEY_Multiply",KeyName="Multiply")
ProfileValueMapArray=(LocText="KEY_Add",KeyName="Add")
ProfileValueMapArray=(LocText="KEY_Subtract",KeyName="Subtract")
ProfileValueMapArray=(LocText="KEY_Decimal",KeyName="Decimal")
ProfileValueMapArray=(LocText="KEY_Divide",KeyName="Divide")
ProfileValueMapArray=(LocText="KEY_F1",KeyName="F1")
ProfileValueMapArray=(LocText="KEY_F2",KeyName="F2")
ProfileValueMapArray=(LocText="KEY_F3",KeyName="F3")
ProfileValueMapArray=(LocText="KEY_F4",KeyName="F4")
ProfileValueMapArray=(LocText="KEY_F5",KeyName="F5")
ProfileValueMapArray=(LocText="KEY_F6",KeyName="F6")
ProfileValueMapArray=(LocText="KEY_F7",KeyName="F7")
ProfileValueMapArray=(LocText="KEY_F8",KeyName="F8")
ProfileValueMapArray=(LocText="KEY_F9",KeyName="F9")
ProfileValueMapArray=(LocText="KEY_F10",KeyName="F10")
ProfileValueMapArray=(LocText="KEY_F11",KeyName="F11")
ProfileValueMapArray=(LocText="KEY_F12",KeyName="F12")
ProfileValueMapArray=(LocText="KEY_NumLock",KeyName="NumLock")
ProfileValueMapArray=(LocText="KEY_ScrollLock",KeyName="ScrollLock")
ProfileValueMapArray=(LocText="KEY_LeftShift",KeyName="LeftShift")
ProfileValueMapArray=(LocText="KEY_RightShift",KeyName="RightShift")
ProfileValueMapArray=(LocText="KEY_LeftControl",KeyName="LeftControl")
ProfileValueMapArray=(LocText="KEY_RightControl",KeyName="RightControl")
ProfileValueMapArray=(LocText="KEY_LeftAlt",KeyName="LeftAlt")
ProfileValueMapArray=(LocText="KEY_RightAlt",KeyName="RightAlt")
ProfileValueMapArray=(LocText="KEY_Semicolon",KeyName="Semicolon")
ProfileValueMapArray=(LocText="KEY_Equals",KeyName="Equals")
ProfileValueMapArray=(LocText="KEY_Comma",KeyName="Comma")
ProfileValueMapArray=(LocText="KEY_Underscore",KeyName="Underscore")
ProfileValueMapArray=(LocText="KEY_Period",KeyName="Period")
ProfileValueMapArray=(LocText="KEY_Slash",KeyName="Slash")
ProfileValueMapArray=(LocText="KEY_Tilde",KeyName="Tilde")
ProfileValueMapArray=(LocText="KEY_LeftBracket",KeyName="LeftBracket")
ProfileValueMapArray=(LocText="KEY_Backslash",KeyName="Backslash")
ProfileValueMapArray=(LocText="KEY_RightBracket",KeyName="RightBracket")
ProfileValueMapArray=(LocText="KEY_Quote",KeyName="Quote")
ProfileActionMapArray=(ActionName="Game_MoveForward")
ProfileActionMapArray=(ActionName="Game_MoveBackward")
ProfileActionMapArray=(ActionName="Game_StrafeLeft")
ProfileActionMapArray=(ActionName="Game_StrafeRight")
ProfileActionMapArray=(ActionName="Game_MoveAction")
ProfileActionMapArray=(ActionName="Game_Crouch")
ProfileActionMapArray=(ActionName="Game_Walk")
ProfileActionMapArray=(ActionName="Game_TurnLeft")
ProfileActionMapArray=(ActionName="Game_TurnRight")
ProfileActionMapArray=(ActionName="Game_Shoot")
ProfileActionMapArray=(ActionName="Game_Target")
ProfileActionMapArray=(ActionName="Game_Melee")
ProfileActionMapArray=(ActionName="Game_Reload")
ProfileActionMapArray=(ActionName="Game_Zoom")
ProfileActionMapArray=(ActionName="Game_Weap1")
ProfileActionMapArray=(ActionName="Game_Weap2")
ProfileActionMapArray=(ActionName="Game_Grenades")
ProfileActionMapArray=(ActionName="Game_Pistols")
ProfileActionMapArray=(ActionName="Game_PrevWeapon")
ProfileActionMapArray=(ActionName="Game_NextWeapon")
ProfileActionMapArray=(ActionName="Game_Pickup")
ProfileActionMapArray=(ActionName="Game_POI")
ProfileActionMapArray=(ActionName="Game_Taccom")
ProfileActionMapArray=(ActionName="Game_Pause")
ProfileActionMapArray=(ActionName="Game_Scoreboard")

[IniVersion]
0=1182368844.000000
1=1189538665.000000