Something
public text v1 · immutablebool ReceiveEmote_npc_general_marcus_jonathan(Player *player, Creature *_Creature, uint32 emote)
{
if(player->GetTeam() == ALLIANCE)
{
if (emote == EMOTE_ONESHOT_SALUTE)
{
_Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
}
if (emote == EMOTE_ONESHOT_WAVE)
{
_Creature->MonsterSay("Greetings citizen",LANG_COMMON,0);
}
}
return true;
}