rendered paste body17:26:23 - [SQLITE]: Creating Asset 9ea6315e91864fed8afbdcbbdd3029aa
17:26:23 - [SQLITE]: Attempting commit
17:26:23 - [ASSETCACHE]: Adding asset [9ea6315e-9186-4fed-8afb-dcbbdd3029aa]: Added to server.
Stacktrace:
at (wrapper managed-to-native) Ode.NET.d.WorldQuickStep (intptr,single) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.WorldQuickStep (intptr,single) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x0033a>
at OpenSim.Region.Environment.Scenes.InnerScene.UpdatePhysics (double) <0x00036>
at OpenSim.Region.Environment.Scenes.Scene.Update () <0x003c2>
at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b>
at System.Timers.Timer.Callback (object) <0x0030a>
at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff>
at (wrapper runtime-invoke) System.Threading.WaitCallback.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
mono [0x8170d80]
mono [0x813d432]
[0xffffe440]
./libode.so(_Z14dxQuickStepperP7dxWorldPKP6dxBodyiPKP7dxJointif+0xb0e) [0xb426bbbe]
./libode.so(_Z16dxProcessIslandsP7dxWorldfPFvS0_PKP6dxBodyiPKP7dxJointifE+0x1d1) [0xb4299641]
./libode.so(dWorldQuickStep+0x63) [0xb42628f3]
[0xb4530bd2]
[0xb452fc03]
[0xb452f89f]
[0xb452ec1b]
[0xb452e854]
[0xb452e7cb]
[0xb573f0ad]
[0xb573effe]
mono [0x815dbd6]
mono(mono_runtime_invoke+0x27) [0x80f15d7]
mono(mono_runtime_invoke_array+0x226) [0x80f7016]
mono [0x80f7342]
mono [0x80c367d]
mono [0x80c3a93]
mono [0x80c7ca0]
mono [0x810fa30]
mono [0x812d004]
/lib/libpthread.so.0 [0xb7ecc192]
/lib/libc.so.6(clone+0x5e) [0xb7e3202e]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Aborted
chris@spica:~/opensim-standalone/bin>