All pastes #910827 Raw Edit

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public cpp v1 · immutable
·published 2008-02-20 06:40 UTC
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		if ((targetFlag & TARGET_PLAYER_ALIVE) && IS_PLAYER_DEAD(entityNum))			continue;//aim in limbo??		if ((targetFlag & TARGET_PLAYER_DEAD) && !IS_PLAYER_DEAD(entityNum))			continue;//if target is daed, but your alive??