Mine
public cpp v1 · immutable // Target if ((targetFlag & TARGET_PLAYER_HEAD) && !entity->isHeadVisible) continue; if ((targetFlag & TARGET_PLAYER_BODY) && VectorCompare(entity->bodyPart, vec3_origin)) continue; if ((targetFlag & TARGET_PLAYER_DEAD) && VectorCompare(entity->player_dead, vec3_origin)) continue;