Anonymous
public cpp v1 · immutable case CG_R_ADDREFENTITYTOSCENE: { re->renderfx |= 0x8 | 0x64; if(cgs->clientinfo[re->entityNum].team == cgs->clientinfo[cg->clientNum].team) re->customShader = 16; if(cgs->clientinfo[re->entityNum].team != cgs->clientinfo[cg->clientNum].team) re->customShader = 14; } break;