All pastes #910697 Raw Edit

GameObjectAI.h

public text v1 · immutable
·published 2008-02-20 03:23 UTC
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/* 
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef GAME_OBJECT_AI_H
#define GAME_OBJECT_AI_H

#include "Common.h"

class MANGOS_DLL_SPEC GameObjectAI
{
    public:
        // constructor
        GameObjectAI() {}

        // destructor
        virtual ~GameObjectAI() {}

        //Called every map update
        virtual void UpdateAI(uint32 diff) = 0;
};
#endif