All pastes #910614 Raw Edit

[Venice] WoW - Legends Morph

public cpp v1 · immutable
·published 2008-02-20 01:52 UTC
rendered paste body
/* Originally Created by Venice Team            The following Modification were made from Venice Team to WoW - Legends*///Modified by Sal for WoW - Legends Server//Modified by Ascended : Added a twink in structure for WoW - Legends//Modified by Babo : Modified the system automated script of npc for WoW - Legend//Modified by Frank : Modified script to hold with Latest Ascent rev 3.9 - 4.00//Modified by Ascended : Modified the Strucuture ready for Rev 4.0 Ascent trunks!/*#include "StdAfx.h"#include "Setup.h"#define SPELL_MORPH 40108;#define SPELL_MORPH2 17167;#ifdef WIN32#pragma warning(disable:4305) // warning C4305: 'argument' : truncation from 'double' to 'float'#endifclass SCRIPT_DECL Morph08 : public GossipScript{public:void GossipHello(Object * pObject, Player* Plr, bool AutoSend);void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);void GossipEnd(Object * pObject, Player* Plr);void Destroy(){delete this;}};void Morph08::GossipHello(Object * pObject, Player* Plr, bool AutoSend){GossipMenu *Menu;objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);Menu->AddItem(0, "5g Murky the Murloc", 2);Menu->AddItem(0, "5g Cute Kitten", 3);Menu->AddItem(0, "5g Hogger", 4);Menu->AddItem(0, "5g Chicken", 5);Menu->AddItem(0, "10g White Ghost", 6);Menu->AddItem(0, "15g Zombie", 7);Menu->AddItem(0, "20g Blue Moonkin", 8);Menu->AddItem(0, "100g Illadin", 9);Menu->AddItem(0, "100g Madusa", 10);Menu->AddItem(0, "Gods Morph Menu", 11);Menu->AddItem(0, "Leader/Kings Morph Menu", 12);Menu->AddItem(0, "Grunts Morph Menu", 13);Menu->AddItem(0, "Famous People Morph Menu", 14);Menu->AddItem(10, "De Morph", 1);Menu->SendTo(Plr);}void Morph08::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code){Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;if(pCreature==NULL)return;switch(IntId){case 0: // [Back]{GossipMenu *Menu;objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);Menu->AddItem(0, "5g Murky the Murloc", 2);Menu->AddItem(0, "5g Cute Kitten", 3);Menu->AddItem(0, "5g Hogger", 4);Menu->AddItem(0, "5g Chicken", 5);Menu->AddItem(0, "10g White Ghost", 6);Menu->AddItem(0, "15g Zombie", 7);Menu->AddItem(0, "20g Blue Moonkin", 8);Menu->AddItem(0, "100g Illadin", 9);Menu->AddItem(0, "100g Madusa", 10);Menu->AddItem(0, "Gods Morph Menu", 11);Menu->AddItem(0, "Leader/Kings Morph Menu", 12);Menu->AddItem(0, "Grunts Morph Menu", 13);Menu->AddItem(0, "Famous People Morph Menu", 14);Menu->AddItem(10, "De Morph", 1);Menu->SendTo(Plr);}break;case 1: // Demorph{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Awww! But Morphing is fun!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->DeMorph();Plr->Gossip_Complete();}break;case 2: // Murloc{uint32 price = 50000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Murky the Murloc! Please dance for me!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15369);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Murky's Morph is worth 5 gold.");Plr->Gossip_Complete();}}break;case 3: // Cute Kitten{uint32 price = 50000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Oh My Gosh! Soo Cute! Cmere lil kitty!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 5586);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Kitten's Morph is worth 5 gold.");Plr->Gossip_Complete();}}break;case 4: // Hogger{uint32 price = 50000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hahaha! Never gets old.");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 384);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Hogger's Morph is worth 5 gold.");Plr->Gossip_Complete();}}break;case 5: // Chicken{uint32 price = 50000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Chicken on the loose!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 304);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Chicken's Morph is worth 5 gold.");Plr->Gossip_Complete();}}break;case 6: // Ghost{uint32 price = 100000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Its a.. gg-gghos-ttt! GHOST! Everyone panic!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10771);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Ghost's Morph is worth 10 gold.");Plr->Gossip_Complete();}}break;case 7: // Zombie{uint32 price = 150000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Let the Undead arise!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10030);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Zombie's Morph is worth 15 gold.");Plr->Gossip_Complete();}}break;case 8: // Blue Moonkin{uint32 price = 200000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Ohh! Its a blue Moonkin! Moonfire spam!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 12237);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Moonkin's Morph is worth 20 gold.");Plr->Gossip_Complete();}}break;case 9: // Illadin{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Illadin you traitor! Gaurds, attack!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21135);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Illadin's Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 10: // Madusa{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey Madusa! I trained at Twister, i think i can finaly beat you!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20748);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, a Madusa's Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 11: // Gods Morph Menu{ GossipMenu *Menu;objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);Menu->AddItem(0, "100g: Lynx God", 15);Menu->AddItem(0, "100g: Bear God", 16);Menu->AddItem(0, "100g: Eagle God", 17);Menu->AddItem(0, "100g: Dragonhawk God", 18);Menu->AddItem(0, "[Back]", 0);Menu->SendTo(Plr);}break;case 12: // Leaders/Kings Morph Menu{ GossipMenu *Menu;objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);Menu->AddItem(0, "100g: Fake King of Stormwind", 19);Menu->AddItem(0, "100g: True King of Stormwind", 20);Menu->AddItem(0, "100g: King of Orgrimmar", 21);Menu->AddItem(0, "100g: King of Darnassus", 22);Menu->AddItem(0, "100g: King of Ironforge", 23);Menu->AddItem(0, "100g: King of Thunderbluff", 24);Menu->AddItem(0, "100g: King of Gnomes", 25);Menu->AddItem(0, "100g: Queen of Undercity", 26);Menu->AddItem(0, "100g: King of Exodar", 27);Menu->AddItem(0, "100g: King of Silvermoon", 28);Menu->SendTo(Plr);}break;case 13: // Grunts Morph Menu { GossipMenu *Menu;objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);Menu->AddItem(0, "50g: Stormwind Grunt", 29);Menu->AddItem(0, "50g: Orgrimmar Grunt", 30);Menu->AddItem(0, "50g: Darnassus Grunt", 31);Menu->AddItem(0, "50g: Ironforge Grunt", 32);Menu->AddItem(0, "50g: Thunderbluff Grunt", 33);Menu->AddItem(0, "50g: Undercity Grunt", 34);Menu->AddItem(0, "50g: Exodar Grunt", 35);Menu->AddItem(0, "50g: Silvermoon Grunt", 36);Menu->SendTo(Plr);}break;case 14: // Famous People's Morph Menu{ GossipMenu *Menu;objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);Menu->AddItem(3, "50g: Mario", 37);Menu->AddItem(3, "50g: Luigi", 38);Menu->AddItem(3, "50g: Link", 39);Menu->AddItem(3, "50g: Paris Hilton", 40);Menu->AddItem(3, "50g: Daisey", 41);Menu->SendTo(Plr);}break;case 15: // Lynx God{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Ahh! The Lynx god of the great Amani!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21632);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any God's Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 16: // Bear God{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Your a bear eh? Wanna tank at Black temple? With all do respect Great god.");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21631);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any God's Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 17: // Eagle God{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I heard you got some moves! Dance pl0x! Pretty please? So what your a god...");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21630);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any God's Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 18: // Dragon Hawk God{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Why helloo there sexy! Oh shit your a god... Runaway!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21633);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any God's Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 19: // Fake King of Stormwind{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Look, we all know who's the REAL king, go away stupid kid!");pCreature->Emote(EMOTE_ONESHOT_RUDE);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11655);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 20: // True King of Stormwind{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great king of Stormwind!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11656);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 21: // King of Ogrimmar{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great king of Ogrimmar!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 4527);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 22: // King of Darnassus{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great king of Darnassus!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1542);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 23: // King of Ironforge{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great king of Ironforge!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 3597);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 24: // King of Thunderbluff{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great Cow... I mean KING of Thunderbluff!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 4307);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 25: // King of Gnomes{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Ummm, i would kneel before you but... i eat gnomes... Dinner time!");pCreature->Emote(EMOTE_ONESHOT_RUDE);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 7006);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 26: // Queen of Undercity{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great Queen of Undercity!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11657);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 27: // King of Exodar{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I will kneel before you, Great Goat... i mean KING of Undercity!");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17822);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 28: // King of Silvermoon{uint32 price = 1000000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Oh great powerful rich King of Silvermoon! You will rise above all! I kneel before you with respect.");pCreature->Emote(EMOTE_ONESHOT_KNEEL);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17122);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Kings Morph is worth 100 gold.");Plr->Gossip_Complete();}}break;case 29: // Grunt Of Stormwind{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty soldier of Stormwind!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 3258);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 30: // Grunt Of Orgrimmar{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty soldier of Ogrimmar!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 4259);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 31: // Grunt Of Darnassus{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty soldier of Darnassus!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 2306);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 32: // Grunt Of Ironforge{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty soldier of Ironforge!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 3524);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 33: // Grunt Of Thunderbluff{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty Cow, err, soldier of Thunderbluff!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 2141);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 34: // Grunt Of Undercity{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty soldier of Undercity!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10699);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 35: // Grunt Of Exodar{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty Goat, err, soldier of Exodar!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17372);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 36: // Grunt Of Silvermoon{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Hey there mighty soldier of Silvermoon!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15511);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Grunts Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 37: // Mario{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "ZOMG its Mario from Mario brothers! OMG can i pl0x have a autograph?!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 8413);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Famous Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 38: // Luigi{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "ZOMG its Luigi from Mario brothers! OMG can i pl0x have a autograph?!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 8430);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Famous Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 39: // Link{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "ZOMG its Link from Zelda! OMG can i pl0x have a autograph?!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 8012);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Famous Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 40: // Paris Hilton{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Oh no please don't run me over! You WHORE!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 18148);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Famous Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;case 41: // Daisey{uint32 price = 500000;uint32 currentgold = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);if(currentgold>=price){int32 newgold = currentgold - price;Plr->SetUInt32Value(PLAYER_FIELD_COINAGE,newgold);pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "ZOMG its Daisey! OMG can i pl0x have a autograph?!");pCreature->Emote(EMOTE_ONESHOT_CHEER);Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 2591);Plr->Gossip_Complete();}else{pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Sorry you don't have enough money, any Famous Morph is worth 50 gold.");Plr->Gossip_Complete();}}break;}};void Morph08::GossipEnd(Object * pObject, Player* Plr){GossipScript::GossipEnd(pObject, Plr);}void SetupMorph(ScriptMgr * mgr){GossipScript * gs = (GossipScript*) new Morph08();mgr->register_gossip_script(000000, gs);}*/