Miscellany
public text v1 · immutable// no target but something prevent go to evade mode
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || !CanFreeMove() )
return false;
if( ((Creature*)this)->HasAura(5384, 0 ) )
return true;// no target but something prevent go to evade mode
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || !CanFreeMove() )
return false;
if( ((Creature*)this)->HasAura(5384, 0 ) )
return true;