rendered paste bodynew Float:XP,Float:YP,Float:ZP;
new Float:Angle,Float:VAngle;
new pojazd[MAX_PLAYER_NAME];
new idpojazdu1;
if(!strcmp(cmdtext, "/s1", true))
{
new vehicleid;
pojazd[playerid]=0;
GetPlayerPos(playerid,XP,YP,ZP);
GetPlayerFacingAngle(playerid,Angle);
if (IsPlayerInAnyVehicle(playerid)) {
pojazd[playerid]=1;
idpojazdu1=GetPlayerVehicleID(playerid);
vehicleid=GetPlayerVehicleID(playerid);
GetVehicleZAngle(vehicleid,VAngle);
}
return 1;
}
if(!strcmp(cmdtext, "/w1", true))
{
SetPlayerPos(playerid,XP,YP,ZP);
SetPlayerFacingAngle(playerid,Angle);
if (pojazd[playerid]==1) {
SetVehiclePos(idpojazdu1,XP,YP,ZP);
SetVehicleZAngle(idpojazdu1,VAngle);
PutPlayerInVehicle(playerid,idpojazdu1,0);
}
return 1;
}