rendered paste bodyProgram received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1366299760 (LWP 17158)]
0x08151bc4 in Map::Add<GameObject> (this=0x8f0a348, obj=0x0)
at GridDefines.h:128
128 return RET_TYPE(x_val, y_val);
(gdb) bt full
#0 0x08151bc4 in Map::Add<GameObject> (this=0x8f0a348, obj=0x0)
at GridDefines.h:128
p = {x_coord = 0, y_coord = 646804592}
cell = {data = {Part = {grid_x = 17, grid_y = 8, cell_x = 0,
cell_y = 0, nocreate = 0, reserved = 0}, All = 529}}
grid = <value optimized out>
__PRETTY_FUNCTION__ = "void Map::Add(T*) [with T = GameObject]"
#1 0x082bd474 in BattleGroundAB::Update (this=0x82079838, diff=203)
at BattleGroundAB.cpp:84
banner = 0
__PRETTY_FUNCTION__ = "virtual void BattleGroundAB::Update(time_t)"
#2 0x08108263 in BattleGroundMgr::Update (this=0x881a388, diff=203)
at BattleGroundMgr.cpp:922
bg = (class BattleGround *) 0x268d7470
#3 0x08291e9a in World::Update (this=0x85af8e8, diff=203) at World.cpp:1011
next = {_M_cur = 0x0, _M_ht = 0x85af930}
#4 0x08101fb9 in WorldRunnable::run (this=0x8806128) at WorldRunnable.cpp:61
diff = 203
realCurrTime = 567059858
realPrevTime =
prevSleepTime = 0
#5 0xb7c509fb in ZThread::ThreadImpl::dispatch (parent=0x85a18e8,
impl=0xa9bd020, task=@0xae8fe394) at ThreadImpl.cxx:407
---Type <return> to continue, or q <return> to quit---
No locals.
#6 0xb7c52fe6 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbfc23e2c) at ThreadImpl.cxx:49
No locals.
#7 0xb7c5698b in _dispatch (arg=0x8f0a348) at posix/ThreadOps.cxx:137
__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#8 0xb7c1246b in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
No symbol table info available.
#9 0xb7a726de in clone () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.