All pastes #908775 Raw Edit

Mine

public java v1 · immutable
·published 2008-02-18 18:46 UTC
rendered paste body
    public void loadTextureDataFromXML(String filename) throws Exception	{    			SAXBuilder builder = new SAXBuilder();				Document doc = builder.build(new File(filename));				//Get root element		Element root = doc.getRootElement();				if(root.getQualifiedName().equals("textures")){						//Create list from it's children. Since JDom is 1.4 java we have to cast the list type.			List<Element> textures = (List <Element>) root.getChildren();			int w, h, c, r, start, end, loopto, number;			boolean loop;			double fps;			//Go trough the children and from each, create texture with attributes. 			for (Element element : textures) {								//Let's get the attributes of this child				String textureName = element.getAttributeValue("name");				String textureFileName = element.getAttributeValue("fileName");				w = Integer.parseInt(element.getAttribute("xSize").getValue());				h = Integer.parseInt(element.getAttribute("ySize").getValue());				c = Integer.parseInt(element.getAttribute("columns").getValue());				r = Integer.parseInt(element.getAttribute("rows").getValue());								System.out.println("Name: " + textureName + " From file: " + textureFileName + " Widht: " + w + " Height: " + h);				//Let's create a new texture from this childs attributes and put it into a map.				Texture texture = new Texture(1, textureName, textureFileName, w, h, r, c);								//Get all children of this texture (animations) and parse animations.				List<Element> animations = (List <Element>) element.getChildren();								//Temporary list				Vector<Animation> animationsList = new Vector<Animation>();				//Go trough the list of the animations and create them for this texture.				for (Element animation : animations) {					String animationName = animation.getAttributeValue("name");					start = Integer.parseInt(animation.getAttribute("start").getValue());					end = Integer.parseInt(animation.getAttribute("end").getValue());					loopto = Integer.parseInt(animation.getAttribute("looto").getValue());					number = Integer.parseInt(animation.getAttribute("number").getValue());					fps = Double.parseDouble(animation.getAttribute("fps").getValue());					loop = Boolean.parseBoolean(animation.getAttributeValue("loop"));					animationsList.add(new Animation(animationName, start, end, loopto, fps, number));				}								this.map.put(textureName, texture);			}		}		else System.out.println("Invalid document! '" + filename + "' didn't have root element 'texture'.");			}