rendered paste body//g++ test.cpp -o test -lSDL -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
#include <stdlib.h>
#include "SDL/SDL.h"
#include <iostream>
class ball
{
public:
ball()
{
x = 0;
y = 0;
speedX = 10;
speedY = 10;
}
private:
int x, y;
int speedX, speedY;
};
class pong
{
public:
pong()
{
init();
game();
}
private:
void init()
{
initGame();
initScreen();
}
void initGame()
{
pallo = new ball();
}
void initScreen()
{
if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface *screen;
screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE | SDL_DOUBLEBUF);
}
void game()
{
int color = SDL_MapRGB( screen->format, 0,0,0);
while( true )
{
SDL_Event event;
SDL_PumpEvents();
while ( SDL_PollEvent(&event) )
{
if ( event.type == SDL_QUIT )
{
exit(0);
}
}
SDL_FillRect(screen, NULL, color );
SDL_Flip(screen);
SDL_Delay(50);
}
}
ball* pallo;
SDL_Surface *screen;
};
int main()
{
pong* game = new pong();
delete game;
return 0;
}