<skill id="1430" levels="5" name="Invocation">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Meditate to increase MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
Lvl 2 - Meditate to increase MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
Lvl 3 - Meditate to increase MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
Lvl 4 - Meditate to increase MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
Lvl 5 - Meditate to increase MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
-->
<table name="#pDef"> 0.8 0.8 0.8 0.8 0.8 </table>
<table name="#mhot"> 90 110 130 150 170 </table>
<table name="#mpConsume"> 27 28 30 33 34 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
<set name="reuseDelay" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="25000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="9" name="ManaHealOverTime" time="3" val="#mhot"/>
<effect count="1" name="ImmobileUntilAttacked" time="30" val="0">
<mul order="0x30" stat="pDef" val="#pDef"/>
</effect>
</for>
</skill>