All pastes #907876 Raw Edit

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·published 2008-02-17 23:13 UTC
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<skill id="1430" levels="5" name="Invocation">
<!--
  Needs to be finished.
  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  Description(s):
      Lvl 1 - Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
      Lvl 2 - Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
      Lvl 3 - Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
      Lvl 4 - Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
      Lvl 5 - Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.
-->
  <table name="#pDef"> 0.8 0.8 0.8 0.8 0.8 </table>
  <table name="#mhot"> 90 110 130 150 170 </table>
  <table name="#mpConsume"> 27 28 30 33 34 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="1000"/>
  <set name="reuseDelay" val="1000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="25000"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <effect count="9" name="ManaHealOverTime" time="3" val="#mhot"/>
    <effect count="1" name="ImmobileUntilAttacked" time="30" val="0">
      <mul order="0x30" stat="pDef" val="#pDef"/>
    </effect>
  </for>
</skill>