rendered paste body#include "main.h"#include "syscall.h"int lastent = 0;bool Player::Friendly( int Num ){ if( cgs->clientinfo[ Num ].team == cgs->clientinfo[ cg->clientNum ].team ) return true; return false;}bool Player::Enemy( int Num ){ if( cgs->clientinfo[ Num ].team != cgs->clientinfo[ cg->clientNum ].team ) return true; return false;}bool Player::Both( int Num){ centity_t *cent; if( Is_A_Player > MAX_GENTITIES ) { return false; } cent = &cg_entities[Is_A_Player]; if ( cent->currentState.clientNum > MAX_CLIENTS ) { return false; } if ( cent->currentState.eType != ET_PLAYER || cent->currentState.eFlags & EF_DEAD ) { return false; } return true;}int (QDECL *psyscall)(int cmd, ...);int QDECL osyscall(int cmd, ...){ LPVOID arg[10]; va_list arglist; va_start( arglist, cmd ); for( int i = 9, j = 0; i > 0; i-- ) arg[j++] = va_arg( arglist, LPVOID ); va_end( arglist ); refEntity_t * re = (refEntity_t *)arg[0]; switch(cmd) { case CG_S_UPDATEENTITYPOSITION: lastent = (int)arg[0]; break; case CG_R_ADDREFENTITYTOSCENE: int Num = cg->clientNum; if( Player::Both( lastent ) ) { if(cg_entities[Num].currentValid && cg_entities[re->entityNum].currentState.solid && Player::Both( re->entityNum ) && (re->renderfx == 32) || (re->renderfx ==33)) re->renderfx |= RF_DEPTHHACK | RF_NOSHADOW | RF_HILIGHT; //Wallhack if(Player::Friendly( Num )) re->customShader = 14; //Friend if(Player::Enemy( Num )) re->customShader = 16; } break; } return psyscall(cmd, arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]); //return the original}