All pastes #907321 Raw Edit

coco-admin

public cpp v1 · immutable
·published 2008-02-17 14:27 UTC
rendered paste body
/*------------------------------------------------------------------------------******************************Menu Admin By coco76******************************------------------------------------------------------------------------------*//*Include*/#include <a_samp>#include <float>/* ~defines  */#define red 0xFF0000AA#define yellow 0xFFFF00AA/* ~Menu go au yes xd */new Menu:Menu;new Menu:submenu1;new Menu:submenu2;new Menu:submenu3;new Menu:submenu4;new Menu:submenu5;new Menu:kick1;new Menu:kick1d10;new Menu:kick1d20;new Menu:kick1d30;new Menu:kick1d40;new Menu:kick1d50;new Menu:kick1d60;new Menu:kick1d70;new Menu:kick1d80;new Menu:kick1d90;new Menu:kick1d100;new Menu:ban1;new Menu:ban1d10;new Menu:ban1d20;new Menu:ban1d30;new Menu:ban1d40;new Menu:ban1d50;new Menu:ban1d60;new Menu:ban1d70;new Menu:ban1d80;new Menu:ban1d90;new Menu:ban1d100;public OnFilterScriptInit(){    print("\n--------------------------------------");	print("   [FS]Admin commande By coco76.    ");	print("--------------------------------------\n");	Menu = CreateMenu("Coco-Admin",1,20,120,150,40); //main  menu start    AddMenuItem(Menu,0,"Kick");     // Menu kick    AddMenuItem(Menu,0,"Ban");   // Menu ban    AddMenuItem(Menu,0,"Freeze");  // Menu freeze    AddMenuItem(Menu,0,"Defreeze");      // Menue defreze    AddMenuItem(Menu,0,"Skin");      // Menue defreze    AddMenuItem(Menu,0,"Redemare server");      // Menue defreze    AddMenuItem(Menu,0,"Arme");      // Menue defreze    AddMenuItem(Menu,0,"Suite");    // 5//Kick	submenu1 = CreateMenu("Choix kicks",1,20,120,150,40); // Menu kick 50 en 50    AddMenuItem(submenu1,0,"Choix id");     // Menu kick    AddMenuItem(submenu1,0,"Tous le mondes");   // Menu ban    AddMenuItem(submenu1,0,"Retour");    // 5	kick1 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 50 en 50    AddMenuItem(kick1,0,"0 a 10");     // Menu kick    AddMenuItem(kick1,0,"10 a 20");   // Menu ban    AddMenuItem(kick1,0,"20 a 30");   // Menu ban    AddMenuItem(kick1,0,"30 a 40");  // Menu freeze    AddMenuItem(kick1,0,"40 a 50");  // Menu freeze    AddMenuItem(kick1,0,"50 a 60");      // Menue defreze    AddMenuItem(kick1,0,"60 a 70");  // Menu freeze    AddMenuItem(kick1,0,"70 a 80");     // Menu kick    AddMenuItem(kick1,0,"80 a 90");   // Menu ban    AddMenuItem(kick1,0,"90 a 100");   // Menu ban    AddMenuItem(kick1,0,"Retour");    // 5                      	kick1d10 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (0 a 10) 	AddMenuItem(kick1d10,0,"ID 0");     // Menu kick  	AddMenuItem(kick1d10,0,"ID 1");     // Menu kick   	AddMenuItem(kick1d10,0,"ID 2");   // Menu ban   	AddMenuItem(kick1d10,0,"ID 3");  // Menu freeze    AddMenuItem(kick1d10,0,"ID 4");      // Menue defreze    AddMenuItem(kick1d10,0,"ID 5");      // Menue defreze    AddMenuItem(kick1d10,0,"ID 6");     // Menu kick    AddMenuItem(kick1d10,0,"ID 7");   // Menu ban    AddMenuItem(kick1d10,0,"ID 8");  // Menu freeze    AddMenuItem(kick1d10,0,"ID 9");      // Menue defreze    AddMenuItem(kick1d10,0,"ID 10");      // Menue defreze    AddMenuItem(kick1d10,0,"retour");    // 5	kick1d20 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (10 a 20) 	AddMenuItem(kick1d20,0,"ID 11");     // Menu kick  	AddMenuItem(kick1d20,0,"ID 12");   // Menu ban   	AddMenuItem(kick1d20,0,"ID 13");  // Menu freeze   	AddMenuItem(kick1d20,0,"ID 14");      // Menue defreze 	AddMenuItem(kick1d20,0,"ID 15");      // Menue defreze 	AddMenuItem(kick1d20,0,"ID 16");     // Menu kick	AddMenuItem(kick1d20,0,"ID 17");   // Menu ban	AddMenuItem(kick1d20,0,"ID 18");  // Menu freeze	AddMenuItem(kick1d20,0,"ID 19");      // Menue defreze	AddMenuItem(kick1d20,0,"ID 20");      // Menue defreze	AddMenuItem(kick1d20,0,"retour");    // 5	kick1d30 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (20 a 30) 	AddMenuItem(kick1d30,0,"ID 21");     // Menu kick  	AddMenuItem(kick1d30,0,"ID 22");   // Menu ban   	AddMenuItem(kick1d30,0,"ID 23");  // Menu freeze    AddMenuItem(kick1d30,0,"ID 24");      // Menue defreze 	AddMenuItem(kick1d30,0,"ID 25");      // Menue defreze	AddMenuItem(kick1d30,0,"ID 26");     // Menu kick 	AddMenuItem(kick1d30,0,"ID 27");   // Menu ban 	AddMenuItem(kick1d30,0,"ID 28");  // Menu freeze 	AddMenuItem(kick1d30,0,"ID 29");      // Menue defreze 	AddMenuItem(kick1d30,0,"ID 30");      // Menue defreze  	AddMenuItem(kick1d30,0,"retour");    // 5	kick1d40 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d40,0,"ID 31");     // Menu kick  	AddMenuItem(kick1d40,0,"ID 32");   // Menu ban   	AddMenuItem(kick1d40,0,"ID 33");  // Menu freeze    AddMenuItem(kick1d40,0,"ID 34");      // Menue defreze 	AddMenuItem(kick1d40,0,"ID 35");      // Menue defreze	AddMenuItem(kick1d40,0,"ID 36");     // Menu kick	AddMenuItem(kick1d40,0,"ID 37");   // Menu ban 	AddMenuItem(kick1d40,0,"ID 38");  // Menu freeze 	AddMenuItem(kick1d40,0,"ID 39");      // Menue defreze 	AddMenuItem(kick1d40,0,"ID 40");      // Menue defreze  	AddMenuItem(kick1d40,0,"retour");    // 5	kick1d50 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d50,0,"ID 41");     // Menu kick  	AddMenuItem(kick1d50,0,"ID 42");   // Menu ban   	AddMenuItem(kick1d50,0,"ID 43");  // Menu freeze    AddMenuItem(kick1d50,0,"ID 44");      // Menue defreze 	AddMenuItem(kick1d50,0,"ID 45");      // Menue defreze	AddMenuItem(kick1d50,0,"ID 46");     // Menu kick	AddMenuItem(kick1d50,0,"ID 47");   // Menu ban 	AddMenuItem(kick1d50,0,"ID 48");  // Menu freeze 	AddMenuItem(kick1d50,0,"ID 49");      // Menue defreze	AddMenuItem(kick1d50,0,"ID 50");      // Menue defreze 	AddMenuItem(kick1d50,0,"retour");    // 5	kick1d60 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d60,0,"ID 51");     // Menu kick 	AddMenuItem(kick1d60,0,"ID 52");   // Menu ban  	AddMenuItem(kick1d60,0,"ID 53");  // Menu freeze   	AddMenuItem(kick1d60,0,"ID 54");      // Menue defreze 	AddMenuItem(kick1d60,0,"ID 55");      // Menue defreze	AddMenuItem(kick1d60,0,"ID 56");     // Menu kick	AddMenuItem(kick1d60,0,"ID 57");   // Menu ban 	AddMenuItem(kick1d60,0,"ID 58");  // Menu freeze 	AddMenuItem(kick1d60,0,"ID 59");      // Menue defreze 	AddMenuItem(kick1d60,0,"ID 60");      // Menue defreze  	AddMenuItem(kick1d60,0,"retour");    // 5	kick1d70 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d70,0,"ID 61");     // Menu kick  	AddMenuItem(kick1d70,0,"ID 62");   // Menu ban   	AddMenuItem(kick1d70,0,"ID 63");  // Menu freeze    AddMenuItem(kick1d70,0,"ID 64");      // Menue defreze 	AddMenuItem(kick1d70,0,"ID 65");      // Menue defreze	AddMenuItem(kick1d70,0,"ID 66");     // Menu kick	AddMenuItem(kick1d70,0,"ID 67");   // Menu ban 	AddMenuItem(kick1d70,0,"ID 68");  // Menu freeze  	AddMenuItem(kick1d70,0,"ID 69");      // Menue defreze  	AddMenuItem(kick1d70,0,"ID 70");      // Menue defreze   	AddMenuItem(kick1d70,0,"retour");    // 5	kick1d80 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d80,0,"ID 71");     // Menu kick 	AddMenuItem(kick1d80,0,"ID 72");   // Menu ban  	AddMenuItem(kick1d80,0,"ID 73");  // Menu freeze   	AddMenuItem(kick1d80,0,"ID 74");      // Menue defreze 	AddMenuItem(kick1d80,0,"ID 75");      // Menue defreze	AddMenuItem(kick1d80,0,"ID 76");     // Menu kick	AddMenuItem(kick1d80,0,"ID 77");   // Menu ban 	AddMenuItem(kick1d80,0,"ID 78");  // Menu freeze  	AddMenuItem(kick1d80,0,"ID 79");      // Menue defreze  	AddMenuItem(kick1d80,0,"ID 80");      // Menue defreze   	AddMenuItem(kick1d80,0,"retour");    // 5	kick1d90 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d90,0,"ID 81");     // Menu kick  	AddMenuItem(kick1d90,0,"ID 82");   // Menu ban   	AddMenuItem(kick1d90,0,"ID 83");  // Menu freeze   	AddMenuItem(kick1d90,0,"ID 84");      // Menue defreze 	AddMenuItem(kick1d90,0,"ID 85");      // Menue defreze	AddMenuItem(kick1d90,0,"ID 86");     // Menu kick	AddMenuItem(kick1d90,0,"ID 87");   // Menu ban 	AddMenuItem(kick1d90,0,"ID 88");  // Menu freeze  	AddMenuItem(kick1d90,0,"ID 89");      // Menue defreze  	AddMenuItem(kick1d90,0,"ID 90");      // Menue defreze   	AddMenuItem(kick1d90,0,"retour");    // 5	kick1d100 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(kick1d100,0,"ID 91");     // Menu kick  	AddMenuItem(kick1d100,0,"ID 92");   // Menu ban   	AddMenuItem(kick1d100,0,"ID 93");  // Menu freeze    AddMenuItem(kick1d100,0,"ID 94");      // Menue defreze 	AddMenuItem(kick1d100,0,"ID 95");      // Menue defreze	AddMenuItem(kick1d100,0,"ID 96");     // Menu kick	AddMenuItem(kick1d100,0,"ID 97");   // Menu ban 	AddMenuItem(kick1d100,0,"ID 98");  // Menu freeze  	AddMenuItem(kick1d100,0,"ID 99");      // Menue defreze  	AddMenuItem(kick1d100,0,"ID 100");      // Menue defreze   	AddMenuItem(kick1d100,0,"retour");    // 5//Fin Kick//Debut ban	submenu2 = CreateMenu("Ban",1,20,120,150,40); // Menu ban                otherwise it will just close the menu ! ]	AddMenuItem(submenu2,0,"Choix ID");	AddMenuItem(submenu2,0,"Retour");	ban1 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 50 en 50    AddMenuItem(ban1,0,"0 a 10");     // Menu kick    AddMenuItem(ban1,0,"10 a 20");   // Menu ban    AddMenuItem(ban1,0,"20 a 30");   // Menu ban    AddMenuItem(ban1,0,"30 a 40");  // Menu freeze    AddMenuItem(ban1,0,"40 a 50");  // Menu freeze    AddMenuItem(ban1,0,"50 a 60");      // Menue defreze    AddMenuItem(ban1,0,"60 a 70");  // Menu freeze    AddMenuItem(ban1,0,"70 a 80");     // Menu kick    AddMenuItem(ban1,0,"80 a 90");   // Menu ban    AddMenuItem(ban1,0,"90 a 100");   // Menu ban    AddMenuItem(ban1,0,"Retour");    // 5                      <<<<<[ NB! Dont forget about 'Back' option! ,lol.	ban1d10 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (0 a 10) 	AddMenuItem(ban1d10,0,"ID 0");     // Menu kick  	AddMenuItem(ban1d10,0,"ID 1");     // Menu kick   	AddMenuItem(ban1d10,0,"ID 2");   // Menu ban   	AddMenuItem(ban1d10,0,"ID 3");  // Menu freeze    AddMenuItem(ban1d10,0,"ID 4");      // Menue defreze    AddMenuItem(ban1d10,0,"ID 5");      // Menue defreze    AddMenuItem(ban1d10,0,"ID 6");     // Menu kick    AddMenuItem(ban1d10,0,"ID 7");   // Menu ban    AddMenuItem(ban1d10,0,"ID 8");  // Menu freeze    AddMenuItem(ban1d10,0,"ID 9");      // Menue defreze    AddMenuItem(ban1d10,0,"ID 10");      // Menue defreze    AddMenuItem(ban1d10,0,"retour");    // 5	ban1d20 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (10 a 20) 	AddMenuItem(ban1d20,0,"ID 11");     // Menu kick  	AddMenuItem(ban1d20,0,"ID 12");   // Menu ban   	AddMenuItem(ban1d20,0,"ID 13");  // Menu freeze    AddMenuItem(ban1d20,0,"ID 14");      // Menue defreze 	AddMenuItem(ban1d20,0,"ID 15");      // Menue defreze 	AddMenuItem(ban1d20,0,"ID 16");     // Menu kick	AddMenuItem(ban1d20,0,"ID 17");   // Menu ban	AddMenuItem(ban1d20,0,"ID 18");  // Menu freeze	AddMenuItem(ban1d20,0,"ID 19");      // Menue defreze	AddMenuItem(ban1d20,0,"ID 20");      // Menue defreze	AddMenuItem(ban1d20,0,"retour");    // 5	ban1d30 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (20 a 30) 	AddMenuItem(ban1d30,0,"ID 21");     // Menu kick  	AddMenuItem(ban1d30,0,"ID 22");   // Menu ban   	AddMenuItem(ban1d30,0,"ID 23");  // Menu freeze   	AddMenuItem(ban1d30,0,"ID 24");      // Menue defreze 	AddMenuItem(ban1d30,0,"ID 25");      // Menue defreze	AddMenuItem(ban1d30,0,"ID 26");     // Menu kick 	AddMenuItem(ban1d30,0,"ID 27");   // Menu ban  	AddMenuItem(ban1d30,0,"ID 28");  // Menu freeze  	AddMenuItem(ban1d30,0,"ID 29");      // Menue defreze  	AddMenuItem(ban1d30,0,"ID 30");      // Menue defreze   	AddMenuItem(ban1d30,0,"retour");    // 5	ban1d40 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40) 	AddMenuItem(ban1d40,0,"ID 31");     // Menu kick  	AddMenuItem(ban1d40,0,"ID 32");   // Menu ban   	AddMenuItem(ban1d40,0,"ID 33");  // Menu freeze   	AddMenuItem(ban1d40,0,"ID 34");      // Menue defreze	AddMenuItem(ban1d40,0,"ID 35");      // Menue defreze	AddMenuItem(ban1d40,0,"ID 36");     // Menu kick	AddMenuItem(ban1d40,0,"ID 37");   // Menu ban 	AddMenuItem(ban1d40,0,"ID 38");  // Menu freeze  	AddMenuItem(ban1d40,0,"ID 39");      // Menue defreze  	AddMenuItem(ban1d40,0,"ID 40");      // Menue defreze   	AddMenuItem(ban1d40,0,"retour");    // 5	ban1d50 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40)  	AddMenuItem(ban1d50,0,"ID 41");     // Menu kick  	AddMenuItem(ban1d50,0,"ID 42");   // Menu ban  	AddMenuItem(ban1d50,0,"ID 43");  // Menu freeze  	AddMenuItem(ban1d50,0,"ID 44");      // Menue defreze 	AddMenuItem(ban1d50,0,"ID 45");      // Menue defreze	AddMenuItem(ban1d50,0,"ID 46");     // Menu kick  	AddMenuItem(ban1d50,0,"ID 47");   // Menu ban   	AddMenuItem(ban1d50,0,"ID 48");  // Menu freeze   	AddMenuItem(ban1d50,0,"ID 49");      // Menue defreze	AddMenuItem(ban1d50,0,"ID 50");      // Menue defreze   	AddMenuItem(ban1d50,0,"retour");    // 5	ban1d60 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40)  	AddMenuItem(ban1d60,0,"ID 51");     // Menu kick  	AddMenuItem(ban1d60,0,"ID 52");   // Menu ban  	AddMenuItem(ban1d60,0,"ID 53");  // Menu freeze  	AddMenuItem(ban1d60,0,"ID 54");      // Menue defreze 	AddMenuItem(ban1d60,0,"ID 55");      // Menue defreze	AddMenuItem(ban1d60,0,"ID 56");     // Menu kick	AddMenuItem(ban1d60,0,"ID 57");   // Menu ban   	AddMenuItem(ban1d60,0,"ID 58");  // Menu freeze   	AddMenuItem(ban1d60,0,"ID 59");      // Menue defreze  	AddMenuItem(ban1d60,0,"ID 60");      // Menue defreze   	AddMenuItem(ban1d60,0,"retour");    // 5	ban1d70 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40)  	AddMenuItem(ban1d70,0,"ID 61");     // Menu kick  	AddMenuItem(ban1d70,0,"ID 62");   // Menu ban  	AddMenuItem(ban1d70,0,"ID 63");  // Menu freeze  	AddMenuItem(ban1d70,0,"ID 64");      // Menue defreze 	AddMenuItem(ban1d70,0,"ID 65");      // Menue defreze	AddMenuItem(ban1d70,0,"ID 66");     // Menu kick	AddMenuItem(ban1d70,0,"ID 67");   // Menu ban   	AddMenuItem(ban1d70,0,"ID 68");  // Menu freeze   	AddMenuItem(ban1d70,0,"ID 69");      // Menue defreze	AddMenuItem(ban1d70,0,"ID 70");      // Menue defreze   	AddMenuItem(ban1d70,0,"retour");    // 5	ban1d80 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40)  	AddMenuItem(ban1d80,0,"ID 71");     // Menu kick  	AddMenuItem(ban1d80,0,"ID 72");   // Menu ban  	AddMenuItem(ban1d80,0,"ID 73");  // Menu freeze  	AddMenuItem(ban1d80,0,"ID 74");      // Menue defreze 	AddMenuItem(ban1d80,0,"ID 75");      // Menue defreze	AddMenuItem(ban1d80,0,"ID 76");     // Menu kick  	AddMenuItem(ban1d80,0,"ID 77");   // Menu ban   	AddMenuItem(ban1d80,0,"ID 78");  // Menu freeze   	AddMenuItem(ban1d80,0,"ID 79");      // Menue defreze  	AddMenuItem(ban1d80,0,"ID 80");      // Menue defreze   	AddMenuItem(ban1d80,0,"retour");    // 5	ban1d90 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40)  	AddMenuItem(ban1d90,0,"ID 81");     // Menu kick  	AddMenuItem(ban1d90,0,"ID 82");   // Menu ban  	AddMenuItem(ban1d90,0,"ID 83");  // Menu freeze  	AddMenuItem(ban1d90,0,"ID 84");      // Menue defreze 	AddMenuItem(ban1d90,0,"ID 85");      // Menue defreze	AddMenuItem(ban1d90,0,"ID 86");     // Menu kick	AddMenuItem(ban1d90,0,"ID 87");   // Menu ban   	AddMenuItem(ban1d90,0,"ID 88");  // Menu freeze   	AddMenuItem(ban1d90,0,"ID 89");      // Menue defreze	AddMenuItem(ban1d90,0,"ID 90");      // Menue defreze   	AddMenuItem(ban1d90,0,"retour");    // 5	ban1d100 = CreateMenu("Kick ID",1,20,120,150,40); // Menu kick 1 en 1 (30 a 40)  	AddMenuItem(ban1d100,0,"ID 91");     // Menu kick  	AddMenuItem(ban1d100,0,"ID 92");   // Menu ban  	AddMenuItem(ban1d100,0,"ID 93");  // Menu freeze  	AddMenuItem(ban1d100,0,"ID 94");      // Menue defreze 	AddMenuItem(ban1d100,0,"ID 95");      // Menue defreze	AddMenuItem(ban1d100,0,"ID 96");     // Menu kick  	AddMenuItem(ban1d100,0,"ID 97");   // Menu ban   	AddMenuItem(ban1d100,0,"ID 98");  // Menu freeze   	AddMenuItem(ban1d100,0,"ID 99");      // Menue defreze  	AddMenuItem(ban1d100,0,"ID 100");      // Menue defreze   	AddMenuItem(ban1d100,0,"retour");    // 5	    	submenu3 = CreateMenu("Freeze",1,20,120,150,40); // Menu freeze	AddMenuItem(submenu3,0,"ID 1");	AddMenuItem(submenu3,0,"ID 2");	AddMenuItem(submenu3,0,"ID 3");	AddMenuItem(submenu3,0,"Retour");	submenu4 = CreateMenu("defreeze",1,20,120,150,40); // Menue defreze	AddMenuItem(submenu4,0,"Text1");	AddMenuItem(submenu4,0,"Retour");	submenu5 = CreateMenu("suite",1,20,120,150,40); //<< 5	AddMenuItem(submenu5,0,"Redémaré");	AddMenuItem(submenu5,0,"Retour");   									  	return 1;}public OnPlayerCommandText(playerid,cmdtext[]){    new cmd[256];	new idx;    cmd = strtok(cmdtext, idx);	if(strcmp(cmd, "/cmd-admin", true) == 0) 	{			TogglePlayerControllable(playerid, false);			ShowMenuForPlayer(Menu, playerid); 			return 1;	}	return 0;}public OnFilterScriptExit(){    DestroyMenu(Menu:Menu);	DestroyMenu(Menu:submenu1); //1	DestroyMenu(Menu:submenu2); //2	DestroyMenu(Menu:submenu3); //3	DestroyMenu(Menu:submenu4); //4	DestroyMenu(Menu:submenu5); //5	DestroyMenu(Menu:kick1); //5	DestroyMenu(Menu:kick1d10); //5	DestroyMenu(Menu:kick1d20); //5	DestroyMenu(Menu:kick1d30); //5	DestroyMenu(Menu:kick1d40); //5	DestroyMenu(Menu:kick1d50); //5	DestroyMenu(Menu:kick1d60); //5	DestroyMenu(Menu:kick1d70); //5	DestroyMenu(Menu:kick1d80); //5	DestroyMenu(Menu:kick1d90); //5	DestroyMenu(Menu:kick1d100); //5	DestroyMenu(Menu:ban1); //5	DestroyMenu(Menu:ban1d10); //5	DestroyMenu(Menu:ban1d20); //5	DestroyMenu(Menu:ban1d30); //5	DestroyMenu(Menu:ban1d40); //5	DestroyMenu(Menu:ban1d50); //5	DestroyMenu(Menu:ban1d60); //5	DestroyMenu(Menu:ban1d70); //5	DestroyMenu(Menu:ban1d80); //5	DestroyMenu(Menu:ban1d90); //5	DestroyMenu(Menu:ban1d100); //5	return 1;}strtok(const string[], &index){	new length = strlen(string);	while ((index < length) && (string[index] <= ' '))	{		index++;	}	new offset = index;	new result[20];	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))	{		result[index - offset] = string[index];		index++;	}	result[index - offset] = EOS;	return result;}public OnPlayerSelectedMenuRow(playerid, row)  // menu {    new Menu:Current = GetPlayerMenu(playerid);    if(Current == Menu) {    switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu1, playerid);         case 1:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu2, playerid);			}        case 2:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu3, playerid);			}        case 3:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu4, playerid);			}        case 4:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu5, playerid);			}        case 5:			if(IsPlayerConnected(playerid))			{				GameModeExit();			}        case 6:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu5, playerid);			}        case 7:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu5, playerid);			}	}	}	if(Current == submenu1) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1, playerid); 			}        case 1:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1, playerid);			}        case 2:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}//Kick commande	if(Current == kick1) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d10, playerid); 			}        case 1:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d20, playerid);			}        case 2:			if(IsPlayerConnected(playerid))	        {				ShowMenuForPlayer(kick1d30, playerid);			}        case 3:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d40, playerid);			}        case 4:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d50, playerid);			}        case 5:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d60, playerid);			}		case 6:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d70, playerid);			}        case 7:			if(IsPlayerConnected(playerid))	        {				ShowMenuForPlayer(kick1d80, playerid);			}        case 8:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d90, playerid);			}        case 9:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(kick1d100, playerid);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu1, playerid);			}	}	}	if(Current == kick1d10) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{			Kick(0);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(1);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(2);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(3);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(4);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(5);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(6);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(7);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(8);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(9);			}        case 10:			if(IsPlayerConnected(playerid))			{			Kick(10);			}        case 11:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d20) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Kick(11);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(12);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(13);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(14);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(15);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(16);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(17);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(18);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(19);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(20);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d30) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{			Kick(21);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(22);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(23);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(24);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(25);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(26);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(27);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(28);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(29);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(30);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d40) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{			Kick(31);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(32);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(33);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(34);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(35);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(36);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(37);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(38);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(39);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(40);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d50) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Kick(41);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(42);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(43);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(44);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(45);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(46);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(47);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(48);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(49);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(50);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d60) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Kick(51);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(52);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(53);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(54);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(55);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(56);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(57);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(58);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(59);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(60);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d70) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{			Kick(61);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(62);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(63);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(64);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(65);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(66);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(67);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(68);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(69);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(70);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d80) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{			Kick(71);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(72);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(73);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(74);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(75);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(76);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(77);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(78);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(79);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(80);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d90) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Kick(81);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(82);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(83);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(84);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(85);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(86);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(87);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(88);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(89);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(90);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d100) { // Menu kick	switch(row){        case 0:			if(IsPlayerConnected(playerid))			{			Kick(91);			}        case 1:			if(IsPlayerConnected(playerid))			{			Kick(92);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Kick(93);			}        case 3:			if(IsPlayerConnected(playerid))			{			Kick(94);			}        case 4:			if(IsPlayerConnected(playerid))			{			Kick(95);			}        case 5:			if(IsPlayerConnected(playerid))			{			Kick(96);			}        case 6:			if(IsPlayerConnected(playerid))			{			Kick(97);			}        case 7:			if(IsPlayerConnected(playerid))			{			Kick(98);			}        case 8:			if(IsPlayerConnected(playerid))			{			Kick(99);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(100);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}//Kick Fin//Ban commande	if(Current == ban1) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d10, playerid); 			}        case 1:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d20, playerid);			}        case 2:			if(IsPlayerConnected(playerid))	        {				ShowMenuForPlayer(ban1d30, playerid);			}        case 3:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d40, playerid);			}        case 4:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d50, playerid);			}        case 5:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d60, playerid);			}		case 6:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d70, playerid);			}        case 7:			if(IsPlayerConnected(playerid))	        {				ShowMenuForPlayer(ban1d80, playerid);			}        case 8:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d90, playerid);			}        case 9:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(ban1d100, playerid);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(submenu1, playerid);			}	}	}	if(Current == submenu2) { // Menu ban	switch(row){	    case 0:	        if(GetPlayerMoney(playerid) >= 0)	        {	            ShowMenuForPlayer(ban1, playerid);			}			else			{			    SendClientMessage(playerid,red,"Not enough money!");			    ShowMenuForPlayer(Menu, playerid);			}		case 1:		    if(GetPlayerMoney(playerid) >= 0)		    {			    ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d10) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(0);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(1);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(2);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(3);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(4);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(5);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(6);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(7);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(8);			}        case 9:			if(IsPlayerConnected(playerid))			{			Kick(9);			}        case 10:			if(IsPlayerConnected(playerid))			{			Ban(10);			}        case 11:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d20) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(11);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(12);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(13);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(14);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(15);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(16);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(17);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(18);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(19);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(20);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d30) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(21);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(22);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(23);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(24);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(25);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(26);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(27);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(28);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(29);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(30);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d40) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(31);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(32);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(33);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(34);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(35);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(36);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(37);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(38);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(39);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(40);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d50) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(41);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(42);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(43);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(44);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(45);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(46);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(47);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(48);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(49);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(50);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d60) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(51);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(52);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(53);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(54);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(55);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(56);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(57);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(58);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(59);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(60);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == kick1d70) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(61);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(62);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(63);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(64);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(65);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(66);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(67);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(68);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(69);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(70);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d80) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(71);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(72);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(73);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(74);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(75);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(76);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(77);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(78);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(79);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(80);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d90) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(81);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(82);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(83);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(84);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(85);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(86);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(87);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(88);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(89);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(90);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}	if(Current == ban1d100) { // Menu kick	switch(row){        case 0: 			if(IsPlayerConnected(playerid))			{			Ban(91);			}        case 1:			if(IsPlayerConnected(playerid))			{			Ban(92);			}        case 2:			if(IsPlayerConnected(playerid))	        {			Ban(93);			}        case 3:			if(IsPlayerConnected(playerid))			{			Ban(94);			}        case 4:			if(IsPlayerConnected(playerid))			{			Ban(95);			}        case 5:			if(IsPlayerConnected(playerid))			{			Ban(96);			}        case 6:			if(IsPlayerConnected(playerid))			{			Ban(97);			}        case 7:			if(IsPlayerConnected(playerid))			{			Ban(98);			}        case 8:			if(IsPlayerConnected(playerid))			{			Ban(99);			}        case 9:			if(IsPlayerConnected(playerid))			{			Ban(100);			}        case 10:			if(IsPlayerConnected(playerid))			{				ShowMenuForPlayer(Menu, playerid);			}	}	}//Fin ban commande	if(Current == submenu3) { // submenu3 optiones:	switch(row){		case 0:		    if(GetPlayerMoney(playerid) >= 0)		    {		        SendClientMessage(playerid,yellow,"~~~~~text1:~~~~~");        		SendClientMessage(playerid,yellow,"line1");				SendClientMessage(playerid,yellow,"line2");				SendClientMessage(playerid,yellow,"line3");		        ShowMenuForPlayer(Menu, playerid);			}			else			{			    SendClientMessage(playerid,red,"Not enough money!");			    ShowMenuForPlayer(Menu, playerid);			}		case 1:		    if(GetPlayerMoney(playerid) >= 0)		    {		        SendClientMessage(playerid,yellow,"~~~~~Text2:~~~~~");        		SendClientMessage(playerid,yellow,"line1");				SendClientMessage(playerid,yellow,"line2");				SendClientMessage(playerid,yellow,"line3");		        ShowMenuForPlayer(Menu, playerid);			}			else			{			    SendClientMessage(playerid,red,"Not enough money!");			    ShowMenuForPlayer(Menu, playerid);			}		case 2:ShowMenuForPlayer(Menu, playerid);	}	}    if(Current == submenu4) { // submenu4    switch(row){		case 0:		    if(GetPlayerMoney(playerid) >= 0)		    {		        SendClientMessage(playerid,yellow,"~~~~~Text1:~~~~~");        		SendClientMessage(playerid,yellow,"line1");				SendClientMessage(playerid,yellow,"line2");				SendClientMessage(playerid,yellow,"line3");		        ShowMenuForPlayer(Menu, playerid);			}			else			{			    SendClientMessage(playerid,red,"Not enough money!");			    ShowMenuForPlayer(Menu, playerid);			}		case 1:ShowMenuForPlayer(Menu, playerid);	}	}	if(Current == submenu5) { //submenu5	switch(row){		case 0:		    if(GetPlayerMoney(playerid) >= 0)		    {		        SendClientMessage(playerid,yellow,"~~~~~text1:~~~~~");        		SendClientMessage(playerid,yellow,"line1");				SendClientMessage(playerid,yellow,"line2");				SendClientMessage(playerid,yellow,"line3");		        ShowMenuForPlayer(Menu, playerid);			}			else			{			    SendClientMessage(playerid,red,"Not enough money!");			    ShowMenuForPlayer(Menu, playerid);			}		case 1:ShowMenuForPlayer(Menu, playerid);	}	}}public OnPlayerExitedMenu(playerid){	TogglePlayerControllable(playerid, true);}public OnPlayerSpawn(playerid) {	SendClientMessage(playerid,red,"Bienvenue !"); 	}