rendered paste bodyimport pygame, os, sys
from pygame.locals import *
global screen
screen = pygame.display.set_mode((320,240), FULLSCREEN)
global walkframe
walkframe = 0
walkimage = ["walk1.png","walk2.png","walk3.png","walk4.png","walk5.png","walk6.png","walk7.png","walk8.png","walk9.png"]
global x
x = 110
global y
y = 100
class Walking():
def loadimage(self):
global SubWalkImage
SubZeroWalk = os.path.join("actor",walkimage[walkframe])
SubWalkImage = pygame.image.load (SubZeroWalk)
SubWalkImage.set_colorkey ((255,255,255))
SubWalkImage = SubWalkImage.convert_alpha()
def drawimage(self):
screen.blit(SubWalkImage,(x,y))
global zerorect
zerorect = SubWalkImage.get_rect()
zerorect.topleft = (x,y)
pygame.display.update(zerorect)
def eimage(self):
screen.fill((255,255,255),zerorect)
pygame.display.update(zerorect)
def fillscreen(self):
screen.fill((255,255,255))
pygame.display.flip()
def frametracker(self):
global walkframe
walkframe = walkframe + 1
if walkframe == 8:
walkframe = 0