rendered paste body#ifndef _CCREATURE_
#define _CCREATURE_
#ifndef _USER_
#include "User.h"
#endif
class CCreature
{
public:
CCreature();
void ShowHTML(wchar_t *filename, wchar_t *buffer, int classID)
{
typedef void (__thiscall *_SHOW_HTML)(CCreature *, wchar_t *, wchar_t *, int);
_SHOW_HTML _ShowHTML = (_SHOW_HTML)0x80A060;
_ShowHTML(this, filename, buffer, classID);
}
void UValidateHenna()
{
typedef void (__thiscall *_SHOW_HTML)(CCreature *);
_SHOW_HTML _ShowHTML = (_SHOW_HTML)0x809550;
_ShowHTML(this);
}
~CCreature();
};
#endif