rendered paste body#include "../../sc_defines.h"
#include "../../../../../game/Player.h"
#define SAY_FREED "Thank you for freeing me!"
struct MANGOS_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
{
mob_enslaved_netherwing_drakeAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}
Player* pUnit;
uint32 Freed_Timer;
bool InCombat;
bool Freed;
void EnterEvadeMode()
{
pUnit = NULL;
Freed_Timer = 60000;
InCombat = false;
Freed = false;
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop();
DoGoHome();
}
void KilledUnit(Unit* Victim)
{
if (Victim->GetEntry() == 21718)
{
if (pUnit)
{
m_creature->Say(SAY_FREED, LANG_UNIVERSAL, pUnit->GetGUID());
pUnit->CastedCreatureOrGO(21722, m_creature->GetGUID(), 38762);
if (pUnit->GetReqKillOrCastCurrentCount(10854, 21722) == 5)
{
pUnit->SendQuestComplete(10854);
pUnit->SetQuestStatus(10854, QUEST_STATUS_COMPLETE);
}
Freed = true;
}
}
}
void AttackStart(Unit *who)
{
if (!who || Freed)
return;
if (who->isTargetableForAttack() && who!= m_creature)
{
DoStartMeleeAttack(who);
InCombat = true;
}
}
void MoveInLineOfSight(Unit *who)
{
if (!who || m_creature->getVictim() || Freed)
return;
if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
{
float attackRadius = m_creature->GetAttackDistance(who);
if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
{
if(who->HasStealthAura())
who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
DoStartMeleeAttack(who);
InCombat = true;
}
}
}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
if ( m_creature->getFaction() == 62 && m_creature->isAlive() && !m_creature->isInCombat() )
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if ( pUnit != ((Player*)caster) )
{
if( ((Player*)caster)->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE && spell->Id == 38762)
{
pUnit = ((Player*)caster);
m_creature->setFaction(((Player*)caster)->getFaction());
}
}
}
}
return;
}
void UpdateAI(const uint32 diff)
{
if (Freed)
{
if (m_creature->getFaction() != 35)
{
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop();
m_creature->setFaction(35);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,11686);
}
if (Freed_Timer < diff)
{
m_creature->setFaction(62);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,19980);
Freed = false;
}else Freed_Timer -= diff;
}
if(!m_creature->SelectHostilTarget())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_enslaved_netherwing_drake(Creature *_Creature)
{
return new mob_enslaved_netherwing_drakeAI (_Creature);
}
void AddSC_mob_enslaved_netherwing_drake()
{
Script *newscript;
newscript = new Script;
newscript->Name="mob_enslaved_netherwing_drake";
newscript->GetAI = GetAI_mob_enslaved_netherwing_drake;
m_scripts[nrscripts++] = newscript;
}