All pastes #906279 Raw Edit

Stuff

public text v1 · immutable
·published 2008-02-16 15:31 UTC
rendered paste body
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1370494064 (LWP 20070)]
0x08151bc4 in Map::Add<GameObject> (this=0xaed38058, obj=0x0)
    at GridDefines.h:128
128             return RET_TYPE(x_val, y_val);
(gdb) bt full
#0  0x08151bc4 in Map::Add<GameObject> (this=0xaed38058, obj=0x0)
    at GridDefines.h:128
        p = {x_coord = 0, y_coord = 2830472608}
        cell = {data = {Part = {grid_x = 17, grid_y = 8, cell_x = 0,
      cell_y = 0, nocreate = 0, reserved = 0}, All = 529}}
        grid = <value optimized out>
        __PRETTY_FUNCTION__ = "void Map::Add(T*) [with T = GameObject]"
#1  0x082bd474 in BattleGroundAB::Update (this=0x1b6412c8, diff=450)
    at BattleGroundAB.cpp:84
        banner = 0
        __PRETTY_FUNCTION__ = "virtual void BattleGroundAB::Update(time_t)"
#2  0x08108263 in BattleGroundMgr::Update (this=0xaf0ab970, diff=450)
    at BattleGroundMgr.cpp:922
        bg = (class BattleGround *) 0xa8b595a0
#3  0x08291e9a in World::Update (this=0x85af960, diff=450) at World.cpp:1011
        next = {_M_cur = 0x0, _M_ht = 0x85af9a8}
#4  0x08101fb9 in WorldRunnable::run (this=0xaf054988) at WorldRunnable.cpp:61
        diff = 450
        realCurrTime = 584812036
        realPrevTime = <value optimized out>
        prevSleepTime = 0
#5  0xb7cc19fb in ZThread::ThreadImpl::dispatch (parent=0x85a18e8,
    impl=0xaf0b0d60, task=@0xae4fe394) at ThreadImpl.cxx:407
---Type <return> to continue, or q <return> to quit---
No locals.
#6  0xb7cc3fe6 in ZThread::(anonymous namespace)::Launcher::run (
    this=0xbfa6f47c) at ThreadImpl.cxx:49
No locals.
#7  0xb7cc798b in _dispatch (arg=0xaed38058) at posix/ThreadOps.cxx:137
        __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#8  0xb7c8346b in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
No symbol table info available.
#9  0xb7ae36de in clone () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.