rendered paste bodyif(strcmp(cmd, "/stats", true) == 0) {
new player1, tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
ShowScore(playerid);
return 1; }
player1 = strval(tmp);
if(IsPlayerConnected(player1)) {
GetPlayerName(player1, playername, sizeof(playername));
format(string, sizeof(string), "<> %s's Stats: ",playername);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Kills: %d ", PlayerInfo[player1][Kills]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Deaths: %d ", PlayerInfo[player1][Deaths]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Ratio: %0.2f ",Float:PlayerInfo[player1][Kills]/Float:PlayerInfo[player1][Deaths]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Money: %d ",GetPlayerMoney(player1));
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Level: %d ", PlayerInfo[player1][PLevel]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> EXP: %d ", PlayerInfo[player1][EXP]);
SendClientMessage(playerid, green, string);
return 1;
} else {
SendClientMessage(playerid, COLOR_WHITE, "Player Not Connected!");
return 1; }
}
ShowScore(playerid)
{
new string[256], playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "<> %s's Stats: ",playername);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Kills: %d ", PlayerInfo[playerid][Kills]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Deaths: %d ", PlayerInfo[playerid][Deaths]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Ratio: %0.2f ",Float:PlayerInfo[playerid][Kills]/Float:PlayerInfo[playerid][Deaths]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Money: %d ",GetPlayerMoney(playerid));
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> Level: %d ", PlayerInfo[playerid][PLevel]);
SendClientMessage(playerid,green, string);
format(string, sizeof(string), "<> EXP: %d ", PlayerInfo[playerid][EXP]);
SendClientMessage(playerid,green, string);
}