rendered paste body//Przewod nosny 'Marcin
if (Wires != 1)
{ glBegin(GL_LINE_STRIP);
if (Wires == 4)
{
glVertex3f(pPoint3.x,pPoint3.y,pPoint3.z);
//To ta druga
for (int i=0; i<iNumSections-1; i++)
{
pt3= pPoint3+v1*f;
t= (1-fabs(f-mid)*2);
glVertex3f(pt3.x,pt3.y-sqrt(t)*fHeightDifference+0.2,pt3.z);
f+= step;
}
glVertex3f(pPoint4.x,pPoint4.y,pPoint4.z);
}
//Zwykla lina nosna
glVertex3f(pPoint3.x,pPoint3.y,pPoint3.z);
for (int i=0; i<iNumSections-1; i++)
{
pt3= pPoint3+v1*f;
t= (1-fabs(f-mid)*2);
glVertex3f(pt3.x,pt3.y-sqrt(t)*fHeightDifference,pt3.z);
f+= step;
}
glVertex3f(pPoint4.x,pPoint4.y,pPoint4.z);
glEnd();
}