All pastes #906117 Raw Edit

Miscellany

public text v1 · immutable
·published 2008-02-16 10:14 UTC
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/**************************
 * Includes
 *
 **************************/

#include <cstdio>
#include <windows.h>
#include <gl/gl.h>
#include "Drawer.hpp"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstdlib>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>

/**************************
 * Function Declarations
 *
 **************************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);


/**************************
 * WinMain
 *
 **************************/

int WINAPI WinMain (HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow)
{
    WNDCLASS wc;
    HWND hWnd;
    HDC hDC;
    HGLRC hRC;
    MSG msg;
    BOOL bQuit = FALSE;
    float theta = 0.0f;

    /* register window class */
    wc.style = CS_OWNDC;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor (NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GLSample";
    RegisterClass (&wc);

    /* create main window */
	hWnd = CreateWindow("GLSample","OpenGL Sample",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,
		96,96,800,600,NULL,NULL,hInstance,NULL);

    /* enable OpenGL for the window */
    EnableOpenGL (hWnd, &hDC, &hRC);

	//Drawer(float fScreeMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,
	//	int iScreenX,int iScreenY,int iPixelSize);
	Drawer Simple(0.9f,0.9f,-0.9f,-0.9f,128,128);
	float fStartTime = (float)GetTickCount();
	int iTime=0;
	srand(2);
    /* program main loop */
    while (!bQuit)
    {
        /* check for messages */
        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
        {
            /* handle or dispatch messages */
            if (msg.message == WM_QUIT)
            {
                bQuit = TRUE;
            }
            else
            {
                TranslateMessage (&msg);
                DispatchMessage (&msg);
            }
        }
        else
        {
			Flat(iTime,Simple.iScreenHeight,Simple.iScreenWidth,Simple.grid,0,0);
			Rand(iTime,Simple.iScreenHeight,Simple.iScreenWidth,Simple.grid,-32,-32);

			/* OpenGL animation code goes here */

            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
            glClear (GL_COLOR_BUFFER_BIT);

            glPushMatrix ();
            //glRotatef (theta, 0.0f, 0.0f, 1.0f);
			glRotatef (theta,1.0f,1.0f,0.0f);
			//glBegin (GL_LINE_STRIP);

			Simple.Draw();
            
			//glEnd ();
            glPopMatrix ();

            SwapBuffers (hDC);

			//theta += 1.0f;
            theta = 45.0f;
            Sleep (50);
			iTime++;
			/*
			if(iTime%180 == 0)
			{
				char cBuffer[100];
				sprintf(cBuffer,"%f",1000.0f/((GetTickCount() - fStartTime)/180.0f) );
				MessageBox(NULL,cBuffer,"Hello",MB_OK);
				fStartTime = GetTickCount();
			}
			*/
        }
    }

    /* shutdown OpenGL */
    DisableOpenGL (hWnd, hDC, hRC);

    /* destroy the window explcitly */
    DestroyWindow (hWnd);

    return msg.wParam;
}


/********************
 * Window Procedure
 *
 ********************/

LRESULT CALLBACK WndProc (HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{

    switch (message)
    {
    case WM_CREATE:
        return 0;
    case WM_CLOSE:
        PostQuitMessage (0);
        return 0;

    case WM_DESTROY:
        return 0;

    case WM_KEYDOWN:
        switch (wParam)
        {
        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;
        }
        return 0;

    default:
        return DefWindowProc (hWnd, message, wParam, lParam);
    }
}


/*******************
 * Enable OpenGL
 *
 *******************/

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
    PIXELFORMATDESCRIPTOR pfd;
    int iFormat;

    /* get the device context (DC) */
    *hDC = GetDC (hWnd);

    /* set the pixel format for the DC */
    ZeroMemory (&pfd, sizeof (pfd));
    pfd.nSize = sizeof (pfd);
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW | 
      PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;
    iFormat = ChoosePixelFormat (*hDC, &pfd);
    SetPixelFormat (*hDC, iFormat, &pfd);

    /* create and enable the render context (RC) */
    *hRC = wglCreateContext( *hDC );
    wglMakeCurrent( *hDC, *hRC );

}


/******************
 * Disable OpenGL
 *
 ******************/

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
    wglMakeCurrent (NULL, NULL);
    wglDeleteContext (hRC);
    ReleaseDC (hWnd, hDC);
}



/**********



Header starts












***********/



#ifndef drawer_hpp
#define drawer_hpp
 
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstdlib>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
 
class Drawer
{
private:
    float fMinX;
    float fMinY;
    float fHeight;
    float fWidth;
    float fDistX;
    float fDistY;

    float iScale;
    float jScale;
 
    std::vector<float> distances;
    std::vector<float> vertices;
    std::vector<float> colors;
 
 
public:
    int iScreenHeight;
    int iScreenWidth;
	std::vector<float> grid;

    //Constructor
    Drawer(float fScreeMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,
            int iScreenX,int iScreenY);

    //Drawers
    void Draw();
};
 
static const float fRadian = 3.14159265f / 180.0f;
 
Drawer::Drawer(float fScreenMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,int iScreenX,
                           int iScreenY)
    : distances(iScreenX * iScreenY)
    , grid(iScreenX * iScreenY)
    , vertices((iScreenX - 1) * iScreenY * 6)
    , colors((iScreenX - 1) * iScreenY * 6)
{
    fMinX = fScreenMinX;
    fMinY = fScreenMinY;
    fHeight = fScreenMaxY - fScreenMinY;
    fWidth = fScreenMaxX - fScreenMinX;
    fDistX = fWidth/iScreenX;
    fDistY = fHeight/iScreenY;
 
    iScreenHeight = iScreenX;
    iScreenWidth = iScreenY;
 
    iScale = 128./iScreenWidth;
    jScale = 128./iScreenHeight;
 
}

void Drawer::Draw()
{
    int i = 0;
    glColor3f(0.0f,0.0f,1.0f);
 
    while(i < iScreenHeight - 1)
    {
        float fResult[2];
        int j = 0;
        while(j < iScreenWidth) {
            fResult[0] = grid[(i + 1) * iScreenWidth + j];
            fResult[1] = grid[i * iScreenWidth + j];
 
            int index = (i*iScreenWidth+j)*6;
 
            colors[index + 2] = 0.5 + fResult[0]*5;
            colors[index + 5] = 0.5 - fResult[1]*5;
 
            float fX = fMinX + i*fDistX;
            float fY = fMinY + j*fDistY;
 
            vertices[index] = fX + fDistX;
            vertices[index+1] = fY;
            vertices[index+2] = fResult[0];
            vertices[index+3] = fX;
            vertices[index+4] = fY;
            vertices[index+5] = fResult[1];
 
            j++;
        }
 
        i++;
    }
 
    glVertexPointer(3, GL_FLOAT, 0, &vertices[0]);
    glColorPointer(3, GL_FLOAT, 0, &colors[0]);
    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_COLOR_ARRAY);
 
    for (int i = 0; i < iScreenHeight-1; ++i)
        glDrawArrays(GL_TRIANGLE_STRIP, iScreenWidth*i*2, iScreenWidth*2);
 
    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);
}

void Circular(float fT,int iHeight,int iWidth,std::vector<float> & fGrid,int iCenterX,int iCenterY)
{	
	fT /= fRadian;
	
	for (int i = 0; i < iHeight; ++i)
	{
		for (int j = 0; j < iWidth; ++j)
		{

			float fX = (float)(i - iCenterX)*2.;
			float fY = (float)(j - iCenterY)*2.;
			float fDistance = sqrt(fX*fX+fY*fY);
			float fCircular = cos(fDistance - fT)*0.0125;
			float fDamp = fDistance*0.0125;
			float fWave = cos (fX+fT)*0.025;
			if(fDamp < 0.5f)
			fDamp = 0.5f;

			fGrid[i * iWidth + j] += fCircular/fDamp;// + fWave;
		}
	}
}

void Rand(int iT,int iHeight,int iWidth,std::vector<float> & fGrid,int iCenterX,int iCenterY)
{	
	static int iRand[32];
	static int iCoolDown = 0;
	if (!iT)
	{
		int k = 0;
		while(k < 32)
			iRand[k++] = rand()%4;
	}

	int iIterator;
	int k = 0;
	if(!iCoolDown)
	{
		int iTemp = rand()%16;
		iRand[iTemp] = rand()%4;
		//iRand[k+1] = iT;

		if(iTemp < 4)
			iCoolDown = 96;
	}
	else
	{
		iRand[16 + (iCoolDown%16)-8] = rand()%4;
		iCoolDown--;
	}

	for (int i = 0; i < iHeight; i++)
	{
		for (int j = 0; j < iWidth; j++)
		{
			
			float fX = (float)(i-iCenterX)/(float)(iHeight);
			float fY = (float)(j-iCenterY)/(float)(iWidth);
			
			iIterator = 0;
			while( fX < 4 && fY < 4)
			{
				if(iRand[iIterator] == 0)
				{
					float fTemp = fX;
					fX = fY/2;
					fY = fTemp*2;
				}
				else if(iRand[iIterator] == 1)
				{
					float fTemp = fY;
					fY = cos(fX);
					fX = cos(fTemp);
				}
				else if(iRand[iIterator] == 2)
				{
					fX = fX*fX;
					fY = 1./fY;
				}
				else if(iRand[iIterator] == 3)
				{
					float fTemp = fY;
					fY = (fY-fX) * fY;
					fX = (fX-fTemp) * fX;
				}
				
				if(iIterator >= 32)
					break;
				
				iIterator++;
			}
			fGrid[i * iWidth + j] = 0.0625 + (float)(iIterator-32)/128.0f;
		}
	}
}

void Flat(float fT,int iHeight,int iWidth,std::vector<float> & fGrid,int iCenterX,int iCenterY)
{	
	for (int i = 0; i < iHeight; ++i)
	{
		for (int j = 0; j < iWidth; ++j)
		{

			fGrid[i * iWidth + j] = 0;
		}
	}
}
#endif