All pastes #905938 Raw Edit

Stuff

public text v1 · immutable
·published 2008-02-16 03:54 UTC
rendered paste body
cl_crosshairalpha "9999"			// _adjusts opacity of crosshair_//
cl_crosshaircolor "4"				// _adjusts scale of crosshair_//
cl_crosshairscale "1200"			// _adjusts crosshairscale_//
cl_crosshairusealpha "1"			// _turns on opacity_// (0 - 1)
cl_dynamiccrosshair "0"				// _adjusts how the crosshair opperates_//
r_lod "-1"					// _determines level of detail of models (-1 - 2)_// 
r_rootlod "0"					// _base LOD in memory (0 - 3)_//
zoom_sensitivity_ratio 1.2			// _scope sensitivity_//
rate 25000
cl_cmdrate "101"
cl_updaterate "101"
cl_interp "0.01"  
cl_interpolate "1"    
cl_drawmonitors "0"				// _disables rendering on monitors_//
cl_ejectbrass "0"				// _disables ejected brass_//
cl_phys_props_enable "1"			// _disables trash and cans etc_//
cl_phys_props_max "50"				// _disables trash and cans etc_//
cl_ragdoll_physics_enable "0"			// _disables ragdoll physics_//
cl_ragdoll_collide "0"				// _disables ragdolls to interact_//
cl_restrict_server_commands 0			// _zblock error_//
cl_show_splashes "0"				// _disables water splashes_//
mat_disable_bloom "1"				// _disables bloom HDR_//
mat_bumpmap "0"					// _disables bumpmapping_//
mat_clipz "1"					// _doesn't render what you can't see_//
mat_mipmaptextures "1"				// _disables quality textures from a distance_//
mat_compressedtextures "1"			// _disables uncompresses textures_//
mat_bloomscale "0"				// _determines amount of HDR_//
mat_fastnobump "1"				// _enables faster bumpmapping_//
mat_monitorgamma "1.6"				// _monitor brightness_//
mat_hdr_enabled "0"				// _disables HDR_//
mat_specular "0"				// _disables shine on models_//	
mat_forceaniso "0"				// _disables anisotropic filtering_//
mat_antialias "0"				// _disables antialiasing_//
mat_trilinear "0"				// _disables trilinear antialiasing_//
mat_reducefillrate "0"				// _reduces shader fill rate_//
mat_forcehardwaresync "0"			// _disables hardware synchronization_//
mat_vsync "0"					// _disables vertical synchronization_//
mat_wateroverlaysize "8"			// _lowers water quality_//
r_3dsky "0"					// _removes sky texture_//
r_decal_cullsize "9999"				// _lower texture quality at distance_//
r_propsmaxdist "1200"				// _lower object fading distance_//
r_shadows "1"					// _enables shadows_//
r_decals "0"					// _disables decals on player models_//
r_drawflecks "1"				// _enables bullet marks_//
r_dopixelvisibility "1"				// _enables max pixels for visibility_//
r_drawmodeldecals "0"				// _disables detailed model decals_//       
r_occlusion "1"					// _better texture quality_//
r_shadowmaxrendered "32"			// _allows maximum shadows to render_//
r_shadowrendertotexture "1"			// _allows shadows to render on textures_//
r_waterforceexpensive "0"			// _enables detailed water render_// 
r_waterdrawreflection "1"			// _enables water reflections_//
r_drawbatchdecals "0"				// _disables decals on models_//
r_modellodscale "1.0"				// _The transitioning power of LOD_//
r_3dnow "1"					// _enables 3DNow! command_// 
r_mmx "1"					// _enables MMX command_//
r_sse "1"					// _enables SSE command_//
r_sse2 "1"					// _enables SSE2 command_//
net_graph "3"					// _determines type of netgraph_//
net_graphsolid "1"				// _enables solid netgraph_//
net_maxfragments "1280"				// _determines amount of data sent_//
texture_budget_background_alpha "9999999" 
texture_budget_panel_height "0" 
texture_budget_panel_width "0" 
voice_enable "1"				// _allows voice speech_//
gl_clear "0" 
mp_decals "0"
sv_forcepreload "1"
fog_enable "0" 
fog_enableskybox "0" 
fog_enable_water_fog "1"  
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"