rendered paste bodyIndex: src/game/Spell.cpp===================================================================--- src/game/Spell.cpp (revision 5228)+++ src/game/Spell.cpp (working copy)@@ -1038,6 +1038,7 @@ } }break; case TARGET_ALL_PARTY_AROUND_CASTER:+ case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_ALL_PARTY: { Unit* owner = m_caster->GetCharmerOrOwner();Index: src/game/SharedDefines.h===================================================================--- src/game/SharedDefines.h (revision 5228)+++ src/game/SharedDefines.h (working copy)@@ -528,6 +528,7 @@ TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA TARGET_MINION = 32, TARGET_ALL_PARTY = 33,+ TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranqulity TARGET_SINGLE_PARTY = 35, TARGET_AREAEFFECT_PARTY = 37, TARGET_SCRIPT = 38,