All pastes #905668 Raw Edit

Stuff

public text v1 · immutable
·published 2008-02-15 23:10 UTC
rendered paste body
 private bool Blind(double mod)
        {
            FeelAhead = 2;
            //TestPoint = new LavishScriptAPI.Point3f();
            CharPoint = new PRPoint(PRCore.Character.Location);
            double Distance;

            if (mod == 0)
            {
                FeelAhead = FeelAhead + 2;
            }
            else
            {
                FeelAhead = 2;
            }
            FeelPoint = new PRPoint(1,1,PRCore.Character.Z);
            double bearing;
            bearing = PRCore.Character.Heading - mod;
            bearing = DegreeOut(bearing);
            double Rads = bearing * 180 / Math.PI;

            
            InnerSpaceAPI.InnerSpace.Echo("Bearing:" + Convert.ToString(bearing));
            //new_x = x * cos (angle) - y * sin (angle)
            //new_y = x * sin (angle) + y * cos (angle)
            FeelPoint.X = (PRCore.Character.X + Math.Sin(Rads) * FeelAhead);
            FeelPoint.Y = (PRCore.Character.Y - Math.Cos(Rads) * FeelAhead);

          
            InnerSpaceAPI.InnerSpace.Echo("CHAR location: "+Convert.ToString(CharPoint.X) +" "+ Convert.ToString(CharPoint.Y) +" "+ Convert.ToString(CharPoint.Z));
            InnerSpaceAPI.InnerSpace.Echo("Heading : " + mod.ToString()+ " New Point:" + FeelPoint.ToString());
            //TestPoint = PRCore.WoW.CollisionTest(CharPoint,FeelPoint);
            //TestPoint = PRCore.WoW.IsPathObstructedOCD(CharPoint, FeelPoint);
            PRPoint TestPoint = new PRPoint(PRCore.WoW.WoW.IsPathObstructed(CharPoint.X, CharPoint.Y, CharPoint.Z+1,FeelPoint.X, FeelPoint.Y, FeelPoint.Z+1,2));
            Distance = TestPoint.Distance(PRCore.Character.Location);

            if (Distance < FeelAhead )
            {
                return true;
            }
            return false;

           // return PRCore.Character.IsPathObstructed(FeelPoint.X,FeelPoint.Y,FeelPoint.Z+10,FeelAhead);
           // if (IPOCheck(PRCore.Character.Location, FeelPoint))
               // return true;
          //  return false;
        }