// Declare ID's
new LVPoliceID = AddStaticVehicle(596,x,y,z,a,0,1); // Mt. Chiliad Copcar LA
new SFPoliceID = AddStaticVehicle(597,x,y,z,a,0,1); // Mt. Chiliad Copcar SF
new LSPoliceID = AddStaticVehicle(598,x,y,z,a,0,1); // Mt. Chiliad Copcar VG
// If player steps in the copcar, warp him to LV, SF or LS
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==PLAYER_STATE_DRIVER)
{
if(GetPlayerVehicleId(playerid)== LVPoliceID)
{
SetPlayerPos(playerid,x,y,z);
}
else if(GetPlayerVehicleId(playerid)== SFPoliceID)
{
SetPlayerPos(playerid,x,y,z);
}
else(GetPlayerVehicleId(playerid)== LSPoliceID)
{
SetPlayerPos(playerid,x,y,z);
}
}
return 1;
}
// Do i have to declare the following, or is above enough?
AddStaticVehicle(596,x,y,z,a,0,1); // Mt. Chiliad Copcar LA
AddStaticVehicle(597,x,y,z,a,0,1); // Mt. Chiliad Copcar SF
AddStaticVehicle(598,x,y,z,a,0,1); // Mt. Chiliad Copcar VG