rendered paste body2008-01-01 03:22:54 Starting EverQuest (Build Oct 31 2005 10:33:37)
2008-01-01 03:22:54 Timezone: UTC-6h00m
2008-01-01 03:22:54 Loading graphics DLL.
2008-01-01 03:22:54 Parsing INI file .\eqclient.ini
2008-01-01 03:22:54 INI file .\eqclient.ini loaded.
2008-01-01 03:22:55 Initializing timers.
2008-01-01 03:22:58 Checking critical files.
2008-01-01 03:22:58 Initializing WinSock.
2008-01-01 03:22:58 Enumerating 3D devices.
2008-01-01 03:22:58 Found adapter #0 - Direct3D HAL (0.10.0.11360)
2008-01-01 03:22:58 Adapter #0 - Direct3D HAL :
2008-01-01 03:22:58 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
2008-01-01 03:22:58 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
2008-01-01 03:22:58 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
2008-01-01 03:22:58 Initializing keypress handler.
2008-01-01 03:22:58 Parsing INI file .\defaults.ini
2008-01-01 03:22:58 INI file .\defaults.ini loaded.
2008-01-01 03:22:58 Loading keyboard tables.
2008-01-01 03:22:58 Creating window.
2008-01-01 03:22:58 Checking display driver version.
2008-01-01 03:22:59 Activating window.
2008-01-01 03:22:59 Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-01-01 03:22:59 Ratio is 1.33
2008-01-01 03:22:59 Resolution selected 1024 x 768, 32 bits
2008-01-01 03:22:59 CRender::InitDevice: Using 32bit mode.
2008-01-01 03:22:59 CRender::InitDevice: Using vsync 0.
2008-01-01 03:22:59 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-01-01 03:22:59 CRender::InitDevice: HardwareTnL Enabled.
2008-01-01 03:22:59 Hardware vertex shaders disabled.
2008-01-01 03:22:59 Initializing render system.
2008-01-01 03:23:02 Trilinear Mipmapping available.
2008-01-01 03:23:02 Vertex Shader Version: 2.0
2008-01-01 03:23:02 Pixel Shader Version: 2.0
2008-01-01 03:23:02 Initializing engine internals.
2008-01-01 03:23:02 CRender::InitDevice completed successfully.
2008-01-01 03:23:03 Parsing INI file ./eqlsUIConfig.ini