Anonymous
public text v1 · immutablepublic OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate==PLAYER_STATE_DRIVER)
{
if(GetPlayerVehicleId(playerid)== LVPoliceID)
{
SetPlayerPos(playerid,x,y,z);
}
else(GetPlayerVehicleId(playerid)== SFPoliceID)
{
SetPlayerPos(playerid,x,y,z);
}
else if(GetPlayerVehicleId(playerid)== LSPoliceID)
{
SetPlayerPos(playerid,x,y,z);
}
}
return 1;
}