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public text v1 · immutableIndex: game/Unit.cpp
===================================================================
--- game/Unit.cpp (revision 5224)
+++ game/Unit.cpp (working copy)
@@ -5047,6 +5047,16 @@
}
break;
}
+ case SPELLFAMILY_MAGE:
+ {
+ // Invisibility - overwrite non existing triggered spell call in spell.dbc
+ if ( triggeredByAura->GetSpellProto()->Id == 66 )
+ {
+ CastSpell(pVictim, 32612, true, castItem, triggeredByAura);
+ return;
+ }
+ break;
+ }
}
switch(auraSpellInfo->SpellIconID)