All pastes #904854 Raw Edit

Unbenannt

public text v1 · immutable
·published 2008-02-15 10:25 UTC
rendered paste body
#include "../../sc_defines.h"
#include "../../../../../game/Player.h"

#define SAY_FREED       "Thank you for freeing me" 

struct MANGOS_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
{
    mob_enslaved_netherwing_drakeAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}

    void EnterEvadeMode()
    {
        m_creature->RemoveAllAuras();
        m_creature->DeleteThreatList();
        m_creature->CombatStop();
        DoGoHome();
    }

    void KilledUnit(Unit* Victim)
    {
        if (Victim->GetEntry() == 21718)
        {
            ((Player*)caster)->CastedCreatureOrGO(21722, m_creature->GetGUID(), 38762);
        }
    }

    void MoveInLineOfSight(Unit *who)
    {
        if (!who || m_creature->getVictim())
            return;

        if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
        {
            float attackRadius = m_creature->GetAttackDistance(who);
            if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
            {
                if(who->HasStealthAura())
                    who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);

                DoStartMeleeAttack(who);
            }
        }
    }

    void SpellHit(Unit *caster, const SpellEntry *spell)
    {
        if ( m_creature->getFaction() == 62 && m_creature->isAlive() )
        {
            if (caster->GetTypeId() == TYPEID_PLAYER)
            {
                if( ((Player*)caster)->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE && spell->Id == 38762)
                {
                    m_creature->setFaction(((Player*)caster)->getFaction()); 
                }
            }
        }
        return;
    }


};

CreatureAI* GetAI_mob_enslaved_netherwing_drake(Creature *_Creature)
{
    return new mob_enslaved_netherwing_drakeAI (_Creature);
}

void AddSC_mob_enslaved_netherwing_drake()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="mob_enslaved_netherwing_drake";
    newscript->GetAI = GetAI_mob_enslaved_netherwing_drake;
    m_scripts[nrscripts++] = newscript;
}