rendered paste bodyWHY THIS?
typedef struct ScePspIVector3 {
int x;
int y;
int z;
} ScePspIVector3;
typedef struct ScePspFVector3 {
float x;
float y;
float z;
} ScePspFVector3;
typedef union ScePspVector3 {
ScePspFVector3 fv;
ScePspIVector3 iv;
float f[3];
int i[3];
} ScePspVector3;
INSTEAD OF THIS
typedef union ScePspFVector3 {
struct { float x, y, z; };
float arr[3];
};
typedef union ScePspIVector3 {
struct { int x, y, z; };
int arr[3];
};
typedef struct ScePspVector3 {
ScePspFVector3 f;
ScePspIVector3 i;
};