All pastes #904255 Raw Edit

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public text v1 · immutable
·published 2008-02-14 20:32 UTC
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/**************************
 * Includes
 *
 **************************/

#include <cstdio>
#include <windows.h>
#include <gl/gl.h>
#include "Drawer.hpp"


/**************************
 * Function Declarations
 *
 **************************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);


/**************************
 * WinMain
 *
 **************************/

int WINAPI WinMain (HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow)
{
    WNDCLASS wc;
    HWND hWnd;
    HDC hDC;
    HGLRC hRC;        
    MSG msg;
    BOOL bQuit = FALSE;
    float theta = 0.0f;

    /* register window class */
    wc.style = CS_OWNDC;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor (NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GLSample";
    RegisterClass (&wc);

    /* create main window */
	hWnd = CreateWindow("GLSample","OpenGL Sample",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,
		96,96,640,480,NULL,NULL,hInstance,NULL);

    /* enable OpenGL for the window */
    EnableOpenGL (hWnd, &hDC, &hRC);

	//Drawer(float fScreeMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,
	//	int iScreenX,int iScreenY,int iPixelSize);
	Drawer Simple(1.0f,1.0f,-1.0f,-1.0f,64,64,16,16);
	float fStartTime = (float)GetTickCount();
	int iTime=0;

    /* program main loop */
    while (!bQuit)
    {
        /* check for messages */
        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
        {
            /* handle or dispatch messages */
            if (msg.message == WM_QUIT)
            {
                bQuit = TRUE;
            }
            else
            {
                TranslateMessage (&msg);
                DispatchMessage (&msg);
            }
        }
        else
        {
            /* OpenGL animation code goes here */

            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
            glClear (GL_COLOR_BUFFER_BIT);

            glPushMatrix ();
            //glRotatef (theta, 0.0f, 0.0f, 1.0f);
			glRotatef (theta,1.0f,1.0f,0.0f);
			//glBegin (GL_LINE_STRIP);

			Simple.Draw(iTime);
            
			//glEnd ();
            glPopMatrix ();

            SwapBuffers (hDC);

			//theta += 1.0f;
            theta = 45.0f;
            //Sleep (50);
			iTime++;
			/*
			if(iTime%180 == 0)
			{
				char cBuffer[100];
				sprintf(cBuffer,"%f",1000.0f/((GetTickCount() - fStartTime)/180.0f) );
				MessageBox(NULL,cBuffer,"Hello",MB_OK);
				fStartTime = GetTickCount();
			}
			*/
        }
    }

    /* shutdown OpenGL */
    DisableOpenGL (hWnd, hDC, hRC);

    /* destroy the window explcitly */
    DestroyWindow (hWnd);

    return msg.wParam;
}


/********************
 * Window Procedure
 *
 ********************/

LRESULT CALLBACK WndProc (HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{

    switch (message)
    {
    case WM_CREATE:
        return 0;
    case WM_CLOSE:
        PostQuitMessage (0);
        return 0;

    case WM_DESTROY:
        return 0;

    case WM_KEYDOWN:
        switch (wParam)
        {
        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;
        }
        return 0;

    default:
        return DefWindowProc (hWnd, message, wParam, lParam);
    }
}


/*******************
 * Enable OpenGL
 *
 *******************/

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
    PIXELFORMATDESCRIPTOR pfd;
    int iFormat;

    /* get the device context (DC) */
    *hDC = GetDC (hWnd);

    /* set the pixel format for the DC */
    ZeroMemory (&pfd, sizeof (pfd));
    pfd.nSize = sizeof (pfd);
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW | 
      PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;
    iFormat = ChoosePixelFormat (*hDC, &pfd);
    SetPixelFormat (*hDC, iFormat, &pfd);

    /* create and enable the render context (RC) */
    *hRC = wglCreateContext( *hDC );
    wglMakeCurrent( *hDC, *hRC );

}


/******************
 * Disable OpenGL
 *
 ******************/

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
    wglMakeCurrent (NULL, NULL);
    wglDeleteContext (hRC);
    ReleaseDC (hWnd, hDC);
}


/**



Header starts



**/

#ifndef drawer_hpp
#define drawer_hpp

#include <gl/gl.h>
#include <math.h>

class Drawer
{
private:
	float fMinX;
	float fMinY;
	float fHeight;
	float fWidth;
	float fDistX;
	float fDistY;

	int iScreenHeight;
	int iScreenWidth;
	float fRadian;
	
	int iOriginX;
	int iOriginY;

public:
	//Constructor
	Drawer(float fScreeMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,
		int iScreenX,int iScreenY,int iCenterX,int iCenterY);
		
	//Formulas
	float Wrangle(float fX, float fY,float fT);

	//Drawers
	void Draw(int iT);
};

Drawer::Drawer(float fScreenMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,int iScreenX,
			   int iScreenY,int iCenterX,int iCenterY)
{
	fMinX = fScreenMinX;
	fMinY = fScreenMinY;
	fHeight = fScreenMaxY - fScreenMinY;
	fWidth = fScreenMaxX - fScreenMinX;
	fDistX = fWidth/iScreenX;
	fDistY = fHeight/iScreenY;	
	
	iScreenHeight = iScreenX;
	iScreenWidth = iScreenY;
	iOriginX = iCenterX;
	iOriginY = iCenterX;

	fRadian = 180.0f/ 3.14159265f;
}

float Drawer::Wrangle(float fX, float fY,float fT)
{
	
	fX /= (fRadian/100);
	fY /= (fRadian/100);
	fT /= (fRadian/5);
	float fDistance = sqrt(fX*fX + fY*fY);
	float fCircular = cos( fDistance-fT)/40.0f;
	float fDamp = fDistance/40.0f;
	if(fDamp < 0.5f)
		fDamp = 0.5f;

	//float fWave = cos(fX+fT)/40.0f;
	return fCircular/(fDamp);
}

void Drawer::Draw(int iT)
{	
	int i = 0;
	glColor3f(0.0f,0.0f,1.0f);
	
	while(i < iScreenHeight - 1)
	{
		float fResult[2];
		int j = 0;
		
		//glColor3f(0.0f,0.0f,(float)i/128.0f);

		glBegin(GL_TRIANGLE_STRIP);
		{
			fResult[0] = Wrangle(i - iOriginX + 1,- iOriginY,iT);
			fResult[1] = Wrangle(i - iOriginX    ,- iOriginY,iT);
			glColor3f(0.0f,0.0f,0.75f - fResult[0]*10);
			glVertex3f(fMinX+((float)(i+1) * fDistX),fMinY + ((float)j*fDistY),fResult[0]);
			glColor3f(0.0f,0.0f,0.75f - fResult[1]*10);
			glVertex3f(fMinX + ((float)i * fDistX),fMinY + ((float)j * fDistY), fResult[1]);	

			j=1;
			while(j < iScreenWidth)
			{
				fResult[0] = Wrangle(i - iOriginX + 1,j - iOriginY,iT);
				fResult[1] = Wrangle(i - iOriginX    ,j - iOriginY,iT);
				glColor3f(0.0f,0.0f,0.75f - fResult[0]*10);
				glVertex3f(fMinX + ((float)(i+1) * fDistX),fMinY + ((float)j * fDistY), fResult[0]);
				glColor3f(0.0f,0.0f,0.75f - fResult[1]*10);
				glVertex3f(fMinX + ((float)i * fDistX),fMinY + ((float)j * fDistY), fResult[1]);
				j++;
			}
		}
		glEnd();
		
		i++;
	}
}
#endif